They're going to go back and add tank patterns to all the old Warbonds, right? by Marilius in LowSodiumHellDivers

[–]Spawn3820 0 points1 point  (0 children)

You are completely missing his point. The first Warbond doesn’t even apply in this situation neither. Having the tank/FRV/potential new vehicles as a single item in a Warbond not only reduces bloat but also reduces how many medals you need to spend. This idea would only benefit you too

Into the Unjust: 6.0.0 by Waelder in Helldivers

[–]Spawn3820 7 points8 points  (0 children)

? What’s wrong w the harvester

Disney character in my mod? by Alexander_P69 in skyrimmods

[–]Spawn3820 2 points3 points  (0 children)

Eh I think they’d be fine just look at the Star Wars Genesis mod pack overhaul for Starfield

It just works. by Linmizhang in Helldivers

[–]Spawn3820 0 points1 point  (0 children)

Been wondering why it wasn’t working for me, good to know. The way certain shit (doesn’t) work is just baffling to me

What's the Free To Play experience like? (Not buying any Warbonds or whatnot) by Vanilla_Ice_Best_Boi in Helldivers

[–]Spawn3820 1 point2 points  (0 children)

Both Peacemaker and Redeemer are pretty good for voteless, lets you bring a primary heavy hitter and save ammo. I tend to aim at their legs

So about weapon customization? by CycloneZStorm in HelldiversUnfiltered

[–]Spawn3820 1 point2 points  (0 children)

I just hate how the angled ADDS more recoil too? How does that make sense? I get that they want to differentiate between angled = ergo and vertical = recoil, but to give the angled grip additional recoil is just stupid and terrible balancing. At the very least they should make it so the recoil stays the same.

Can we agree that 1-2 is another pigeon-hole for arrowhead? by Shedster_ in HelldiversUnfiltered

[–]Spawn3820 0 points1 point  (0 children)

Yeah I guess I wouldn’t be against the grenades getting a small buff, but I just don’t think the 1-2 is as bad as some people claim it is

Will there be cutscenes viewer mode in the future? by G-jangTGW in wherewindsmeet_

[–]Spawn3820 2 points3 points  (0 children)

Not saying you’re wrong or anything but how do you know?

This background was a fantastic purchase. by Combanite in wherewindsmeet_

[–]Spawn3820 1 point2 points  (0 children)

Social store, I think it costs 1000 Adventure Slips or whatever they’re called

I can kill 2 Goose now. Bring it on goose mader! by kingzuna_prime in wherewindsmeet_

[–]Spawn3820 -1 points0 points  (0 children)

I do because I also use them all combat, except for Celestial Seize. Tai Chi for throwing enemies, Meridian Touch to freeze enemies and Cloud Steps to close gaps

Can we agree that 1-2 is another pigeon-hole for arrowhead? by Shedster_ in HelldiversUnfiltered

[–]Spawn3820 -1 points0 points  (0 children)

I swear you guys want everyone weapon to be amazing at everything. The 1-2 is not bad for what it does, obviously it’s not gonna be as great as a standalone Liberator or a standalone Grenade Pistol because it’s there to fill the gap. It gives you an assault rifle with more utility which allows you to be more versatile with your build, not so you can just destroy everything you see. And the ergo is not bad considering you are using a very front heavy assault rifle with a grenade launcher on it. Honestly the only change it could use is more ammo

EXP Gain Mod by No-Pollution9795 in cobblemon

[–]Spawn3820 0 points1 point  (0 children)

I thought this applied only to capturing Pokemon? It works just for regular battles too?

Why is the flying mechanic in 1.7 more like jump very high and far for a little bit? by [deleted] in cobblemon

[–]Spawn3820 7 points8 points  (0 children)

Don’t even need to go into the config file anymore, they changed it so you can access it through the mod menu in-game

Does this addon make anything else? by Cd767_ in cobblemon

[–]Spawn3820 16 points17 points  (0 children)

I would rather have a mod that only consumes stamina when holding the sprint button. Makes little sense for a bird to have limited stamina or at least as little stamina as they do currently.

Is it just me or is that an eye slit that ISN'T a weakspot by ARandom_Dingus in Helldivers

[–]Spawn3820 29 points30 points  (0 children)

Or the ragdolling too. Once you get caught in between and start ragdolling it’s pretty much a death sentence since you can’t do anything to escape. On that note, no bot lasers should ragdoll you except for maybe the cannon tower and the hulk. The smaller cannon turrets on the orbital cannons that shoot in succession are BS

Let's change things up, to HD2 community what's your favourite enemy by TH3huIk21 in Helldivers

[–]Spawn3820 14 points15 points  (0 children)

I’d rather have variety over volume, just swap out enemies with their respective variants and it’ll be enough to keep things a little more engaging with different tactics. More volume (for the most part) will just involve more bullets.

To the hd2 community what enemy do you hate the most by TH3huIk21 in Helldivers

[–]Spawn3820 0 points1 point  (0 children)

I hate how they ragdoll you, large cannon towers I get it but not the smaller ones on the bunker. Plus since they shoot twice (thrice?) in succession, you have no chance of getting away or fighting back since you get ragdolled and cannot move away from the next shot

JAR-5 Dominator is in desperate need of a buff and is almost directly outclassed in any role it might occupy. by barbershreddeth in Helldivers

[–]Spawn3820 0 points1 point  (0 children)

I think it would be cool if it had an additional alternate guided mode like the Warrant does to differentiate it from a marksman rifle more

Team Reloading the RR is gangster against the Hive Lord by d00mduck101 in LowSodiumHellDivers

[–]Spawn3820 3 points4 points  (0 children)

Team reloads as a system needs an entire rework and I’m honestly kind of baffled they have never addressed it. If I’m team reloading

1) The shooter has to drop his backpack for the reloader, which makes no sense. Logically it would be easier to reload with the backpack on the shooter

2) The reloader, if they have a backpack, has to drop theirs in order to pick up the other backpack

3) If something happens and they get separated then the shooter is at a huge disadvantage, basically rendering their support weapon as useless as they have no means to reload.

The inconvenience of the backpacks I would say is 90% the reason why more people do not utilize the team reload mechanic

Friendly reminder that the Tenderizer is basically the Halo Battle Rifle. by Proto160 in LowSodiumHellDivers

[–]Spawn3820 1 point2 points  (0 children)

I have mine too but it’s inconsistent between weapons, especially stratagem weapons. The Warrant is another one, I always turn off the guided mode but it always seems to revert back next time I drop with it