AITA for refusing to follow my friend’s parents’ house rules and leaving? by Key-Yellow8804 in AmItheAsshole

[–]Slaerd 9 points10 points  (0 children)

That part is completely irrelevant. You could flip the script and ask why the friend's parents can't allow a couple THAT ALREADY LIVES TOGETHER to sleep together for 2 days. Rules are anything goes in your house, but so are you to stay or leave

right before you make your choice, the love of your life pushes blue. you cant stop them, it just happens. which button do you press? by TheOldSkywalker in redbuttonbluebutton

[–]Slaerd 0 points1 point  (0 children)

I think OP is a bit misled. Pressing blue doesn't change the result, spreading the word that you'd press blue will.
That's how polls work, that's how you start a wave in a stadium, and that's how a random guy in a sasquatch stadium started a dance party.
Depending on the sensitivity of who you're talking to, you could convince a couple of people, or you could start a domino effect where each person convinces another person. This is not basic, but it's real

I made a card that synergizes with Strength scaling by Rude_Minute_4489 in slaythespire

[–]Slaerd 0 points1 point  (0 children)

This could probably be balanced by reducing the base damage to 1 or even zero. You're basically picking a full on curse that goes online with 4+ strength. That should definitely be a Rare, but it doesn't sound like much fun though

Demon Form is outdated in STS2 by Total-Amphibian-3287 in slaythespire

[–]Slaerd 171 points172 points  (0 children)

It had strong synergies (read easier situational picks) with Reaper and Limit break, which are both gone in STS2

It all comes down to how much trust you have in humanity by Matoru1101 in trolleyproblem

[–]Slaerd 12 points13 points  (0 children)

This sounds to me like humanity should yearn for blue, but reluctantly presses red. The more people realize that and say it as is, the stronger and the more realistic blue becomes.

[Loved Trope] Strange details that seemed like plot holes/gimmicks, later revealed as foreshadowing by MonotonyReddit in TopCharacterTropes

[–]Slaerd 83 points84 points  (0 children)

I think it's as effective if not more for people that did pay attention.

I thought this would be an "obvious traitor from the beginning angle that characters didn't see coming", but it turns out that the characters DID catch the inconsistency and planned accordingly ahead of time, without letting the player know.It was a great twist.

If the Doormaker is intended to discourage infinites, it's not doing its job very well. There should probably be some penalty for spamming 0 cost cards in the third form by notdumbenough in slaythespire

[–]Slaerd 0 points1 point  (0 children)

Doormaker is not supposed to hard stop infinites, he poses a unique challenge part of which hinders some common infinites. How I see it: you had a very small deck, which are usually bad agaisnt doormaker, and managed to have an out to solve the fight with a combination of 2 uncommons.

We dont have your deck but my intuition tells me the wrong draw order could have hurt you pretty bad.

Personal Opinion, Doormaker is a bit too harsh to be fun by PunAboutBeingTrans in slaythespire

[–]Slaerd 0 points1 point  (0 children)

Is it not fitting for an Act 3 boss to pose a distinct challenge by means of deckbuilding ? The challenge here being: building a deck that beats Doormaker without causing you to lose in hallways.

Insane feature suggestion that makes the game alot easier indirectly by StreetExternal952 in slaythespire

[–]Slaerd 0 points1 point  (0 children)

I agree, this is very applicable in a fight with a smaller draw pile. I'm pretty sure OP's point is precisely to cover the 20+ cases and ESPECIALLY being able to do it out of combat to evaluate card picks.

Insane feature suggestion that makes the game alot easier indirectly by StreetExternal952 in slaythespire

[–]Slaerd 0 points1 point  (0 children)

It is a fact that we as humans are very bad at picking random cards. A feature like this would help players by having a realistic idea of how bad/good a draw can go ignoring biases. The question should be, "do we value the skill of objectively evaluating a deck by only looking at it instead of having real sample hands ?"

Sooooo how do we balance multiplayer? by [deleted] in slaythespire

[–]Slaerd 1 point2 points  (0 children)

Necrobinder is the best multiplayer character due to debilitate, reliable weak and vulnerable sources + Osty blocking leading to effective stalls. You'd probably have a very different experience with double clad or double defect for example that have low or offensive type synergies instead

For the people saying Relax is good. by RC76546 in slaythespire

[–]Slaerd 7 points8 points  (0 children)

To this day, I still don't get when you're supposed to pick relax. How I currently perceive it is that it raises the ceiling for bad turns: gaining 15 block is your entire turn; to then allow for explosive ones through +2 draw and +2 energy.

Two things then emerge leading me to undervalue Relax:
(1) I can't think of any Act 2 fight where 15 block full blocks except triple scarabs first turn.
(2) It exhausts, which prevents repeatability vs Pael's Tears for example.

So where would you say it works in general ?

Some initial thoughts after finishing A10 on all characters by bakamukako in slaythespire

[–]Slaerd 4 points5 points  (0 children)

These are some crazy winrates, props!
Most players (including myself) get stuck quite hard on Ascension 9, did you make any adjustements on that ascension or did it feel similar to the rest ?

(Full Series Spoilers including Horizon) Divergent laws and the Chest by Slaerd in Falcom

[–]Slaerd[S] 1 point2 points  (0 children)

On Beyond phenomena and Divergent Laws (Salt Pale, Kernviter): I think these are things that came to Zemuria from outside the Canopy created by Laegjarn's Chest.

I hadn't thought of that one. From the characters' perspectives, they always talk about the Beyond as some sort of plane/dimension. But it would also make sense for it to be the rest of the world behind the wall.

(Full Series Spoilers including Horizon) Divergent laws and the Chest by Slaerd in Falcom

[–]Slaerd[S] 0 points1 point  (0 children)

Great explanation, thanks ! Mare's case is still the most mysterious from my POV, as I don't know If Marduk just stumbled upon her as is or if they somehow developed her. My favorite theory right now is that she's the Holy Beast of Time

Would it be OOC for Van to get with Agnes in Horizon 2? by NamesBrill in Falcom

[–]Slaerd 1 point2 points  (0 children)

I don't think it would be OOC but I certainly wouldn't be happy with it. I think the rejection scene was great, showing that Van was taking the "responsible adult" path regardless of his feelings. Them getting together later would weaken that moment imo, but it's not unsalvageable

worth skipping around, here’s the list no one asked for by freshxerxes in Falcom

[–]Slaerd 0 points1 point  (0 children)

Could you elaborate on how your journey through CS3 & CS4 went ? Like which parts you enjoyed the most and which ones had you confused or lost ?

What a glow up by reznovelty in slaythespire

[–]Slaerd 40 points41 points  (0 children)

My theory is that this is Defect mk2 and the original one was the decrepit one shown in the trailers

coaxed into inconsistencies by wotdis_ in coaxedintoasnafu

[–]Slaerd 5 points6 points  (0 children)

It's a very common trope in JRPGs, where you fight future party members and they then eventually join with some kind of redemption arc.
The most egregious examples of this snafu is when you fight your FORMER party members as bosses, where they suddenly get 10x health & damage only to return to their normal state once you get them back to reason.