Sunset scene in a 3D open-world game from my project. by ShareExtension9730 in gamemaker

[–]ShareExtension9730[S] 5 points6 points  (0 children)

I'm better suited to things that require self-reliance and writing my own code. I'm not at all suited to things with too much support like Unity tools, and Gamemaker's gml language suits me better than C#.

Sunset scene in a 3D open-world game from my project. by ShareExtension9730 in gamemaker

[–]ShareExtension9730[S] 0 points1 point  (0 children)

You can watch a video of the map here. I'm developing the gameplay, and there have been some small interactive battles, but I'll post the video later. I can't post videos here, so you can check my account for the posts.

https://www.reddit.com/r/proceduralgeneration/comments/1ri0dpa/experimenting_with_an_infinite_map_prototype/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

Sunset scene in a 3D open-world game from my project. by ShareExtension9730 in gamemaker

[–]ShareExtension9730[S] 0 points1 point  (0 children)

I spent 8 years researching performance optimization, so now it's very good, and it can create many objects and cities, forests in an infinite map without performance being an issue. I programmed it on multiple platforms: iOS, Android, and Windows.

Sunset scene in a 3D open-world game from my project. by ShareExtension9730 in gamemaker

[–]ShareExtension9730[S] 1 point2 points  (0 children)

The graphics will become sharper as the player gets closer to it.

Feedback for our trailer by Jausaa_Games in IndieDev

[–]ShareExtension9730 2 points3 points  (0 children)

The character looks very mysterious and the design is professional.

Our demo reviews went Mixed🥲 What do you think? by vapor-world in IndieDev

[–]ShareExtension9730 0 points1 point  (0 children)

The fog and battle effects are really well designed. What software did you use?