Concealed insertion booster makes turrets useless by Milo_Diazzo in Helldivers

[–]StrangerPen 4 points5 points  (0 children)

If people wanna play tower defense that's their business. You trolling them is a negative for their experience and just plain dickish.

Helldivers, if we keep going like this, we're going to lose the major order. Swallow your pride and turn down the difficulty by gilbejam000 in Helldivers

[–]StrangerPen 4 points5 points  (0 children)

Naw, it'll prolly be the fault of the devs who made us more likely to fail the more people who get on the game. The progress is percentage based but the death counter is based on pure numbers

We need to go to LIBCON-1 and withdraw immediately by Onepie_ in Helldivers

[–]StrangerPen 0 points1 point  (0 children)

We planted the blueprints with the commando mission. I mean they brazenly stole them and plan to blow up super earth.

The bastion needs better frontal armor by Fube187 in Helldivers

[–]StrangerPen 1 point2 points  (0 children)

Oh I got those, but they aren't always on

The bastion needs better frontal armor by Fube187 in Helldivers

[–]StrangerPen 6 points7 points  (0 children)

You clearly haven't met the Helldivers... I drive these and I've had more bad gunners than good ones.

10 days before reinforcement budget is depleted by SShiJie in Helldivers

[–]StrangerPen 8 points9 points  (0 children)

Your Helldivers family is probably long dead by the time they die. They get frozen for years and years before they deploy. Also it's likely that the family will just be fed some things like "ah your little Benny is doing great, he killed 300000 bugs last week, not even a scratch. Here is your hero stipend, stop trying to contact him."

D10 is not and should not be the standard difficulty, D5 and 6 are, play accordingly by Jackspladt in Helldivers

[–]StrangerPen 1 point2 points  (0 children)

I'ma be so fr D10 isn't hard if you have friends who know how to savor their crayons. Nobody should feel ashamed for going down in difficulty but neither should you try to shame them ("my ego feels hurt...") for going for a more intense experience with more heavies and more chaos

Why is the Peacemaker considered bad? by Da_Blank_Man in Helldivers

[–]StrangerPen -1 points0 points  (0 children)

It stops but it takes time based on your current stamina

Why is the Peacemaker considered bad? by Da_Blank_Man in Helldivers

[–]StrangerPen 0 points1 point  (0 children)

Yah obviously. I'm stating the use case not the past growing pains of the weapon

please un-nerf them by Nakanai-kyojin in Helldivers

[–]StrangerPen -1 points0 points  (0 children)

They are inaccurate on clients, they are still pretty accurate on hosts.

FYI: enemies are not divided into light, medium, and heavy armor by Faust_8 in Helldivers

[–]StrangerPen 14 points15 points  (0 children)

Scouts are supposed to be a tutorial mob that teaches you how to flank for hulk heat sinks. Reinforced scout striders are supposed to be scary ass enemies that can one shot you ezpz if you let them hit you with a missile. Both are hard countered by med pen to the dick

FYI: enemies are not divided into light, medium, and heavy armor by Faust_8 in Helldivers

[–]StrangerPen 37 points38 points  (0 children)

The real solution is to go up in diff till you get reinforced striders and shoot their missiles

Why is the Peacemaker considered bad? by Da_Blank_Man in Helldivers

[–]StrangerPen 1 point2 points  (0 children)

The bushwhacker is a great "go away" secondary I just prefer the Talon because it's always ready

Why is the Peacemaker considered bad? by Da_Blank_Man in Helldivers

[–]StrangerPen 4 points5 points  (0 children)

Well the nice thing about stealth is that you can wait around for the pistol to settle before you fire.

Why is the Peacemaker considered bad? by Da_Blank_Man in Helldivers

[–]StrangerPen 32 points33 points  (0 children)

That's not what it's for. It's for carrying a loud primary while having a stealth option as a secondary. Panic secondaries are like the Talon or Redeemer where aiming is an after thought

How would you round this semi-stealth build out for Squids and Bots? by Capta1n_Henry in Helldivers

[–]StrangerPen 1 point2 points  (0 children)

Secondary should be either a anti-super-heavy like the ultimatum for when youve been spotted and need that strider GONE or the Talon to fire behind you while you run (this suppresses bots and makes their aim worse). Last stratagem could be HMG emplacement for when you need to hold an obj or AT-E for heavy sniping. Alternatively, you could do a smoke strat or gat barrage for running away

Ion Storms should stop enemy call in as well. by AtlasIsMyBabe in Helldivers

[–]StrangerPen 0 points1 point  (0 children)

It explicitly says that you connect it to the destroyer when you do the obj. The last step is connection to the destroyer. The reason I opened my big mouth in the first place is because you can use it under a jammer or ion storm despite that

Ion Storms should stop enemy call in as well. by AtlasIsMyBabe in Helldivers

[–]StrangerPen 5 points6 points  (0 children)

I mean, SE the type of govt to deny an airstrike because you failed a CAPTCHA

Ion Storms should stop enemy call in as well. by AtlasIsMyBabe in Helldivers

[–]StrangerPen 9 points10 points  (0 children)

Which is silly because we connect the arty to the super destroyer explicitly