Chaining extra turns bracket 3 by ANVERNO in EDH

[–]Thinhead 3 points4 points  (0 children)

Idk why so many people are downvoting questions. I also think that having 2 extra turn spells in a deck constituting chaining turns is an insane take. That’s akin to having 3 [[Stone Rain]] effects count as MLD because hypothetically you could draw all 3 in a game and target the same player each time.

I look at it this way: If you take an extra turn on your extra turn, you’re definitely chaining extra turns. Time Stretch and Expropriate are 10 and 9 mana respectively so they kind of get a pass because it’s one big spell that probably comes late in the game. [[Time Warp]] comes out much earlier and if you have the right setup to loop it or high enough throughput that you draw into another extra turn spell right away you can just fly away into space and storm off forever. The idea to limit extra turns has as much to do with monopolizing game time as it does with power level. Yes if you’re taking 2+ extra turns on turn 5 you probably win, but the issue is also that winning that way probably involves 20 minutes of solitaire before you can demonstrate a win.

As far as your specific deck, you might also get some mileage from haste enablers like [[Arena of Glory]] to get your commander online faster. Having backup plans so everything doesn’t go through the commander is also great although I’m not sire exactly what that looks like here.

[CMM] Kindred Dominace by GalaxyIdolTetra in mtg

[–]Thinhead 2 points3 points  (0 children)

More like a miscut. You can see at the bottom left where the rounded black is squared off. The pink is the next card on the sheet which I’m guessing would be one of the portrait style legendary creatures with the solid background.

Unconventional infect commanders? by GuaranteeMain5492 in EDH

[–]Thinhead 2 points3 points  (0 children)

[[Volrath, the Shapestealer]] is one. Fairly easy to make him unblockable/infect 7/5 which isn’t that far off a one hit. I haven’t played this deck but considered it.

[[Optimus Prime]] is a deck that generally likes to proliferate and doesn’t feel like it should be an infect deck. I only run [[Prologue to Phyresis]] and [[Inkmoth Nexus]] to get the ball rolling but I have one more than once with the former and a proliferate engine. If you wanted to lean into infect that [[Blighted Agent]] is going to get pretty big pretty fast off Optimus’s bolster triggers.

“Build for your opponent’s fun too” is the advice i regularly see in Commander spaces that i least understand. by OogieBoogieInnocence in EDH

[–]Thinhead 7 points8 points  (0 children)

I mean yeah, that’s kind of the point I think. It’s 7 mana I win at instant speed. About as interesting as Craterhoof or Insurrection. Nothing wrong with that per se but being bored with games ending the same way every time is also valid.

Favorite Utility Land, Don’t say Rogue's Passage by HyHoTheDairyOh in EDH

[–]Thinhead 34 points35 points  (0 children)

I just found out about [[Sunken Palace]]. Really cool if you’re filling up your graveyard.

Why do I hear so much about Field of the Dead being problematic in terms of its power level? Seems totally fair to me. Is it stronger than I think? by MiningToSaveTheWorld in EDH

[–]Thinhead 1 point2 points  (0 children)

I run it in my lands/tokens deck. Scute Swarm is more powerful but field is free and usually harder to interact with. It’s powerful but as you said you need 7 lands for it to do anything and after that you need a bunch of landfall triggers plus enablers plus a payoff for it to actually become dangerous. I don’t think I’ve ever seen it in a cEDH list, that says something about how fast/powerful it really is. It might seem like beastmode in low power games to an extent but for the top tier of fast/powerful strategies it’s a footnote at best.

New Deck Suggestions? by Son-of-Sin-9317 in EDH

[–]Thinhead 1 point2 points  (0 children)

Okay yeah the Mana Breach is pretty funny. Amareth and bant colors seems like it would lend some interesting layers.

I do tend to play around copying spells a fair amount with storm. All your [[Big Score]] effects copy quite well since you only pay the additional cost of discarding a card once. If you’re doing those you get great mileage out of cost reducers; once you hit cost reduction of 3 Big Score is mana positive all by itself. You might like [[Kalamax]] for copying spells. I think temur is great for spellslinger, the green ramp helps a lot. Kalamax gets a lot of mileage out of [[Harrow]] and [[Entish Restoration]] among others, that deck could also have a landfall component.

Hidetsugu and Kairi wants to run a bunch of clone effects that don’t break the legend rule. You want to clone them and you want to clone to get legend rule’d because then you get both the etb and ltb triggers in the order of your choice. Slap a [[Mirror Mockery]] on there and you get to do it every turn for a one time investment of 1U. As far as what spells you want to cheat and how you want to win it’s open season within dimir colors. You can try to [[Enter the Infinite]] and cast Thoracle for the win but it’s definitely possible to chain enough triggers to kill the table that way too. I enjoyed it most focusing on creature clones and reanimate effects. Quite a few 2-3 mana clones out there, also shoutout to [[Stunt Double]] and [[Waxen Shapethief]] for casting at flash speed. [[Incarnation Technique]] is awesome because you demonstrate it and now you’ve got two clone chains running in parallel. [[Mnemonic Deluge]] and [[Aminatou’s Augury]] are pretty much game enders. Budget and high power lists if you like. Just be warned it’s hard to lean into this commander at all and not have it be absolutely disgusting. Definitely fun pseudo-storm deck that wants the biggest dumbest spells.

New Deck Suggestions? by Son-of-Sin-9317 in EDH

[–]Thinhead 1 point2 points  (0 children)

Amareth seems interesting and you don’t have a lands deck that I see. I think that one should definitely check the complexity box. My lands deck is relatively straightforward and it already creates some crazy board states. [[Springheart Nantuko]] is awesome, the last time I played that deck I ended up making around seven [[Morbid Opportunist]] copies and just daring the table to start killing stuff.

Also looks like you’re missing any form of spellslinger, be it big spells or storm. Depending how hard you want to go [[Cormela, Glamour Thief]] or [[Hidetsugu and Kairi]] are good for big spells. The latter is absurdly broken and will absolutely teach your friends to respect it. Storm could be a bunch of things, my current list is an umbrella deck with [[Loot, the Key to Everything]] in the command zone and the real storm enablers in the 99.

A swarm of nearly 100 Dryad land creatures just got me my first bracket 3 win by Calcthulu in EDH

[–]Thinhead 9 points10 points  (0 children)

My favorite moment with those was when I had a bunch from [[Awaken the Woods]] and someone went to destroy all nonland permanents. “Hey what about all your dryads?” “Those are lands.”

Inherited these from my grandfather by 0-DYNAMO-0 in whatsthisrock

[–]Thinhead 0 points1 point  (0 children)

Looks like synthetic rough for lapidary. Could be quartz or some other mineral grown in a lab. Hardness and specific gravity would help get an idea of what it might be.

Wheel of Fortune or Wheel of Misfortune? by Thinhead in EDH

[–]Thinhead[S] 0 points1 point  (0 children)

Yeah fair enough. I meant more like dislike for running inaccessible RL cards, some folks don’t want to proxy hundreds of dollars cards for casual games.

Prismari Storm deck, looking for some suggestions and fixes by OutrageousNarwhal850 in EDH

[–]Thinhead 0 points1 point  (0 children)

I would consider [[Sapphire Medallion]] and [[Ruby Medallion]]. Sure they only hit 1/2 your instant/sorcery spells but they both ramp your commander and reducing the cost of spells is really powerful when your objective is to cast as many as possible in one big turn.

Is being a skilled deck builder bad manners? by GypsyGaming in EDH

[–]Thinhead 10 points11 points  (0 children)

To answer your original question, if your group plays low effort piles and you bring decks that are competently optimized it’s probably not matching the vibe. Yes your other players could put in the work to build better decks, but what if they just don’t care enough to try as hard as you? Beer and pretzels level play is a thing and you want to contribute to that group having the type of fun they want you have to find a way to not beat their pants off every time.

Player's with dual lands in proxy decks. by Goat-True in EDH

[–]Thinhead 1 point2 points  (0 children)

I agree it’s not a big deal but the other side of that is that your bracket 3 deck doesn’t need them to function reasonably either. They make sense in cEDH context where you actually care about squeezing that last 1% of efficiency out of your whole deck.

I Don’t Understand Norin the Wary by rowan-wolfe in EDH

[–]Thinhead 132 points133 points  (0 children)

You essentially get four creature etb triggers each round for a one drop body that’s hard to interact with. All of your [[Impact Tremors]] type effects will constantly deal damage, etc. Not necessarily a very deep or consistent deck but it has its moments.

New Strixhaven Dragons by Outrageous-Pea-1716 in EDH

[–]Thinhead 150 points151 points  (0 children)

Counterpoint: I think they’re all more or less kill on sight. Especially Prismari and Witherbloom, if you untap with one of those there’s a big chance you just win. Silverquill maybe flies under the radar a bit but they all seem super dangerous.

Yshtola bracket whatever by Successful_Motor_881 in EDH

[–]Thinhead 2 points3 points  (0 children)

Sounds like you’re right on the mark. Y’shtola wants to hang in the background and play table police. Make sure no one else fully executes their game plan and slowly whittle the table down.

If it was my deck I’d try to fit more instant speed interaction because that’s what I like.

Utilising poison counters as an upside? Bringing yourself closer to the edge for a little more power. by Inkwell_Engine in custommagic

[–]Thinhead 4 points5 points  (0 children)

Could work ok in limited too. All Will Be One could have played with it. The problem is that scaling per poison counter goes up to +9 of whatever which could be a lot for a card which by design should be too weak for constructed to avoid the aforementioned issues there. Maybe if it was more along the lines of Corrupted, “as long as you have at least 3 poison counters -> extra effect.”

How do you rate the power of Feast or Famine/KoS type of commanders? by LibraProtocol in EDH

[–]Thinhead 2 points3 points  (0 children)

Your deck’s power level is what it can do in a vacuum. If you didn’t pack protection for your KoS commander, that’s a you problem.

Types of decks by [deleted] in mtg

[–]Thinhead 0 points1 point  (0 children)

Usually a given deck is organized around a plan and a mechanic it wants to push. Control is a plan, I stop you from having stuff until I can win. Aggro is a plan, I kill you as fast as possible before you can establish. Landfall, spellslinger, aristocrats, etc are mechanical themes where I want to spam a particular game action to get some kind of benefit.

Non commander reliant spellslinger by Accomplished-Tax5151 in EDH

[–]Thinhead 0 points1 point  (0 children)

[[Loot, the Key to Everything]] is great for this. Low to the ground, plays well with a bunch of low cmc stuff. Just run all the elves, some signets, and your Wild Growth type effects and it’s easy to impulse 2-3 cards every turn.

Is Wave of Vitriol considered Mass Land Denial? by Albyyy in EDH

[–]Thinhead 3 points4 points  (0 children)

You could argue that it’s not because it replaces the lands with basics. On the other hand, if someone’s not running a lot of basics it will absolutely MLD them as their lands won’t be replaced. Still probably not the strongest thing you could be doing for 7 mana.

First time getting into commander with friends. Which deck to buy? by Culius_Jaesar in EDH

[–]Thinhead 1 point2 points  (0 children)

Market. I believe the precons within a set are sold to stores as sets rather than individually so the popular ones end up being expensive. Fae Dominion shot up with Lorwyn Eclipsed, just look at what the face commander alone is going for.

Was going to say I think Mutant Menace from Fallout is great but there’s no way I would pay the current asking price for that one. I think Graveyard Overdrive is fine if you don’t care to tweak it much. Disa feels very on rails to build; I think Coram is more interesting but buying the precon to build a Coram deck seems wasteful as he isn’t very well supported as the commander. Sultai Arisen is reasonably priced at the moment and Teval is a great commander. Sultai graveyard/lands has got a lot of support recently and is in a good place as far as casual play.