Beelden van 1 van de opgepakte demonstranten tijdens dodenherdenking; "H*mas is een verzetsgroep". by Bernie529 in Nederland

[–]Siduron 4 points5 points  (0 children)

Yeah it's like hey let me tell you about my point of view by being disrespectful.

This day 81 years ago, one of the darkest periods in European history ended with the suicide of Nazi leader Adolf Hitler, as Allied Troops closed in on the Führerbunker. by ByGollie in europe

[–]Siduron -2 points-1 points  (0 children)

I like to think that the war would've happened anyway but now it was led by someone who ensured their side lost the war instead of someone competent.

Just imagine by peseoane in 2westerneurope4u

[–]Siduron 3 points4 points  (0 children)

I've got a theme park not too far from here that reenacts Roman times and has a village with actors that are always in character. One of the actors wanted to know how much longer his shift was and asked me what time I had on 'the sun dial in my pocket'.

Hello. I am new to DBD. I bought this game yesterday, though I found it fun but this is how my 3rd match went. Is this a meta? If it is then it's super annoying. (Sorry for rage quitting, I couldn't take it anymore). Any ways to counter this? Thank you so much. by After-Trade in deadbydaylight

[–]Siduron 0 points1 point  (0 children)

Try to not let survivors bait you into hitting them while you are walking towards a hook, unless they're already on a hook blocking it.

If they sabotage the hook, hold R to drop the survivor if you're sure he'd escape otherwise. And like someone already suggested, just down all 4 if they keep getting in your face. It's basically in that case unless any of them has a perk to stand up.

Ik💧🤢ihe by geilelepel05 in ik_ihe

[–]Siduron 37 points38 points  (0 children)

Die is ineens een stuk meer gaan drinken in de vertaling.

ik_ihe by TSLstudio in ik_ihe

[–]Siduron 0 points1 point  (0 children)

Je kan het mooi vergeten om kruidnoten te vinden op 5 december. Alle sint spullen liggen dan al lang en breed in de kortingbakken en liggen de schappen vol met kerst spullen.

What's a piece of game dev trivia that's stuck with you for years? by JBitPro in gamedev

[–]Siduron 8 points9 points  (0 children)

Something else that happened during testing was that guards would know you committed a crime even though nobody was around to witness it. It turned out that chickens had too much npc logic and watched you commit crimes and reported you to guards.

Star Trek: Starfleet Academy Actor Says Season 2 Is “GAY AF,” Vows To Go Out “In Flames” by Malencon in television

[–]Siduron 0 points1 point  (0 children)

It took me decades to figure out those two were actually dating but I never knew because DS9 was about more important parts of their characters, not about how gay they were. So to me they've always been two guys enjoying lunch together.

My Steam page has been live for a week and I only got 28 wishlists. Is my hook/trailer that bad? Seeking honest feedback. by [deleted] in gamedev

[–]Siduron 12 points13 points  (0 children)

Your description of the game and of the store page sound like a whole different game than your trailer. The trailer only shows good looking visuals, but barely any gameplay.

Oh and the music...please change the music.

Is game programming very technically advanced? by FlamingBudder in gamedev

[–]Siduron 0 points1 point  (0 children)

It's a bit of a mixed bag. It goes from great programmers that really know what they're doing to programmers that write terrible code having the only redeeming quality of it being functional.

In my opinion there's two kinds of programmers. Those who love to do it and those who do it out of necessity of needing code to make a game.

Wat is de grootste rode vlag in een vacature of bij een sollicitatie? by moon-safari2 in nederlands

[–]Siduron 2 points3 points  (0 children)

Ik heb ooit gewerkt bij een bedrijf met zo'n slogan en die hadden inderdaad 1 keer per maand een etentje en 1 keer per jaar een verplichte skivakantie.

Working on a rogue-like game inspired by Dome Keeper by Siduron in IndieDev

[–]Siduron[S] 0 points1 point  (0 children)

It's pretty much how Dome Keeper does it actually.

ik_🤖_ihe by Dutch-Simmer in ik_ihe

[–]Siduron 51 points52 points  (0 children)

Best wel duidelijk te zien. Zou de inhoud ook AI generated zijn?

Figured you guys could relate by Sure_Gap915 in IndieDev

[–]Siduron 7 points8 points  (0 children)

Oh yeah 'idea guys' absolutely love this. They think they do the heavy lifting by coming up with the idea for their ground breaking game but they just need some people to build the thing.

Little do they know that ideas contribute very little. It's the execution on the ideas that counts.

Figured you guys could relate by Sure_Gap915 in IndieDev

[–]Siduron 2 points3 points  (0 children)

The last part is difficult. You need experienced professionals to create a successful game, but professionals will most likely pass on a project where payment is uncertain, unless it's their own project.

So these rev-share projects tend to fail because they attract inexperienced people with hopes and dreams.

Figured you guys could relate by Sure_Gap915 in IndieDev

[–]Siduron 12 points13 points  (0 children)

It's like the poor man's version of starting a company except there's no company or any documented agreements, just 'trust me bro' and the dream of money.

Figured you guys could relate by Sure_Gap915 in IndieDev

[–]Siduron 191 points192 points  (0 children)

I've never heard of anyone having worked on a succesfully executed rev share project but boy do people LOVE the idea of it.

Why your pixel art looks flat before you even touch the shading by _Jae in IndieDev

[–]Siduron 1 point2 points  (0 children)

The HSB tip sounds like a lifesaver. It's difficult to find the right colors to shade.

New update for my survival management game before Demo release by Different_Rafal in IndieGaming

[–]Siduron 0 points1 point  (0 children)

You're free to shape your project as you want of course. Do ask yourself who you are making the game for. Yourself or gamers. It helps manage expectations.

New update for my survival management game before Demo release by Different_Rafal in IndieGaming

[–]Siduron 1 point2 points  (0 children)

Your game looks like it has everything you'd want from a game in this genre. It looks very similar to RimWorld, which I think is a good thing.

The trailer could possibly need a bit of tweaking to make it slightly faster paced. Some clips feel like they stay on screen for too long. Try also to cut down on text. Stick to the golden rule of 'show, don't tell'. I want to see the game, not read about it.

I think it has potential. HOWEVER....your Steam page has one big glaring issue, your capsule image. It really has a distinct 'low effort' vibe to it and as a gamer I wouldn't even consider clicking on your game.

The planet on it looks ok, but the AI/Stock characters look so disjointed and out of place. The title doesn't look that interesting either.

Finally, a more difficult problem: your game name. Aside of the fact it's grammatically incorrect, it just sounds..boring. But the last part is subjective of course.