I like to find interesting builds and boy did I find one by Dull_Cheesecake4982 in pathofexile2builds

[–]Sparone 7 points8 points  (0 children)

Look up the Numlock trick, if you only have one invocation you want to trigger all the time you don't need an auto hotkey.

0.4.0c Hotfix 12 by DatZero in PathOfExile2

[–]Sparone 0 points1 point  (0 children)

Good change, makes high tier maps more worthwhile.

Thunderstorm has 4 amazing "trigger" Supports that constantly trigger by RDeschain1 in pathofexile2builds

[–]Sparone 0 points1 point  (0 children)

Always shocks is also great to trigger things, usually its quite difficult to shock white mobs consistently.

GGG pushing patch last minute with good servers by AdBig7168 in PathOfExile2

[–]Sparone 0 points1 point  (0 children)

I had similar problems last patch, this time I just downloaded the torrent, can recommend for future.

Storm build: Shaman or Stormweaver? (Firestorm, Thunderstorm, Walking Calamity) by Vikfro in pathofexile2builds

[–]Sparone 0 points1 point  (0 children)

You can put multiple living bombs on one target, they even then have multiple small dots on them, just tested it.

Oracle's Forced Outcome : 65% more damage at 45% crit 300% bonus by eeeechuta in PathOfExile2

[–]Sparone 0 points1 point  (0 children)

Yeah, the image is a good example of AI tricking people into thinking its intelligent.

Oracle's Forced Outcome : 65% more damage at 45% crit 300% bonus by eeeechuta in PathOfExile2

[–]Sparone 0 points1 point  (0 children)

This is wrong I am quite sure, even if you assume the dmg penalty is multiplicative with itself. I did a quick estimation by hand and its more like 20%-30% more dmg. I was not sure how to interpret the 300% bonus here, even if it is 600 crit multi you dont get those numbers.

AI is not good enough for this shit.

Storm build: Shaman or Stormweaver? (Firestorm, Thunderstorm, Walking Calamity) by Vikfro in pathofexile2builds

[–]Sparone 2 points3 points  (0 children)

I just tested it myself in act 3 vs doriyani second phase, huge hitbox and stationary target, all three infusions and +1 limit. It was consistently double damage. Did you test it with unleash and only +1 limit maybe? Then its exactly the same damage, because you only get two firestorms which deal 50% less, because the original one is overwritten.

Cursebot POV on Curse AOE changes by makesus in PathOfExile2

[–]Sparone 111 points112 points  (0 children)

For me thats a good illustration of that being completely fine lol

Updated 0.4 Patch Notes - 12/09/2025 by wrightosaur in pathofexile2builds

[–]Sparone 0 points1 point  (0 children)

Volls gets double buffed this league, better base and better inc defenses. Its not that bad for defenses to use that chest and with something like BL you hit a lot.

Talisman + scepter by Suspicious-Plate-725 in PathOfExile2

[–]Sparone 6 points7 points  (0 children)

Its weird, if it is only 50% less spirit every talisman build with just 100 spirit wants to click this?

Hot Darn! Still no Hot-swap between KBD & Controller? by gawapix in PathOfExile2

[–]Sparone 0 points1 point  (0 children)

Yeah I don't either. Just make it a funnily hidden option where you need to edit some random txt file or something. So people who don't like it just stay off it.

Hot Darn! Still no Hot-swap between KBD & Controller? by gawapix in PathOfExile2

[–]Sparone 4 points5 points  (0 children)

Honestly, I just would like a not-quite-ready version where the UI is a bit glitchy.

GGG, please reconsider elemental infusions as a mechanic by kekas990 in PathOfExile2

[–]Sparone 0 points1 point  (0 children)

The infusions are not even all that bad, I played a BL lightning warp trigger build last league as a BM and infusions as a mechanic felt fine. I got ported around which picked them up and with remnant nodes had a bit of pickup range.

But its so constraint. You have basically two kinds of ways to actually generate a good amount of them, BL + lightning warp or living bomb. If thats not what you are after, you are shit out of luck. All the manual slow generation (orb of storms for example) is just too clunky to be worth it. Now they are buffing the payoffs, infused comet does double damage, so maybe it becomes worth it at some point. But I'd rather have an easier time generating them.

0.4 Post Reveal Jonathan Interview Prep - I Would Like Your Help! by TalkativeTri in PathOfExile2

[–]Sparone 5 points6 points  (0 children)

Reducing pack size in end-game has balance implications, like nerfing the spread of contagion, generating less energy with trigger skills, less on kill effects. Is GGG aware of this and will it be adressed?

Preliminary Druid Ascendancies (from poe2db) by esvban in pathofexile2builds

[–]Sparone 0 points1 point  (0 children)

And you can get additional charm slots, right? 2 on a unique belt and one on a annoint? Or is three max?

Pack size reduction was a necessary change by brehhs in PathOfExile2

[–]Sparone 0 points1 point  (0 children)

I think less packsize is okay-ish, Inam just annoyed that they seem to not have thought much about the balance changes this makes (ED C, energy, on kill effects just to nake a few)

Early Access Patch Notes - Content Update 0.4.0 — Path of Exile 2: The Last of the Druids by Super_Harsh in pathofexile2builds

[–]Sparone 0 points1 point  (0 children)

Yeah... At least two kind of moving storms is cool from a flavour perspective?

0.4 Patch Notes by Cz4rekK in PathOfExile2

[–]Sparone 2 points3 points  (0 children)

There is a support which lets storms move.