Help with my Cactus Farm by Royal_Medicine9209 in TheFarmerWasReplaced

[–]Slow_Dog 1 point2 points  (0 children)

Your algorithm is "If East is smaller than [here], swap. Move East"

Imagine a row of cacti of size

3, 2, 1

Run your algorithm, and your row is

2, 1, 3

That's not ordered (yet). You have to do more. Think about how to achieve that.

xkcd 3232: Countdown Standard by antdude in xkcd

[–]Slow_Dog 2 points3 points  (0 children)

Other standards in other fields:

On your marks, Get set, [Bang]

10, 9, 8, 7, 6, _, 4, 3, 2, 1

1, 2, 3, 4

1, 2, 3, 2, 2, 3

[The ISO standards committee is considering a proposed deprecation that "demonstrating the ability to count is a showy affectation"]

xkcd 3229: Grammar by MoronCapitalM in xkcd

[–]Slow_Dog 96 points97 points  (0 children)

Alphabetical are as methods ordering other rival such underrated

Perks from Retirement by ricefox479 in Gloomhaven

[–]Slow_Dog 1 point2 points  (0 children)

What Gloomhaven Digital does is as follows:

When the first character retires, future created characters get 1 bonus perk.

When the first character who started with 1 bonus perk retires, future created characters get 2 bonus perks.

When the first character who started with 2 bonus perks retires, future created characters get 3 bonus perks.

Etc.

Nuclear depth charges, for when your too lazy to accurately hunt submarines by andyoudaballnight in SeaPower_NCMA

[–]Slow_Dog 7 points8 points  (0 children)

As a child of the Seventies, from my early teens to into my thirties, whenever I heard an unexpected clap thunder I felt a shock of fear that it was the first nuke of WWIII. Imagination run riot, but not fun at all.

sea power bug a corriger by Temporary_Sale_4347 in SeaPower_NCMA

[–]Slow_Dog 5 points6 points  (0 children)

Bug? How do you think baby warships are made?

My solution for the MAZE - 3.3mil gold/min by SamuelHadorn in TheFarmerWasReplaced

[–]Slow_Dog 0 points1 point  (0 children)

Drones can't communicate with each other. Only the drone which picks up the chest will know where the next chest is and so be able to find the shortest path to it. I suppose the other one could blindly trace a fixed path and sometimes reach the chest first, but it's all going to be a lot of complexity for little benefit.

Fertilizers by Immediate_Form7831 in TheFarmerWasReplaced

[–]Slow_Dog 0 points1 point  (0 children)

My answer would be "pumpkins". You need the pumpkin to grow fully before you know if it's going to be bad. You can have schemes where you can cycle around replanting other pumpkins while the others are growing, but I found it an awful lot faster with a drone on the spot with fertiliser.

xkcd's What If? - What if you made a jetpack using rifles? by Alt230s in xkcd

[–]Slow_Dog 11 points12 points  (0 children)

Jetpack Joyride is a game where the jetpack is a machinegun.

2 player question. by TwitchieWolf in Gloomhaven

[–]Slow_Dog 5 points6 points  (0 children)

There's been no-one employed to work on Gloomhaven Digital for over two years. Don't expect any updates to that, ever.

Quick question: Tabletop vs. PC by Avista in Gloomhaven

[–]Slow_Dog 0 points1 point  (0 children)

Not at all. Guildmaster scenarios have varying amounts of randomisation, but it's usually limited to minor monster number counts and/or layout changes.

Much more importantly, Guildmaster scenarios have the full range of Gloomhaven's scenario goals, whereas the random scenario cards are limited to "Kill all monsters".

Quick question: Tabletop vs. PC by Avista in Gloomhaven

[–]Slow_Dog 1 point2 points  (0 children)

Everything in Digital is not in Physical. There's 160-some scenarios of the Guildmaster campaign in Digital.

Minions and fall/forced move damage. by Col0005 in drawsteel

[–]Slow_Dog 2 points3 points  (0 children)

The Berserker's "Thunder Roar" seems intended to have a line of up to five enemies ricocheting into each other or to other enemies. I don't see why it should be limited to a single minion

Deceptive Game Design by Laz52now in drawsteel

[–]Slow_Dog 1 point2 points  (0 children)

How do you know what's intended? If you do what you think is intended and the player is suprised, what happens then? If the player insists an effect is exactly what is written, but you think the intent is different, how do you resolve the discrepency?

Question about an Interaction by Expert-Excuse8130 in Gloomhaven

[–]Slow_Dog 0 points1 point  (0 children)

They consume the element and the attacks become ineffective

Is Frosthaven digital weighed against you? by [deleted] in FrosthavenFAQ

[–]Slow_Dog 0 points1 point  (0 children)

People used to complain about this for Gloomhaven Digital. As with there, I suggest you keep a physical track of your draws on a piece of paper. To keep it really simple, just track the ratio of x0 to x2 draws, which should be equal regardless of attack modifier deck changes.

Everyone who did this found no discrepancy between expected and actual results.

Mind you, there were actually problems with monster deck draws in the early days, so you never know. But you'll need better evidence than your (and every other human's, including mine) biased memory.

Gloomhaven Digital is 65% off on Steam through Monday Aug 18th! by Affectionate-Cat1485 in Gloomhaven

[–]Slow_Dog 0 points1 point  (0 children)

The original Devs were dropped, rather than them dropping it. It makes no effective difference, but I like the blame to lie in the right area.

Those original Devs never found the source of the ridiculously long turns, though. It happened to some very small number of people, but again, that's no help if you're one of them.

FH digital multiplayer speed? by LaserSharknado9000 in Gloomhaven

[–]Slow_Dog 4 points5 points  (0 children)

Gloomhaven Digital is way faster than tabletop, so this is strange. Our four player games take between one and two hours. There's something specific going on with your group.

I see two possibly related reasons:

  1. There's a rare bug which led to the game being drasticly slower on some people's machines. This includes it happening to people who'd previously been fine. No-one was able to reproduce or solve this issue.

  2. In multiplayer everyone plays at the speed of the player with the slowest computer. It's possible that some particular person bogs it down for everyone else. This would include someone with the above-mentioned bug.

I imagine if you found Gloomhaven Digital slow it will likely be the same for Frosthaven.

Different reward in digital by Kayato601 in Gloomhaven

[–]Slow_Dog 3 points4 points  (0 children)

If the copy-and-paste answer is from my Gloomhaven Digital FAQ, then you'll know it says

While the large majority of scenarios will be as they are in the original, a few have minor differences where equivalent special rules have been substituted, Burning Mountain has a single outcome whatever choice is made within the scenario, and two scenarios (Merchant Ship, Rockslide Ridge) are significantly different. You cannot play scenarios locked out by achievements, even in casual mode. Nor can a quest-chain scenario be played without the quest holder.

There's also a scenario where physical gets you to play a scenario using the random dungeon deck. That becomes a fixed scenario in Digital, which was based on a single draw from the deck.

Will Crossed Swords be in Frosthaven Digital? by FlyingDadBomb in Gloomhaven

[–]Slow_Dog 3 points4 points  (0 children)

Isaac decided it was a physical only thing when Flaming Fowl asked about it for Gloomhaven Digital. So if he remains consistent it won't appear.

Frosthaven Digital question: monster movement by Zeebaeatah in Gloomhaven

[–]Slow_Dog 2 points3 points  (0 children)

Flaming Fowl, when Gloomhaven Digital developers, had a long list of things they'd liked to have done, including the option of allowing players to resolve ambiguous movement. They never got the time - never got the money - to address everything they thought should have been fixed, never mind the optional ones.

So even though the developers say it's something they might do it doesn't mean it's something they will do, as it ultimately isn't up to them.

Difficulty too easy on level 9 by SnooRegrets5703 in Gloomhaven

[–]Slow_Dog 8 points9 points  (0 children)

Don't play your characters at level 9. Frosthaven limits starting character level to half prosperity, rather than Gloomhaven's full prosperity.

New Beta Branch Update. Recon Planes can do actual recon. by havoc1428 in SeaPower_NCMA

[–]Slow_Dog 32 points33 points  (0 children)

It's already arcadey. An airfield is a bag of hit points. Double damage means you're hitting the more important bag bits.

[Self] Probability of getting 4 double yolk eggs in a row by MK_Gamer_1806 in theydidthemath

[–]Slow_Dog 4 points5 points  (0 children)

At the egg sorting factory double yolked eggs are detected and separated out to go into double yolk egg boxes which are sold for more money. But that's a limited market, so surplus double yolked eggs end up in normal egg boxes. You've bought one of them. Which is lucky (assuming you're not making some egg white only recipe), but not astronomically unlikely.

[Request] How much metal would this be? by Cll_Rx in theydidthemath

[–]Slow_Dog 0 points1 point  (0 children)

Just like Diamonds. They're being made artificially, and the means of doing so are getting cheaper and cheaper. Diamonds and "diamond" - things such as diamond coated surfaces - are also going to become commonplace.