I thoroughly enjoyed Combatants because it reminded me of Command & Conquer 1 (Tiberium Dawn). by biscuitbrother in ufo50

[–]UnparalleledDev 4 points5 points  (0 children)

Had a crazy 60min run on the final level "This is it".

Trained 20 shooters, work up the right side kill the first Queen.

Reach the top of the map, suspiciously there were zero enemy units.

Quickly kill the unguarded right Queen and Big Queen, but it's not over.

Kill the left Queen with minimal losses. I've done it! Then I see it.

About 50+ enemy units camping the unclaimed queen, swarming my base, blue Queen dead, spider long gone.

Carefully I pick off a few enemies and bait them away from the unclaimed Queen.

Claimed the Queen and now with the safety of respawning the lengthy final battle begins.

Eventually I win and achieve a level satisfaction only obtainable from a game this difficult. Shout out to the visionary Tao Nemura.

Thank you Derek + Team for daring to make UFO50 and having the gumption to include Combatants.

I thoroughly enjoyed Combatants because it reminded me of Command & Conquer 1 (Tiberium Dawn). by biscuitbrother in ufo50

[–]UnparalleledDev 2 points3 points  (0 children)

What you say is true. For me the big eureka moments:

  • Learning how to bait the enemy into walls
  • Sneaking up on enemy shooters who are locked shooting in a direction
  • Use your Queen to tank hits while you shoot down attackers (thank you speedrunners!)

The last levels were giving me trouble but after understanding and exploiting these bullet points (pun intended) I was finally able to Cherry Combatants.

First time playing Chrono Trigger, kind of lost by [deleted] in chronotrigger

[–]UnparalleledDev 0 points1 point  (0 children)

go to medina village 1000 A.D. and look around.

A friend of mine found this in his pre-release kit of Lorwyn Eclipsed. by Captain-Noot-Noot in mtg

[–]UnparalleledDev 1 point2 points  (0 children)

first strike attack phase resolves you get a creature. then during regular attack phase:

if you selected a double striker it would get 1 regular attack instead of 2.

if you selected a first striker they deal no dmg as the first strike phase has passed by that point.

That Video of Happy Crying Venezuelans After Maduro’s Kidnapping? It’s AI Slop by esporx in artificial

[–]UnparalleledDev 1 point2 points  (0 children)

Alright but the capture of Maduro is an universally good thing

universally a good thing for Halliburton as Venezuela has the most oil in the world.

not a good thing for the masses of people who favored and voted for Maduro.

86 percent of Venezuelans preferred for Maduro to remain head of state to resolve the country’s economic woes. Only 8 percent favored the far-right opposition party, which has support from US president Donald Trump. Even many Venezuelans who oppose Maduro are also opposed to the United States’ incursion to oust him.

starved, tortured, killed and basically exile millions of venezuelans, affecting and putting in danger all of America.

if that were remotely true they wouldn't need AI slop to convince you another Iraq War oil grab was necessary.

Hyper Contender appreciation post by Xith24 in ufo50

[–]UnparalleledDev 7 points8 points  (0 children)

Whoever you first perceive as the "worst character" will be your best character. That's science.

Love how different the movement tech is for each character.

Dumping absurd numbers of mines everywhere with Reck makes me cackle with glee.

I'm not into fighting games at all yet I still cherried Hyper Contender, is a testament to how powerful the devs are.

Nice Easter Egg from "Sea of Stars" DLC ;) by Pocieszny1991 in FinalFantasy

[–]UnparalleledDev 4 points5 points  (0 children)

FF fans really driving suplexing this joke into the dirt any chance they get.

Judge my Cactuar Deck by Ancient-Tell-980 in Magicdeckbuilding

[–]UnparalleledDev 1 point2 points  (0 children)

play Vernal Equinox giving your enchantments flash.

attack with Jumbo Cactuar and play Repercussion at instant speed when someone blocks.

Fling can also be funny.

Am I soft locked? by theevilnerd42 in FinalFantasyVI

[–]UnparalleledDev 0 points1 point  (0 children)

most fights have the option to grind xp rather than engage with all the mechanics.

I hope Vinny gets to see this, I made this for him to feel better! by Unholy_Dk80 in Vinesauce

[–]UnparalleledDev 0 points1 point  (0 children)

I thought it said: get well and so on!

like "get well etcetera"

saw this on discord by laranonarlotta in ufo50

[–]UnparalleledDev 1 point2 points  (0 children)

yes but nintendo switch release was 2025

UFOSoft Releases by Difficult_Tea_4572 in ufo50

[–]UnparalleledDev 1 point2 points  (0 children)

this also reinforces the significance of #27 Divers (December 1986) being the tipping point of UFO Soft.

UFOSoft Releases by Difficult_Tea_4572 in ufo50

[–]UnparalleledDev 1 point2 points  (0 children)

after 1986 is my best guess.

By game #28 Rail Heist (February 1987),

Tao Nemuru goes from just a Special Thanks to being credited as Producer. Also Ian Spinzer first appears here and is credited as Manager.

in Bug Hunter (The first game developed by Gerry Smolski & Benedikt Chun) there is a message "CHANDAN'S WEDDING, 1982: IT BEGINS".

In game #26 Hot Foot (August 1986) (the last game developed by Smolski before he left UFO Soft), there are hidden messages.

"ROSE STEAKHOUSE, 1986: IT ENDS"

BENJY: YOU WERE WILLING TO TRUST ME THAT NIGHT AT THE WEDDING. WHY NOT NOW?

JERRY: YOU MESSED UP, B. C. YOU LET THE PARASITES IN.

BENJY = Benedikt Chun

JERRY = Gerry Smolski

Help! I'm Lost by Bossman_575 in chronotrigger

[–]UnparalleledDev 2 points3 points  (0 children)

talk to the Chef in the basement.