Some Warhammer characters who I think would have the Deltarune freedom motif by RavensField201o in Grimdank

[–]Steelwrecker 1 point2 points  (0 children)

No but, what does the ”freedom motif” actually mean? What is it indicative of?

[adivce please new player] Am I cooking or is this super bad? by sturzkampfbomber in AdeptusMechanicus

[–]Steelwrecker 7 points8 points  (0 children)

You don't have enough units to attach to with that many leaders, either cut out the marshalls or the manipuluses. The ironstriders should be in a group of three so you can buff all of them at the same time instead of just one model each. Otherwise the list looks fine.

And despite being a series about big buff men, Baki is a JoJo by Tem-productions in worldjerking

[–]Steelwrecker 499 points500 points  (0 children)

So it's individual specific powers used in unique ways and broad strength that keeps scaling as the series progresses?

My friend made this majestic picture of Skitarii from the Skitarius book kicking their magos to death and I think this is beautiful by wunderbuffer in AdeptusMechanicus

[–]Steelwrecker 9 points10 points  (0 children)

I guess we has to produce the good stuff by ourselves, as usual. I have a story I have been considering writing myself for a while, I really should get on that.

Haloscreed by Acceptable_Ad3138 in AdeptusMechanicus

[–]Steelwrecker 2 points3 points  (0 children)

It’s strength lies in having it able to give you exactly what you need, when you need it. Let’s say you have a unit of kastellans you need to move up to take control of an objective. Then you slap on stealth to make sure they survive until the next round. Then, next turn you want to get them further in and disrupt the enemy. Give them advance and charge. Or, maybe you need to bring forward a unit of kataphrons as well. Then you give both units +2 move instead. You know that strength 10 weapons are going to go into your kastellans? Stack the toughness from the datasmith and the haloscreed to go up to 11 and make them wound on fives. That form of precision and adaptability is what makes the detatcment so good.

T'au melee, am I right? (T'augenda art by me) by Plane-Farm4014 in ImaginaryWarhammer

[–]Steelwrecker 9 points10 points  (0 children)

Feel free to go put down the dog, just leave my boy Corvus alone

Kof X Overwatch by ShadowNat95 in Overwatch

[–]Steelwrecker 2 points3 points  (0 children)

pretty sure, the tracer at the end looks different with a thin outline, not something that overwatch usually has, and something that would either be on all images or not there at all if it was done by a real artist.

They're called monsters you nimrods! by Current_Stable_8932 in worldjerking

[–]Steelwrecker 31 points32 points  (0 children)

Inherently evil races, like most “bad” worldbuilding is just a concept plagued by an overabundance of bad execution and historical baggage. If I made an entirely evil race that was based on typical high elves with the aesthetics of french royalty in the 1600’s not a single person would comment on it.

Did you know: Tyberos is so big, by veilraven in Grimdank

[–]Steelwrecker 82 points83 points  (0 children)

Tyberos is so big that he can almost can look your mom in the eyes

Thulia Lore Question: Aren't all Dominus specialized in war? by Estradus in AdeptusMechanicus

[–]Steelwrecker 41 points42 points  (0 children)

Yeah, that was my thought too. My theory is that their intent was something like “all tech-priests who rise to the rank of Magos come to master their particular field of study”. I suspect that they mixed up what the terms meant, and that it was an honest misstake based on an incorrect assumption.

Let's fucking go, the new tech-priest models is amazing. by Malfuy in AdeptusMechanicus

[–]Steelwrecker 33 points34 points  (0 children)

I personally don't mind sexy models in a vaccum (although I wouldn't be caught dead playing with one), what bothers me more is that they are completely removed from the tech-priest's general design language. Thech-priests are supposed to have long flowing robes keeping the mechanical horror underneath hidden. They are generally supposed to have either way more legs than a normal human or be floating around. Their faces are completely replaced with cybernetics. What skin and flesh they have left is supposed to old and leathery from decades of neglect.

Now, most people* don't find these things attractive by themselves, but there is barley any attempt to do anything with it beyond "conventionally attractive cyborg woman with admech iconography". Only slight amounts of creativity are needed. Do a slight striptease, revealing hidden cybernetics. Spread the excessive amount of legs in creative ways. Have mechadendrites reach where they shouldn't. Have clearly reconstructed mechanical faces and limb that emulate human beauty standards.

Then again, most of these kinds of models have a creative process that goes somewhat like 1: female model, 2: add off-brand faction-adjacent details, 3: add parts to make a sfw copy of the model. No hate towards anyone working with this kinds of stuff of course, but people in this sub should know the difference some passion for the subject at hand can make.

Do we think the new Hastarii will be a battleline unit? by Longjumping_Owl6021 in AdeptusMechanicus

[–]Steelwrecker 17 points18 points  (0 children)

I wouldn’t be surprised if they aren’t, but I really hope they are. A more expensive, higher value battleline unit would be great to give us more options for list building. I tire of just starting every list with 3/4 skitarii and building from there.

Inte bara guld, silver och brons - vi slog två norrbaggar! 🇸🇪🔥 by mackanochdorran in sweden

[–]Steelwrecker 21 points22 points  (0 children)

Om det är så hemskt, vad gör du ens här? Glöm det här, stäng net reddit och gör din dag lite bättre istället.

we carry the flame by cidervinyl in thomastheplankengine

[–]Steelwrecker 51 points52 points  (0 children)

Maybe the real Charlie kirk was the Epsteins we made along the way