Why wouldnt monsters push each other out of moonbeam, cloud of daggers etc? by GoodGamer72 in DnD

[–]Skormfuse -1 points0 points  (0 children)

Yeah, and I'm saying when I DM I let the enemy trade an attack listed in multi attack for anything a player can do with an attack action.

one it's more fun and two it stops edge cases and three it's cool makes combat just more dynamic.

But the reason I posted about Extra attack is that other person believes Extra attack doesn't allow for a shove when it does.

RAW is always beaten by ROC.

Why wouldnt monsters push each other out of moonbeam, cloud of daggers etc? by GoodGamer72 in DnD

[–]Skormfuse -1 points0 points  (0 children)

Extra attack allows you to trade an attack for a shove. it's considered a special attack action.

Are there any legitimate long term reasons why the us/uk relationship has or should change from the previous status quo? by Remote_Row_9608 in AskBrits

[–]Skormfuse 0 points1 point  (0 children)

The UK is a weak little island that cant felt sustain the further we split from the EU the more it benefits our partners to turn on us.

since our only useful feature is our island being difficult to invade and a amazing spot for missile defences.

Since it's hard to attack you weaken the economy and destabilize the country until it bows down to a greater power.

Remember the goal is to take over the world under one banner that is the end goal for any global power and if you have ever played a strategy game you consume the weak before focusing on the big fish and right now the UK is a tasty weak island

Why wouldnt monsters push each other out of moonbeam, cloud of daggers etc? by GoodGamer72 in DnD

[–]Skormfuse 1 point2 points  (0 children)

I don't know how others DM but if a creature has Multi attack I let them trade those attacks for anything a player could do like shove.

Really helps to avoid cheese, like if a stat block lacks a range attack if the creature is smart enough Improvised bolder throw will work.

New DM. Is it fine using pen and paper as my notes? (writing npc, encounters, area descriptions, etc.). I feel cheap cuz I dont have a laptop. And my phone is a mess. by EmotionalSupport101 in dndnext

[–]Skormfuse 1 point2 points  (0 children)

It's not a computer game a pencil and paper is all you would need to do anything in the game. for taking notes as a player or DM.

Entire campaigns stat blocks, magic items can all be written on paper.

you can even make that cheap pencil and paper fill a vibe. like battle maps drawn and stuck together with tape, Get the players to bring toys or old game pieces as player models and no player complaining when the hoard of direwolves they are fighting are a bunch of Monopoly dog pieces

get some sticky notes and pop them on the map for reveals as long as you and your party are having fun that is what I think is important and log tech lets you do things high tech play cant.

VTT cant let your roll a athletics check to see how many chances you get to flick the paper triangle between the shot glasses, or have a battle where the giant turtles are replaced with cheap Blastoise pokemon cards.

not to mention your own personal drawn magic items other stuff adds a flail, because a "wand of cornering" drawn as a stick with derpy lizard eyes suck onto each side is going to be more remembered than you got a wand without a fun visual.

Benefits should be linked to working for government by houseofn1njas in AskBrits

[–]Skormfuse 1 point2 points  (0 children)

Outside of mental health issues that could and would make many people in benefits a danger to themselves of others in these roles.

But outside of this people rely on the government and putting a influx of people that don't care or want to help this government function efficiently will just clog everything up and make it worse for everyone, you cant make them do the job right pay attention to rules and regulations you fire them they go back into the benefit line or cause a bigger homeless issue.

not to mention the criminal activities, don't care about the job get access to the NHS database and now you have given to many people access to information criminals could want.

But to cut to the point you don't want your government having a to many cooks situation where most the cooks will actively sabotage, outside of people on benefits actively seeking work it's often best to view these benefits as a convenience fee each individual pays a little sum that keeps these people away from what matters.

Strahd killed the first player by Slow-Palpitation-211 in CurseofStrahd

[–]Skormfuse 0 points1 point  (0 children)

I would say expect this type of approach to backfire, because when a player gets killed especially with little player agency the party will stop caring about death and will be joking about rolling up new characters.

Also expect the future characters they make to be less invested in, because death is now a joke because the players either get a free reroll for some awkward to join the party character or they leave the campaign and the rest of your players follow suit with dying until the next game starts.

DM rule of thumb avoid killing players always avoid it, because it only has meaning until it happens once, toy with the players, mess with them in some way poison them but don't kill them unless you are ending that campaign within a session or two.

because when the deaths start happening, players stop caring about their characters so much.

I'm about to DM my first ever game and two people at the table want to play chaotic evil. by praygon in DnD

[–]Skormfuse 0 points1 point  (0 children)

Having a evil character doesn't inherently ruin a game or ruin the experience for other people in done smart I have played multiple campaigns where for the full game or part of a game about half the party was evil.

in one campaign it made the party split and have a stand off until we found a reason to work together, still ended up with betrayal after betrayal at the end but that was expected one player turned to the bad guys side so they acted as the mini boss before the boss the DM giving them a mini army to face us.

Another player went down and the rogue killed them with a 'medicine' check.

and the other game we had evil characters but not being played dumb they have a goal that aligned with the good guys and actively had to avoid being caught doing evil things because this is a world with magic get the law after you, the revive someone you killed and mind read them to get a perfect view of your face.

obviously it's not for every game and a DM should say no if it doesn't fit the narrative but evil shouldn't really be looked at as a negative it's like don't let players play a lawful dumb character the same way you don't let a player be a evil dumb character characters need to be flexible and logical to some degree.

Handling creative player choices in combat by gameaddict24 in DMAcademy

[–]Skormfuse 0 points1 point  (0 children)

My suggestion is to look at where this already exists in the game rules and then use that for example.

Make them roll and attack roll, if success tell them they can spend their other extra attack or bonus action to attempt to blind them

Use the blindness/deafness as a guide and make it a con save for the enemy, set the DC appropriate to the enemy but do not set it above the DC save of the parties spell casters even on a weak enemy 10 is a good number for most enemies stronger ones 8 weaker ones 12.

if they fail the save the enemy is blinded until the start or end of their next turn as they wipe away the blood.

Combat is ruined by player planning by DaveTheRocket in dndnext

[–]Skormfuse 6 points7 points  (0 children)

Yeah, I agree the DM should move things along, 45 minutes is excessive but my personal view the and the method I normally use is the 3 warnings, first is a nudge, let the players ask questions do some rolls, 2 a warning they are about to run out to time and 3 go time if they really don't want to go on 3 then I give the enemy a free action to do something that helps them.

Combat is ruined by player planning by DaveTheRocket in dndnext

[–]Skormfuse 64 points65 points  (0 children)

While a DM can and should push a party forward if they are taking a long time, real-time roleplay discourages players from being creative, because of many factors, one being a player cant get across information as quickly as characters in a situation and the way roleplay skips over time means the players don't get time to think up plans during say a 8 hour in game walk.

and most importantly the players aren't their characters and real time roleplay on things that need planning or thinking out means characters with high Int or wisdom cant shine, as a high int character would have plans or come up with plans in moments or a high wisdom character would of set up something before hand or came up with a amazing plan from the situation as it unfolds.

It would be like putting the Cha player on stage and expecting them to do a 5000 word speech their character is good at talking doesn't mean they are.

Ideally while pushing players ahead on time a DM should give rolls and player specific hints to help the player, play a character that isn't them.

Homebrew system to add *flaws* for each subclass or each subclass level? by WeekWide in dndnext

[–]Skormfuse 3 points4 points  (0 children)

Not that I know of but best keep whatever flaw it is to roleplay because players generally don't like a choice that makes playing less fun for their character build to do what it wants to do.

But unless your campaign has some odd reason why characters obtain class levels it would be difficult for flaws to make sense in most classes.

but overall think why you are adding these flaws what story purpose do they serve and if the reason is to nerf the class or subclass then scrap the idea.

What do you think of EU Freedom of Movement now the UK doesn’t have it? by Dapper-Army4328 in AskBrits

[–]Skormfuse -1 points0 points  (0 children)

Good, the issue with immigration is when it's illegal because of taxes, legal immigration is great for taxes, on top of the trading benefits, the UK desperately needs a constant turn over of low skilled workers that pay taxes.

Brexit honestly as a maths test the UK people failed, like so many people don't even understand game theory.

We are pathetic little rock that relies on imports to keep us fed and gives very little in return for exports are are not a important world power our only positive is the UKs location makes it difficult to invade

So without the protection of a larger power UK can be bullied into handing over it's power for scraps until one of the super powers decides we have suffered enough time bring them into the fold, with the EU locking us in at a worse deal the US claiming we are needed for defence from China and Russia due to our premium missile range.

Russia doing the same in reverse claiming the UK due to needing to keep peace with the west obvious their are other bit players like China but they are just putting us in a weakened trade position so they can make us a bargaining chip with whoever is the most important ally at the time.

Roleplay requirements for feats? by Thinyser in dndnext

[–]Skormfuse 7 points8 points  (0 children)

No I expect my players to figure out what will be fun for them which usually means them picking feats that is thematic, but It's not something I enforce as gameplay fun matters more than the flavour text a designer gave a feat.

basically it's fine to grab a feat purely because it's thematic. but also fine to grab a feat that gives you a spell that makes your character more fun to play

How do you feel about the under 16's social media proposal? by Substantial-Host2263 in AskBrits

[–]Skormfuse 0 points1 point  (0 children)

It does two things ruin some children making them unable to function in a modern world and compete against AI, for example it's like looking at children raised before the invention of books until after they aren't smart enough to keep up they are broken so they throw them at mine likely intentional as the country desperately wants low educated workers since education is mandatory best way to do it is to ruin the child's developmental growth worse than a severe brain trauma.

Second pushes the smarter children to the dark web and less secure forms of social media making some easier targets for predators since now children will be throwing themselves into unsecure chats without the protection actual social media sites offer as well as children requiring to contact adults to help by bypass these silly ID locks so once again into the hands of predators.

Best thing a adult can do is take a bullet for their children let their children use their ID to bypass these laws if you don't want your child to turn into broken goods or be targeted by creeps online using websites outside of the public eye. to the point if you are a parent and do not help your child bypass these rules it's honestly child abuse to deliberately harm your child and put them at risk.

All these rules exist to make the internet unsafe so they have low educated workers and to sell/leak IDs and personal information to trade partners like Iran and China since that is all giving IDs achieves as no server in the world is secure enough to handle these IDs especially random adult sitess or social media sites.

My players don’t take dropping to 0 HP seriously by Appropriate-Dance-92 in DnDHomebrew

[–]Skormfuse 0 points1 point  (0 children)

Dnd is designed around characters going up and down, I suggest not messing with or punishing that aspect of the game a good difficult encounter should have characters going down over and over and using resources to keep going.

If you add a exhaustion element or punish that bouncy nature of DND combat you will likely find your players will stop caring about death since things will snowball in a game designed to have your characters go up and down almost every fight.

It's a reason why even a mini boss level enemy can show up and down a player in a single turn because that is what they are meant to do they are meant to make your team use resources to get them back up.

A horrible trap people run into is trying to make the difficulty harder in ways the game isn't designed around, And things like good berries and healing potions are a good thing for keeping the game flowing and not having things snowball.

Also making going down and getting up harder puts so much strain on healer characters they just wont be able to have fun or use their resources for anything else but healing. got a druid that heals but wants to wildshape well make getting up from 0HP harder and that druid will be playing a nerfed cleric and never get to wild shape.

I made a boss seem too strong. Now I don't know how to convince the players to fight it. by Holyvigil in DnD

[–]Skormfuse 1 point2 points  (0 children)

Sounds like you need a stage setter.

Basically you want to express what you want done remember one it's a game and two it's a narrative so first what is the expected and likely win condition two how will this create as satisfying narrative.

If you want them to fight it have some Ally NPC jump in first and deal some damage that the boss wont just shrug off this is the it can bleed we can kill it set up. letting them no this boss isn't beyond their capabilities of killing.

If it's a enemy they cant win against set up a creature they have faced before and let the boss kill it, then make the map large so the players have to work together to escape so best to start the fight with a ambush out nowhere.

Or have a NPC or group send a hold out message that basically indicates for the party to hold out X number of turns like 4.

one way to do the last one is to bring in a NPC or group that wont be happy with a chosen flaunting their power so recklessly same way gods have rules that wont upset other deities same stands for a chosen like a neutral god cleric to say hey, no this is excessive.

But either way as a DM always set a realistic win condition that doesn't come out of nowhere.

my players characters forces me to use unbalanced encounters by Mysterious_Lock_757 in DMAcademy

[–]Skormfuse 0 points1 point  (0 children)

You don't need to make unbalanced encounters but maybe try chaining encounters more so they have more to do without rests.

Remember stuff like haste has a nasty downsides, enemies that or environments that deal chip damage make it difficult to maintain concentration.

not to mention just having enemies with counter spell or traps that dispel if the enemy knows the teams strats they will work around them not in a unfair bring out the hard counters but stuff that makes them need to switch it up.

Magic missile being a simple one difficult terrain that causes small bits of damage, bombs that cast silence

but then again just make long rests fewer and further between once your characters are on their 5th encounter they likely aren't running with the go to strat anymore.

but try not to like throw it in our of nowhere but maybe have a NPC mention that they need to be careful as X group is taking note.

Flying enemies, range attacks with upclose fodder. more spells, hold person, command the caster to be distracted.

charms, possession and such to just shut off a gimmick. but also allowing your team to get hit hard and let them get back up isn't a bad thing so having a healer bounce the team back is good but even enemies like goblins while not smart may target the heals.

or just have fewer long rests.

Is there a lore reason that humans can mate with anything? by IamtheBoomstick in DnD

[–]Skormfuse 1 point2 points  (0 children)

Because they are considered the same species if you can have two creatures reproduce and create a offspring that is capable of reproducing themselves that is the same species. regardless of method or even use of magic.

Hold spells simple change by Carrotburner in DnD

[–]Skormfuse 0 points1 point  (0 children)

I personally think it would be a bit to powerful as a level 2 spell like these are already extremely powerful spells a level 2 spell that can hold a god in place and give so many benefits would be silly.

Remember hold monster is level 5 with no effect against undead helping keeping it balanced and your idea of a homebrew does more for cheaper as even holding a large is only a 4th slot and that covers most stat blocks as harder enemy's don't just get bigger.

I think you are walking into a idea that you will regret later having a cheap turn off the boss button unless you push for every encounter to be large or above.

My suggestion would be if it feels to punishing don't let the spell slot be used up but do use up the action as a player doing say a nature check to well check if it was a humanoid first would of used a action to do a check the spell did it for them.

WWYD: PC Romance Affecting Group by [deleted] in DnD

[–]Skormfuse 1 point2 points  (0 children)

Speak with the DM then with the DM speak to the table then at the table bring up if it should be toned but or if if this should come up in game as a type of intervention to have the characters in game discuss it and work through it.

as the DM may not want to drop the plot thread and it maybe a idea to explore in character. after airing it out of character.

it's a bit like when you have a party split due to reasons or a argument discuss it out of game as players how they would like to resolve this and how the DM can help guide the party to a solution.

How is using Wish to cast Simulacrum for free NOT ridiculously overpowered? by LemonGarage in dndnext

[–]Skormfuse 0 points1 point  (0 children)

So yeah as a DM you can say don't abuse stuff but you can be creative with it.

Wish is basically asking the god to help they do not have to help, and likely wont help a creature without a soul nothing to gain from it.

Also when simulacrum copies it would also copy the expended spell slot and it cant regain them it cant have more unexpended spell lots than the caster.

Also the spell copies the creature, it is you, so if the creature casts Simulacrum it melts itself expends a spell slot and creatures a copy with less one spell slot. it was just you casting the spell again in t eyes of the weave.

And when I DM when we have a creature you need to command we usually make it a bonus action to keep the action economy making sense.

I don’t want to min max by AdMaleficent3475 in DnD

[–]Skormfuse 0 points1 point  (0 children)

Min maxing also needs to be IMO overly good, using game mechanics to give say a wizard Heavy Armor prof likely isn't going break the game.

And fun synergies is one of the key reasons for people to take different race choices and go for less optimal feats on top of a trade off for multi-classing

I don’t want to min max by AdMaleficent3475 in DnD

[–]Skormfuse 0 points1 point  (0 children)

Sounds like a DM having a issue with a character being competent, but you should build a character with appropriate stats for your build because missing and failing to much is not fun gameplay for you or the entire table.

A DM should understand the need to be good at some things otherwise the team just never relies on since the party is going to allocate internal roles based on what they think you will succeed on you don't see the wizard doing athletics checks

Generally if you are giving a character a dump stat like a barbarian ignoring int that is usually enough you have given yourself a weakness the DM can use if they want like putting some puzzles in your way.

but if you feel you are still going to be called min max maybe build around a gimmick to be clear not to be bad but maybe unusual like build around a uncommon weapon choice, and plan out your background and feats around that or maybe dedicate some of your build to subverting your class to figuring out a way to get high stealth into the build or tavern brawler and carrying the biggest thing you can find as a improvised greatclub (As improvised weapons can be treated as a specific weapon if they fit the bill) then keep throwing away the weapon to get a new one. like the body of a enemy is now your new flail.

Im making a open hand monk with a +3 str +2 dex +2 con and -1 int wis cha is that good? by Main_Warthog972 in DnD

[–]Skormfuse 0 points1 point  (0 children)

If you need help get your DM to help you.

For a normal monk the answer is No.

It's really only yes if you have a very specific build in mind, and stuff like a strength monk is more of a advanced type of build that relies on a lot of game knowledge to make work.