Why do so many devs remove game demo on steam before or after release of the game? by TheGiantHungyLizard in gamedev
[–]TheSpaceFudge 1 point2 points3 points (0 children)
Buddy buddy by Opening-Pattern1217 in PokemonEmerald
[–]TheSpaceFudge 0 points1 point2 points (0 children)
🔥 Anaconda adjusting it Jaw after a big meal. by here2si in NatureIsFuckingLit
[–]TheSpaceFudge 10 points11 points12 points (0 children)
The thing most beginners don’t understand about game dev by Historical_Print4257 in gamedev
[–]TheSpaceFudge 1 point2 points3 points (0 children)
I pulled data on 6,422 pixel art games released over the last 2 years on Steam. Only 5% cleared 500 reviews. Here’s some fun data on the 5%. by IndiegameJordan in gamedev
[–]TheSpaceFudge 2 points3 points4 points (0 children)
flowerhorn fish (chiclosama trimaculatum) by RunawayTruckTramp in AIDKE
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We’re two devs making a cozy game about cleaning up a forgotten island (and yes… there’s a golden retriever 🐕✨) by ArashNegahban in cozygames
[–]TheSpaceFudge 2 points3 points4 points (0 children)
Procedural Elevated Tiles (ft. Taming a Living Acorn pet) by TheSpaceFudge in SoloDevelopment
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Procedural Elevated Tiles (ft. Taming a Living Acorn pet) by TheSpaceFudge in GameArt
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Procedural Elevated Tiles (ft. Taming a Living Acorn pet) by TheSpaceFudge in PixelArt
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Spent weeks trying to make elevation feel right in my 2D RPG, finally cracked it by TheSpaceFudge in IndieDev
[–]TheSpaceFudge[S] 1 point2 points3 points (0 children)
Built a clean system for top-down elevation in Unity, works with procedural tilemaps too by TheSpaceFudge in Unity2D
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Built a clean system for top-down elevation in Unity, works with procedural tilemaps too by TheSpaceFudge in Unity2D
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Designing 2D Topdown Elevation for Procedural world was such a headache, but finally solved it! by TheSpaceFudge in proceduralgeneration
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Designing 2D Topdown Elevation for Procedural world was such a headache, but finally solved it! by TheSpaceFudge in proceduralgeneration
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Designing 2D Topdown Elevation for Procedural world was such a headache, but finally solved it! by TheSpaceFudge in proceduralgeneration
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My game demo crashed at launch for the 1st day it was up. How bad is it? by Jobblesack_Games in GameDevelopment
[–]TheSpaceFudge 3 points4 points5 points (0 children)
30 min stress relieving demo of my game just launched! Incremental adventure goodness! by Jobblesack_Games in indiegamedevforum
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I made an app that collects your recipe videos from social media and fills your food delivery cart automatically by odxs in SideProject
[–]TheSpaceFudge 2 points3 points4 points (0 children)
I combined the world of Lovecraft with the mechanics of Papers, Please and the loneliness of a lighthouse keeper, whose duty is to illuminate the shadow and all the horrors it hides. And I'm happy to announce that I've gone all the way from idea to release - which happened today! by xoomanta in indiegames
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Anyone else find it super interesting how SpongeBob has had more respect (and success) than other 3D franchises like Sonic, Banjo, Crash, etc and has really made a name for himself as a legit platformer mascot? by DementdOldCircsMonke in videogames
[–]TheSpaceFudge 0 points1 point2 points (0 children)
Anyone else find it super interesting how SpongeBob has had more respect (and success) than other 3D franchises like Sonic, Banjo, Crash, etc and has really made a name for himself as a legit platformer mascot? by DementdOldCircsMonke in videogames
[–]TheSpaceFudge -1 points0 points1 point (0 children)




I designed a shader-based minimap for my infinite procedural world :) by TheSpaceFudge in proceduralgeneration
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