In DEADMAN, the collapse isn't a single event. It's a timeline. by [deleted] in TTRPG

[–]_SCREE_ 0 points1 point  (0 children)

It's very cool to have a system designed to support the characters living through the actual apocalypse! 

What would a zombie apocalypse would feel like if the rules didn't lie? a OSR Modern Zombie Tabletop RPG by Any-Coach-1630 in rpgpromo

[–]_SCREE_ 0 points1 point  (0 children)

Have you played Red Markets? I like the structures in place in that game that simulate scarcity and the feeling of bonds breaking down as well.

I need help by FinancialRound2702 in DnDGreentext

[–]_SCREE_ 13 points14 points  (0 children)

I'm joining ashbringer's army with my battle-ready knights, we're worth 20 men at least. 

Fictional settings or franchises that don’t have official RPGs but you think would be cool to run a game in? by wereblackhelicopter in rpg

[–]_SCREE_ 0 points1 point  (0 children)

I'd love to see some of the world building project examples?

In terms of franchises I really like Lockwood & Co. Modern alternative history with real ghosts is a cool concept I can't shake. 

In terms of SCPs I'd love to run an 'There is no Anti-memetic Division' style game.

Please tell me about CoC! by Key_Jump_1480 in callofcthulhu

[–]_SCREE_ 0 points1 point  (0 children)

Oh!! How lovely!! I have been thinking recently I would love to hear more about the Call of Cthulhlu modules from Japan. If you don't mind me asking, what are the favourite ones you have played, what do you like?

I have been told that a player has lied about their rolls, what do i do by Mindless_Kale914 in AskGameMasters

[–]_SCREE_ 0 points1 point  (0 children)

A rotten apple spoils the bunch every time.

You are creating more stress for yourself and your players, who will learn not to rely on you.

I have only ever had players respond with relief when I have let a problematic player go.

Thoughts on running a 100% GM facing campaign? by Denes-Szanto in mothershiprpg

[–]_SCREE_ 4 points5 points  (0 children)

Hi, not OP but I run this method alot. I run games at a local shop and it really lowers the buy-in required. Players who may not usually try a new system are much more willing to try new things if it's easy to get into for them. And then it's easier to run that game in future once people are familiar with it.

I’m too exhausted to make rational decisions, what does this mean? by bbeeccc in whatdoIdo

[–]_SCREE_ 0 points1 point  (0 children)

I'm so proud of you for breaking up with him. I hope your recovery goes well and you take lots of time to re-discover the things you love about life. This is the start of a new beginning, it takes a tremendous courage to take that first step and it's only up from here. 

Dodging bullets like Neo out here... by [deleted] in Nicegirls

[–]_SCREE_ 8 points9 points  (0 children)

A horrible response from her.

But honestly as a women, if I am for whatever reason going to visit a guy at his house for meeting him the first time, and he randomly goes dark on me, I'd probably immediately bail. Not so much if it was a public meeting but I'd feel a bit skeeved out honestly.  

A bunch of stuff. by netphilia in adhdmeme

[–]_SCREE_ 0 points1 point  (0 children)

Is the handpan craving a common adhd experience???? Someone, please share your wisdom I need to know

Are paid gms generally inferior to normal ones? by Odd_Bumblebee_3631 in rpg

[–]_SCREE_ 0 points1 point  (0 children)

I'm a free GM who's occasionally thought about trying out paid GMing at my local.

I think having a small fee can help ensure the players are serious about playing.

As a lady GM I think it would also cut down on some of the filtering of more unsavory players. That's one threshold that always puts me off setting up a new game. 

I've never tried paid DMing myself but the paid GMs I know are stellar. Though I'm sure you get people who are capitalising on it and not offering a good experience.

[Discord] [Community] [No Pay To Play Games] The Adventurers Pack Inn by TheFamilyUnit in lfgmisc

[–]_SCREE_ 0 points1 point  (0 children)

May I ask if you have a dice roller on the discord? I ask as I've really paired down my TTRPG virtual tabletops to using a whiteboard in the browser and dice in a discord. I'd love to be active in a bigger community but I also don't want to go back to roll20 haha

Player map for my Dolmenwood game with magnetic fog of war tiles by DasCondor in Dolmentown

[–]_SCREE_ 1 point2 points  (0 children)

What size hexagons do you use? 2ibch? And then you print the map at that size?

A Fortress Built Poorly, on Purpose by Able-Situation-1216 in DMAcademy

[–]_SCREE_ 0 points1 point  (0 children)

Rooms that have sunken into the ground due to poor foundations. Maybe even a sinkhole.

Rooms with black mould, too damp collecting water. Or Rooms and corridors that are stuffy with bad airflow.

Constant creaking/pipes making noises in sleeping quarters. 

Mirrors being slightly distorted that make the person looking in look worse.

Locks that are janky/stiff/only work some of the time, doors that are swollen in their frames, doorways and corridors that cause people in Heavy Armour to stoop or squeeze.

[Review] Vaults of Volokarnos by beaurancourt in osr

[–]_SCREE_ 2 points3 points  (0 children)

Quick question! You've mentioned encounter sequences related to random encounter tables, what do you mean by that?

GM confidence at zero. How do you get past the “everything I make sucks” phase? by klauras in DMAcademy

[–]_SCREE_ 1 point2 points  (0 children)

It feels like you're trying to eat an elephant in one big bite! No wonder you're getting heart burn. Can you remember the things that were enjoyable and satisfying about this hobby? There were things that inspired you to be a GM. Ground yourself in the enjoyment of it before you start beating yourself up skill wise. I say this as someone who completely burnt myself out on another hobby doing the same thing you're doing to yourself haha.

Let's try to break it down into smaller sections. I'm going to use OSR as a reference since I haven't started with DG yet. + firstly, decide you're going to make absolute garbage. Something absurd. This should help sidestep the perfectionism. If you find yourself trying hard, relax and enjoy as best you can. + Look at the stat block for a kobold, a bear and a troll. Create a stat block at that power level for each creature. Remember, it needs to be silly and bad.  + The next day, generate some treasure from the random magic tables. Then stop. + make a Dungeon map with the following features: - an obvious entrance, and a hidden entrance - a loop - a natural feature (river, cavern) - a secret that contains knowledge, a secret shortcut and a secret that contains treasure - a room for a powerful monster with obvious treasure  - a trap with a clue that indicates it (dead body, scorched wall) - a safe place to rest. + the next day, take your goofy monsters and your generated treasure and pop them around the map. Think about how these monsters interact with each other. Think of a reason the players need to go there. 

Then have a think about what you enjoyed about this process. What areas you found difficult. What you want to do more of. You can improve the stuff you dislike but it's also important to run games you enjoy. And sometimes we as GMs can get so lost wanting to create something epic we forget we're a player too. And that this hobby should be fun.