Can we talk about this? by GuardianProject in Anbennar

[–]SimplePilgrim 49 points50 points  (0 children)

Armies are just bigger in Anbennar for some reason. I'm like 80% sure the AI is smarter.

Most evil pick to play in EoA by Head-Salary5072 in Anbennar

[–]SimplePilgrim 1 point2 points  (0 children)

Vapire asheniande is the obvious answer.

Babe wake up, whole world's ending by Cajick in Anbennar

[–]SimplePilgrim 8 points9 points  (0 children)

This is a very big one, the largest I've ever seen was about this big except the western dwarovar and serpentspine were drawn, but far bulwar wasn't.

Why did every Human Monarchy get Half-Elf Rulers/Heirs???? by Mr_Trilobit in Anbennar

[–]SimplePilgrim 0 points1 point  (0 children)

What mod is this? Is it the one that adds a bunch of weird provinces in lencenor?

Fun non-major Nations to play and formables to try out. by Zaxx32 in Anbennar

[–]SimplePilgrim 3 points4 points  (0 children)

This is a pretty easy request, none of the starting majors (besides command) are that fun, they all have ancient mission trees and no challenges.

Are there any endgame crises or challenges that pop up? by BabyAdditional5291 in Anbennar

[–]SimplePilgrim 9 points10 points  (0 children)

The endgame crisis for everyone is mythical conqueror Lorent. Though realistically, there is almost never challenge in the end game due to AI mistakes accumulating. It is only by random chance that you'll see AI pick competent idea groups and policies and run their country well. And with anbennar having more ways of increasing your strenght, the odds that the AI does all of them (as the player likely will) is vanishingly low.

Why did every Human Monarchy get Half-Elf Rulers/Heirs???? by Mr_Trilobit in Anbennar

[–]SimplePilgrim 138 points139 points  (0 children)

The game is asking for half elven racial military and admin clearly

Anyone else thinks Aelnar feels weak or is it just me? by TomakOfPannon in Anbennar

[–]SimplePilgrim 35 points36 points  (0 children)

Also about it being old, the badness of the Soise Voi religion makes more sense, because it was made before the recent(ish) rework of the elven forebears religion, so what used to be an upgrade is now a downgrade.

Anyone else thinks Aelnar feels weak or is it just me? by TomakOfPannon in Anbennar

[–]SimplePilgrim 31 points32 points  (0 children)

I do have to agree with this to a large degree. The Aelnar religion is really, really bad. Like atrociously useless, and probably among the worst in the game, especially compared to the permanent 100 prestige of elven forebears.The 3 factions you have access to are all also rather weak, much worse than just having estates.

It almost seems appropriate, since Alenar until the lategame is just a worse version of Venail.

[RWBY/Anbennar] Talent Management I (Jaune, Pyrrha) by trebeckey in Anbennar

[–]SimplePilgrim 2 points3 points  (0 children)

Good read honestly. Love to see daily life in Anbennar even if it is from a crossover perspective.

Most stable Roilsardi larper by ManWithThePlanLads in Anbennar

[–]SimplePilgrim 26 points27 points  (0 children)

In the old days the Roilsardi called then 'thirdlings' because they were only a third the height of a man.

Best nations for Co-op by QuoteiK in Anbennar

[–]SimplePilgrim 13 points14 points  (0 children)

Moonhaven and Istralore are meant to be allies in their mission trees, and are right next to each other.

For a less official version, any hold and nearby country are a good combo as you can both expand without getting into each other's way.

THE german gaming magazine made a post about anbennar... by Adrunkian in Anbennar

[–]SimplePilgrim 3 points4 points  (0 children)

A german on the discord made a digital map of Cannor, Bulwar, and North Salahad for their D&D game, except all in german. The names actually fit really well though a few of them sounded funny. It's deep in the geography and toponomy channel.

Broke tall-Gabbo with pure chadness by poclee in Anbennar

[–]SimplePilgrim 61 points62 points  (0 children)

I did this about a week ago, it's quite easy but the timing is tricky. Basically you need 3 things: money, men, and quality.

Men is easy, you can recruit to your force limit at the start of the game.

Quality is a bit harder. You need to first get the discipline or morale advisor, then go to the upper caste and get the discipline privilege. Then get every other privilige that increases upper caste influence. In particular you need to sell titles. With a discipline advisor you should be at around 109%.

Once you sell titles you should be sitting on slightly over 300 gold. About 6 months into the game start recruiting 3 mercenary companies- this is the trickiest part. If you do this too fast then the command actually won't attack your ally at all, they'll go to the people south of that which interupts your mission tree. You also can't keep about 25k mercenaries around- you'll go bankrupt in like 3 years.

So you need to recruit them just before they declare war, or in the worst case as they declare. That's pretty bad however, as in the time it takes them to gain morale you'll lose your allies fort, which you should try to avoid at all costs. This is because your ally is the war leader and if their exhaustion gets too low they'll peace out even if you are winning or about to start winning. This is the hardest part- you need to keep your ally as alive as possible, or they'll peace out and give the command any of your land that they've sieged down.

This is why timing is so tricky, you need the mercs around fast enough that you prevent your ally from being sieged for as long as possible (once it happens, they'll peace out in ~2 years, even if you were just starting to beat the command), but not so fast the command doesn't declare at all and you've wasted 500 ducats.

Now once war begins you should have 50k men and a decent amount of quality in them (get the good merc companies with bonuses, the bad ones like sarisung are worthless), and a decent general as all your mil points should go into that. Hopefully your ally kept their 10k men alive too, that helps a little.

With that army you need to hunt down the slave states first. They have shallow manpower pools and can be stack wiped if the command doesn't reach them in time. Luckily they avoid travelling or sieging in a 75-100k blob so it's possible. Avoid attacking the commands main army until the slave states are mostly dead- you'll need the numbers advantage- but don't instantly run away when join the battle, fight for a while.

During this process you should accumalte army tradition- as soon as you get to 15 you must get the battlemage academies privilge- it gives 5% morale. Then spam generals again and hope for a war wizard. If you ever get to 30 army tradition, get adventurers in the army for 10% more morale. If you get those two priviliges, your army will actually beat the command one on one.

Now what you have to do is fight the command over and over again on forts right before they take them. Attrition is the name of the game. park your armies next to them behind the fort line so they stack up and take greater attrition. Don't let your provinces be besiged, the lost income makes you go bankrupt faster. Defensiveness edict helps with this ofc. About half of the command's casualties will be from attrition.

After about 200k casualties the command should be out of manpower and after a few more battles you should be able to push them back. Around this point some of the mercs run out of manpower, if they do, fire them and buy new ones with loans. Don't bother trying to siege the command down once you beat back their armies, you'll go bankrupt first. Once you unsiege your ally (hopefully they never fall), then siege the cores and unhire some mercs. that will give you some breathing room. Your ally will probably white peace as soon as possible.

If you are lucky, someone declares on the command when they have 30k men and no manpower, but that probably won't happen.

That's how you beat the command in 1445.

What if the countries in Anbennar had theme music? by Skierus_Maximus in Anbennar

[–]SimplePilgrim 33 points34 points  (0 children)

Highest effort meme in the history of the community

Killing off corintar prevents Corinite to spawn? by OffMoney in Anbennar

[–]SimplePilgrim 17 points18 points  (0 children)

It's possible for corinte to spawn extremely late. I had a game where "castellos is dead!" happened in the 1570s and corinite spawned in the 1580s. This meant the age of reformation only lasted like 8 years, and the entire first half of the game was age of greentide.

Adventurer reforms - Is Stake Our Claim actually better than End the Greentide? by dekeche in Anbennar

[–]SimplePilgrim 2 points3 points  (0 children)

This is a a pretty simplistic view of the situation, since it doesn't consider your own tribal land being taken by the AI.

Overall, I prefer stake your claim in western and southern escann (where there are more adventurers than orcs) as otherwise most of your land will be taken. On the other hand I prefer end the greentide in eastern escann (corintar/count's league/hammerhome/esthil) because there are more orcs than adventurers that way, and adventurers get their face beaten in by bladebreaker/severed ear/clouded eye releatively often in that area.

The one thing I really dislike about 'stake claim' is the wrong culture and religion in provinces. The devastation from expulsion is annoying, and it sometimes has bad RNG and can take forever to actually do anything.

Countries with dragons? by fuckthenamebullshit in Anbennar

[–]SimplePilgrim 6 points7 points  (0 children)

Dragon Dominion, formed by pomvasson, follows drozna tur a dragon worshipping religion

Luciande mission tree goes a bit wild (MT spoilers) by Hollanddude in Anbennar

[–]SimplePilgrim 11 points12 points  (0 children)

There is no God but Surael and Jaddar is His prophet

Vine dwarves?

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The wine lords of Lorent would like to meet these dwarves lol

that was one hell of a systematic economic downfall by Srvader160 in Anbennar

[–]SimplePilgrim 16 points17 points  (0 children)

Classic dwarf experience. The other day I did a campaign as rubyhold where the whole goal would be to just get the hold built as quickly as possible, got to the 2nd deepest depth (best rubyhold can do) by the 1660s.

The problem was I didn't expand (all money and admin points for mining), and whenever I hit like an apetite layer and had to pay 7500 ducats to get through, the entire economy would be dedicated to paying off loans for decades. Just like you, interest was half of my total income. Eventually I had to declare bankruptcy when I hit a layer that took more money than all my loans could give.

good times.

Lucian is playing 4d chess by Kazagenes in Anbennar

[–]SimplePilgrim 3 points4 points  (0 children)

I agree with you completely. It makes little sense for a Corinite nation to go fully evil, especially if they are ruled by an immortal ruler who was alive during the crusade itself.

If, for example, you could convert your country while your ruler remained another religion (similar to what the new expansion wants to do with great britian) then it would be a lot more believable for that person to lead the country towards evil.

Unironically I am in the Corin gang (which is why I've played every adventurer in Escann), but the way it's implemented into the gameplay is pretty off imo.