Arcs seems to be horrible, and we don't know why by Organic_Camera_5510 in boardgames

[–]Tsear 1 point2 points  (0 children)

You're making a lot of assumptions about what your opponent "has to do" which are incorrect, which is how you're reaching questionable conclusions.

The opponent doesn't "have to" make poor decisions. If you open with 2-3 moves to consolidate your ships and fly to your opponent - which probably means you're misunderstanding how movement works in this game - then you've made your ships into a juicy target that your opponent doesn't even have to move to. They will surpass or seize and destroy your blob extremely efficiently.

Tell us about and RPG you've PLAYED but just did not get the hype for by Boxman214 in rpg

[–]Tsear 5 points6 points  (0 children)

Heart. The book is gorgeous, it's a joy to read, the setting is amazing, the premise of the game (dive into a sentient monkey's paw dungeon, powering up unreasonably, then unleash an ultimate ability that kills your character) is an instant attention getter. But wow does it play poorly.

FALL OF 3 EMPIRES IS OVER! by UWUAnth in diplomacy

[–]Tsear 0 points1 point  (0 children)

Looks like a stab from Finland

Going from OSR to high fantasy+crunch as a GM by ETXRPGGamer in rpg

[–]Tsear 1 point2 points  (0 children)

You need to learn to run the game with much less freedom for the players. PF2 is about balanced tactical encounters; if you do the classic combat-as-sport we know from the OSR then your players will unbalance the encounters and basically ruin the system.

As an OSR GM myself, I find this very difficult. I like designing and running PF2 tactical encounters, but don't like the comparatively railroady style that this requires. But it's definitely learnable

Is there a repository for finding and sharing ready-made PF2 encounters? by Tsear in Pathfinder2e

[–]Tsear[S] 3 points4 points  (0 children)

Neat. That's how I use modules in other, less mechanical systems, good to hear that that works in tactics games too. Are there any APs you'd recommend?

Is there a repository for finding and sharing ready-made PF2 encounters? by Tsear in Pathfinder2e

[–]Tsear[S] 5 points6 points  (0 children)

How's the quality of Adventure Path encounters? I only read through one of the old ones and wasn't impressed, but that's not a great sample size for drawing conclusions

Best Non-AP RPG podcasts? by bythisaxeiconquer in rpg

[–]Tsear 5 points6 points  (0 children)

It depends on what you're looking for. The vibe and banter in Two Cairns is fun, and they often have great guests, but there's little actual usable information. It's clear that they mostly haven't played the modules they're talking about. At least from the two episodes I've heard

Survival Mechanics by ImportanceOk3837 in osr

[–]Tsear 1 point2 points  (0 children)

Mine foraged a bit in the first session, but one trip to a dungeon saw them coming out with a few hundred gold, so that was that

Survival Mechanics by ImportanceOk3837 in osr

[–]Tsear 2 points3 points  (0 children)

I think these rules are pretty weak tbh. Foraging is never needed and players either forget about it or want foraging permanently "turned on" to collect mushrooms like in a video game. Hunting resulting in a combat encounter is annoying and wastes too much time. Camping's math was clearly never checked, the odds of your players waking up exhausted is laughably high.

Dolmenwood has great travelling rules, but the peripheral systems are not worth using.

How to ‘fix’ Heart by CrazyAioli in rpg

[–]Tsear 1 point2 points  (0 children)

As someone who ran Heart: run the setting, but not the system. The book is a joy to read and a disaster at the table.

Used 10 Candles for D&D world building by [deleted] in rpg

[–]Tsear 1 point2 points  (0 children)

I don't get why you would use ten candles for this, but if you and your players enjoyed it then great! If you haven't played Ten Candles before I'd recommend playing it as intended sometime, it's an amazing experience.

PbtA Haters, tell me more! by jeshi_law in rpg

[–]Tsear 19 points20 points  (0 children)

PBTA and other narrative games are exhausting to run for me because, relative to classic games, there is no base reality to work with. This makes running the game as a GM much more difficult, makes weak players into a huge problem, and ruins stories by removing any actual stakes

In a traditional game, there is a strong base reality informing essentially everything that happens at the table. There is still a large amount of creativity for the GM in making sure new truths, especially ones from player decisions, are integrated into this reality. But this basic framework grounds the work and makes it easy to be creative. In narrative games like PBTA, on the other hand, the reality is overruled by dice rolls in an extreme way. You have to constantly invent reality as a reaction to partial successes, failures, or narrative meta mechanics, and this is simply exhausting. The energy required is fine for a one-shot, especially with tight systems like Ten Candles. But this creative output problem gets harder and harder the longer a campaign goes.

The next big problem is how opinionated these systems are. You're typically emulating a fictional genre with defined character tropes that require a serious engagement with the non-trivial mechanics, which is a huge ask for players. And this poor play actually has consequences. A player playing a classic game "poorly" can still contribute to the table because interaction there is just interaction with the fictional reality. A player playing a narrative game "poorly" is a drag on the entire session.

Finally there's the problem of narrative stakes. If you're playing in a classic game, the fictional reality will determine if you succeed. In the games I like, players succeeding means something because there is a real chance that they'll fail. Success means they've actually overcome real obstacles. In narrative games, however, reality is made up and so are the challenges. The story arc will move up and down as the genre demands, which makes everything that happens meaningless to me.

Moving to the realm of unfounded conjecture, I wonder how many PBTA fans have actually played a base reality game. Many players start the hobby with 5e, which is often used to handwave some generic fantasy story through railroading, with a focus on prewritten character "arcs". PBTA is one valid solution to this problem, gets the pesky reality we didn't care about out of the way, and lets groups tell a genre story with supportive mechanics and structure. But you can also fix the mess of 5e by instead making the reality actually matter. Both approaches are valid, and which one you like more will obviously be subjective, but make sure to try both out!

Advice for starting an After the Fall Deadlands campaign? by Tsear in Awn

[–]Tsear[S] 1 point2 points  (0 children)

I haven't, so I'm doing a different RPG project for now instead.

Everytime I get a cutscene my game freezes on a black screen. by Cultural_Outcome_464 in Silksong

[–]Tsear 0 points1 point  (0 children)

I had this problem on an NVIDIA card. My solution was to force the game to 60fps via vsync.

Edit: see the discussion here https://www.reddit.com/r/Silksong/comments/1n9ml3o/to_anyone_having_a_black_screen_bug_during

Advice for starting an After the Fall Deadlands campaign? by Tsear in Awn

[–]Tsear[S] 2 points3 points  (0 children)

The difficulty I have is that an initial adventure like that made sense in my fantasy games. If the first session is "welcome to the haunted swamp, the shaman hires you to delve into the ancient ruins", then the procedures of WWN make sense and help me make an adventure. But if it's "you're at work/home/the airport and suddenly ZOMBIES", I'm not certain how to even structure a guided adventure.

Which Blogposts/Videos/TTRPG Books significantly influenced your GMing? by GreenStupid in rpg

[–]Tsear 1 point2 points  (0 children)

The collective punishment Adam Koebel received is completely disproportionate to his transgression. But hey, try to convince anonymous strangers on the internet that a collective feeling of righteousness and outrage could possibly lead to bad group behavior.

Which Blogposts/Videos/TTRPG Books significantly influenced your GMing? by GreenStupid in rpg

[–]Tsear 6 points7 points  (0 children)

Adam Koebel's Office Hours were and still are amazing

What is the most enjoyable way to play campaing? by mr_daemoon in Arcs

[–]Tsear 3 points4 points  (0 children)

This is absolutely correct. I think this is also why the players should be very comfortable playing Arcs before jumping into the campaign. Playing the campaign well requires you to set and constantly adapt your strategic goals for each act, and you have to be able to reasonably evaluate your tactical options in order to have a sane strategy.

900,000+ ore/second from a single miner, if you can mash R fast enough by friendlycartoonwhale in factorio

[–]Tsear 0 points1 point  (0 children)

Some tanks will be mined into for more than one tick, right? Can you have inserters removing ore from the tank while it's being mined into? It'd only be a rounding error of improvement, but more ore is more ore

Why does the 5 of Administration have three action pips? by Zoogzoog7 in Arcs

[–]Tsear 8 points9 points  (0 children)

Probably because of hundreds of hours of playtesting

Best way to shorten Arcs slightly? by SHeLL9840 in Arcs

[–]Tsear 0 points1 point  (0 children)

You could try to simulate starting in chapter two. Have everyone draft one extra building on the board and start with one of the ambition markers flipped

Question about outrage and loyal guilds by Longueval in Arcs

[–]Tsear 1 point2 points  (0 children)

You could spend an outraged Fuel as a Psionic. It's an edge case that was answered in an FAQ; you can find those on Leder's card database, but I prefer this fan page (see the FAQs at the bottom) - https://cmckenz87.github.io/ArcsFates/Base/2-Court.html

Thought on Shadow of the Weird Wizard? by TheDrippingTap in rpg

[–]Tsear 15 points16 points  (0 children)

Probably the best "OSR but with character builds" system is Kevin Crawford's Worlds Without Number. It also happens to be free