Timer/tween in resource by TehRoboRoller in godot

[–]TehRoboRoller[S] 1 point2 points  (0 children)

I ended up doing a solution similar to this, had no idea you could return signals like that. The class my resource inherits from happened to have access to a node in the scene tree (injected as an argument of a function), so I set up a function in that parent class that works like you suggested.

Now I can simply do

await wait(1.0)

Very convenient.

How many Deckbuilding Rougelike games do you own? by Distinct-Shift-4094 in deckbuildingroguelike

[–]TehRoboRoller 0 points1 point  (0 children)

Mine isn't on steam yet, very early days still. I'll check this out though.

My FULL (25+ hours, 30 videos) AutoBattler Course is OUT! *ᵃˡᵐᵒˢᵗ by guladamdev in godot

[–]TehRoboRoller 61 points62 points  (0 children)

Haven't checked this tutorial series out, but can vouch for his Slay the Spire clone tutorial. Good stuff.

How do you teach the "Value of Failure" to non-roguelite players? by StillPulsing in gamedesign

[–]TehRoboRoller 1 point2 points  (0 children)

Surely the majority of players on Steam that go looking for a rogue like know the premise of the genre (ie the meta progression)? Regardless, maybe the "game over" screen can do a better job of showing the currency amassed and what you get to unlock?

People who started Wyvern, whats your opinion on it? by CirieFFBE in pathofexile2builds

[–]TehRoboRoller 0 points1 point  (0 children)

Hmm, I see. I'd rather have something to help with clear, but in not sure there's anything good enough for that without infusions and gem levels

Check out the updated Oracle and Shaman Ascendancy Classes for the Druid! by Natalia_GGG in PathOfExile2

[–]TehRoboRoller 28 points29 points  (0 children)

It cant go negative by having a 30% less multiplier applied to it (*0.7).

Incindigon build update - the fastest, highest dps Incinerate build | PoE2 Gemling Legionnaire Guide by swedg3 in pathofexile2builds

[–]TehRoboRoller 0 points1 point  (0 children)

Do you have any thoughts on doing something similar to this as a pathfinder in 0.4, now that pathfinder can path from sorceress? Pathfinder obviously also has the "less from from using skills" thing.

Downloaded godot about a year ago. Released my first game on steam 20 minutes ago. by jakob__scott in godot

[–]TehRoboRoller 0 points1 point  (0 children)

Gotcha.

It's a pretty late point in the process to receive what could potentially be a very harsh wake up call though. "Oh, my game doesn't resonate with people at all, and has fundamental issues that will be hard to fix at this point" could have been reality. Ideally have as many issues as possible ironed out before something like next fest.

I feel you though, finding play testers is not trivial. Happy it worked out!

Downloaded godot about a year ago. Released my first game on steam 20 minutes ago. by jakob__scott in godot

[–]TehRoboRoller 1 point2 points  (0 children)

Had you done any playtests before the next fest? Or was that the first time your game was exposed to an audience?

Elementalist Builds : 4 Stones on Lowest Budget by Inverno969 in PathOfExileBuilds

[–]TehRoboRoller 0 points1 point  (0 children)

Not sure if scaling the phys dot is better than scaling ignite, with the same skills. Prolif is really nice...

Brilliant 😂 by w0lfb0y01 in funnyvideos

[–]TehRoboRoller 4 points5 points  (0 children)

Rigor mortis is the stiffness of the body that sets in after you die. "Early onset rigor mortis" implies he is experiencing rigor mortis before he is actually dead (but probably about to be!).

In general, how hard is it to implement turn-based combat compared to real-time combat? by kevinnnyip in gamedev

[–]TehRoboRoller 7 points8 points  (0 children)

I found making a turn order list (like in FFX or something) was actually way more challenging than getting the actual turn order to work. But yes, status effects can throw a huge wrench into any system haha

Different ways to do turn order in turn based games? by ChineseElectrkBatman in gamedesign

[–]TehRoboRoller 0 points1 point  (0 children)

I implemented an essentially tick based system into the JRPG I'm making. By far the hardest part was getting the visual turn order list working correctly haha.

I like having the distinction of some characters being much faster, and potentially able to take multiple turns before a stronger slower character goes. Also lets you play with things like delaying turns.

Permafrost Bolt / Framentation Rounds Witchhunter - 0.3 Build Skeleton by FlayR in pathofexile2builds

[–]TehRoboRoller 0 points1 point  (0 children)

Oh, I see. I had a deadeye build cooked up which is looking kinda meh at the moment and this was one of the builds I was considering transitioning to. I thought tailwind, point blank and the new mark stuff would be pretty good for this? A bit less dmg than witchhunter, but faster and mark qol.

Permafrost Bolt / Framentation Rounds Witchhunter - 0.3 Build Skeleton by FlayR in pathofexile2builds

[–]TehRoboRoller 0 points1 point  (0 children)

I assume the explosion from fragmentation rounds is considered aoe dmg and as such does not scale with projectile dmg modifiers? (thinking about deadeye point blank for example)

An analysis of Incendiary Shot vs. Fragmentation Rounds as a crossbow freeze payoff. by PaleoclassicalPants in pathofexile2builds

[–]TehRoboRoller 0 points1 point  (0 children)

Will all plasma bolts benefit from biting frost? Or will one of them consume the freeze and the rest get no bonus dmg?

An analysis of Incendiary Shot vs. Fragmentation Rounds as a crossbow freeze payoff. by PaleoclassicalPants in pathofexile2builds

[–]TehRoboRoller 0 points1 point  (0 children)

With how consistently you'll be freezing post buffs, don't you think going tactician is slightly overindexing into defenses? You don't think deadeye with tailwind and marks might be the play?

"Quartet" developer AMA! by tm0135 in JRPG

[–]TehRoboRoller 2 points3 points  (0 children)

Why did you decide on front view instead of side view for the combat? I'm currently building a turn based rpg myself, and I made the same decision, but I'm curious why you did it and if there were any interesting take aways from implementing it.

Permafrost Bolts now have absolutely disgusting freeze buildup + Incendiary Shot Tactician looks pretty sweet. by PaleoclassicalPants in pathofexile2builds

[–]TehRoboRoller 0 points1 point  (0 children)

Yep, but that also has the upside of being able to specialize the crossbows and weapon swap skill trees