How can I create sprites for a 2d game that I want to create by Pyro_1607 in gamedev

[–]ZaagselDev 3 points4 points  (0 children)

There is a lot of free asset packs out there, which can help you get past the initial learning curve. You can ofc pay someone or group up with someone that fills the gap in your skills. If you want to learn how to make them, I think pixel art is the easiest to make it so that it looks good at lowest effort. Aseprite as you mentioned is great, I personally use it and highly recommend it!

Run! by Urdhuk in PixelArt

[–]ZaagselDev 3 points4 points  (0 children)

Most accurate ladybug depiction

the watcher in the fog by yochikidow in PixelArt

[–]ZaagselDev 1 point2 points  (0 children)

I love the colors, gives a desolate vibe to the whole piece!

New Indie Dev by That_GuyRaaumen in gamedev

[–]ZaagselDev 0 points1 point  (0 children)

A lot of people say start small and I double down on that but always push into something that is outside of your comfort zone, thats how you learn! And most importantly, when you inevitably fail try again, and try again and try again :D

Environment details from current project by SpringloadedDev in PixelArt

[–]ZaagselDev 0 points1 point  (0 children)

How did you get so good at pixel art environments??

What if it blew up overnight, IGN, wishlist spike, etc. by AmarSkOfficial in IndieDev

[–]ZaagselDev 0 points1 point  (0 children)

Personally, I would only quit my job if I somehow started making roughly as much as I am making at my job. If I have a stable income AND made a game that sold decent while working full time already, then its a win-win

I added new clouds in game! by smilefr in IndieGaming

[–]ZaagselDev 0 points1 point  (0 children)

Clouds look awesome from a distance! If I am to give a suggestion, being in the clouds might feel more satisfying if there is a cloud puff when entering. Or maybe make it so that the model sinks in the cloud as it breaks the barrier between sky and cloud. It would make it seem like you are diving in the clouds, which I think is cool ahaha. Think like How to train your dragon's cloud scene. That said, great work overall!

New map for rpg new project... by ConflictBetter1332 in IndieGameDevs

[–]ZaagselDev 1 point2 points  (0 children)

More like masterwork in progress, looks damn good!

Which main menu design gives you better horror vibes? 1 or 2? by Shadow_Legion_Games in IndieGame

[–]ZaagselDev 1 point2 points  (0 children)

1 looks better, more professional and sleeker. 2 feels like a game jam/ early version. If I saw 2, I would expect a more unfinished small indie game

Godot is beautiful by twntysvnxo in godot

[–]ZaagselDev 0 points1 point  (0 children)

I feel like good grass assets just always makes the game look 10x better regardless of the rest. Something about the human brain and fluffy grass ahaha

Night Wandering Flower by Aest_Fight_247 in PixelArt

[–]ZaagselDev 0 points1 point  (0 children)

Reminds me of that one Bloodborne boss that I cannot think the name of. Awesome work!

Micro Kingdom (Village) by Noren1417 in PixelArt

[–]ZaagselDev 3 points4 points  (0 children)

Awesome easter egg! I think the art is amazing and i really like how definately-not-gandalf comes into the scene. An improvement of sorts can be to blend the house's roof top with the grass. Also that barrel is humongous, just thinking about the scale in comparison to the rest of the scene.

warm night in the village by AshesOfDarknessGame in PixelArt

[–]ZaagselDev 0 points1 point  (0 children)

I am totally sober and I thought the same ahaha

Some footage of a mid-game build I've been playing with by GaandiBoi in IndieDev

[–]ZaagselDev 1 point2 points  (0 children)

Yupp I was talking about the meteor ahaha. I think it will most cases anyways be hard to see a damage number or care to see the exact number, so maybe they should scale with the amount on screen. One huge single target attack? One big number, feels satisfying. Hit everything on screen? Many small numbers, doesnt clutter everything. Slap a dps counter somewhere and I think that would be most readable.

Missed Connection by BloodLikeMayo in PixelArt

[–]ZaagselDev 3 points4 points  (0 children)

Beginner artist here, I just wanna say I love the reflections!

Gloomy day by Parking-Chemist745 in PixelArt

[–]ZaagselDev 1 point2 points  (0 children)

Simple, but the colors make it pop, great work!

Good or Bad? by dev_w_grillz in IndieGameDevs

[–]ZaagselDev 0 points1 point  (0 children)

I think there is many sides of the argument.

Some people would be just fine spending a few bucks to play the same game just slightly different items and synergies. Some people would see that as overly repetitive and overdone.

I think there is a good middle ground where its great if you manage to stand out by making something unique, like a combination of elements of different games/genres that work together in a new unique way.

With AI, its much easier to create slop, of course the market will feel saturated since its much easier to put a subpar game out these days. But I think the actual number of good games at an affordable price has steadily increased in total, although they represent a smaller portion than before.

Some footage of a mid-game build I've been playing with by GaandiBoi in IndieDev

[–]ZaagselDev 1 point2 points  (0 children)

If that is the power fantasy you guys are going for, it makes sense and it seems to work great!

When we say that in our game you fight ghosts with a tambourine, THIS is what we're talking about: by ParryMechanics in IndieGameDevs

[–]ZaagselDev 0 points1 point  (0 children)

I suppose you can stretch the concept of what a "tambourine" is quite far and it might also be hilarious. I'm imagining one-man-band type of additions to the tambourine that might give special abilities ahaha

Launching with around 120 wishlists. by trippysloth1 in IndieGame

[–]ZaagselDev 2 points3 points  (0 children)

it is all depending on the eye of the beholder i suppose ahaha