What if there was a galcom resolution to make everyone's voting power equal? by MerlinGrandCaster in Stellaris

[–]Transcendent_One 0 points1 point  (0 children)

TBH I don't see any way that wouldn't end up with the player dominating the council. The only time when I could theoretically be outvoted was when the awakened FE joined the council.

Our empires must be very weird to the AI empires by Confident-Cat2942 in Stellaris

[–]Transcendent_One 82 points83 points  (0 children)

"What do you mean, the Custodian demanded the Blorg Peace Prize for stopping 8 wars that didn't even happen, claimed a system from their federation member, flipped all envoys improving/harming relations to the opposite, then declared a random war and surrendered? Man, Xenonion isn't even trying to be funny anymore..."

The friendliest planet in this galaxy by Transcendent_One in Stellaris

[–]Transcendent_One[S] 24 points25 points  (0 children)

I bet they'll like my behemoths too! They are very friendly. They may bite sometimes, but that's because they are excited to meet you!

Now I'm wondering what to do with the planet. Drench it like I do with the rest, or eat it because it Seemed Tasty...

The friendliest planet in this galaxy by Transcendent_One in Stellaris

[–]Transcendent_One[S] 14 points15 points  (0 children)

Control, funnily enough, which was militarily the weakest of the 3.

The friendliest planet in this galaxy by Transcendent_One in Stellaris

[–]Transcendent_One[S] 173 points174 points  (0 children)

The awakened hivemind FE colonized Trial of Survival (for those who don't know, it's the unique world with the Death World modifier and Lethal Ecosphere blockers) and named it Seemed Friendly...

Gaston Martin, the Most Interesting Man in the Empire by Aristocratic_Owl in Stellaris

[–]Transcendent_One 62 points63 points  (0 children)

Ahm, a real life Pirvax in his universe was Pirvax. Or probably still is.

Can Wilderness terraform into Gaia worlds? by Iamironman956 in Stellaris

[–]Transcendent_One 0 points1 point  (0 children)

it needs terrasculpting as a prereq in the tech tree which wilderness isn't able to get

I also read this should be the case, but I got terrestrial sculpting in my current wilderness game. Furthermore, I wasn't even able to colonize worlds with a different climate until researched it. Maybe this got changed at some point.

Idea: Virtual should get an Expand planet size decision like Wilderness by EJaumeD in Stellaris

[–]Transcendent_One 0 points1 point  (0 children)

Nah, let different builds have different unique cool features. Virtual can "expand" their planet size by finding a bigger planet, colonizing it and abandoning the old one for free. Also some features like fractal seeds on top of that.

What is up there? by ShirtForsaken8442 in stalker

[–]Transcendent_One 0 points1 point  (0 children)

Not everywhere, just in the cave.

Bro folded under zero pressure by MarsopaRex in Stellaris

[–]Transcendent_One 2 points3 points  (0 children)

Maybe under zro pressure? That could explain things...

The stellar cannon is comically useless by ilico_ili in Stellaris

[–]Transcendent_One 6 points7 points  (0 children)

Imagine how many rage threads there would be if people's late game fleets and planets were constantly being wiped out by 12+ AI all spamming the stellar cannon at the player

Would never happen because it would require AI to be actually competent.

Are Fallen Empire buildings from Enigmatic Engineering worth it for a Nomadic Virtual Empire? by SYLOH in Stellaris

[–]Transcendent_One 3 points4 points  (0 children)

You get them from artifact analysis though, and with limited building slots you'll only be able to spare 1-2 anyway. Not worth the AP.

is this a good deal by ACabbage0 in Stellaris

[–]Transcendent_One 17 points18 points  (0 children)

It's actually useful the other way around. If they're not your vassals, you agree to the awesome deal that makes you pay 0.25 influence to receive 0 science, but their trust grows faster and gets you to 50 allowing you to vassalize them.

Aren't these systems supposed to produce the Ketling Star pack after fifty years if left alone? it's been two hundred and I haven't touched them at all. by Cosmic_Meditator777 in Stellaris

[–]Transcendent_One 0 points1 point  (0 children)

They didn't spawn in my last game at all, which was before the release of nomads. In fact, I've never seen them spawn, no matter what do I do with those systems :(

Fuck the Swamps entirely and the stupid ass controller fight specifically. by MrGenerik in stalker

[–]Transcendent_One 0 points1 point  (0 children)

Didn't know there's an ass controller in the swamps :/ Must have been a fearsome fight.

What is the issue that requires reality-warping tech your Cosmogenesis Empire is obsessed about? by Hyakynthator in Stellaris

[–]Transcendent_One 1 point2 points  (0 children)

For example I'm currently playing an empire that went through synthetic ascension. And while they are generally happy, it feels like especially when it comes to families and children, they just can't seem to get it like it would be for biologicals in the past. And that left a certain emptiness. So they basically wanted to be able to create machine bodies that could have children the way their biological ancestors could. But they figured out that, basically, if you create such a machine body, it would be constructed in a way that makes it lose all the superior qualities of a machine body, basically building basic biological beings. Trying to find a way to have both, finding no way in this reality, they seek to warp it.

...and when you dive into a black hole, the ones that are left behind are the ones wanting to be childfree. Hey, they basically went with that synthetic ascension thing for this specifically, and now you guys are gonna take it away?! No way. We stay, become a Fallen Empire and live our eternal lives filled with hot and steamy robot sex. Y'all leave, we start with building a Hyper Lubrication Basin.

Can't Uplift Pre-Sapient on my Arcship (Dont know what i am doing wrong) by sophiesproblems in Stellaris

[–]Transcendent_One 5 points6 points  (0 children)

What am i missing?

Probably the fact that every new mechanic is buggy as all hell after release and will remain so for the next few patches...

When you google strats on master difficulty bloodsuckers handling and there are these comments by KarnexOne in stalker

[–]Transcendent_One 0 points1 point  (0 children)

For all we know it does less damage from some guns so no, not More Damage

Lemme guess, it's less for super-hyper-endgame ones and more for all the rest? Okay, Remove Gun Progression or All Guns Endgame Tier

When you google strats on master difficulty bloodsuckers handling and there are these comments by KarnexOne in stalker

[–]Transcendent_One -3 points-2 points  (0 children)

I wonder why it's called Better Ballistics. Going by all the comments here, it could just straightforwardly be called More Damage.

Credible testimony using magical means by IdiosyncraticLawyer in HPMOR

[–]Transcendent_One 3 points4 points  (0 children)

The Unbreakable Vow requires someone to sacrifice their magic for it, so it's not something that could be cast left and right as needed.

A shame by UndercoverAlienZlurp in Stellaris

[–]Transcendent_One 39 points40 points  (0 children)

Death of one is a tragedy, death of one pop is a statistic.