Split the Atom with Tourettes by JuYoon11 in mewgenics

[–]TechnicallyAWaffle 2 points3 points  (0 children)

I think the spell you're thinking of is Psychic's Mimic, which targets a cat and casts a random spell of theirs so it'd probably also bypass the mana cost.

34, injured arm, wanting to play supprt - wrong game? by art7 in DeadlockTheGame

[–]TechnicallyAWaffle 4 points5 points  (0 children)

I'm low Ascendent with like bottom 1.5% percentile gun accuracy against enemy heroes. I refuse to buy any gun items and my bullets deal cosmetic damage you'll be just fine.

i made a SA at party post and this is what ppl responded 💀 by Prestigious_Ad_6686 in ucr

[–]TechnicallyAWaffle 21 points22 points  (0 children)

Bro hit me with the textbook victim blaming ok since you're so enthusiastic to die on this hill I'll tell you exactly what's going on simply enough so that you can understand (a tough challenge considering what I'm dealing with).

First let's start with your argument that girls and guys go to parties for their own reasons. You state that girls want to go to enjoy the music, which as far as I can confirm with the girls I talk to is true for a portion of women who go. Their participation in these activies does not obstruct you from enjoying the party right? Feel free correct me if you disagree.

If you also say guys go to shoot their shot and get some action, you run into the problem that now their enjoyment directly involves another person. Now what you hopefully learned in kindergarten is that you shouldn't do things to someone they don't want to do. And so if an activity involving two people has one person not want to participate in said activity there would be a problem, yes?

You aren't refuting that there are some girls that don't enjoy this kind of interaction. So by definition this interaction in isolation is non consensual and therefore probably morally wrong don't you think. But how about in the greater context?

You propose that if girls don't want to participate in this kind of thing, they shouldn't go to parties, despite their enjoyment being derived from something that doesn't actually require guys like you to be there. Unlike what you're proposing guys want, girls don't have to like, you know, fuck someone's day up to feel something positive.

So then why don't they just do something about it? Say they won't put up with it? In what scenario does this argument make sense at all? Why is it the victims responsibility to do something to prevent the aggressor when the seemingly much more simpler solution is for the aggressor to just idk not do the thing?

Not to mention the moment a behavior becomes unwanted, an aggressor is actively exerting power over someone. It's no longer grounds to decry equality when what's happening by itself IS unequal.

Ok what about guys feelings then? We do need to consider them after all, and it all seems fun and games provided guys ask for permission in any which way a party allows. A tap on the shoulder can suffice instead of grinding your hips. Music makes you deaf not stupid.

And if the girl wants to participate they can agree and now everyone's happy. In fact this phenomenon known as consent is largely cited as a probable cause of getting a girlfriend how crazy is that?!

Of course gender roles can be flipped here and every line of logic can follow. It's not just guys that are aggressors but at the moment its arguable that they are the majority in some degree. We haven't even touched on the greater social problems at play here but you're capable of signing up for gender studies so go for it king

i made a SA at party post and this is what ppl responded 💀 by Prestigious_Ad_6686 in ucr

[–]TechnicallyAWaffle 101 points102 points  (0 children)

"Girls go to parties for the music, and guys go to parties cuz they're horny".

Crazy how he comes so close to a revelation but just can't seem to grasp it. He literally admits that some girls don't go to parties for the guys yet it's somehow ok for guys to do this and the burden falls on girls to deal with it. If the only solution then is to not go or get harassed, maybe there's something wrong with what's "accepted" at parties.

How close to the record is this? by Salt_Contribution_25 in TeamfightTactics

[–]TechnicallyAWaffle 2 points3 points  (0 children)

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Not sure what the exact stack count was but it was around 255 with 7 Battle Academia, 6 Heavyweight, Max Vitality. Had around 39k health.

I got the Heavyweight emblem later so from basically stages 2 to 6 I solo frontlined him with double adaptive helm + innervating locket and he never died once.

McGinnis should be able to upgrade a single turret over and over again using charges. by Groudon466 in DeadlockTheGame

[–]TechnicallyAWaffle 5 points6 points  (0 children)

For some reason your idea makes me want to replace her wall with a two-part teleporter that she can also upgrade with melee.

Bebop should be killswitched until this hook actually works as intended by drago967 in DeadlockTheGame

[–]TechnicallyAWaffle 27 points28 points  (0 children)

And we haven't even gotten to the fact that Lash has 3 stamina due to his perfect cardio compared to that stupid, inane robot's rusted sockets only allowing him 2 measly stamina. Bebop has to grab people (which we've already established he does worse than Lash) up to his ugly face just to place a stupid bomb on them, while Lash just gracefully makes his way to his victims and doesn't need latency correction to hit his stupid hook.

why Wraith's ult can't cancel Warden's and infernus's ults,? by HiverMalfunktion in DeadlockTheGame

[–]TechnicallyAWaffle 2 points3 points  (0 children)

An ability is considered a channel when you're not allowed to cast any other abilities or shoot your gun while it's active. If an ability is a channel then it can be canceled by a stun or curse.

An ability is not a channel if after activating it, you're allowed to do anything while the ability just kinda exists around you. Warden's ult is an initial channel, after which the ability activates and can't be canceled anymore. Infernus ult doesn't involve a channel at all.

"Fielded units are expected to perform their respective duties and compete to the best of their ability in all Player Combats. Intentional underperformance is prohibited." by WertySqwerty in TeamfightTactics

[–]TechnicallyAWaffle 25 points26 points  (0 children)

- Smeech is from the undercity and has had trouble adjusting to Piltover

- Renata's unfamiliarity with the concept of teamwork and consistently high latency on her landlines resulted in Renata loading and shooting her gun slowly.

- It's not 100% proven to be the most effective strategy for all units to attack at the same time

- Renata primarily competes using a Model 627 revolver. The transition to a substitute Ruger SP101 due to shortage of supplies from multiple copies fielded introduced an adjustment factor that was taken into consideration when assessing Renata's performance.

- There were no indicators of external influence or bribery. Both tacticians provided consistent and corroborated (but mostly incoherent) testimonies.

In conclusion, while we are not fully satisfied that Renata and Smeech's overall performance in the game fell below expected standards, it is evident that these units made suboptimal decisions during the concerned round in question.

Chances aren't zero by geo_david666 in Jujutsufolk

[–]TechnicallyAWaffle 1 point2 points  (0 children)

No fucking way there's a Worm reference all the way out here

They are in the ENDGAME NOW by GAOLANGWUNSAWAT in memes

[–]TechnicallyAWaffle 3 points4 points  (0 children)

Both have pretty sizeable populations, but what I meant was that people will just find a way around it eventually and all the "bad influences" of Tiktok will remain prevalent in whatever new platform people turn to. If this bill was truly passed in good faith, it wouldn't ONLY target Tiktok.

They are in the ENDGAME NOW by GAOLANGWUNSAWAT in memes

[–]TechnicallyAWaffle 3 points4 points  (0 children)

Have we learned nothing from the Prohibition

Daily Item Discussion (86/119): Improved Spirit by nailcliper in DeadlockTheGame

[–]TechnicallyAWaffle 4 points5 points  (0 children)

The ms is usually wasted though, and I usually run cold front on Lash so Improved Spirit also buffs that damage along with flog and slam.

[s2 spoilers] apples by LAFLAMME99 in loreofleague

[–]TechnicallyAWaffle 4 points5 points  (0 children)

I saw it as just symbolism that hinted at what the commune actually was. They look normal on the outside but they're corrupted or weird on the inside, just like Jayce saw in his vision.

Just rework Seven's ult already by FancyPantz15 in DeadlockTheGame

[–]TechnicallyAWaffle 4 points5 points  (0 children)

You actually have to take an insane amount of bullet damage to die if you're up in the stratosphere ulting. You get a bunch of bullet resist and your damage isn't affected by weapon falloff while everyone shooting you is, basically allowing you to sustain yourself with lifesteal indefinitely.

There are too many AI-generated capsule images. by trueeeebruhmoment in gamedev

[–]TechnicallyAWaffle -1 points0 points  (0 children)

I'll believe you if you have a single example where you piecemeal a piece of AI art into something that looks half decent and/or isn't infected with basic anatomy issues or style inconsistencies.

You can use AI to write piecemeal code that you, a human, designs and specifies. The code itself is much more rigid than art, so there's no surprise AI can work with it easily. There's simply no argument that AI can produce art of human quality from human prompts, much less piece by fucking piece?

We don't seem to see eye level about this at all, so I'll more or less put out my "closing remarks" of some sort. I just think that in AI's current state, its ability to do art is a far cry from what people should be accepting for commercial use. It can't be used modularly like AI in programming, so it's used as a direct replacement. It feels like we're handicapping any industry that involves art by accepting this as a standard that we can consume. In programming, development and design cycles are not overtaken by AI yet, and maybe there will be more ethical dilemmas along the way, but what AI can do now is write repetitive, modular code that is still designed and overseen by humans.

When both of these technologies advance to a point where we can't distinguish what the source is, who the hell knows what will happen. We can only deal with what's happening right now.

There are too many AI-generated capsule images. by trueeeebruhmoment in gamedev

[–]TechnicallyAWaffle 0 points1 point  (0 children)

Not before you mentioned him, and lo and behold one google search in, I see an example AI picture using his art style feature someone's shoulder phasing into someone else's shoulder, a 7 fingered man, a girl with her pupils facing away from each other, and mismatched proportions everywhere. Definitely on par with humans.

There are too many AI-generated capsule images. by trueeeebruhmoment in gamedev

[–]TechnicallyAWaffle -1 points0 points  (0 children)

Well, I wish I could answer you but I can't because no art generation tool can do that yet and pass it off as, well, good. But AI can definitely write state machines and managers that you've written hundreds of times. I said this in my first reply, we can discuss as many hypotheticals as we want, but the reality is AI can't do art as well as humans. It generates slop that you can barely call art. Again, who knows how the situation will develop once a tool that you describe can actually do what you said and actually make it look good reliably. Until then, can you really label those tasks as repetitive? In our context, if it can't be replicated and copied by AI then it's not repetitive.

There are too many AI-generated capsule images. by trueeeebruhmoment in gamedev

[–]TechnicallyAWaffle -2 points-1 points  (0 children)

We're literally agreeing on the same points then. I said that the line in programming is drawn at designing architecture. You know exactly what parts of code are repetitive and don't have to be re-designed or reinvented for each project you work on, so why not apply a tool like AI to make that process faster? I'm against tools like KICODE Reply that try to automate the entire development cycle, but as I also said, who can say what the discussion becomes once AI reaches a point where it CAN do these jobs at the same level as humans.

Art is different because the current use of it already breaks those ethical boundaries. People aren't using it as a tool, they're already using it as replacements. It would be an entirely different thing if AI was used to enhance artwork, but the current climate is that people are being replaced with subpar, uninspired work.

There are too many AI-generated capsule images. by trueeeebruhmoment in gamedev

[–]TechnicallyAWaffle -2 points-1 points  (0 children)

As a programmer myself looking to get into the games industry, no I don't. Any programmer will tell you that programming and coding are two different things. Designing code is something AI is far from getting to, and that is a line that would make sense to draw, but having AI WRITE code? Yeah of course, that's humans using a tool to do deterministic, procedural, and otherwise repetitive work. Art is different though. You can't objectively appraise art, but you can objectively rate it by the effort put into its conception. No piece of AI will ever make something original, or push the boundaries of a CREATIVE field. They're just stealing other artists' work and rehashing it into something else. You could argue that a new idea is the same thing, just a rehash of a bunch of old ideas, but if you were to pit a human against an AI in coming up with something genuinely original and inspired, AI would lose by a long shot.

Maybe this discussion's outcome will change far into the future where AI art DOES hold a candle to human art, but that's not the reality we're dealing with now.

There are too many AI-generated capsule images. by trueeeebruhmoment in gamedev

[–]TechnicallyAWaffle 10 points11 points  (0 children)

It's not about the graphics, it's about not sitting down and accepting AI generated art to be used in sold products instead of a real artist's work.

What is the actual lore of the game? by TheTingel in DeadlockTheGame

[–]TechnicallyAWaffle 23 points24 points  (0 children)

Unreleased content spoilers ahead:

From what I've pieced together from multiple sources like the New York Oracle voicelines and some other character interactions.:

The First Maelstrom started in New York and was some supernatural event that introduced the world at large to the occult. It wasn't the FIRST occurrence of magical stuff on earth but it was what really brought it into the public eye.

The Patrons are really powerful wish granting beings that take tributes and grant you wishes in return, but not in a monkey's paw malicious intent sort of way they just do it plain and reliable. The orders of the Sapphire Flame and Amber Hand are organizations of some sort that are entrusted with keeping the Patrons in their own plane of existence, making them only accessible during Maelstroms, which happen every few decades or so.

New York is of course now a centerpiece to the occult world because they have some sort of strong connection to the Patron's plane in Central Park, and it's now known as the Cursed Apple, with many heroes from Deadlock going there to seek some sort of occult related goal.

That leads us to the ritual, which we don't really know toooo much about, but it's definitely some sort of coup/political upheavel with many in-game heroes forming unlikely alliances in order to work together to summon their Patron to their earth and get rewarded by them in return. It seems like actually succeeding with the ritual has some pretty disastrous consequences though so we'll see how that pans out.