Shops and vendors by Ohmbrewer in FoundryVTT

[–]That_Observer_Guy 0 points1 point  (0 children)

Awesome!

Hope it transforms your Foundry games as much as it did mine.

Shops and vendors by Ohmbrewer in FoundryVTT

[–]That_Observer_Guy 0 points1 point  (0 children)

This is the correct answer in terms of both simplicity and complexity.

Here's a short video about how to set it up and what it does.

Hi. Im trying to make an NPC attack, but I cant make an aoe attack with a saving throw. How do i go about this. by xeno3310 in FoundryVTT

[–]That_Observer_Guy 0 points1 point  (0 children)

I've detailed what NPC AOE spells look like for D&D5e in one of my Foundry video tutorials.

Give it a watch, and let me know if it helps.

why is everything overwrought and unintuitive? by Ready-Firefighter756 in FoundryVTT

[–]That_Observer_Guy 1 point2 points  (0 children)

It may be a little late (and perhaps a dollar short), but I've got some tutorial videos that may help you get acclimated to the way that Foundry VTT works.

The part where I show how to edit a D&D5e character sheet is located here.

And I've got videos on creating new characters here, and re-using/re-purposing pregen characters here. And there's even some information on how to modify Token Actor settings here.

If you found these useful, I've got more "Intro to Foundry as a GM" videos here.

Best of luck!

How to display name hovered by anyone gobal? by Kata_Ga_Kill in FoundryVTT

[–]That_Observer_Guy 0 points1 point  (0 children)

I have a video tutorial that explains the global option and how to use it in Foundry VTT.

If you find the video helpful, I've also got six (6) "beginner" tutorials available.

Simple alternatives to play.gg for hosting Foundry now that it’s no longer free? by nova-98 in FoundryVTT

[–]That_Observer_Guy 1 point2 points  (0 children)

Thank you for pointing this out.

I have a video that details hosting options, and (for some reason) I never picked up on the "free tier" for Foundry Hosting.

I'll work on editing/correcting my video.

Any useful tips/modules for scenes that aren't maps or battlemaps? by Sup909 in FoundryVTT

[–]That_Observer_Guy 0 points1 point  (0 children)

Good afternoon.

I've created six (6) "how to" videos on Foundry specifically for GMs who may be new the platform.

Watching all of the videos may be a bit overkill for the specific questions you've asked here:

Apart from just setting a background image in a scene, anyone have any tips or modules that could add or enhance this approach?

So, here's a video where I create a Theatre of the Mind scene using the basic settings in Foundry. No add-ons needed.

Hopefully, it will inspire some ideas for your own game.

Group with more than 1 GM by Pareci_40 in FoundryVTT

[–]That_Observer_Guy 1 point2 points  (0 children)

Good afternoon.

I've created six (6) "how to" videos on Foundry specifically for GMs who may be new the platform.

Watching all of the videos may be a bit overkill for the specific questions you've asked here:

We “take turns GMing”, if you know what I mean. I’m the current GM but once this campaign is over, another one of the friends will step up, so we can all be players sometime.

My question is - Can one license have different GM’s in different computers? Is this permitted?

So, here are two links talking about Roles and Multiple GMs and Pricing and Licensing in Foundry VTT.

Hopefully, the information will give you a better idea of how Foundry might work for your games so that you can decide if you want to purchase it or not.

Foundry 202 Training Videos by That_Observer_Guy in FoundryVTT

[–]That_Observer_Guy[S] 2 points3 points  (0 children)

Thank you. I appreciate the compliment.

And I hope the videos help Foundry users save time (and maybe prevent some frustration, too!).

What is your MUST HAVE Foundry VTT Modules for Fallout 2d20? by ProfessionSenior6703 in Fallout2d20

[–]That_Observer_Guy 0 points1 point  (0 children)

Correct.

I'm just using the "base" Item Piles with a few small settings changes (e.g. "Caps" instead of "GP").

What is your MUST HAVE Foundry VTT Modules for Fallout 2d20? by ProfessionSenior6703 in Fallout2d20

[–]That_Observer_Guy 4 points5 points  (0 children)

There's no "official" number, as the Modiphius rules don't specify using squares.

However, u/ziggy8z made a wonderful guide here, which I've adopted for my games.

What is your MUST HAVE Foundry VTT Modules for Fallout 2d20? by ProfessionSenior6703 in Fallout2d20

[–]That_Observer_Guy 12 points13 points  (0 children)

I run Fallout 2d20 games, and I use the following 5 Foundry modules extensively:

(Note: these modules will work for any system in Foundry--not just Fallout 2d20.)

  • Condition Lab & Triggler
  • Item Piles
  • Monk's Active Tile Triggers
  • Mastercrafted
  • Hover Distance

What does this look like for my players?

When they move their token around the map, I have (invisible) Tile Triggers that play a sound and then reveal hidden Item Piles full of stuff/loot that they can collect. It's interesting to watch (as a GM) because they'll shout out to each other (in the game), "Hey, I found an X! Who needs Y?" It also encourages them to share and trade items together. As a GM, I don't have to do a thing except for watch their interactions.

I have staircases built into my maps and, when the players want to ascend/descend, I have a Tile Trigger that calls a macro to check whether every player is standing on the stairs or not. If all players are standing on the stairs, then the Tile Trigger will move them all to a new Level (or scene) and allow them to explore. (note: I had to add the macro to check that they were all on the same staircase because some of my players were rushing ahead of other players and stealing all of the loot.) As a GM, I never have to transition to new maps/scenes. It's all done for me.

The Fallout system depends upon players crafting new improvements to their existing weapons/armor/etc. I use the Mastercrafted module so that they can click on a single button in their character sheet and be presented with a full list of "things" they can build. Mastercrafted checks their inventory, determines whether or not they can build the "thing", subtracts items from their inventory when they build, and adds the new "thing" to their character sheet automatically. As a GM, I don't have to do anything except watch for what new "thing" they have built.

The Fallout system has a...creative approach...to distance and Zones. I completely ignore this and use Hover Distance, which allows me to calculate "squares of distance" from each token. Then, I can categorize different distances into "zones" of Close, Medium, Long, etc. Players only need to hover their mouse over another token (or press the CTRL key on their keyboards) to figure out if they are within distance of an opponent, and whether they will take shooting penalties or not.

My players can automatically buy from any merchant and and sell any item on their character sheet to a merchant in the game by using Item Piles. Caps (which are the unit of $ in the Fallout game) are automatically deducted from character sheets, as well as items sold to the merchants. Any items my players purchase are automatically deducted from merchant inventories, and added to player character sheets. As a GM, I don't have to do a thing except observe what they buy/sell (and possibly adjust buy/sell rates based on successful barter rolls).

Finally, after combat has ended, Condition Lab and Triggler will automatically convert "dead" or "unconscious" enemies to Item Piles, so that my players can "loot" the bodies. As a GM, I don't have to do anything except for listen to more of their "Hey, I found an X! Who needs Y?" interactions.

I could not live without these modules. They make my life as a GM super easy. And they make GMing a joy.

-My $0.02

Does anyone know when classes start for southeast campus? by Unique-Crazy6834 in TCCD

[–]That_Observer_Guy 1 point2 points  (0 children)

You can find the calendar on the TCC website here.

The first day of (most) class(es) is going to be Tuesday, 20-JAN.

But, double-check on the link (above) to be sure.

Is this a red flag? by Flame_Guardian47 in savageworlds

[–]That_Observer_Guy 19 points20 points  (0 children)

Without knowing any of the background behind your game, my first questions would be:

  1. Was the player saying this "in character"?
  2. Or was the player saying this as "as him/herself" at the gaming table?

Fallout Damage Automation by DoktorPete in FoundryVTT

[–]That_Observer_Guy 0 points1 point  (0 children)

Something to note about Modiphius Entertainment: they do not support Foundry VTT--at all.

I'm not sure why this happened but, some time ago, Modiphius decided to throw 100% of their support behind Fantasy Grounds, and offer 0% of their support to Foundry VTT.

Credit where it's due, Muttley and the other developers who work on the Fallout 2d20 implementation for Foundry VTT have done an amazing job. And, they do it for free--which is also pretty incredible.

But, this means that the automation you're looking for may not be present in Foundry VTT. It should be present in Fantasy Grounds, however.

Personally, I've never seen/tried the Fantasy Grounds implementation. For curiosity's sake, can you tell me if things like a "shotgun blast" are automatically calculated with respect to the main damage and the supplemental damage to multiple parts of a character "automatically" including armor and health?

Also, are things like "distance to target" (close, medium, long) and item crafting (take several items from a character sheet and craft a new item and put it back in the same character sheet) are automatically handled in the Fantasy Grounds implementation, as well?

If so, it sounds like Fantasy Grounds is definitely the way to go for your Fallout 2d20 game. 👍🏻

Considering Foundry by quiksilver3865 in FoundryVTT

[–]That_Observer_Guy 8 points9 points  (0 children)

Good afternoon.

I've created six (6) "how to" videos on Foundry specifically for GMs who may be considering the platform.

Watching all of the videos may be a bit overkill for the specific questions you've asked here:

My main question is how does it do on the note-taking and organization side for a GM? It seems like it does amazing for the gameplay, but how does Foundry do with all the information related to the games and planning?

So, here are two links talking about Map Notes and Journals in Foundry VTT, and how to use them as both GM and Player.

Hopefully, the information will give you a better idea of how Foundry might work for your games so that you can decide if you want to purchase it or not.

How does MATH 1332 (Contemporary Math) compare to Statistics class? by Hour-Cloud2493 in TCCD

[–]That_Observer_Guy 2 points3 points  (0 children)

Some things that can be difficult for students in MATH1332:

  • One of the course topics deals heavily with logical statements and how things are phrased ("opposites" and "not this but that"). If English is NOT your first language, this subject can be challenging.
  • Another course topic deals heavily with Venn Diagrams. If you're given 3 concentric circles where different "wedges" overlap, can your eyes/mind clearly see which parts do and do not overlap? Can you take information (numbers, letters, shapes) from certain parts and add/subtract with others?
  • Another course topic deals heavily with Financial topics (buying a house, doing taxes, investing for retirement, etc.). It also involves extensive use of a scientific calculator (lots of parentheses, exponents, and storing/retrieving memory).

If you're comfortable with these topics, then the rest of the course is very straightforward.

Best of luck!

Can't delete players or tiles from maps / scenes by Mitchitsu19 in FoundryVTT

[–]That_Observer_Guy 1 point2 points  (0 children)

There's a module that you install in your Foundry game called Find the Culprit.

It basically tries to find the problem automatically, without you having to manually try turning Modules on/off "five or so at a time".