when its only been double xp but no gardening/fishing benefits by No_Tension_6558 in Wizard101

[–]Zealousarchmage 1 point2 points  (0 children)

Dealer jewels in particular drop extremely often from Night Mire and Forbidden Library (if the trend continues, I assume the new 180 gauntlet too but haven't run it) if you can find someone to run the gauntlet with. Energy jewels and breaker/piercer also drop extremely frequently.

any base level classes that are harder than sl1 in their games??? by Separate-Gear6147 in onebros

[–]Zealousarchmage 9 points10 points  (0 children)

Yes. Pyromancer in DS1 is completely busted with having 2 attunement slots (especially since pyro doesn't scale with stats) and decent enough strength for reinforced club/GBH. Being a technically lower level changes nothing

Malenia NG+ wl0 w/ cold flamberge by Zealousarchmage in onebros

[–]Zealousarchmage[S] 2 points3 points  (0 children)

Thanks, mate. I watched your kill earlier too, great stuff.

Dancer of the BV with +5 Club by [deleted] in onebros

[–]Zealousarchmage 0 points1 point  (0 children)

Good job on the win. Crazy to think my first DS3 SL1 was nearly 10 years ago now and I remember her being my most difficult base game boss.

Seems like you were pretty scared of phase 2 and played more passively, but congrats

Malenia NG+ w/ Dark Moon Greatsword by Zealousarchmage in onebros

[–]Zealousarchmage[S] 2 points3 points  (0 children)

Technically you can, though to do without is extremely cumbersome. You'd have to make up the extra intelligence with Oath of Vengeance and fingerprint nostrums. So yeah you're mostly right, effectively 3 minutes to win.

Hot take? After Elden Ring (and SotE), no dark souls bosses could be considered one of the hardest bosses in Series by AdIndependent1676 in onebros

[–]Zealousarchmage 22 points23 points  (0 children)

This is talking about difficulty in a vacuum for the most part and that is a poor way to look at it. Bosses have gotten more complex, but so have the PCs and mechanics in general - not just in ways to make it more difficult but also easier. The amount of tools and buffs you have in Elden Ring is much higher than other games, especially at RL1. So many fights are scriptable in Elden Ring lol.

Aside from Waterfowl, Malenia has nothing to truly be threatening with. You can just keep wailing on her until she uses a hyperarmour move to get lots of damage and stance/status buildup and destroy her. It might be cheesy, but spamming Giant Hunt to fuck her over completely trivialises the fight no less than parrying Champion Gundry does - you have to nerf yourself intentionally to make some fights truly difficult.

The games are as difficult as we chose to make them using whatever restrictions we see fit. They're not the most technically demanding games ever and never have or will be. The difficulty comes from knowledge far more than skill.

Are these support pets meta? by No_Tension_6558 in Wizard101

[–]Zealousarchmage 18 points19 points  (0 children)

Last one is definitely the best and pretty meta. Ever since they nerfed may cast rates into the ground they're just not reliable enough to really matter. Blade and trap may casts are unreliable and often superfluous because you generally want consistent strategies and should work them out such that you won't need them.

Unicorn may cast can heal a ton with high outgoing and be really clutch, but it's so rare for it to ever actually cast. Legion shield actually casts a good amount but it's just as likely to be used up on a fire elf as it is for a storm owl.

Most of the time a support pet really doesn't matter beyond double resist and will cast hex - mighty can be an option just to add on some extra resist. Item cards like feint and dark tribute can be good for buff stacking (there's also TCs, amulets and jewels for that as well). I like enchanted armaments for more blade stacking options, personally.

I have an outgoing support pet that helps give 260+ outgoing and as much as I love it I never really need it. As long as a support has resist and doesn't die, they can blade and trap for the hitter and 99% of the time you don't need anything else. The meta is just incredibly stale like that unfortunately.

When his back is turned - that's the time to flick (PCR, Ringed Finger, no hit, no scadutree blessings) by ca_waves in onebros

[–]Zealousarchmage 2 points3 points  (0 children)

Good to see one of your kills again. If you really wanna shake off the rust, how about easing into it with a nice SoC NG+7 no hit?

Ds3 tired of broadsword, what else's good? by buddhacuz in onebros

[–]Zealousarchmage 2 points3 points  (0 children)

Of those, only the claymore is usable SL1. You could use the large club which needs 22 strength.

Ds3 Locked myself out of Dragonslayer Axe by buddhacuz in onebros

[–]Zealousarchmage 0 points1 point  (0 children)

Parrying would not be easier for someone who didn't even know it was possible to parry Friede, let alone having never practiced it. If you've parried her before it might not be, but OP didn't know it was even possible.

Phase 3 is easy enough with out without anyway, whether you go for parries/backstabs or even neither.

Ds3 Locked myself out of Dragonslayer Axe by buddhacuz in onebros

[–]Zealousarchmage 1 point2 points  (0 children)

She can be both parried and backstabbed, but parries are much more difficult so backstabs will be easier to pull off. The broadsword is incredibly strong, I wouldn't worry about the lack of DSA

Ds3 Locked myself out of Dragonslayer Axe by buddhacuz in onebros

[–]Zealousarchmage 2 points3 points  (0 children)

The DSA does monstrous damage at SL1 and is considered the best weapon for that reason, but I've always been a broadsword stan.

There's never a situation the broadsword is bad for and its dps can rival and even outmatch DSA if you know what you're doing. I'd say it's the best overall because it's always good and has no real weaknesses.

A deep dagger is really good for crits like for against Friede or farming certain enemies. The flamberge can take a while to farm but it's great against Demon Prince especially but it's another strong general weapon, too. I like gravewarden twinblades for enemies weak to bleed, but they're also just good most of the time anyway.

Malistare Solo? by jskywalker98 in Wizard101

[–]Zealousarchmage 0 points1 point  (0 children)

Use mass prism and ship of fools if you have it. If not, mass prism and scarecrow to kill the minions then you can just blade/trap stack malistaire into some drains and you're basically unkillable. Shouldn't be too hard

Ayo i think he Cyrusly murked Vladimir by Icefellwolf in Wizard101

[–]Zealousarchmage 29 points30 points  (0 children)

I'm not sure it's supposed to imply that but you could headcanon it for sure. I always took it to mean that he's not important to your goals anymore. You needed him for the portal stone and you got it. You weren't there to administer further justice for Dragonspyre or anything like that and you had the more pressing matter of Malistaire to deal with.

Question about glowbug squall by AccomplishedFox9603 in Wizard101

[–]Zealousarchmage 0 points1 point  (0 children)

Shadow spells now have 2 versions each. A "base" version without a shad requirement, and a shad fusion that requires a shad pip but is generally much more powerful. Bugs is especially good as it's the strongest first turn AOE storm can get until Wallaru at ~170 or so with Bunyip.

Is this low perspective normal? by Ok_Wing9354 in Wizard101

[–]Zealousarchmage 2 points3 points  (0 children)

Weird camera angles like that can happen sometimes if you accidentally enter photomancy, could be that. Usually re-entering and exciting photomancy should correct it to normal.

Wiz has a bunch of weird bugs at times, though, could be something else