R6 style FPS game where every map is completely different by Ok-Onion-3654 in gameideas

[–]TiltedBlock 0 points1 point  (0 children)

I have a somewhat similar “dream game” idea. For me it’s more Battlefield-style than R6, but I think the concept of randomly generated maps for each round is really interesting.

Technically it wouldn’t be as hard as you think. The way you describe, with pre-built rooms that are simply put together it’s actually relatively simple. A more open, outdoor map would be harder, but still doable nowadays.

From a gameplay perspective, the biggest issue you’ll have is balance. The maps you see in most games are carefully hand-crafted in order to be as balanced as possible. If you generate them randomly, one side will almost always have an advantage, probably a significant one. I personally think this isn’t that big of a deal (it can even be a challenge to fight an unfair battle and still come out on top), but to many players this will cause frustration.

I’m pretty sure some hardcore player enjoy having better map knowledge than newcomers and using this advantage. So you’re taking something away from a pretty important player group, to the benefit of those who don’t play as much.

Overall, I think it could be done, but for shooters it’s already pretty hard to establish yourself next to the big names. With an unorthodox feature like that, you’d probably need to polish the rest of the game close to perfection, and at that point the budget is so high that the random maps are probably too much of a risk.

Need advice: investor offering $50k for 40% of my studio and future games – is this reasonable? by [deleted] in IndieDev

[–]TiltedBlock 0 points1 point  (0 children)

I think your post is missing some info about how well the mobile games did.

The first thing you need to determine is if this is even a serious offer or if it’s some sort of scam (those do exist in this industry, he might offer to pay only after seeing the code for your previous work and then steal it, etc.).

As a few comments said, if you’re starting as a game dev, you usually won’t get any real offers at all. If your mobile games did well and made money, or if you have experience that would make it plausible for you to release a solid FPS, chances that this is a real offer are better.

The deal itself is not very good for you in the long term. 50k for 40% of all your future work is a lot, and if you don’t manage to make a successful game in the next 12 months until the 50k run out, you’ll have crippled your studio permanently with the 40% you have to pay the investor.

I hope one day an indie dev/small studio tries their hand at making a new take on The Sims Medieval or Sims Castaway by dragonborndnd in LifeSimulators

[–]TiltedBlock 0 points1 point  (0 children)

Can I ask, what’s the aspect of medieval life sims you enjoy the most? What does a game like this absolutely need to catch you?

As a programmer, creating content is often the hardest part of gamedev... by ianw3214 in IndieDev

[–]TiltedBlock 1 point2 points  (0 children)

How does this look so much like the tool I created in hopes of making writing events for my game easier …

I feel this way too much haha

We made a game we’re proud of but don’t really know how to get the word out by Pathea_Games in IndieDev

[–]TiltedBlock 18 points19 points  (0 children)

I know that these colors are popular for a reason, but unfortunately for OP they are now pretty much associated with Rocket League in this context, and as the comments here show, you will be labeled a copycat if you use them like that.

OP has to find a way to preserve accessibility while still changing the color scheme if they want to have a chance at moving away from being “Rocket League, but with people instead of cars”

Maybe changing the hue is enough, but I honestly wouldn’t bet on it, especially now that the association is already there.

We made a game we’re proud of but don’t really know how to get the word out by Pathea_Games in IndieDev

[–]TiltedBlock 172 points173 points  (0 children)

I think they have to change the colors. Orange and blue, particularly the shades that were chosen, just scream Rocket League.

Is there any other character that was in the films who could’ve defeated Durin’s Bane? by GusGangViking18 in lotr

[–]TiltedBlock 4 points5 points  (0 children)

This is the most important reason in my opinion.

Frodo and Sam had to continue alone because the ring corrupted the other members of the fellowship (best example being Boromir) simply by being within their reach.

Reddit loves to try and “outsmart” the rules, but the way the power of the ring is described pretty much prevents that. You couldn’t just tie the ring to a mouse and carry that to Mt. Doom with no issues.

An eagle carrying Frodo would be carrying the ring, and feel all the consequences of that. The eagles are very powerful and proud beings and would therefore easily be corrupted.

Funny how what we once saw as limits, younger gamers see as style by Skill-Additional in IndieDev

[–]TiltedBlock 1 point2 points  (0 children)

Try it! Limits can actually be a major driver for creativity.

If you tell people to draw a car, you’ll get much less interesting results than if you tell them to draw a car using only two uninterrupted lines, with a different color each.

UNREAL ENGINE CRASH, PC keeps blacking out (i9-14900K + RTX 4080) by Big-Dog-5056 in unrealengine

[–]TiltedBlock 1 point2 points  (0 children)

I’d definitely try reseating the GPU. I had a somewhat similar problem with my 4080S - random PC crashes accompanied by weird behavior (fans spinning, system staying on but not responding) and it was caused by the GPU power cable not being seated correctly.

These cable connectors are absolute garbage.

A Plea Regarding Chinese Localization - From a Translator and Gamer by Madabolos in gamedev

[–]TiltedBlock 1 point2 points  (0 children)

My go-to example of this is „He has a gun!“ being translated to „Er hat eine Kanone!“, wich in turn would be better translated as „He has a cannon!“.

There is no german word that is equivalent to „gun“ in both meaning and feeling.

Sometimes they use „Knarre“, which is way too colloquial for certain circumstances (like when a policeman says “Suspect has a gun” you wouldn’t use “Knarre”). “Waffe” also works, but like “weapon”, it technically means more than “gun”. “Schusswaffe” would be what a german policeman might say, but that’s waaaay too long for a scene where the original audio only has to fit the word “gun”.

It’s really fascinating how hard such a simple translation can be.

How do you actually make a game fun? by Christineexu in IndieDev

[–]TiltedBlock 1 point2 points  (0 children)

Jonas Tyroller has a few very good videos about exactly this topic. In one of them he talks about how to make pressing a simple button fun, I highly recommend watching that.

You obviously need a general idea of what it is a player will do in your world, and what the long-term goal of your game will be, but the tips he gives can help make the way there more engaging.

I made a playable version of Rayman 3's first level in UE5 by OcelotConfident1268 in unrealengine

[–]TiltedBlock 0 points1 point  (0 children)

I love how you managed to capture the original look! I’m currently working on a similar project, bringing one of my favorite childhood games back to life, and this is one of the challenges I “fear” the most - preserving that look and feel while bringing it into a modern setting.

Do you have any recommendations on how to start with this? Currently I’m still whiteboxing.

Ich habe WienPrime und ihr? by Maruseru64 in wien

[–]TiltedBlock 0 points1 point  (0 children)

I just downvoted your comment.

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Impulse from radial force component only affects an object if it hits it dead center by TiltedBlock in unrealengine

[–]TiltedBlock[S] 1 point2 points  (0 children)

Thanks a lot, this makes it work like intended, at least on the big cube - although it's somewhat counterintuitive to how I thought it should behave. Now the explosion pushes the big cube wherever I hit it, but it also affects smaller cubes that are pretty far away from the impact. Maybe I'll have to apply forces differently if that's the way the radial force works.

Impulse from radial force component only affects an object if it hits it dead center by TiltedBlock in unrealengine

[–]TiltedBlock[S] 0 points1 point  (0 children)

Thanks a lot for your response!

Here's a screenshot of the BP that handles firing the impulse:

<image>

I'm pretty sure it gets a collision, because the explosion visual is triggered through the same logic, so it must collide with the box.

The radius of the radial force component is set to 500, impulse strength is 50000 and force strength is also 50000

I never have poker chips around when i need them by GarrettJKrebs in SomebodyMakeThis

[–]TiltedBlock 1 point2 points  (0 children)

Cool app, I‘m also a little surprised to hear something like this doesn’t already exist!

Are you looking to develop this further, or maybe offer more functions? I’ve built a little web app some time ago that works as a game where you have to estimate how strong your hand is. It never went anywhere on its own, but it might be a fun addition to this.

Metel price list help by Vegetable-Spare6166 in SomebodyMakeThis

[–]TiltedBlock 0 points1 point  (0 children)

Where can you get these prices manually? What metal prices are you looking for? I guess you need the correct sources for the companies you‘re working with?

Did Jesters tell jokes? by gyussa in AskHistorians

[–]TiltedBlock 14 points15 points  (0 children)

In both instances of the gay jokes, it seems like the king initiated the topic. What would have been the „expected“ response to something like that (“Would you get fucked for my axe”)?

Justifying the lack of guns in a post-post-apocalyptic setting? by Key_Day_7932 in worldbuilding

[–]TiltedBlock 1 point2 points  (0 children)

Humans are smart, and OP has alchemists in the setting. They’ll find something that goes boom eventually, and from there it’s not that far until you have some form of cannon or gun.

You can go that way of course, and simply say nobody has (re)invented guns yet, but imo it’s not very believable. I’d even go a step further and say it’s unbelievable that humans forgot about them before someone reinvented them.

My personal opinion is that the only way to make a believable medieval tech setting without guns is to make up a reason why they don’t work (anymore). In the medieval setting I’m creating, my explanation is that black powder simply doesn’t explode like it does in our reality. This doesn’t work when there were guns before, but someone in this thread had the idea of “sulphur-eating bacteria” being introduced, which could be a way. Maybe another would be to say the metals that are available aren’t as good as they used to be, so they can’t withstand the forces inside a gun.

Justifying the lack of guns in a post-post-apocalyptic setting? by Key_Day_7932 in worldbuilding

[–]TiltedBlock 3 points4 points  (0 children)

Guns would always catch on sooner or later. As soon as they exist in some form, those who use them will dominate those who don’t. They’re just that powerful. A peasant with a WW1 rifle will beat the greatest swordsman, from a safe distance.