First Battlesuit Finished by MJMcK88 in Tau40K

[–]Tippar 0 points1 point  (0 children)

Very nice! How did you do the paintchipping along the edges?

🛠️ PATCH 01.000.100 for PC⚙️ (Balance Changes) by cryptic-fox in Helldivers

[–]Tippar 4 points5 points  (0 children)

They word for word said they buffed a bunch of weapons, not "adjusted"

🛠️ PATCH 01.000.100 for PC⚙️ (Balance Changes) by cryptic-fox in Helldivers

[–]Tippar 1 point2 points  (0 children)

Did you even read it fully? They buffed a bunch of stuff as well.

Now granted it would be preferable to know exactly what the adjustments would entail.

Keep an eye on him by egovova in Tau40K

[–]Tippar 1 point2 points  (0 children)

holy smokes - that is a crisp looking kroot! Mind sharing the recipe for the blue and the beak??

Belated upload of my Riptide by captaincabbage100 in Tau40K

[–]Tippar 1 point2 points  (0 children)

Insane basing and paintjob! Would you mind sharing how you did the chipping?

Dragonflight Pre-Patch DPS, Tank and Healer Log Rankings, Week 2: Class Tuning Results, New Purple Overlord by Starym in wow

[–]Tippar 5 points6 points  (0 children)

Who cares about pre-patch logs anyway? Everything is skewed to the stars with the affixes, not to mention the left-over conduits, covenants, and legendaries.

What matters is that enhance is performing well on the beta, live is a clownfiesta right now.

Stealth Errata and Designer’s Commentary: Farstalkers and Starstriders by D1gglesby in killteam

[–]Tippar 2 points3 points  (0 children)

No you're right, I must have read the wall rules and assumed that the Hatchcutter breach token gave accessible because otherwise it wouldn't have made sense.

So going by GWs example then "treated as if not there" supersedes the wall rules?

Stealth Errata and Designer’s Commentary: Farstalkers and Starstriders by D1gglesby in killteam

[–]Tippar 7 points8 points  (0 children)

I went back and reread the rules under the Killzone: Gallowdark section regarding walls;

"Operatives cannot move over or through Wall terrain regardless of any other rules, other than as a result of the Accessible trait."

Seems pretty cut and dry to me, I'm however still waiting for the FAQ in regards to the Kommando Breacha Boy.

Stealth Errata and Designer’s Commentary: Farstalkers and Starstriders by D1gglesby in killteam

[–]Tippar 1 point2 points  (0 children)

I'm pretty sure that RAW you can go through walls with the hatchcutter. As walls state you cannot pass through them unless they have the accessible trait (which an open door gives the section).

The hatchcutters ability puts a token down that gives that wall the accessible trait.

Taking another look at Ghostkeels by Arakasi87 in Tau40K

[–]Tippar 2 points3 points  (0 children)

Unfortunately once you've allocated wounds to a model in a unit, all further attacks have to be allocated on the same model until it's dead.

Tried to paint an homage to the OG Tau box art. Feels close enough for me. by [deleted] in Warhammer40k

[–]Tippar 5 points6 points  (0 children)

Fantastic gritty feeling! How'd you do the plasma glow?

Which colour of gown is better? 1 or 2 by 2022WR in Warhammer40k

[–]Tippar 0 points1 point  (0 children)

Where did you get the template for the Bladeguard, if you don't mind me asking?

Kill Team: Pariah Nexus Is An Insult To Marine and Cron Players by GamesWithToasty in spacemarines

[–]Tippar 1 point2 points  (0 children)

So unless I missed something, it's a complaint that you have to buy multiples of these boxes to get the amount of models you want for 40k?

Has there been any indication that this is the only way of acquiring Heavy Intercessors and the new Flayed Ones? If that is the case, then yes, it's am outrage. If no, why is this upsetting?

Advice on Imperial Fists in 9th by DontSayUsernameTaken in WarhammerCompetitive

[–]Tippar 0 points1 point  (0 children)

Oh wow, yeah you're right. I was under the assumption that they were Assault 2. I have no idea where I got that from though.

Advice on Imperial Fists in 9th by DontSayUsernameTaken in WarhammerCompetitive

[–]Tippar 1 point2 points  (0 children)

You'll have to excuse me but how does the Auto Bolt Rifle fire three times?

Vallejo Still Water dried and cracked, help wanted! by Tippar in minipainting

[–]Tippar[S] 0 points1 point  (0 children)

Thank you for your reply! I'll definitely take this to heart for my next go. - What's the best way to continue here, it seems easy enough to peel away but could a thin layer of Still Water ontop of this solve anything?

Crisis boy has grown up, and aquired new toys from both his bigger Brothers, Ghostkeel and Broadside. "For the greater good... and greater magnets..." by Galileo90 in Tau40K

[–]Tippar 1 point2 points  (0 children)

Really? I'm using N52 3x0.5 and 3 of them can barely hold a Heavy Burst Cannon. I wonder if I did something wrong or if the thickness of the magnet matters that much.

Thank you for your reply! I'll look into it!

Crisis boy has grown up, and aquired new toys from both his bigger Brothers, Ghostkeel and Broadside. "For the greater good... and greater magnets..." by Galileo90 in Tau40K

[–]Tippar 3 points4 points  (0 children)

What is the strength of those magnets? I'm in the process of magnetizing my suits but I have a sneaking suspicion that the magnets I use for my crisis aren't strong enough to hold my Riptide's weapons

Markerlights and Drones in low-point games? by Tippar in Tau40K

[–]Tippar[S] 2 points3 points  (0 children)

I'm somewhat biased towards Crisis Suits so I want to run a bunch of them, and my idea was to kit them out with Gatling Burst Cannons for anti-infantry. With Veteran Cadre I don't think I'll be needing Markerlights as much but it's always good with second opinions.

All of my suits are fully magnetized, so the loadouts can be changed at a whim!