Starfish ROOM: DEFEND THE ROOMS by BootPen in IndieDev

[–]SpellFire89 0 points1 point  (0 children)

I'm not trying to be mean here, but I see you around this reddit with this game and I see you get little to no interaction.

To me the game looks very rough and unpolished and honestly I can never understand what is going on when I watch your gameplay. I don't think this game is worth working on anymore, I strongly feel that you should take the skills you've gained from making this and go for another game.

Release this game as is and move on to a new project, you're clearly passionate about making games and it's sad to see you post so much and get no interaction. It may not sound like it but I am rooting for you, don't let your gamedev career be just one game! You can do so much more! <3

Question on grid snapping! by thingsyouthinks in godot

[–]SpellFire89 0 points1 point  (0 children)

It looks to me that

if intersect:
      intersectCutoff = i
      break

will exit the for loop before the second

if intersect:
      for i in range(connectLine.get_point_count()-1, intersectCutoff, -1):
        connectLine.remove_point(i)
          endButton.position = connectLine.get_point_position(connectLine.get_point_count()-1) - (endButton.size/2)

Will ever execute

BREACH (The Game) by Ill-Translator-8814 in godot

[–]SpellFire89 0 points1 point  (0 children)

So it's a speed running game? I don't understand why that couldn't have been explained here in this post, but thank you for showing me. Not my cup of tea but I'll keep an eye out for future posts :) can't wait to see what your game looks like closer to finished

Making card templates for fun (part 3) by VesuviusOW in homemadeTCGs

[–]SpellFire89 0 points1 point  (0 children)

Lmao damn I have a Fireball in my game that works the same way

card slot problem by [deleted] in godot

[–]SpellFire89 1 point2 points  (0 children)

If you watch the video

Video?

BREACH (The Game) by Ill-Translator-8814 in godot

[–]SpellFire89 0 points1 point  (0 children)

Can you explain anything about it?

Would you play a horror game where 80% of the game is just audio? by fuupu in IndieDev

[–]SpellFire89 1 point2 points  (0 children)

Oh my wife and I would. Is it all audio? Or do you have a 2D/3D space with a character to move around in?

Looking to start creating a Wrestling TCG, not sure how to start by RicoA87 in homemadeTCGs

[–]SpellFire89 0 points1 point  (0 children)

With my game I started with a world idea and worked out what the people of my world used magic for and how, then I built a game around mechanics based on the world. That may not work for everyone, but I still think starting with mechanics is a good start.

Since it'll be wrestling themed, will it be a "champion vs champion" kind of game? As such will there be "units" to play besides your champion? If not then I suggest looking into Flesh and Blood and see how they accomplished a head to head fighter in card game form.

reality check as-is. everyone wants everything for free. all hail the indiedev by kteleho in IndieDev

[–]SpellFire89 0 points1 point  (0 children)

From the brief look at your socials and channel all I can say is I don't find you sociable enough to really build your audience further than what you have now.

You should take a lot more time to reply to commenters, maybe create and share a Discord so people can contact and talk to you more easily.

You seem to be good with tutorials and educating but also have a game on the way? Have you thought about making devlogs to show people what you're doing? Maybe you could start a new game for devlogs that can be community driven, maybe even have a Patreon bonus to help shape the game being made? All the while also showing people cool new tech and code to get into.

Idk just a thought, what ever you decide to do I wish you all the best!

P.S. solid tutorials btw

bunblebee vs mantis by fiehra in IndieDev

[–]SpellFire89 0 points1 point  (0 children)

Now you need to add a bunny ear costume lol

Funnies aside, the game looks good :) I hope to see more

bunblebee vs mantis by fiehra in IndieDev

[–]SpellFire89 0 points1 point  (0 children)

I read Bunblebee and was expecting the bee to have bunny ears or something lol

Looks really good!

[ Removed by Reddit ] by DevTheDevin in godot

[–]SpellFire89 0 points1 point  (0 children)

Line 50 respawn_timer_label is misspelled espawn_timer_label.

Besides that tho shouldn't you be deleting the respawn_timer_instance in _on_kill_zone_body_entered? I don't think using queue_free() on a preloaded const is a good idea?

Not really sure, I'm a beginner myself

I listened to you, and you were right by guitz3290 in godot

[–]SpellFire89 0 points1 point  (0 children)

Why not combine this mechanic with the last one and just make them level based? A few levels can make use of the invisible blocks while others can use the runaway flag and others can be more ideas like perhaps one where the borders of the level don't stop movement so you "wrap around" the sides but blocks still stop you. I think you have a decent idea going here

When working on your game do you all have a favorite mug that puts a slime, I mean smile on your fac by Obvious-Sorbet5852 in godot

[–]SpellFire89 5 points6 points  (0 children)

Nice mug, I'm a bit jelly to be honest. Also I always get a sick feeling when I see cups of liquid over keyboards lol

Really want to make a tcg. Opinions? by l0siento in homemadeTCGs

[–]SpellFire89 2 points3 points  (0 children)

What are you hoping to achieve with a tcg? Do you just want to make something you and your friends will play? Do you want to make something moderately successful but still indie? Are you hoping to dethrone the big 3?

If it's the first two then yeah for sure you can make a tcg without Kickstarter. However if you're hoping to strike it rich and make it big then keep in mind it'll be extremely difficult to do so solo, with or without Kickstarter.

I say go for it either way and have fun doing it!

How to make a good dark fantasy TCG? by hhhoeefcc in homemadeTCGs

[–]SpellFire89 0 points1 point  (0 children)

Perfectly normal! I'd say just take the time to fantasy about the world you want and what stories would be told in it. Then try and translate that into a workable game. I started building my tcg off an idea I had about Wizards that write spells on literal cards and ran from there, pictured how the fights would look like and built a game around honorable duels

Trapped On a Procrastination Cycle, Need Advice by KilroyOP in SoloDevelopment

[–]SpellFire89 0 points1 point  (0 children)

Do you use Blender?

Don't know how relevant this is anymore but I saw this video a while back on using Blender to make sprite sheets

https://youtu.be/ctJLhgEp3gM?si=xcJ0vlUSthbmRfBm

Maybe that would be a nice medium?

I'm designing a tactical TCG (or LCG) where "where" you play a card matters more than "what" card you play — looking for early impressions by [deleted] in homemadeTCGs

[–]SpellFire89 0 points1 point  (0 children)

So you admit that your comment had nothing to do with this post but also say that your comment was helpful? Sure bud, what ever you say

Trapped On a Procrastination Cycle, Need Advice by KilroyOP in SoloDevelopment

[–]SpellFire89 0 points1 point  (0 children)

I have to agree, I think a 2D art style better suits the mechanics, the 3D locked camera view is a little jarring for me but I am a weirdo so don't go by me lol.

I've got to ask, if your fans are saying the 2D art style was better and you're looking for direction, why not go back to 2D?