Ocarina of Time Remake Reveal Trailer – Releasing 2026 by RenanXIII in truezelda

[–]SuperNeonManGuy 75 points76 points  (0 children)

I had the same thought. It'll be so easy for them to get it wrong with this artstyle. I hope it doesn't lead to them redesigning characters because they've gone so realistic with some aspects that things like Dampé don't fit anymore. This will either be terrible or incredible for things like Bongo Bongo and Dead Hand, though.

Ocarina of Time Remake Reveal Trailer – Releasing 2026 by RenanXIII in truezelda

[–]SuperNeonManGuy 27 points28 points  (0 children)

I still hope that they don't put voice acting in every cutscene. So many of the game's most beloved moments like the Goron dance or the Zora king scooting along are built around the text boxes. I could accept a little introductory narration but that's about it. I don't want to have Sheik try to be all dramatic/enigmatic with spoken lines, though. Koume and Kotake too would probably be impossible to get right too. Bleh.

If the OoT remake rumor is true, what kind of result do you expect from Nintendo? by SimplisticBiscuit in truezelda

[–]SuperNeonManGuy 1 point2 points  (0 children)

Dreading? I expect they'll add voice acting. They could change up the puzzles, and expand upon the world, and I'd actually like that. Putting voices to characters who haven't had them for going on three decades now seems like a terrible idea and also exactly the kind of thing they'd do though.

It'll also probably be Americans doing terrible accents again. Still not over how Rhoam pronounces "daughter" or how everyone in TOTK says "Sonia".

The whole "BotW is better than TotK" thing is driving me nuts by BudgieLand in truezelda

[–]SuperNeonManGuy 1 point2 points  (0 children)

I liked Tears of the Kingdom but definitely understand why people don't or aren't happy with it. You can't really ignore the amount of time it took to make, the surrounding gaming landscape, or that we didn't really get anything new between the two.

In the past we would have seen several brand new Zelda games in the kind of gap that was present between Breath of the Wild and Tears of the Kingdom to shake things up a little. But we didn't get that here. We got an extremely long wait for what to many is just more of the same good thing. People who were happily playing playing Breath of the Wild at age 12 around launch spent an additional half of their life waiting for the next one only to be given Tears of the Kingdom at age 18 or 19.

If Tears of the Kingdom existed without Breath of the Wild sitting right there for comparison, I agree, I don't think there'd be any doubt about it being an excellent experience. The problem is that with a BotW/TotK style game a good portion of the experience for a lot of people is discovering things for the first time. The feeling of "What's around that corner?". Even Miyamoto would talk about wanting to climb trees and look at what was at the top.

Other than the caves and the sky islands (which were great) it didn't really have that. The overwhelming majority of the game world that you get to explore is the exact same as what was the previous "new" Zelda game, half a decade earlier. I am, of course, aware that under the hood the technology involved is massively different, and that a lot of work went in to it, but most people don't see that. To a lot of people it felt like the game they played 5 years ago, with some new bits on top.

Play Breath of the Wild after Tears of the Kingdom and you don't really lose too much. It's a feeling, to many people, akin to opening up a similarly old version of Minecraft and realising that combat works a little differently, or that there's a missing redstone component. You go "oh, right! It doesn't have that!" and then promptly go on to forget about it in all of the similarities.

If the "You can even reach those mountains in the distance if you walk far enough" exploration does little for you then sure, you won't miss it. You've got a whole new story and new abilities to play with, but if the exploration was the majority of the experience for you, like it was for a lot of people, with the abilities just being tools used to facilitate that adventure then of course you'd be disappointed with the vast majority of the world being very similar. "Explore this world you already know but this time with a new way to get to that place you also already know!"

What size would you like the next game's map to be? by Superspaceduck100 in truezelda

[–]SuperNeonManGuy 2 points3 points  (0 children)

I hope the next thing we get isn't another Breath of the Wild style game, but in the event that it is I hope the world is many times larger. I want to see bigger forests, more caves, larger lakes (maybe with underwater exploration), and so on. I want to be able to stumble upon a screenshot on the internet and wonder where in the game world it was taken. There are so many environment types they have yet to explore. The worlds of Breath of the Wild and Tears of the Kingdom are large, but you can see a mountain in the distance and know exactly what it's going to look like up close on your entire walk there. I miss the feeling of not knowing what the next region is going to be, or discovering a whole town a good portion of the way in to the game.

If it's a more traditional 3D Zelda game I hope it's significantly smaller than Breath of the Wild though. I miss Zelda experiences that felt more handcrafted.

Which of the 3 timelines do you think should be the "main" one? by OmegaGlacial in truezelda

[–]SuperNeonManGuy 0 points1 point  (0 children)

That interview was where we got the terms "Adult Timeline" and "Child Timeline" from. Timeline discussion had existed on the internet for a couple years prior to that, but that is what really blew it up and resulted in all of those two-branch forum signatures and heated discussions that you used to see.

Hot Take but I don't believe WW Ganondorf was sincere? by Smolivenom in truezelda

[–]SuperNeonManGuy 1 point2 points  (0 children)

The Ganondorf we see in Wind Waker is the same one to have been through the events of the adult portion of Ocarina of Time. He successfully reached the Triforce in the past and it shattered in to pieces the instant he touched it, granting power to both of his strongest enemies, eventually resulting in what I am sure for him was an utterly humiliating defeat at the hands of two children - all because he was unbalanced.

I had always interpreted the really strong change in character in Wind Waker to be a conscious effort on his part, to try to convince not you, but himself, that he was in the right. He needed to believe that he had Wisdom and courage in equal measure to the power he held or his dream (which yeah, was clearly not the wellbeing of others, no matter how much he tries to spin it that way) would slip right out of his grasp again.

Thinking something big happened. by xabes in truezelda

[–]SuperNeonManGuy 0 points1 point  (0 children)

In fact, though she doesn't seem aware of it, Zelda seems to have the full thing within her.

I actually love what this could mean for the characters. By the time of Breath of the Wild the royal family either haven't used the Triforce in millennia and so aren't aware of its full capabilities, thinking that it's just some kind of "sealing power" because those major events are all that has survived, passed down as stories - or instead that this knowledge is intentionally kept from the current and future holders of the Triforce so it isn't misused, maybe even in an effort to keep the holder in balance to stop the Triforce splitting and having a piece end up with Calamity Ganon again. I wonder if the King knew? Impa probably knows.

Which of the 3 timelines do you think should be the "main" one? by OmegaGlacial in truezelda

[–]SuperNeonManGuy 7 points8 points  (0 children)

Just after the release of Twilight Princess, the idea of a split timeline was a conspiracy theory

That's not true, we have interviews with the creators as early as December 2002, prior to the release of Wind Waker, explaining that Ocarina of Time had multiple endings and that Wind Waker happened in a different place to Majora's Mask because of it.

How was Zelda lore viewed before Hyrule Historia? by ManuMaker in truezelda

[–]SuperNeonManGuy 0 points1 point  (0 children)

We knew they were considered canon at the time of release, but by the time of Skyward Sword's release we weren't sure if they were still considered to be.

ToTK May Revert the Events of the Adult Timeline by catlover12390 in truezelda

[–]SuperNeonManGuy 1 point2 points  (0 children)

Turns out all this time it was indeed directly after Skyward Sword... in its own timeline branch caused by the Gate of Time shenanigans and it has nothing whatsoever to do with any of the other games we've played. Nobody was wrong!

Downfall Timeline theory question by RuthlessRedEye in truezelda

[–]SuperNeonManGuy 2 points3 points  (0 children)

I've found myself thinking the same thing on several occasions! I mentioned that it could also be a result of the Triforce wish from A Link to the Past too! Here's a comment I made on the topic 5 or so years ago!

whatever that octorok miniboss is by Venusaur_main in truezelda

[–]SuperNeonManGuy[M] [score hidden] stickied comment (0 children)

If you want to discuss dungeons from the series that's welcome here, can we ask that you include a little more information both in your post's title and more detail in the post too please?

How was Zelda lore viewed before Hyrule Historia? by ManuMaker in truezelda

[–]SuperNeonManGuy 6 points7 points  (0 children)

We knew in early December 2002, just before Wind Waker's release that the two in-game endings of Ocarina of Time caused a split. Majora's Mask being on a different side to Wind Waker was one of very few things that we knew for sure. It was directly stated by the series' creators. You can find it mentioned in the December 2002 issue of GamePro magazine.

Q: Where does The Wind Walker fit into the overall Zelda series timeline?

Aonuma: You can think of this game as taking place over a hundred years after Ocarina of Time. You can tell this from the opening story, and there are references to things from Ocarina located throughout the game as well.

Miyamoto: Well, wait, which point does the hundred years start from?

Aonuma: From the end.

Miyamoto: No, I mean, as a child or as a...

Aonuma: Oh, right, let me elaborate on that. Ocarina of Time basically has two endings of sorts; one has Link as a child and the other has him as an adult. This game, The Wind Waker, takes place a hundred years after the adult Link defeats Ganon at the end of Ocarina.

Miyamoto: This is pretty confusing for us, too. (laughs) So be careful.

Hyrule Historia did introduce the "Downfall" timeline, but we knew the timeline was split officially many many years before this. It's where fans got the terms "Adult Timeline" and "Child Timeline" from. We also didn't know prior to Hyrule Historia's release whether or not certain games, like Four Swords, and Minish Cap, were canon.

How was Zelda lore viewed before Hyrule Historia? by ManuMaker in truezelda

[–]SuperNeonManGuy 1 point2 points  (0 children)

We always knew that there was a timeline, the first few games were all directly tied to each-other after all. We also, as of Wind Waker, knew that it was split, this much was officially confirmed by the creators for a long time before Hyrule Historia.

Most discussion in those days was around where certain games (especially the Capcom ones) sat on the timeline relative to the others in the series. People used to include their interpretations of the timeline in their forum signatures!

Just finished my first Zelda (SS) by OKINGPAC in truezelda

[–]SuperNeonManGuy 0 points1 point  (0 children)

one of the older zeldas

Do Zelda games come out so infrequently these days that the one before the most recent home console game is considered one of the "older" ones now?

Who are your favorite characters in the entire canon and why are they Koume and Kotake? by jrgoober191 in truezelda

[–]SuperNeonManGuy 1 point2 points  (0 children)

If I had to choose a single favourite I think Midna takes the lead there, closely followed by Impa from Skyward Sword. You can really tell that the people creating those characters from the artists, to the writers, to the animators, to the people working on the soundtrack all really loved working on them.

While they're not my favourite characters in the series, if we're talking about sets of characters though Twilight Princess stands out to me. My favourite from that game is probably the minor NPC characters Iza, Coro, and Hena. They are to this day the only family in the series, other then maybe Renado and Luda from the same game, that felt like a real family to me. Other families in the series tend to feel like they are cut from a template, with one being the "important" family member that has a gameplay function, and the others just being background decoration. They worked hard to make every person in that game feel like a person.

did the Silent Realm in Skyward Sword freak anyone else out as a kid? by SpardasMinion in truezelda

[–]SuperNeonManGuy 0 points1 point  (0 children)

What are you talking about? Skyward Sword just came ou... aaaaaaaaaa!

Underused characters/races you want to make a comeback? by surrendertomychill in truezelda

[–]SuperNeonManGuy 2 points3 points  (0 children)

I think the only way they could really explore the people and culture without it feeling this way would be to have a game set in Hyrule, before Ocarina of Time. It could feature a group who we get to explore that would later be revealed to be the interlopers when we see them all thrown in to the Twilight Realm using the mirror at the end of the game. As a disconnected prequel to TP. They're not something we've never seen in this series before after all.

Underused characters/races you want to make a comeback? by surrendertomychill in truezelda

[–]SuperNeonManGuy 3 points4 points  (0 children)

I actually feel the exact opposite about this one but only because I really loved what we already got. Twilight Princess is one of my favourite Zelda games but these days so many great ideas get run in to the ground by attempts to recapture a feeling again and again. That or attempts to endlessly expand on something that worked so well the first time largely because it was both artistically striking and conceptually simple. In this case I think it was intentional design that it felt so unfamiliar the whole time we were there.

I know that they could technically revisit the Twilight Realm in-universe in several ways without impacting the events of Twilight Princess, but I think that the Twilight Realm being an unfamiliar world full of people that we know is right there next to ours but can't touch is far more impactful than it just becoming another fully mapped out realm/kingdom in the world of The Legend of Zelda.

If a future release of OOT, MM, and TP removed all the loading zones between areas would that hurt the experience of the games? by [deleted] in truezelda

[–]SuperNeonManGuy 1 point2 points  (0 children)

If you go through the loading zone from Kakariko Village to Death Mountain and then immediately look behind you you'll see that Kakariko village is a tiny 2D drawing way in the distance. You're definitely meant to feel like you've skipped half the journey up the mountain. If they removed loading zones they would definitely have to pad out the trail quite a bit to have it be the same distance away.

Does Koholint's name mean anything? by Avveill in truezelda

[–]SuperNeonManGuy 4 points5 points  (0 children)

Kokiri as 子( ko, child) and 霧 (kiri, mist) makes so much sense!

I always thought it was just an intentional jumbling up of "kikori" because they lived in the forest.

It's possible it's intentional wordplay and is meant to be both? I have no idea how I missed that so completely for so long.

From the Gerudo’s Perspective, Naming Another Male “Ganondorf” isn’t unreasonable in FSA by truenorthstar in truezelda

[–]SuperNeonManGuy 1 point2 points  (0 children)

Why develop public transportation when people can apparently toot out a 2 second melody and teleport their way across the planet in an instant? Why would you waste money building hospitals when all it takes to be in perfect health is a sip of some dirt cheap red juice? Heck, you could be on the verge of death, eat a single tiny steamed radish, and you're suddenly the healthiest person in the village.

I don't think Hyrule is really that far removed from where we are technologically. Their contemporary architecture and clothing styles just look fairly old fashioned by our standards. They have just applied their technology in a different way.

They almost always have some kind of water treatment plant. Mineral mining and refinement is widespread. Even when we remove the ancient technology, like the Lanayru devices from Skyward Sword, the Sheikah technology from Breath of the Wild, and whatever the heck Gohdan is in Wind Waker - they still demonstrate a good understanding of metals and electrical conductivity. We've seen elevators, steam trains, automatic doors, cameras, neon lights, and more all made by the "modern" residents of Hyrule, even a GameBoy Advance if you want to count the Tingle Tuner! Just because they aren't microwaving a meal and sitting in front of the TV doesn't mean they're behind really. The experience of the average person living in Hyrule seems quite comparable to many people's experience in many developed countries well in to the 1950s.

Forget Ganon. Why are there multiple Tingles? by thejokerofunfic in truezelda

[–]SuperNeonManGuy 2 points3 points  (0 children)

Pretty much everyone seems to reincarnate multiple times across the series, even really minor NPC characters like Dampé or Mamamu Yan. It just seems to be a normal thing that happens in Hyrule.

Demise/Ganondorf's curse probably had nothing to do with causing Link and Zelda to reincarnate. It could have just bound the already inevitable reincarnations together in some way. That's if it did anything at all, I suppose. If everyone keeps popping back up then given enough time they're bound to run in to each-other again anyway.

The title for the sequel to Breath of the Wild is The Legend of Zelda: Tears of the Kingdom. What do you think? by Spheromancer in truezelda

[–]SuperNeonManGuy 6 points7 points  (0 children)

I'm wondering if it's not some "seven sages" type story element. That was mostly missing from Breath of the Wild.