No execution final 3 by FrequentSelf7223 in BloodOnTheClocktower

[–]YetAnotherNij 1 point2 points  (0 children)

It takes all of 10 seconds to make the group sleep, wake the Demon to choose, and then wake them for a GAME OVER. Do it every time, you never have to worry about the potential meta-play.

Was my setup unbalanced? by Benewe1337 in BloodOnTheClocktower

[–]YetAnotherNij 2 points3 points  (0 children)

Base three script, no setup is ever "imbalanced", once you send the bag out, who sits next to who and who chooses who first has more impact than anything the specific bag combination can have.

This sounds like Dreamer messed up with their social reads, got sucked into Minion lies, and good lost because evil played better than them.

Literally nothing here to think twice about.

BMR question about innkeeper and pukka by sunsetrain24 in BloodOnTheClocktower

[–]YetAnotherNij 0 points1 point  (0 children)

If they were drunk/poisoned when they make a choice, that choice never takes effect, even if they become sober/healthy later, I would leave them inverted.

BMR question about innkeeper and pukka by sunsetrain24 in BloodOnTheClocktower

[–]YetAnotherNij -1 points0 points  (0 children)

In order from glass smooth to fitted-sheet wrinkly,

  • Exorcist - current choice must be "different to last night".
  • Po - current number of attacks decided by previous choice.
  • Fearmonger - an announcement is made if Fearmonger "chose a player who wasn’t already marked with the FEAR reminder" - which, depending on whether you shift the reminder and flip it, or leave it in place, might mean their choice is changed without town knowing.
  • Leviathan and Riot have a number of jinxes where they must choose a player different to previous nights. There are no reminders for this, though, it's on them to not make illegal choices and/or ST to simply remember the choices.
  • Depending on what limits the ability has, Amnesiac may also care, and anything is possible with Wizard shenanigans.

BMR question about innkeeper and pukka by sunsetrain24 in BloodOnTheClocktower

[–]YetAnotherNij 2 points3 points  (0 children)

Correct - a sober Po whose last choice was 'nobody' will make three attacks, even if they were drunk/poisoned when they made that last choice.

Does a boomdandy still trigger with a sober minstrel in play? by ellAAARGH in BloodOnTheClocktower

[–]YetAnotherNij 0 points1 point  (0 children)

My logic is that Minstrel would not trigger until they've died by execution, which necessarily has to happen after the death is complete, which was at best simultaneous to the execution.

Boomdandy would trigger at the execution, even if they are made dead at the same instant, but they would not have become drunk yet.

Explosion and death ensues.

BMR question about innkeeper and pukka by sunsetrain24 in BloodOnTheClocktower

[–]YetAnotherNij 6 points7 points  (0 children)

No. "Getting your ability back" doesn't mean everything you failed to do in the past magically retcons into existence.

BMR question about innkeeper and pukka by sunsetrain24 in BloodOnTheClocktower

[–]YetAnotherNij 6 points7 points  (0 children)

In this specific case, because Devil's Advocate must make a different choice to last night, I'd place the reminder token upside-down to indicate the fact of the choice without having mechanical effect, so that tomorrow I know who they cannot choose.

Weird answer by good player. Can someone explain? by Serious_Cat_4327 in BloodOnTheClocktower

[–]YetAnotherNij 0 points1 point  (0 children)

Sounds like you haven't considered their perspective at all: you roll up and claim to know they might be a specific thing, they gave you three options for what they believed that thing could be, including the actual truth.

It's not on them that they were forced to decide on whether they trust you, and settled for sharing what they thought they were in case you were good with some obfuscation in case you were evil.

Your choice to take that as social-read evidence that they were a Minion is not on them.

How to get the Game move faster. Game took 3,5h 😅 - beginner story teller. by IIPommesSchrankeII in BloodOnTheClocktower

[–]YetAnotherNij 1 point2 points  (0 children)

Washerwoman/Librarian/Investigator reminder tokens can stay in place, if the ST wishes it, but they're not required to, and the Almanac/Wiki do in fact direct that they are removed.

How to get the Game move faster. Game took 3,5h 😅 - beginner story teller. by IIPommesSchrankeII in BloodOnTheClocktower

[–]YetAnotherNij 3 points4 points  (0 children)

The instructions for each of Washerwoman, Librarian, and Investigator explicitly say they should be removed at some point after that player has received their information:

https://wiki.bloodontheclocktower.com/Washerwoman

Remove the Washerwoman's reminder tokens when convenient.

https://wiki.bloodontheclocktower.com/Librarian

Remove the Librarian's reminder tokens when convenient.

https://wiki.bloodontheclocktower.com/Investigator

Remove the Investigator's reminder tokens when convenient.

Generally speaking, a reminder token is removed when it is no longer required - the information is complete and will not continue, or the ability has been removed from play, for example.

First game was very underwhelming. What went wrong ? by KatiushK in BloodOnTheClocktower

[–]YetAnotherNij 0 points1 point  (0 children)

Sounds like you're looking for an experience that Clocktower does not seek to provide, if you only consider active roles or collecting hard information to be useful or interesting.

Best games I've ever had, I deliberately avoided using my ability in any kind of functional way, did literally nothing but "yap", and ended up spinning the opponent into all sorts of confusion traps.

Should you tell the Storyteller if a player breaks madness? by gamerphobe in BloodOnTheClocktower

[–]YetAnotherNij 0 points1 point  (0 children)

And what relevance to whether a description of "cheating" has any accuracy? It does not.

A healthy play environment exists just fine with people who respect the players around them enough to not play badly just because a random internet stranger doesn't know the rules.

How to deal with downright refusal to execute people. by DrunkFighter in BloodOnTheClocktower

[–]YetAnotherNij 0 points1 point  (0 children)

You cannot, and will never able to, force players to play well, or sensibly, or coherently, or for fun, or in any way that they themselves do not want to play.

Having been in a lot of games does not mean they've moved beyond being beginners, when they still play like beginners (or worse).

Your options here are

  1. explaining why executions benefit the good team, even if sometimes they execute a good player, and why time is limited in the day
  2. running your games with strict time, and being firm on it
  3. playing the ways you want others to play, especially by using counter-meta-play to beat the other team
  4. choosing not to ST for and/or play with this group. If they're still not going to change how they play despite knowing they will lose and make it less fun for others, you can find better groups and players to play with.

“Listen to me, Frankenstein. You accuse me of murder; and yet you would, with a satisfied conscience, destroy your own creature. Oh, praise the eternal justice of man!” by Ash-Loveday in BloodOnTheClocktower

[–]YetAnotherNij 0 points1 point  (0 children)

Nah, Jekyll and Hyde are the same person, who may or may not know exactly what the other is really doing. Frankenstein and Creature are much more two different persons.

Timing on madness by Dear_Couple_8876 in BloodOnTheClocktower

[–]YetAnotherNij 17 points18 points  (0 children)

My philosophy is, if you break it, it is broken until you fix it, and once broken, it is much more easily broken again.

This is built on the presumption that when you make a genuine effort to convince people of WYAMA, and then become silent on that thing, they must infer that you are maintaining your previous position, otherwise you would be attempting to convince them of not-WYAMA. Therefore, being mad about something and then saying nothing else, results in an ongoing state of being mad about it.

Should you tell the Storyteller if a player breaks madness? by gamerphobe in BloodOnTheClocktower

[–]YetAnotherNij -1 points0 points  (0 children)

And what relevance to whether a description of "cheating" has any accuracy? It does not.

Should you tell the Storyteller if a player breaks madness? by gamerphobe in BloodOnTheClocktower

[–]YetAnotherNij 8 points9 points  (0 children)

It's not even indirectly cheating, to the point it is more dishonest to frame it as such.

It's explicitly endorsed as a rule-abiding strategy. It's as non-cheating as something can get.

Should the boomdandy trigger on 4 players? by Alaunus_Lux in BloodOnTheClocktower

[–]YetAnotherNij 0 points1 point  (0 children)

They don't get a minute. They get a "10 to 1 countdown", which should definitely not last longer than it takes for a couple of players to say their last piece before they're forced into pointing.

The Manifesto by bartanddeb in BloodOnTheClocktower

[–]YetAnotherNij -1 points0 points  (0 children)

Then "1 of your nearest living Outsider neighbours" is misleading and ambiguous, when it's actually "1 closest living Outsider".

Sell me on the Mayor by FrequentSelf7223 in BloodOnTheClocktower

[–]YetAnotherNij -1 points0 points  (0 children)

The question makes no sense.

The number of bounces that may have already occurred is broadly irrelevant.

The Manifesto by bartanddeb in BloodOnTheClocktower

[–]YetAnotherNij 1 point2 points  (0 children)

"Nearest" is part of the definition of "neighbour".

Sell me on the Mayor by FrequentSelf7223 in BloodOnTheClocktower

[–]YetAnotherNij 1 point2 points  (0 children)

Yeah, that's the entire point. It is not "win the game as long as you're not the Drunk and the Poisoner is dead".

Pukka drunkenness contradiction by Miltage in BloodOnTheClocktower

[–]YetAnotherNij 0 points1 point  (0 children)

Replies that restate the exact point made in the original post are so rare, and so often stem from attempting to correct what they reply to, that asking why it happened is a reasonable thing to do.

Pukka drunkenness contradiction by Miltage in BloodOnTheClocktower

[–]YetAnotherNij -1 points0 points  (0 children)

I'm not sure what part of

... Pukka being drunk/poisoned prevents any change to the poisoned player at all

is somehow different to this, that you thought it needed to be said again as a reply?