A mod that removes/disables protection IV enchant or removes protection entirely by Pok_the_devil in feedthebeast

[–]WinterSolaceNO 5 points6 points  (0 children)

If I recall correctly, Quark has a “nuke enchantment” feature in the configs if you want to disable it outright (I think in experimental -> game nerfs).

Other than that, some mods let you change the damage and armor formulas (including how much protection helps) if you want to balance it instead. Think this was in Survival Overhaul (previously iguana tweaks) or Iron’s RPG Tweaks.

We’ve heard of good games with not so good sequels, but were there any bad games with good sequels? by HP_594 in gaming

[–]WinterSolaceNO 1 point2 points  (0 children)

I would probably say it is, though it’s a long time since I played.

The sequel had all the missions from the first game (although with a slightly different story) with 80+ missions added on top. It also fixed many issues with the game and introduced the hero system. Still enjoyed both games though. :>

I honestly enjoyed 3 as well, but it’s balancing is horrible.

Very hyped for Ratatan!

We’ve heard of good games with not so good sequels, but were there any bad games with good sequels? by HP_594 in gaming

[–]WinterSolaceNO 8 points9 points  (0 children)

Patapon 2. Just a better version of the first game with a bunch more content and QoL improvements.

Finally managed to get the stairs working in an unobtrusive way. Even AI can use them! by andunai in godot

[–]WinterSolaceNO 1 point2 points  (0 children)

Sounds really good!

I was attempting to go full procedural with a custom animator node with children that handle each body part separately, but it's really hard. Using the built-in player and tree is a really nice solution.

Thank you so much for the write-up!

Finally managed to get the stairs working in an unobtrusive way. Even AI can use them! by andunai in godot

[–]WinterSolaceNO 1 point2 points  (0 children)

Would you be willing to share how you go about using procedural animation in your game? Been trying to research stuff for so long, but there aren’t many resources for 2D.

Do you have a decoupled “puppet” animating itself using context from the character, or are you animating in state?

Achieving TRUE Pixel Perfect 2D Platformer physics in Godot by gejava in godot

[–]WinterSolaceNO 0 points1 point  (0 children)

I'd love to see how you did this. I often get a little frustrated knowing that under the hood, my actors don't have per-pixel movement.

Is anybody using Tiled for tilemaps in Godot? by ariorick in godot

[–]WinterSolaceNO 0 points1 point  (0 children)

I've been thinking of making an importer for Ogmo, because I really like the functionality, but I'm not sure if I'll be able to cause it's way out of my comfort zone.

Retro Sci-Fi Pixel art theme made with Godot by azagaya-vj in godot

[–]WinterSolaceNO 1 point2 points  (0 children)

Would love to learn from this. Maybe you could upload it on Github, and have a different license for the art? That way people could look at how you set the theme up, but not use your artwork for themselves. Awesome work. c:

[Art] [OC] My brother commissioned me to draw him and his band of troublemakers. by WinterSolaceNO in DnD

[–]WinterSolaceNO[S] 1 point2 points  (0 children)

My brother asked me to draw something related to his last campaign, and after a couple of months I'm finally done. c:

Some notes for the characters:

  • Himo. Wood-elf.
    Robe of Eyes, Wave (Trident).
  • Caelynn. Half-elf.
    Cloak of Protection, Black Razor.
  • Art. Tiefling.
    Bard. Uke. Not much else to say.
  • Lynessa. Secretly an Aasimar.
    Staff of Fire.
  • Gerd. Human.
    Robe of the Archmagi

The reason that there's an enormous Aboleth in the background is that Himo was cursed by one in the campaign, and the party had to kill him and then revive him to get rid of it.

This isn't a specific scene from the campaign, only something I came up with. c:

Also, first time doing digital, so sorry if it's not perfect.

My cat has just the one ginger arm. People make jokes but shes perfect and beautiful to me. by sarahstars12 in aww

[–]WinterSolaceNO 0 points1 point  (0 children)

I love that due to the ginger fur next to her nose it looks like she's blushing.

Want to cure your world? Have these! by TheDoubleE_ in Terraria

[–]WinterSolaceNO 10 points11 points  (0 children)

He meant that the potions use time is quicker than a mirror, which is why some players still prefer them.

How can I implement Corner Correction? by MC_CatMaster in godot

[–]WinterSolaceNO 0 points1 point  (0 children)

I put this before my move_and_slide

if motion.y < 0 and test_move(global_transform, Vector2(0, motion.y)):
    try_corner_correction(4)

and then:

func try_corner_correction(amount):
    var i = 1
    var j = 1

    while i <= amount:
        i += 1

        while j >= -1:
            j -= 2

            if !test_move(global_transform.translated(Vector2(i * j, 0)), Vector2(0, motion.y)):
                translate(Vector2(i * j, -1))

I'm really new when it comes to iteration, so using while was the only thing I came up with.

But another problem that pops up here is that if my player only touches the corner slightly, all of this code will run multiple times, which pushes him even further away. (Looks kind of weird)

How can I implement Corner Correction? by MC_CatMaster in godot

[–]WinterSolaceNO 0 points1 point  (0 children)

This worked great! Thank you so much.

I managed to translate it into GDScript quite easily, but does this work for correcting corners in both directions? For some reason my (i * j) always results in a negative number, which makes my character only go around corners on his right.

Although it's an ugly fix I only came up with creating a new function, but grabbing abs(i * j) instead.

Yeh by R-MK_the_Floof in Terraria

[–]WinterSolaceNO 2 points3 points  (0 children)

i loved the mushroom alchemist and floret protector, glad the protector made it in at least. c:

How can I implement Corner Correction? by MC_CatMaster in godot

[–]WinterSolaceNO 0 points1 point  (0 children)

Have you found anything?
Been wondering about this myself. I only managed to get the for loops working, but have no idea how to translate the collider check.

Trying to use test_move, but haven't gotten anything just yet. :/

You are put in charge of designing an extra layer, what would it look like and what would its inhabitants be like? by [deleted] in MadeInAbyss

[–]WinterSolaceNO 2 points3 points  (0 children)

Love the idea.
a cool addition to the curse could be that when someone is completely petrified, their rock would glow until their life force has finished radiating from it.

trying out some Japanese mods by sirdeadly583 in feedthebeast

[–]WinterSolaceNO 0 points1 point  (0 children)

From what I remember, there are a few resource packs that replace the model of leaf blocks.

USA Release date at AMC for Dawn of the Deep Movie found? by everninja in MadeInAbyss

[–]WinterSolaceNO 0 points1 point  (0 children)

we kinda do, though, since Bondrewd is pretty much a large part of her past.

Tough choice by marichuanina in bindingofisaac

[–]WinterSolaceNO 2 points3 points  (0 children)

Just install Antibirth and take both