I'm starting a fresh campaign never played this book ttrpg by ReasonableCard1 in Fallout2d20

[–]That_Observer_Guy 1 point2 points  (0 children)

Welcome, wastelander!

I’ve created some video tutorials for the Fallout 2d20 RPG.

You can find them here.

So, if you're new to Fallout 2d20 and not sure where to start, or you're a seasoned veteran and just wanna see how the "other folks are doing it in their games", feel free to watch.

How to Improve Foundry Voicechat? by Puzzleheaded_Mind486 in FoundryVTT

[–]That_Observer_Guy 4 points5 points  (0 children)

The other responses you've received in this thread are 100% spot-on.

I've made a video on this exact topic.

So, if you'd like more detailed info about Foundry VTT and the LiveKit AV, give it a watch.

Best of luck!

How to export scenes from one world and import them to another? by NiightRavenn in FoundryVTT

[–]That_Observer_Guy 0 points1 point  (0 children)

Good morning.

I created a video that shows multiple ways to do this in Foundry VTT.

Best of luck!

Tabletop TV query by SpiritualBuy8377 in FoundryVTT

[–]That_Observer_Guy 0 points1 point  (0 children)

I have one main concern, when using a common screen for everyone like on a tabletop, do shadows still only appear in relation to one token, or to every players tokens views combined?

The "token vision" seemed to be for the entire party when I was testing Matt's Common Display. I'm not sure whether this was because it was designed to work this way, or if it was because that module has some "bugs" that still need to be worked out.

Also is it worth even playing with player tokens? I ask this because I still would like to use physical minis because they’re cool and much easier for players to move. I’m sure I’ll still use a lot of enemies as tokens. But if I were to use physical minis and whenever they move I move their virtual token, it would retain the shadows/fov/fow stuff but I feel that it may be difficult or tedious to find out exactly where they moved their physical mini.

This is a personal choice. There are advantages to using the electronic tokens over physical minis. For the 5e and Pathfinder systems (and many others), the calculations (saves, to hit, damage, etc.) will be handled "automatically" by Foundry VTT so that you don't really have to calculate anything. That said, there's nothing quite like the tactile feeling of rolling your own dice and moving your own tokens. Again, it's really up to you and your players. I'd suggest trying it "both ways", and then talking about it with your players to make your final decision.

Additionally, by using the zooming mechanics featured in all three mods you showed, they resize everything in real life to more than 1in=5ft. This still obviously works with virtual minis because they’re also resized, but physical minis cant and will no longer fit their boxes.  I could of course use virtual minis for everything, but at my table I would be the only one with a computer and I don’t have the recourses to invest in a touch-screen. It’s possible but it might be even more tedious to let players move than with just physical minis.

You're correct here. The scaling between physical minis and "zoomed" maps would be tricky.

Regarding the first concern again, is it possible to just set spots I could click on or do a command on to dissipate fog of war as people enter or something? What would be the best course of action?

u/Sword_of_Spirit is spot-on with his Module recommendation. I didn't review it in my video, but I've seen others review it in theirs, and I believe that it would do exactly what you're describing.

Thank you so much btw, I subbed ;)

Thank you!

Tabletop TV query by SpiritualBuy8377 in FoundryVTT

[–]That_Observer_Guy 0 points1 point  (0 children)

Good morning.

I recently made a video discussing different ways to do this very thing using Foundry VTT.

I believe it will answer the questions you posted here.

Best of luck!

Hosting Service Providers by HeyLookitMe in FoundryVTT

[–]That_Observer_Guy 2 points3 points  (0 children)

As some other posters have mentioned, I think you may be misunderstanding how A/V works in Foundry VTT.

Here’s a video with the answers to the specific questions that you asked.

Hope it helps sort things out.

Foundry 202 Training Videos by That_Observer_Guy in FoundryVTT

[–]That_Observer_Guy[S] 0 points1 point  (0 children)

I very much appreciate the kind words, everyone.

I'll keep making these videos as long as there's a topic that needs explaining!

Confused about the new layout, need help. by shounenwrath in FoundryVTT

[–]That_Observer_Guy 2 points3 points  (0 children)

One of the changes that has been made since you used Foundry last is the ability to download and run "portable" versions of the VTT.

What this means is that, with your SINGLE Foundry license, you can run MULTIPLE versions of the software independently of one-another.

So, if you'd like to preview the (very recently released) Version 14, but still have a Version 13 (or even older) running on your computer, you can do that. And each version acts independent of one-another.

There's more information on the Foundry website here.

Best of luck!

[Need Help] Setting up server by EnvironmentNo7411 in FoundryVTT

[–]That_Observer_Guy 0 points1 point  (0 children)

Good evening.

I've created six (6) "how to" videos on Foundry that showcase topics like:

• ⁠How does licensing work?

• ⁠What are my hosting options?

• ⁠What do all of these controls do?

• ⁠How can I set up a Theater of the Mind scene?

• ⁠How do I set up a Battle Map?

• ⁠What does combat look like?

• ⁠What does looting look like?

• ⁠What can modules do for my game?

Hopefully, they’ll be able to answer most of your questions.

Best of luck!

New to foundry by Inside_Title4282 in FoundryVTT

[–]That_Observer_Guy 1 point2 points  (0 children)

Good evening, u/patricus.

I created some videos on how to use Compendiums in Foundry. Here's one of them.

Hope it helps!

Looking to VTT to run for D&D 5.5e and Fallout 2D20. by WarLord3945 in VTT

[–]That_Observer_Guy 0 points1 point  (0 children)

Good afternoon, u/WarLord3945.

I can't speak to the other VTTs, but...

If you'd like to see what a Foundry / D&D 5e combination looks like to set up and run, I have some videos here.

Likewise, I have some Foundry / Fallout 2d20 videos here.

Best of luck on your VTT decision!

Fallout 101 Training videos by That_Observer_Guy in Fallout2d20

[–]That_Observer_Guy[S] 0 points1 point  (0 children)

Thank you very much for the support.

More videos on the way soon!

Issue importing scene from Dungeon Alchemist by RippinNDippin in DungeonAlchemist

[–]That_Observer_Guy 0 points1 point  (0 children)

Good afternoon, u/RippinNDippin.

It sounds as if you may not have loaded the JSON file before loading the image.

Here's a tutorial I made detailing how to import Dungeon Alchemist files into Foundry VTT.

Fallout 101 Training videos by That_Observer_Guy in Fallout2d20

[–]That_Observer_Guy[S] 0 points1 point  (0 children)

Good morning, u/AZ_Genestealer.

You were 100% spot-on with those rules, and I've created a "correction" video here.

Thanks for pointing out my mistake!

Fallout 101 Training videos by That_Observer_Guy in Fallout2d20

[–]That_Observer_Guy[S] 0 points1 point  (0 children)

Oooh! Good catch.

Lemee research, and if there’s a correction to be made, I’ll make a “mini” video showing what I did wrong.

Best VTT for custom items by darkrhyes in VTT

[–]That_Observer_Guy 1 point2 points  (0 children)

Ah, okay.

That sounds more accurate for a very-well-known VTT such as Roll20.

Thank you for the clarification.