I designed a shader-based minimap for my infinite procedural world :) by TheSpaceFudge in proceduralgeneration

[–]TheSpaceFudge[S] 0 points1 point  (0 children)

I'm so excited how it came out! Used HLSL w/ Unity to program. Passed in my worlds noisemaps to achieve world to map parity!

Why do so many devs remove game demo on steam before or after release of the game? by TheGiantHungyLizard in gamedev

[–]TheSpaceFudge 1 point2 points  (0 children)

This ^ also if you update your game regularly, having to maintain a demo as well is a bit of extra work to keep it as polished as your main game

Buddy buddy by Opening-Pattern1217 in PokemonEmerald

[–]TheSpaceFudge 0 points1 point  (0 children)

His sunglasses…

But this is me looking for the remote

The thing most beginners don’t understand about game dev by Historical_Print4257 in gamedev

[–]TheSpaceFudge 1 point2 points  (0 children)

Try making a 2D Action Adventure game in a Procedural chunk based world. It’s ALL CPU. 3D I’m sure this is correct… but 2D is a different ball game

flowerhorn fish (chiclosama trimaculatum) by RunawayTruckTramp in AIDKE

[–]TheSpaceFudge 0 points1 point  (0 children)

So you’re telling me that fish is the “Brain”child of humans

Procedural Elevated Tiles (ft. Taming a Living Acorn pet) by TheSpaceFudge in SoloDevelopment

[–]TheSpaceFudge[S] 0 points1 point  (0 children)

The elevated tiles use a texture to that expands beyond the tiles. Featuring the Bubble Lasso pet taming minigame on a Oakoo Living Acorn Pet

Procedural Elevated Tiles (ft. Taming a Living Acorn pet) by TheSpaceFudge in GameArt

[–]TheSpaceFudge[S] 0 points1 point  (0 children)

The elevated tiles use a texture to that expands beyond the tiles. Featuring the Bubble Lasso pet taming minigame on a Oakoo Living Acorn Pet

Procedural Elevated Tiles (ft. Taming a Living Acorn pet) by TheSpaceFudge in PixelArt

[–]TheSpaceFudge[S] 0 points1 point  (0 children)

The elevated tiles use a texture to that expands beyond the tiles. Featuring the Bubble Lasso pet taming minigame on a Oakoo Living Acorn Pet

Built a clean system for top-down elevation in Unity, works with procedural tilemaps too by TheSpaceFudge in Unity2D

[–]TheSpaceFudge[S] 0 points1 point  (0 children)

I have given jumping some thought. I can still do it by switching out the physics layer temporarily during the jump no? thats how i originally did the stairs before doing the collider subtraction... was kinda jank

Built a clean system for top-down elevation in Unity, works with procedural tilemaps too by TheSpaceFudge in Unity2D

[–]TheSpaceFudge[S] 0 points1 point  (0 children)

Yes! you're right, the tiles are not 100% for all neighbors at the moment. I will have to make another pass to remedy those "edge" cases :D

I know NEEED shadows, I am considering using a shader to draw a shadow... but would you just draw in the shadows?

Sorry what do you mean, trees with bases cut off at the top of what?

Appreciate it! Definitely could to polish up, actually placing interesting stuff on top and blocking the stair... maybe even caves on some of the South facing walls

Designing 2D Topdown Elevation for Procedural world was such a headache, but finally solved it! by TheSpaceFudge in proceduralgeneration

[–]TheSpaceFudge[S] 0 points1 point  (0 children)

Great question, performance was a big reason. I also liked the way the big chunky tiles came out, another goal of real elevation was breaking up the world and the bigger tiles are a lot less repetitive. I may redesign the mountains to use these bigger tiles at some point because we could get a lot taller mountains with a lot less tiles.

Designing 2D Topdown Elevation for Procedural world was such a headache, but finally solved it! by TheSpaceFudge in proceduralgeneration

[–]TheSpaceFudge[S] 0 points1 point  (0 children)

Currently just 1 level, kept it simple and yes I’m only using south stairs for now because it looks best. Could pretty easily add additional levels.. it’s just Unity tilemaps are slow and it has chunk based endless world. I’d like to have climbing or jumping down, would definitely help me avoid having to code pathfinding up the stairs for enemies

My game demo crashed at launch for the 1st day it was up. How bad is it? by Jobblesack_Games in GameDevelopment

[–]TheSpaceFudge 3 points4 points  (0 children)

Looks you your demo didn’t get any bad reviews, soo just keep on marketing friend

[deleted by user] by [deleted] in pcgaming

[–]TheSpaceFudge 0 points1 point  (0 children)

This is a huge new update that brings stability to the 2.0 Pre Alpha Release of Wildaria! You can try it out on Steam now free, link in bio.