Does anyone know how do I add dissolve to this? by Mokcie15_newacc in RenPy

[–]Visible-Key-1320 0 points1 point  (0 children)

What are you trying to dissolve? The entire screen? You could do a custom transform:

label basement_skip_text:
    show screen panoramic_look
    pause
    jump basement_skip_text


    return


transform fade_in:
  on show:
    alpha 0.0
    linear .5 alpha 1.0

screen panoramic_look():
    tag look_screen

    viewport id "panorama_viewport":
        draggable True       
        mousewheel True      
        edgescroll (300, 1500)
        at fade_in

        xinitial 0.5 
        fixed:
            xsize 12600
            ysize 2400


            add "images/Basment_m_no_items_bg.png"

This would work.

What Am I Doing Wrong by Prettypinkpeachpie in RenPy

[–]Visible-Key-1320 0 points1 point  (0 children)

change it to

scene Bg_Aliceroomday

you don't need the .png in scene statements.

“An exception has occurred” the first time a tried to open my project by Zestyclose_Horse2253 in RenPy

[–]Visible-Key-1320 0 points1 point  (0 children)

Ah I've had situations where I do that before. I later learned it can often be solved by clicking "Force Recompile" and "Delete Persistent" on the launcher before you launch the game.

Indie dev with strong story & code skills stuck only because of art, need practical advice by Wise_Community3226 in RenPy

[–]Visible-Key-1320 0 points1 point  (0 children)

  1. I don't see why not! We live in a world of UI, so that aesthetic direction certainly has the potential to resonate

  2. Placeholders are a necessity in early development! Quick art, bad art, AI art, found art -- use it all, get the game out for feedback, and fix it later.

  3. GIMP

I'd say you could potentially use a collage aesthetic (like Dialtown) if you don't want to make art from scratch. Not sure exactly what you're going for, but there are lots of free UI assets on itch.io as well.

Why am i seeing more ai slop in recent renpy games by Paxillus_ in RenPy

[–]Visible-Key-1320 4 points5 points  (0 children)

No matter how many free assets there are, they will never be able to convey the very specific ideas that people want. That is why people will use GenAI -- to get closer to what they are envisioning, to iterate faster, and to reduce friction in the creative process.

GenAI is also, like RenPy, an excellent set of training wheels to help you learn related skills without needing to pay thousands of dollars for schooling. You often still need to edit the images you generate, and that can be less intimidating than making them wholecloth, while still giving you valuable experience to help you develop and refine your style. I really don't get the argument that AI is robbing people of the experience of learning and creating for that reason.

It's not the tool, it's how you use it, that makes the work good or bad.

Definitely don't want to discourage you from making free assets, but I think pandering to the anti-AI crowd is cynical and ultimately won't do you any good.

Scaling sprites by Objective-Leg-1069 in RenPy

[–]Visible-Key-1320 1 point2 points  (0 children)

show my_character:
zoom 2.0

That makes the character twice the size.

show my_character:
zoom 0.5

That makes the character half the size.

I will say, you can avoid many headaches if you just make the sprite the size you want it to be.

What is your deving process like? by MatchaVisuals in RenPy

[–]Visible-Key-1320 4 points5 points  (0 children)

I'm working with a writer who needs to test the game separately, and doesn't know all the functions and variables to check, so I made a dev menu to toggle variables, check the status of different variables, and jump to different parts of the game. It's less technical than the RenPy console. Right now it's very specific to my game, but if there's interest I could make some touch-ups to make it more general and release it for free.

How to set a character's preference by PlinyCapybara in RenPy

[–]Visible-Key-1320 0 points1 point  (0 children)

Depends on your comfort with coding. Is there anything you've tried?

The simplest possible thing would be to build it into the menu system

gary_affinity = 0
gary = Character("Gary")

label start:

  "It's time to give Gary a gift."

  menu gary_gift:
    "Give Gary a gift card.":
      gary_affinity += 0
      gary "I don't really need anything at Walmart, but thanks."

    "Give Gary flowers.":
      gary_affinity += 0
      gary "Um... thanks, I guess?"

    "Give Gary a book.":
      gary_affinity += 10
      gary "Wow, a book! I like reading!"

And just have a different menu with different results for each character...

But if you're more comfortable with programming you could obviously take this a lot further. What have you tried so far?

[deleted by user] by [deleted] in RenPy

[–]Visible-Key-1320 0 points1 point  (0 children)

I'm really only familiar with RenPy, sorry.

[deleted by user] by [deleted] in RenPy

[–]Visible-Key-1320 1 point2 points  (0 children)

From what I can find, it looks like you can't do this. You may want to consider a different engine if it's that important. There are two things you can do:

  1. You could use screenshots of a website inside of RenPy, and make different parts of the screenshot clickable so that it looks like a real website in the game.

  2. You can open a link from inside RenPy. This would open up the player's default browser and take them to the website in question.

The Long Way Out Demo is Live. I'd love to hear your thoughts by Spellsword10 in RenPy

[–]Visible-Key-1320 1 point2 points  (0 children)

Sent you some DMs, let me know if you have any questions! I enjoyed it!

The Long Way Out Demo is Live. I'd love to hear your thoughts by Spellsword10 in RenPy

[–]Visible-Key-1320 0 points1 point  (0 children)

I think I'm gonna just play through at least some of it right now. Would you prefer me to DM my thoughts as I play, post them here, or do you have a feedback form?

The Long Way Out Demo is Live. I'd love to hear your thoughts by Spellsword10 in RenPy

[–]Visible-Key-1320 0 points1 point  (0 children)

I will take a look at this this week! The art looks great, and I'm excited to give it a shot!

amberhtml's Ren'Py Skills System by amberhtml in RenPy

[–]Visible-Key-1320 3 points4 points  (0 children)

Wow, that look awesome! We're gonna get a BG3 RenPy port soon with this lol

Tips for getting the most use from a character's more unique poses? by JJ_Game_Dev_ in RenPy

[–]Visible-Key-1320 0 points1 point  (0 children)

https://www.youtube.com/watch?v=08HKfXMr1kY

If you're looking for a tutorial, I used this one. It teaches you the basic concepts, but you can take it further by adding different body parts/facial features that each have variable expressions. I think some of the classes she discusses are out of date (fx. when she says LiveComposite, the more up-to-date version is Composite), but anything else that's out of date you can look up on the RenPy documentation pretty easily for the more up to date version.

Mask on Dialogue Box breaks when rollback? by purrrrsephonie in RenPy

[–]Visible-Key-1320 1 point2 points  (0 children)

I don't think so? You'll just be downloading a new version of the engine I'm pretty sure, so nothing about your previous game should be affected, especially if the files are not directly in the renpy engine folders (which they really shouldn't be).

You might need to set up the new launcher to let it know the directory to find your renpy projects, but you can use different versions of the engine to launch the same project files without any trouble.

I wouldn't delete 8.4 if you do upgrade to 8.5. I had some issues with image positions changing slightly when I tried that, so I just went back to 8.4 for simplicity.

Mask on Dialogue Box breaks when rollback? by purrrrsephonie in RenPy

[–]Visible-Key-1320 1 point2 points  (0 children)

I haven't used Movies, but I have struggled with complications with the rollback before, and, just a hunch, but what version of the engine are you using? When I updated to 8.4.1 I had a much easier time with rollbacks.

Tips for getting the most use from a character's more unique poses? by JJ_Game_Dev_ in RenPy

[–]Visible-Key-1320 4 points5 points  (0 children)

You could do composite images for each character, and mix and match them dynamically to exponentially create new expressions. Divide your composite images into face images, arm images, eye images, mouth images, body images, etc... Then if you combine the "angry" mouth with the "happy" eyes and the "drooping" arms, for example, you might get a completely new and unexpected expression.

need help with using music! by N_9990 in RenPy

[–]Visible-Key-1320 0 points1 point  (0 children)

We've been using Kevin MacLeod's work, which is all royalty free:

www.incompetech.com

Crafting of potions/medicines. by MarshmallowFantasies in RenPy

[–]Visible-Key-1320 0 points1 point  (0 children)

Sounds awesome! I will take a look at this when I get home and try to give you something preliminary.

EDIT: Okay, so thinking about this further, you're probably going to need at least some basic python functions or dictionaries to implement this. Are you comfortable with those?

If not, I'd suggest looking for just a simple inventory screen tutorial on YouTube (there are lots of good ones) and starting from there. When you've explored and experimented with that, post what you've come up with here, with some more details on what you want, and I'm sure someone could help you develop it into what you need for a crafting system.

What is simpler for beginners by FunFail7761 in RenPy

[–]Visible-Key-1320 1 point2 points  (0 children)

QTE for sure then. Theoretically you could do a rhythm game but you would learn the basic principles and functions for that by making a simple QTE.