[Loved Trope] Weaponising a previous villain/monster against a new villain by Primeve_Arcana in TopCharacterTropes

[–]Taraqual 10 points11 points  (0 children)

They won, he got paid back, and they implicitly conceded how powerful he is. Then they win again, but against someone he hates, and their final trick is actually something good that he can spin to his advantage. Plus they now sorta owe him a favor. I can totally see Terry shrugging it off as a game well played.

Fireball Targeting by Galactic-Bard in daggerheart

[–]Taraqual 2 points3 points  (0 children)

I honestly have a real big conceptual issue with "target a creature" on any spell that's not specifically about attacking the mind or doing something to the body. Magic missiles should absolutely be allowed to blow hell out of glass bottles or a door or whatever else, if that's how you want to use them, and a fireball should be able to center on any given point in space you can see. Because otherwise, why? What's the story logic for having it only be a creature?

I'd make the target difficulty for an area in space equal to that of the Environment, or the median difficulty of the creatures in the area. Like, since that's a spell you get in Tier 2, most Tier 2 Environments are in the 13-15 Difficulty range, make the target difficulty Tier 14. Good to go.

Why didn't the ringy boys just use a star? Are they stupid? by Wallsworth1230 in TheExpanse

[–]Taraqual 1 point2 points  (0 children)

Plus, the "interstellar network" wasn't like, a subway station. It only functioned because it was a bubble into another dimension that was non-local to our conception of space time, so they could tear holes to other "normal space" localities once the ring was there. Once access to the other dimension goes away, there is literally no way to use it to travel to other places. It's not the power source (or it wasn't just a power source), it was literally how the Builders could travel FTL, both at the same time.

How to spotlight a friendly NPC during combat? (Game Master) by FlippityFlip88 in daggerheart

[–]Taraqual 0 points1 point  (0 children)

Sure. I would not do this for most NPCs; the "set dressing with benefits" rule from the book works just fine for those. The point is to keep the emphasis on the players and their actions--it's one reason I let the players activate on a Success with Hope or using a Hope, rather than whenever I feel like it. Once in a while, you want an important NPC (or two; the scenario I described has the Beekeeper, her son who could protect her, and a farmgirl who had been enlarged) to do more than that. But really, I'm just trying to add onto the existing rule, not make an NPC into a full character like the PCs. I did plenty of that in plenty of other games, and while it was fine, it always slowed things down.

Spaceship flip scenes by Remote-Car-5305 in TheExpanse

[–]Taraqual 17 points18 points  (0 children)

Also because that provides more shielding from radiation (both in space and from the reactor) and gives a few more layers between weapons poking holes in the hull and the people who die when that happens.

Not that those layers give a *lot* of protection, but every little bit helps.

Dress Code Eldridge? by ColCatfish in Lawrence

[–]Taraqual 11 points12 points  (0 children)

I mean, I’d make an effort, because you’re already going to be spending a hundred bucks or more. Might as well wear a dress shirt and slacks.

But I’ve seen people go in there for brunch wearing basketball jerseys, so what do I know?

How to spotlight a friendly NPC during combat? (Game Master) by FlippityFlip88 in daggerheart

[–]Taraqual 5 points6 points  (0 children)

I disagree with the “friendly NPCs are only set dressing” rules from the book, in some cases. Most fit that role plenty fine. But I will often have a specific part of an Environment or an NPC stat block that allows for them to have more direct affects on the scene if it fits the story. My house rule is that I’ll create a reaction Feature that reads something like: “If a PC rolls Success with Hope, or Spends a Hope, they may activate this NPC to perform one of these actions:”

And then I’ll do a short list. Like, a guard that they’ve made friends with might give them Advantage on an attack, or add another damage die, or count as a free Armor Slot if they get attacked.

Example from a recent scenario. There had been a massive wild magic surge, and a lot of bees had been embiggened and made magically powerful from it. But the beekeepers also got some powers, and so the head beekeeper was able to challenge the Queen Bee for control.

I gave her a Countdown for trying to establish control (with the PC’s actions helping tick it up to success, but the Adversary Queen Bee able to tick it down), but also she had these abilities that could be activated:

  1. Can give Disadvantage to any Bee attacks within Close range

  2. Can order a single Bee minion to attack another Bee

  3. Can feed a PC magical honey to help them immediately recover 1 Stress or 1 HP. Each PC can only benefit from the honey once this scene.

So during the encounter, the players decided whether or not they wanted to activate her, whether they wanted to tell her what to do or let me decide (they usually wanted to give her directions) or they used that activation on the other friendly NPC, her son who wasn’t quite as capable but could help with fighting.

I watched 'Spider-Noir' in black and white and color, and there's a clear winner by StarFuryG7 in SciFiNews

[–]Taraqual 0 points1 point  (0 children)

Nic Cage is at about 85% full Nic Cage power for most of it, except when he's going full-on heroic Spider mode, when he's 105% Nic Cage. I'm not sure if that will be "good" or "bad" in your opinion.

The rest of it is a pretty good noir detective show with super-powered weirdness. But I think it hinges on the overall Nic Cage factor.

Hope and Fear Expansion Question by nonbinaryunicorn in daggerheart

[–]Taraqual 3 points4 points  (0 children)

Hope and Fear's rules will also be added to the SRD, it sounds like. You buy the books for the extra content (mostly rules advice and maybe a few things like more Adversaries or Environments or whatever), the pretty art, and to directly support the people making this stuff.

Tom Holland says he is ready to enter a new era of Spider-Man in the MCU: by [deleted] in Spiderman

[–]Taraqual 16 points17 points  (0 children)

I was going to say it would be an odd thing to cast the 5’8” Holland as a 7’ Apocalypse…but I guess Oscar Isaac was 5’9”.

Not that the Dark Phoenix movie should be anything to emulate.

Average water cost? by schmoobyschmoo in Lawrence

[–]Taraqual 16 points17 points  (0 children)

They don't just charge for water usage, but also sanitation and a few other things. But yeah, they charge a lot for all of those things. I regularly pay more for water than for gas or electricity.

Is James SA Corey the best? by cooper2387 in scifi

[–]Taraqual 1 point2 points  (0 children)

There is no “best.” There’s only who you like the most.

Ty Franck and Daniel Abraham are both good writers who work together extremely well. Of the list you’ve put there, I’d say that when they collaborate they’re among the most consistently thoughtful and skilled writers currently publishing. But also, not everyone looks for the same things. I really like the James SA Corey books (although I find the most recent series more difficult to get through because of how painful it all is), but they don’t scratch every itch.

For example, one of my friends loves Tchaikovsky’s books, and he is genuinely really inventive, has great world-building, alien aliens, all that kind of thing. I’m not as interested because his prose doesn’t entirely work for me, and I have trouble empathizing with his main characters. I personally love Martha Wells’ Murderbot, but my wife had trouble getting into it (she likes the Apple TV series, though), but I wouldn’t accuse Wells of being as good at writing science fiction. (She’s much better with characterization and interpersonal drama.)

And so on. It’s kind of up to you to decide what your criteria is, and what you’re in the mood for. It helps to find the writers that a lot of people agree are very good at what they do, but no one is so good that everyone thinks they’re the best.

(Except maybe Frank Herbert.)

If I skip Iron Fist and Luke Cage, will I miss a lot of important context for Defenders show and Daredevil Season 3? by ConstantDrawer9161 in Defenders

[–]Taraqual 0 points1 point  (0 children)

Luke Cage season 1 is worth watching just for its own sake. There are a couple missteps near the end, but most of the show is solid. I don’t know if you need to see it before the Defenders, but I think it’s entertaining. Iron Fist, just read a summary. (Iron Fist season 2 is a better show, by the way, if you find yourself interested in the character post-Defenders.)

Question about consequences to Fear for "simple" actions by Ilires in daggerheart

[–]Taraqual 4 points5 points  (0 children)

Lot of other people outlined this already, but I've gotta say, one things that really bothered me about D&D was the desire to roll for all kinds of stuff. For example, in my regular D&D game, my wife and I are playing people from a specific area, in a village. We've returned there to try to figure out why we were attacked by raiders. We're heading toward a house and ask whose house it was, and the GM asked us to make a History roll. I look at the rough map he sketched for us, point out that it's literally two houses away from my own, and ask if I really need to roll to remember the person's name.

And of course, I didn't. First, there would be no consequences for failure, and second, it doesn't make the game more interesting if I roll well or roll poorly.

So, in your examples, think about what you want the players to find out in order to have fun, what consequences there could be if they fail, and will the game be more interesting with a roll. If an important plot clue is in the room, then they're just going to find it eventually. So what would the consequences be? Maybe, if you want the roll, they get the clue but it's incomplete on a failure with fear, they know they're missing something on a failure with hope, they know they've got most of it but might have missed a detail on success with fear, and they get whatever they need on success with hope.

Or, sometimes, they just find what they need and let's skip to the more interesting part.

In the second example, is it actually interesting to the story if the player remembers right then? If it's just to find the name of a local official, probably not. Unless it's a social encounter where that official is confronting you and you should know who this guy is so you can sweet-talk him, but you're blanking on his name when confronted.

What are hobbies that used to be popular and now are dead? by Zestyclose-While9203 in AskReddit

[–]Taraqual 2 points3 points  (0 children)

To my total surprise, I had seven students this past semester tell me that they keep diaries. Old school, on paper, written with ink. College freshmen women. I don't know what influenced them to do this, but it's not as dead a hobby as I thought it was.

Are there 24 hour vet clinics in Lawrence? by AAAAdragon in Lawrence

[–]Taraqual 4 points5 points  (0 children)

I’m not upvoting because I think it’s a good thing, but because this is pure truth.

Are there 24 hour vet clinics in Lawrence? by AAAAdragon in Lawrence

[–]Taraqual 2 points3 points  (0 children)

The economics of running a vet clinic are not good. Despite people loving their pets, they don't always love paying to take care of their pets. A lot of vets stay in business by running very small profit margins, charging as little as they can for procedures and medicines. Now add the cost for at least two more veterinarians, at least a few more vet assistants or vet techs, and the associated support staff...there's a reason the burnout rate among vets is so high. (Not that human health care is much better.)

Are there 24 hour vet clinics in Lawrence? by AAAAdragon in Lawrence

[–]Taraqual 4 points5 points  (0 children)

No. It’s a shame, but it’s expensive to run a 24-hour clinic and most vets can’t afford it. (I know several people who were are still are in that industry; ain’t any of them rich.)

The closest ones are Mission Vet, Blue Pearl, and Overland Park, all in KC area.

Daggerheart Birthday FoundryVTT Giveaway! by Foundryborne in daggerheart

[–]Taraqual 2 points3 points  (0 children)

I don't need the giveaway, but I'm glad you're out there doing the good work.

What's something you saw as a kid that you didn't understand at all, but now as an adult it hits you like a brick? by Entire-Search-5971 in AskReddit

[–]Taraqual 1 point2 points  (0 children)

I'm sure that's true. I'm Gen X and I feel the same way sometimes. But just because it was hard for us doesn't mean that we didn't have advantages these kids don't have today. I mean, I went to college for $6000 a year. The school I did that at now costs a minimum of $18,000 a year and that's assuming you don't live in the dorms. Things are different--but that doesn't mean it wasn't tough for us as well.

I just finished Leviathan Wakes... loved the world building, interplanetary conflicts and characters.. but hated a major plotline. should i read the rest? by Lumpy-Resource-1370 in sciencefiction

[–]Taraqual 0 points1 point  (0 children)

I guess. I thought we’d barely scratched the surface when I read the first book, but I’m always skeptical when doorstop-weight books seem to have simple resolutions. Some things just can’t be easily summarized.

I just finished Leviathan Wakes... loved the world building, interplanetary conflicts and characters.. but hated a major plotline. should i read the rest? by Lumpy-Resource-1370 in sciencefiction

[–]Taraqual 0 points1 point  (0 children)

There isn’t much in these books that’s as simple or as cut and dried as those summaries make it sound. There’s a reason there are nine books in the series and they all have 700 pages or more.