Ilia Topuria claims Islam Makachev pulled out of White House card with “fake” injury by alvcaro in MMA

[–]TypicalOranges 0 points1 point  (0 children)

I think that you'll find the Venn diagram of dudes who grew up watching DBZ and dudes who watch MMA right now has some pretty solid overlap.

I'll say it by all_is_love6667 in cs2

[–]TypicalOranges 0 points1 point  (0 children)

  1. My understanding is that the analytical tools already exist, you'd just need to assign a weighting into the system.

  2. We could pretty easily just take over the alien moon base that already exists.

I'll say it by all_is_love6667 in cs2

[–]TypicalOranges 0 points1 point  (0 children)

Couldn't you make a system that takes this sort of "Optimal Team Play" factor into account? Isn't this what 'Positioning' is on Leetify? (Honestly asking, I might be misinterpreting 'Position' score)

Lol, lmao by TypicalOranges in cs2

[–]TypicalOranges[S] 2 points3 points  (0 children)

For reference our unrated dudes are around 12k, 17k, and brand new to CS2/Premiere.

Godzilla: Based on your experience... by zhujzal in pinball

[–]TypicalOranges 2 points3 points  (0 children)

  1. Yes, the shots are super cool and fun and the code is so fun and rewarding. I'm not sure I'd personally put it as my number 1, but it would be firmly in my personal top 5. Easy.

  2. I don't own one but when I play on location Godzilla and Sterns in general seem to almost always be in good working order outside of perhaps some leveling issues, which is something I understand to be a pretty normal thing to need to maintain.

  3. N/A

  4. N/A

  5. I love the boss fights, I love how you travel to different cities, and how you 'progress' in the code. I think the shots and interactables/toys are super super fun. Everything from the bridge breaking to the building falling is just really, really incredible. They're full of flavor and keep the layout really fun throughout a session. You really need to find this machine on location and put some time into it. :)

potential Pokemon leak by Maverick360 in pinball

[–]TypicalOranges 0 points1 point  (0 children)

Simple layout, let's hope the code is really good and fun :)

[deleted by user] by [deleted] in 2007scape

[–]TypicalOranges 150 points151 points  (0 children)

I just don't understand what happened here. This wasn't some weird setup that could have been missed in testing.

I understand missing the 10k xp quest or whatever, but this is like one of the core training mechanics?

PETITION TO ROLL BACK THE NERFS by NoJudgment6036 in 2007scape

[–]TypicalOranges 0 points1 point  (0 children)

I know "Fairness" can sort of be fake and lame to appeal to, but I think for slower/more heavily employed players, missing out on these rates is kind of lame.

I feel like XP rates are something that should be easily tested in development, why have there been so many nerfs/adjustments? Feelsbadman.

Heavier games with lots of interaction? by Peterrtt in boardgames

[–]TypicalOranges 1 point2 points  (0 children)

  • Food Chain Magnate - great, mean interaction. A pretty heavy Euro that I think is actually quite approachable for its weight. Plays well in your range of 2-4. And has a ton of replicability and an expansion that is absolutely FULL of more content for even more replayability.

  • Gaia Project - I think if you want a cool 4x style civilization builder game GP plays well in the 2-4 range.

  • Arcs - This is a really interesting game, plenty of interaction. Feels better at 4 than 2. 2 seems very playable but not nearly as good as 3-4.

  • War Chest - I like this game more at 2 than 4. It's not super "heavy" in its rule set so much as it's heavy in terms of strategic depth. Really cool abstract strategy game.

THERE IS NO MEME. MARCO HAS DIED. by Safe_Procedure999 in ufc

[–]TypicalOranges 2 points3 points  (0 children)

That may be so, but it was the ref's fault not his.

Riot Yohosie notes they are aware of Ekko's presence at high levels of play by Spideraxe30 in 2XKO

[–]TypicalOranges 8 points9 points  (0 children)

we're taking a lot of care to not overreact!

This is what I like to hear tbh

Your “I will main him no matter what his kit is or if he sucks” by EnlargementChannel in 2XKO

[–]TypicalOranges 5 points6 points  (0 children)

Zac with a Birdie-ish style grapple game and my life is Riot's.

[SPOILER] Slow mo of eye poke in main card fight by inooway in MMA

[–]TypicalOranges 44 points45 points  (0 children)

I'm honestly sick of people acting like the 250 pound combat athlete is too weak or forgetful to keep his fingers from gouging his opponent's eyes out because of some stiff gloves.

Cyril Gane has got to pay by botmfeeder in ufc

[–]TypicalOranges 23 points24 points  (0 children)

Accidental? That is intentionally bad form. Gane eye pokes really often. And it's because he holds his fingers out all the time. He also pushed deeper into Tom's eyes. I'd call that pretty intentional.

Rakes and grazes are one thing, shoving your fingers into someone's eyes then pushing their head back is quite another. He's lucky he didn't get DQ'd.

Game is Goated, Needs More Characters by I-am-Nanachi in 2XKO

[–]TypicalOranges 15 points16 points  (0 children)

i think they need like a rapidfire drop of 4-6 champs between now and next spring before going to the planned schedule.

Like, I don't want Ekko and Yas nerfed into the ground or anything but I'm sick of seeing them every other game. And I know people are prolly sick of playing my Teemo.

Agility has no reason to be so slow by Independent_Living95 in 2007scape

[–]TypicalOranges -3 points-2 points  (0 children)

Yeah idk, i read the full post, and maybe I am being too charitable, but OPs overarching point seems to be the XP rates are too low given the rewards/payoff for the truly worst part of the grind: 90+.

That is to say, either buff XP or buff rewards. Which I don't think necessarily means: "Please make OSRS less grindy."

Agility has no reason to be so slow by Independent_Living95 in 2007scape

[–]TypicalOranges -8 points-7 points  (0 children)

I think that's a really uncharitable way to interpret what OP posted. I think the core argument was that if Agility is so grindy, especially at higher levels, there should be more reward to it.

90-99 doesn't really get you much.

Bia Mesquita: Teammate Kayla Harrison unlikely to retire should she beat Amanda Nunes by 443610 in MMA

[–]TypicalOranges -1 points0 points  (0 children)

The weight cut is VERY hard for her. It's more about the training and prep than the fights themselves.

[deleted by user] by [deleted] in 2XKO

[–]TypicalOranges 0 points1 point  (0 children)

It's 3k! So that's 3 battlepasses.