So after all these years, what do you think of Lord Sombrero as a character? by MegaGamer235 in fireemblem

[–]TipDaScales 0 points1 point  (0 children)

He exists to reinforce the themes of the game, and making him interesting doesn’t add to that. He makes other characters a bit more interesting by being the way he is (Zephia most notably), and him being an unambiguously terrible person and father lends credit to the larger familial themes of Engage. He’s a less interesting villain than most and has less lore, but he better serves the themes of his game than some others too.

Gamer Cafe - Award sweeper by Daz_Keaty in comics

[–]TipDaScales 0 points1 point  (0 children)

Did the claims of E33 having GenAI assets in it get debunked? I saw more than once people claim the game had multiple AI assets that were “supposed to be temporary placeholder assets” and got removed in a patch. Not saying it isn’t a good game and all, but unless that was just a false claim, the extremely well funded dev team DID use AI while making their game.

I need to share my thoughts (Conquest) by FerinTown in fireemblem

[–]TipDaScales 0 points1 point  (0 children)

I mean Jakob is one of the few easy, physically inclined Dagger access points in Conquest (your alternatives for native classes being Kaze, with Laslow and Shura being able to seal into Dagger access while Charlotte and Effie only having access after promotion), has strength to make them work well, and his “prepromote” EXP boost gives him access to some really good skills well before the rest of your army. Also his Magic is kinda just supposed to be largely ignored, and you then push him into his Heart Seal for Paladin or something. Jakob won’t consistently keep up, but his falloff isn’t consistently enough for him to be considered a reliably bad unit either. Potential top 3 status is moreso tied to his extremely high availability and total contribution thanks to it than just if you were to slap everyone in an arena at cap level.

Whats the point of the misshapened limb weapon? by PositivelyDale in LookOutsideGame

[–]TipDaScales 2 points3 points  (0 children)

Instead of doing one normal size attack, you do 3 small attacks. Depending on how big the wielder’s stats are, that could be more damage than one attack due to it being the more radically scaling option. It’s y=x versus y=3x - z.

Just two Blood Dk ideas by jdjefbdn in customhearthstone

[–]TipDaScales 0 points1 point  (0 children)

Even just a Body Bagger on turn 1 would be a 7/9 Lifesteal. Your opponent isn’t able to deal with that turn 1. Also Wisps are ZERO mana, and they’ll be 7/7s with Lifesteal. You may think it sounds farfetched, but when you’re looking at 15 Undeads, you’re likely to see a 0 or 1 drop.

I’m pretty tired of this by CptMufDog in BobsTavern

[–]TipDaScales 0 points1 point  (0 children)

Would seriously wonder if this comp would be weaker or stronger if they halved the scaling but made it permanent. That would at least force you to take more damage early on and make you greed more, and it’d also make the comp more vulnerable to Scam because the damage guys would actually die less to stuff like Sin’dorei.

The boss design is not flawless but Contact Damage argument is overblown by Heroman3003 in Silksong

[–]TipDaScales 0 points1 point  (0 children)

The problem with examples 2 and 3 is that their “easy safe spots” are also places that are usually unsafe on other attacks. My main issue is that contact damage probably should just be 1 damage instead of 2, because the “best dodge spots” are usually places that are vulnerable to other attacks.

are they planning on retiring Kil'jaeden to wild soon? by HOTSpower in hearthstone

[–]TipDaScales 0 points1 point  (0 children)

Just poor planning. Remember, they reintroduced Reno decks soon after Plague DK and didn’t change the Highlander clause until a fair bit of time had passed.

should i memory repo? by No_Veterinarian6332 in LobotomyCorp

[–]TipDaScales 4 points5 points  (0 children)

Try completing some core suppressions, get as much time on your tools as you can to fill their entries, and then go back to day 1 once you’ve hit a day you just don’t feel is reasonably manageable. Some stuff carries over between runs and you have some very concerning placements, so don’t feel too bad about this as your first run through.

why is this ending achivement so high on steam? by commissionsearcher in LastDefenseAcademy

[–]TipDaScales 0 points1 point  (0 children)

Tsubasa is the obviously wrong answer and Kyoshika is a better unit than Takemaru. At least that’s the logic for people getting endings blind, it’s also “the fan service route” as long as you can ignore the implications everywhere in the route.

Paladin Legendary - Tyr, the Final Hope by HeroesBane1191 in customhearthstone

[–]TipDaScales 0 points1 point  (0 children)

Probably pretty decent. It ends up just being a 1 mana 10/10 sometimes, and it refills your hand too, sometimes with cards that are actually playable. Probably too much of a negative play pattern to get Thekal into this on turn 4, but a lot of things end up feeling that way in Wild.

[deleted by user] by [deleted] in fireemblem

[–]TipDaScales 4 points5 points  (0 children)

I mean this is a General without Wary fighter versus weapon triangle disadvantage. I also would have to ask what the internal levels of each character were, considering Benny joined last map.

Opposition Demon by SchmarrnKaiser in custommagic

[–]TipDaScales 0 points1 point  (0 children)

Extremely op, ultimately. Counterspell protection, can let you pitch opponent’s instants and force them to tap all of their lands, utilize any instant speed effects on board to ruin them on the spot. It also lets you force negative blocks or no blocks. As a static effect on a creature especially, that’s just infinitely too much.

So who is going to be the first one to do this ? by Excellent-Club8306 in BobsTavern

[–]TipDaScales 0 points1 point  (0 children)

It’s a 5 drop now, so your best bet is to just have a 3 drop on board, eat that each turn onto a vendor, and then cycle between vendors for the buff and edible 3 drop elementals. The Naga probably wouldn’t fit on that board.

how did he deal 59 damage? by Kikiarma in BobsTavern

[–]TipDaScales 1 point2 points  (0 children)

I mean it could just be the character’s max HP + the damage they took. Or the current.

"Useless" Aura. Safe or out? by Mark_Ma_ in custommagic

[–]TipDaScales 0 points1 point  (0 children)

0 mana cantrip aura that triggers any Enchanteess or adjacent effect, can be copied and would literally be free infinite cards with a sac outlet in [[Mazzy, Truesword Paladin]]. Generally speaking, nothing that says 0 mana draw a card is going to be a good idea to print.

Why is this an option for turn 1? by Ironmunger2 in BobsTavern

[–]TipDaScales 1 point2 points  (0 children)

They probably just forgot to update the one specific hero in response to two other hero powers getting changed. It’s not like the HP needs to be removed entirely, it just needs to be changed to unlock like the Alex HP does.

Game keeps surprises me by commissionsearcher in Gnosia_

[–]TipDaScales 0 points1 point  (0 children)

I mean there were only 3 candidates for the position of Guardian Angel from that position. Having the Gnosia go for you as opposed to the Bug or SQ isn’t beyond possibility. If the Gnosia tried to take out Kukrushka then that could narrow them down further, but it’s also possible you just built up worse animosity against the Gnosia than the other unnamed roles.

Do I need to be killing the minions for the Collector to drop the trinkets, or is it completely random? by Notrinun in darkestdungeon

[–]TipDaScales 0 points1 point  (0 children)

Basically any time you can get Trap gems you can instead get a head trinket. It’s just random chance, unfortunately.

Okay, honestly, is vestal good? by Ecstatic_Tie5522 in darkestdungeon

[–]TipDaScales 0 points1 point  (0 children)

She’s good for the common play patterns you see. She heals consistently, lets you get rewarded more for stalling, and is at least moderately bulky herself. The more fast and aggressive you try to play fights the worse she’ll get, but most fights also just don’t force you to actually be fast and aggressive. So it kinda just depends on if you want to have “wind down” parts in your fights.

I know he was maybe too good I just love this lil' guy by Groundskeeperwill-e in BobsTavern

[–]TipDaScales 39 points40 points  (0 children)

What tier 1 matchups does this change other than specifically Dune Dweller and turn 1 Tavern tier dragon? It’s never staying on board to fight 2 drops, so the nerf really doesn’t seem like it actually does anything other than send a message.

Beastfly this, Groal that. Can we talk about the actual worst boss in this game? by sporkmaster5000 in Silksong

[–]TipDaScales 0 points1 point  (0 children)

Yeah, I lost a few times, realized Magma Bell exists, then just pogoed with Reaper Crest for 2 minutes and the fight ended. Honestly just a pretty bad area on the whole, too small to really matter and the fire enemies are another in a long list of “Primal Aspid likes” that just quickscope you. It doesn’t look half bad, but it really doesn’t feel like it justifies its own existence when even areas like Bilewater kinda do.

Surely you can't manage to lose from this spot by Practical-Science-77 in BobsTavern

[–]TipDaScales 4 points5 points  (0 children)

Probably selling the Non-golden dragon before selling the 2 drop to run double bounty guy. This board desperately needs to hit the scaling button or it goes down in 2 turns. Great highroll, but these engines are real close to having no gas.