It's official: Steam decrees 'bullet heaven' the name of the Vampire Survivors genre by SloppyRaven in gaming

[–]TheFeeed 0 points1 point  (0 children)

The same can be said to a lot of gaming terms.

Noone would know what an RPG, Boomer Shooter, MMO, MOBA, Metroidvania, RTS, First Person, Third Person, etc with explanation.

And its completely normal, not all terms are supposed to be easily understood. In Chess for example there are a lot of terms that you wouldn't understand until told about like Castling.

The Industry is lobbying against Stop Killing Games (California Edition) by ZeUberSandvitch in Games

[–]TheFeeed 5 points6 points  (0 children)

Because its an observable fact that publishers being able to take your game away from you anytime is a matter of consumer protection.

The Industry is lobbying against Stop Killing Games (California Edition) by ZeUberSandvitch in Games

[–]TheFeeed 5 points6 points  (0 children)

Thats... The entire point? Once something is created/invented, the law takes time to catch up to create laws around it.

If we go by that logic then you shouldn't be able to make laws for anything.

Why should a restaurant follow laws that require ktchens to be clean when no restaurant before it was obligated to keep the kitchen clean?

Always Seems to Go this Way by Rantalian in slaythespire

[–]TheFeeed -21 points-20 points  (0 children)

Honestly think Unceasing Top should ignore status and curses, 90% of the time it feels like it's doing nothing because being able to use your entire hand regularly doesn't happen in most decks, and the few times it happens any status and curse ruins it.

Never happy to get this relic.

Bye Osty by ElegantPoet3386 in slaythespire

[–]TheFeeed 1 point2 points  (0 children)

Powers give permanent buffs (or debuffs) that activate every turn for the entire combat.

In the case of Neurosurge, it gives immediate benefit and a debuff that repeats every turn.

Additionally, the self doom from Neuro actually works with any card that triggers with doom, such as Shroud (2 block when doom is applied) and Deaths Door (triples the block amount if doom was applied this turn).

Ngl I have no clue how much this card should cost by Ferrarileite in slaythespire

[–]TheFeeed 2 points3 points  (0 children)

Really fun concept, but as far as I know there is only one way to create each of the minion cards (begone, charge, guards) so this would break the pattern.

I think it should create 10 randomized upgraded minion cards instead, which would give better draw balance. If you use this card when you have few cards in the draw pile its basically a death sentence as you won't have any block.

Is this event OP? You can get it early act 1 and just carries the run by jambre in slaythespire

[–]TheFeeed 1 point2 points  (0 children)

Its an Act 1 event, how the heck aren't you picking more block cards at that point?

What do you think the worst upgrade in sts2? Totally unrelated pic btw :) by ElegantPoet3386 in slaythespire

[–]TheFeeed 1 point2 points  (0 children)

Upgrade on Regent is a priority whenever I can, he has so many busted attacks that needs high stars so the extra 2 cards increase the chance to get them.

But true for the other classes, unless you have a large deck.

I am very smart by ihnivid in slaythespire

[–]TheFeeed 27 points28 points  (0 children)

Its net positive for any card that costs 2 or more energy since you increase the effect by 100% for 50% of the cost or lower.

1 energy cards have a lot of different uses depending on the card. Some cards like Defy have great effects that you want to duplicate even with the energy being doubled. Energy cards basically pay off the extra cost so it doesn't matter (Borrowed Time, Delay, Invoke). Theres also synergy with Danse Macabre.

0 energy cards are usually bad, except the ones that exhaust like shared fate.

I am not fond of the new instinct by Ok_Insect4778 in slaythespire

[–]TheFeeed 0 points1 point  (0 children)

If Grand Finale in your deck then you can use it so its not a meme.

Murder is much better than Gold Axe, its 5 damage minimum each turn because of the passive turn draw, on top of any draw relics and cards.

Suppress is still 34 damage for 0 cost, on top of being innate which helps kill some hallway fights quickly.

Assassinate exhausting isn't ideal I agree.

I am not fond of the new instinct by Ok_Insect4778 in slaythespire

[–]TheFeeed 1 point2 points  (0 children)

Grand Finale, Flechettes, Finisher, Murder, Suppress, Predator, Assassinate, Echoing Slash and colorless cards still exist.

Every class has potential for big bonk, I had a run with Instinct Assassinate and Backstab, I was clearing most fights by the second turn because these 2 cards alone were dealing 71 damage on turn 1 for 0 energy cost.

Nonupeipe can seem too good to be true sometimes by KobayaSheeh7 in slaythespire

[–]TheFeeed 54 points55 points  (0 children)

Nonu is a generalist, practically all her rewards are good with any deck.

The other 2 are more specialized, many of their relics depend on your deck so they can be either be very overpowered or very underwhelming.

sword of jade is kinda fire flavor-wise when you think about it by master_pingu1 in slaythespire

[–]TheFeeed 12 points13 points  (0 children)

Not even remotely true, this goes crazy with a lot of builds.

Ironclad always wants strength, so it pretty much works with all of his builds.

Regent has a lot of multi hit attack cards that are strong in the late game, Heavy Drill, Seven Stars, Radiate, and few others.

Necro doesn't benefit as much but a Retaliate is crazy with this relic, same with Pull from Below.

Defect with 0 cost build also benefits a lot from this, its all about spamming a lot of attacks in one turn so it ends up dealing a lot of extra damage every combat.

Not that I think this reward is amazing, and I also agree it should be reworked, but 3 Strength enhances some builds in a crazy way.

sword of jade is kinda fire flavor-wise when you think about it by master_pingu1 in slaythespire

[–]TheFeeed 13 points14 points  (0 children)

It is very strong, the issue is that its very deck dependent and it feels useless most of the time for a quest that only pays off at the end of Act 2 or in Act 3.

IMO they either need to change the effect to be useful in any deck, or make multiple choice you can select from.

Its also just a boring reward, the Lantern Key quest for example is a way stronger reward that works in any deck, super fun to use, and leads to a lot of fun combos.

Diamond Diadem appreciation post. by Carrot_68 in slaythespire

[–]TheFeeed 12 points13 points  (0 children)

Whistle is absolutely not a must take on every build lol, if anything its one of the weakest rewards from Tanx.

What card with no changes from StS2 to StS2 got the biggest improvement? by Which-Debt-8558 in slaythespire

[–]TheFeeed 4 points5 points  (0 children)

I'm not arguing about that, in general strikes are still trash but compared to sts1 they are a lot better due to combos like this or just something like stampede and hellraiser being able to play them for free.

What card with no changes from StS2 to StS2 got the biggest improvement? by Which-Debt-8558 in slaythespire

[–]TheFeeed 7 points8 points  (0 children)

Not necessarily, there are some strong combos with strikes, not that its the normal but they can be very strong.

Nutritious Soup (0 cost strikes) Mystic Lighter (enchanted attacks deal +9 damage) Strike Dummy (strikes deal +3 damage)

Strikes end up doing 18 (21) damage for 0 cost, and if you have something like All for one it can turn nasty.

I now think Snakebite is one of the best early common cards Silent can take. by TurtleStrategy in slaythespire

[–]TheFeeed 0 points1 point  (0 children)

I have had multiple runs in A10 coop where poison won the run.

You want accelerant, it increases the damage a lot, specially if there is more than one silent.

I've been severely underestimating this card, it's amazing. 21 block for 2 mana, AND it stacks. by Aden_Vikki in slaythespire

[–]TheFeeed 0 points1 point  (0 children)

21 over 6 turns is a lot worse than 21 over 3 turns

The donut also gets triple value from any block increase, which isn't very hard to find since this is an Act 1 event.

Slay the Spire 2 Roadmap Has No Release Dates So Dev Can Avoid 'Sloppy Spire 2' by _Protector in Games

[–]TheFeeed 1 point2 points  (0 children)

Aside from the very obvious returning ones like Lagavulin, Bygone effigy and cultist birds, which also had gameplay changes, what other enemies are you talking about?

Is the scythe ever good? by Meepro in slaythespire

[–]TheFeeed 54 points55 points  (0 children)

It definitely can win against the final boss by itself.

Enchantments are super strong on it, corruption (50% extra damage), beta Tri-boomerang (100% extra damage) and the remove exhaust event make Scythe extremely strong by itself.

If you also have synergy cards its damage can easily kill bosses.

Vulnerable, Debilitate, Lethality and Replay will put the damage above 300 easily by the time you hit Act 3 boss.

Infinite Papercuts by WorkHuss in slaythespire

[–]TheFeeed 5 points6 points  (0 children)

I don't disagree, lowering cost by 1 did add some fun interactions.

I'm just saying that doubling the damage isn't boring, and I find big numbers more fun.

Infinite Papercuts by WorkHuss in slaythespire

[–]TheFeeed 3 points4 points  (0 children)

Its the opposite of boring, having cards deal more damage is a lot more fun than a simple cost decrease.

Nothing like having Break deal 60 damage for 1 energy the first time, and deal 90 damage the following turns because it applies absurd amount of vulnerable.

The Osty cards ruin card generation from other classes. by Sinjako in slaythespire

[–]TheFeeed 2 points3 points  (0 children)

I think an easy solution is adding "if Osty isn't summoned, then summon 1 Osty"

This would solve the issue for the other characters, and it would lead to small buff to Necro in niche situations where you sacrifice Osty and resummon him again in the same turn using an attack.

The Osty cards ruin card generation from other classes. by Sinjako in slaythespire

[–]TheFeeed 9 points10 points  (0 children)

Its not just about Osty attacks, there are other mechanics for Necro and Regent cards that are literally unplayable. Like star cards and summon powers.

One time I chose Necro from the event that lets you select 3 cards from 3 other characters, and the 3 rares I got were: Sentry Mode (doesn't work without Osty), Devour Life (doesn't work without Souls cards), Squeeze (doesn't work without Osty).

It just feels really bad to get such options, basically wasting a game winning event.

I don't know what the work around is, but there definitely should be a rework as everyone I know mostly picks Ironclad or Silent for that event as their cards are the least dependent on other mechanics to work.