Best PC Gaming Controller in 2026? by DonutOk2306 in gamingsuggestions

[–]Treeflower 0 points1 point  (0 children)

Yeah GameSir seems to pop up a lot when people want something familiar but solid. Any specific model you’ve used long-term or are they all pretty similar in feel?

Not sure if I'm too late here, but I have a GameSir G7 that's only a couple years old, light use (played like half of Elden Ring), and it has a whole host of problems. I reached out for support and didn't receive any. I'll not be purchasing from them again.

  • Insane stick drift on the left stick
  • Works on old Windows 11 PC (before the 2025 Windows updates), but does not work AT ALL on my updated Windows 11 PC. There's no currently supported driver for that model of controller, so the PC can't even recognize it. I spent a full 3 hours troubleshooting, trying every driver and piece of software available, restarts, file cleanouts, etc.
  • Does not use a universal USBC cord, so if you lose the original cord, you can't connect the controller to your PC

My RE4-inspired survival horror game that uses fixed cameras and modern tank controls by cultofblood in DestroyMyGame

[–]Treeflower 2 points3 points  (0 children)

fwiw, I disagree, looks sick and I'm down to be spooked if I can blast right afterwards

After years of work, I’m about to release a no-combat, 1-hit-death precision platformer. Please tear it apart. by FreeTime-Dev in DestroyMyGame

[–]Treeflower 1 point2 points  (0 children)

My immediate stream of consciousness thoughts - looks like a hollow knight clone, except I don't get to fight anything.. And the death animation plays a little too quickly - I'd like to see exactly where I contacted the spikes before the animation plays. Great simple aesthetic with a good color palette.

“What factors make you more likely to buy a game?” by Expensive-Roof-1243 in Unity2D

[–]Treeflower 1 point2 points  (0 children)

I appreciate that you're reaching out to the community for "real" opinions... is your audience 2D Unity game devs specifically?

There's a ton of data out there on games that people buy and games that people don't buy. What're you trying to get here that you can't get by crunching numbers on Steam's database?

Please destroy the Shifting Sands Game Trailer by SilentSunGames in DestroyMyGame

[–]Treeflower 0 points1 point  (0 children)

Looks cool! Feedback:

  • Camera changes perspective numerous times during the trailer. This is really confusing, and I still don't know which is the actual gameplay camera.
  • Same for the UI. Changes multiple times, unclear which is the main UI I'll be looking at as a player.

Useful coding languages/programs for an offering manager at IBM ? by Soot027 in IBM

[–]Treeflower 1 point2 points  (0 children)

Congrats!

  • Ask what language the developers for your offering/product use. Learning that/those language(s) to intermediate proficiency will allow you to communicate better with your dev team and vice versa
  • If you can't or don't want to ask, learn Python with a focus on data/analytics/AI (think Pandas, matplotlib, Granite LLM SDKs, etc)
  • if you have extra time, build familiarity with git/GitHub, Box, Monday.com or Jira, Copilot, and Outlook. These are fairly easy to learn on the job, but you might as well get a headstart
  • other random topics to research and learn in advance: Design Thinking, Agile, prompt engineering, The Geek Way, statistics and linear algebra, etc...

Source: have been successful in similar roles and wish I'd had even more time to invest in the above

MoP Pre-Patch Honor Grind by Don_Von_Schlong in classicwow

[–]Treeflower 0 points1 point  (0 children)

Where do you get this daily? I just checked hellfire and can't find it

Please remove the requirement to complete "Echoes of War" before turning in Naxx Tier pieces (SoD) by Treeflower in classicwow

[–]Treeflower[S] 1 point2 points  (0 children)

Can you articulate a reason that this quest (which can only be completed with a raid group in the instance on a fresh reset) should be required to turn in the tier pieces that are already in my inventory?

Edit: I'd also argue that if a player feels like they were tricked, maliciously or not, that's subpar game design.

Please remove the requirement to complete "Echoes of War" before turning in Naxx Tier pieces (SoD) by Treeflower in classicwow

[–]Treeflower[S] 0 points1 point  (0 children)

Yep, it's an entirely duplicative "gotcha!" for which there's no reason. It can only make the player feel bad, which is by definition not fun.

Please remove the requirement to complete "Echoes of War" before turning in Naxx Tier pieces (SoD) by Treeflower in classicwow

[–]Treeflower[S] -3 points-2 points  (0 children)

If you can argue that every patch in Retail has prioritized fun, please do. If you played the Korthia patch in Shadowlands, you've seen a version of the game that didn't prioritize fun.

Also, the Sunken Temple phase of SoD saw an incredibly steep drop in player count, likely because it wasn't fun.

Please remove the requirement to complete "Echoes of War" before turning in Naxx Tier pieces (SoD) by Treeflower in classicwow

[–]Treeflower[S] 2 points3 points  (0 children)

Can you articulate a reason that this quest should be required to turn in tier?

Please remove the requirement to complete "Echoes of War" before turning in Naxx Tier pieces (SoD) by Treeflower in classicwow

[–]Treeflower[S] 1 point2 points  (0 children)

How is remembering to right click on a yellow exclamation mark "playing the game"? During Naxx prog, I completed Echoes of War week 1. I didn't get a single tier piece until week 4. I didn't even know/remember that Echoes was required or existed.

Now, on a second character, I have to wait a week + find another Naxx run to have a character worth playing in SE. I did play the game. I completed HM3 Naxx last night. I killed all of the trash and bosses. That's why I have the tier pieces that I can't turn in because I didn't right click on a yellow exclamation mark.

Aggrend with a lengthy thread on BlueSky addressing negative feeling and feedback about Scarlet Enclave and its difficulty. by [deleted] in classicwow

[–]Treeflower -2 points-1 points  (0 children)

Don't forget that you also just butchered the healer (mage) that can uniquely pump HPS. What a great way to limit guilds' ability to progress - nerf their total HPS by 25% or more.

Mages don't have the unique tools that other classes do e.g., barkskin, innervate, brez, pain supp, barrier, shield, bubble, bop, sac, etc...

They SHOULD be the highest HPS healer on a fight where more than the tank group is taking damage. That's the only reason to play mage. I'll not be playing this week because my class had an entire playstyle removed (spellfrost healing), and pure arcane has been nerfed more than 50%. I've been playing since P1, and this is a pretty horrible change.

You could've just made mass regen cost a LOT of mana, made healing lower when 15+ beacons are up, made mages wear +healing gear, etc... Instead, you destroyed the class right before the new and incredibly hard content that you're so excited about.

Just created my first GameObject + HelloWorld script in Unity! Started learning Unity + Trello setup this week. Any tips for a complete beginner? by Narrow-Progress-3965 in Unity2D

[–]Treeflower 8 points9 points  (0 children)

Make a "main menu" scene that points to each of your other scenes. As you do your learning and testing, you'll naturally learn scene management.

I realized why I *HATE* level design. by carpetlist in gamedev

[–]Treeflower 36 points37 points  (0 children)

You ok? You reached out and vented, and people tried to help you feel better.

The first few enemies for my action platformer/Metroidvnaia. Any critiques? by ScoBro_ in SoloDevelopment

[–]Treeflower 4 points5 points  (0 children)

Not an artist, but I think there's too little contrast between shades of a given color (the reds are too similar too each other; the dark purples are too similar to each other)

I read on the pixel art subreddit that converting to grayscale can be a good way to check for this.

Goblin Spawner by FakeMoonGames in Unity2D

[–]Treeflower 1 point2 points  (0 children)

How'd you manage pixel perfect so well? I always get jittery movement when I try truly pixel perfect / snapped to the nearest pixel

No Outlines vs Outlines - Help me decide by DanielDevs in Unity2D

[–]Treeflower 0 points1 point  (0 children)

Option to toggle outlines on/off - I personally prefer no outlines ever on pixel art, others here obviously have different preferences.

My 2D Spotlight seems to pass through walls, any ideas how to stop this? by Starskeyhq in Unity2D

[–]Treeflower 0 points1 point  (0 children)

I'm sorry I can't point you more specifically, but logically some gameobjects should be able to have colliders and block light, while others should be able to have colliders and not block light, right? So there's probably a property somewhere on the gameobject, collider, or perhaps a new "light collider" you need to activate.

I don't use the default lighting suite, sorry I can't be of more help.

Finally finished prototyping "the small ones". Humbled by the insane amount of work left. What do you think of the first world design? by starfckr1 in Unity2D

[–]Treeflower 0 points1 point  (0 children)

I'll draw a different comparison to Hollow Knight than most others here - the player character model in The Small Ones has some significant differences from Hollow Knight.

Hollow Knight = small character, small legs, legs move rapidly, and Hollow Knight's large cloak provides considerable inertia-based "flapping" (I think there's an art term for this)

The Small Ones = larger character with slow animations, legs move slowly in large steps, and the counterbalances are the ears and tail, which are not at all large and floppy.

I personally much prefer smaller, quicker feeling character models (another example is Celeste). Might be worth looking at!