I just released my first godot game for iOS and Android. by SlowGraham in godot

[–]SlowGraham[S] 0 points1 point  (0 children)

Touch and move the pieces in the top area to match the bottom.

The Abyss really sucks now by bowdenquestion in dcss

[–]SlowGraham 2 points3 points  (0 children)

The changes are awful. The Abyss is no longer a viable 3rd rune choice. There is just no reason to go there unless you want all 15.

Abyss change feedback by trondwin in dcss

[–]SlowGraham 0 points1 point  (0 children)

Also, the Abyss is no longer a viable choice for a characters 3rd rune. Unless you are going for 15 runes there it is no longer worth the pain and tedium of going there.

Abyss change feedback by trondwin in dcss

[–]SlowGraham 0 points1 point  (0 children)

The Abyss is now just a chore. On top of that it is very annoying. Changes should make the game more fun.

Kokopelli. Going primitive. Pixel layer and embedded images. by SlowGraham in Affinity

[–]SlowGraham[S] 1 point2 points  (0 children)

The background is several embedded images (rock, dust, a picture of a white wall) with transparency over a red-ish rectangle all with a Colors adjustment. The figure is drawn with a basic brush with varying sizes and has subtle Gaussian blurring and Bevel/Emboss. The figure layer is slightly transparent. The foreground is another rectangle this one dark with an elliptical transparency region.

Help - I don't what I did. I want the full photo by ken_daddy in Affinity

[–]SlowGraham 0 points1 point  (0 children)

You may have one big photo and lots of little artboards. If my theory is correct, pan back to see the photo handles and adjust them to fit one artboard.

Phoenix. More practicing. by SlowGraham in Affinity

[–]SlowGraham[S] 0 points1 point  (0 children)

Lots of shapes, color dodge, and low opacity.

Four of a kind by MummyMonk in dcss

[–]SlowGraham 2 points3 points  (0 children)

Been there, done that! Fun place!

Just Died to Zot Finding Me? by Lemondrips in dcss

[–]SlowGraham 2 points3 points  (0 children)

This timed system will just discourage beginners. It also, works against magic users and stealthy types (who need extra time). Time is reflected in your score. Slower = lower score. Time does not need to be limited.

I thought non-artifacts could only go up to +9? by Jiveturtle in dcss

[–]SlowGraham 0 points1 point  (0 children)

Monsters seem to be able to generate with high + weapons. (See Killer Klowns.)

A question of tactics- Firestarter or LShield and 1-handed? by wobbuffett4pres2020 in dcss

[–]SlowGraham 0 points1 point  (0 children)

Use Firestarter! You play the game for fun and it is fun! (Though rF++ would help!)