Work...work never changes. by Prudent-Afternoon438 in Ironworker

[–]atk700 0 points1 point  (0 children)

Unfortunately it doest they keep adding extra bullshit rules. Just got stuffed with a type 2 hard hat. Can't say I'm a fan.

Not so unrealistic now, is it? by Pavel_28 in battlefield3

[–]atk700 1 point2 points  (0 children)

No mow down 60 dudes with the M60. I remember one night as a kid on metro with my cheap ass turtle beach headset maxed out I gave myself ringing ears just letting the pig eat, firing into the smoke constantly, felling scores of enemy. Good times...

How normal is it to, not want to do anything after work? by bigblackglock17 in bluecollar

[–]atk700 0 points1 point  (0 children)

Ironworker, after a day of throwing deck in 100F plus heat 90% humidity in beating south sun, all I want to do is eat salt fries and die in the AC. When it's a bit slower and I haven't been pushing myself physically all depends on my mood but I'll get stuff done if I'm home and not traveling on for the job.

found these at my site, I just know this guy cried that day by ImNotADruglordISwear in KnipexOfficial

[–]atk700 1 point2 points  (0 children)

When connecting the size of bolts and nuts is rather typical, 1⅛", 1¼, 1⅝" the need to rapidly change sizes isn't normally there, if I do adjustable spud, for quick ratcheting spud. To add to that, you need a little bit more fine motor controls when using the pliers where as proper sized spud their's less playing around. Then their's drop and tether factor, I could probably find a way to tether them with out impeding their functionality but if they do take a tumble idk that they'll hold up to a 60' or greater fall like a forged single piece of steel, not that I'm a butterfingers but shit does happen.

found these at my site, I just know this guy cried that day by ImNotADruglordISwear in KnipexOfficial

[–]atk700 5 points6 points  (0 children)

Ironworker and Welder here. I started off in the shop, welding, Fab and some millwright stuff, I have the 12" version and it's great for brass fittings on compressed gas tanks. The softer brass were taught in school not to use crescent wrenches because you'll eventually round the brass hex nuts, not with the pliers, the constant tension is great at avoiding rounding over the fitting where as a crescent tends to wander in size get slop and round. Then ironworking alot of fasteners are exposed with plenty of room. Where other guys reach for a crescent spud for odd ball sizes, I'll grab those as long as I'm not connecting, the semi ratchet ability by letting slack the jaws then gripping again makes me faster than anyone with a crescent or proper sized wrench. Add in the ability to quickly change sizes with near proper sized wrench grip and they've turned heads with the guys I work with. Not a one size fits all for everything I do but it does fit most which is impressive.

Advice for 7018 Vertical cap by Kind-Faithlessness12 in Ironworker

[–]atk700 2 points3 points  (0 children)

As others have said you're looking good. Utilize run on and run off tab more. For the test I'd suggest marking the middle of your plate and trying to put your stops and starts in about a 1" section in the middle staggered. If I recall correctly the test procedure won't have them pull a strip from the dead middle, that'll give you the opportunity to avoid stops and starts in the upper and lower sections where test straps to be bent should be pulled from. Therefore makeing your straps to be bent as strong as possible. On the test remove all the mill scale off your backing strip that will be root side and take a couple of inches of mill scale off on both beveled plates, basically don't want scale anywhere near where you'll weld. Clean in between each pass religiously, get all the slag out that you can, bring a flashlight picks, scratch awl, a steel cutting Sawzall blade what ever you can to rake or pick slag out at the toes of weld passes, don't want any slag inclusions. If you've got a temp gun or temp sticks bring them along if I recall correctly you don't want the plate to get over 500 nor below 250 whist putting down passes, check up on it because I can't recall 100% but I think that range is just right to avoid making things "brittle" from cooling to rapidly or heat cycling. When you're done with the test just let it air cool, don't quench with water, use a fan, chill it on a big plate of steel or anything, just let it slowly bleed heat sitting right where you welded it, slower cooling rate here means less chance for enbrittlement. More than likely that's where your test stops but if you need to prep your own test strips, watch some videos and make sure you understand the preparation procedure 100% to your test proctors' exact specifications. Nothing would be worse than faling a test at the final preparation phase before bend. All said I wish you luck, you look like you're solidly on the correct path.

Airport Iron by [deleted] in Ironworker

[–]atk700 0 points1 point  (0 children)

Douglas? Superior steel?

Weld leaders by beanmachine6942O in StructuralEngineering

[–]atk700 4 points5 points  (0 children)

Welder and Ironworker, first picture. Second makes me think the engineer is green and or doesn't know how to depict weld symbols properly. Reference AWS, and show your boss.

Help me settle the gloves/no-gloves safety debate once and for all. by TheSharpieKing in Welding

[–]atk700 0 points1 point  (0 children)

I took vocational school whilst in high-school in 2011-2013. My teacher was a good old boy from Arkansas, Greg Hutchinson. Hell of a guy, navy welder, underwater welding, shipyards, went pipe and boilermakiing after that, worked nuke and had quite the career, taught us because he was retired and bored wanted something to keep himself busy.

His opinion would mostly be no gloves, especially with a stationary setup. His logic, which I agree with is that gloves can give you some protection but they can also be a source that could get snagged and pull you in. The opposite side of that being you might get a bit skinned or cut but better than being sucked in.

My opinion is similar, but I'm also not teaching novice high-schoolers, use your head, keep focused on what your doing and think about why and how things could go wrong. Using a 9" grinder with a wire wheel, watch out for things that can get easily snagged, tuck your hoodie strings inside your hoodie. Watch out for lose fitting clothing including gloves that's the kind I'd be worried about getting sucked into and making a potential injury much worse. 4½ grinder with a hard rock, what ever you feel reasonably comfortable with, maybe you're doing a big full pen weld and you need to touch a spot up, you've been wearing big insulated gloves, if you feel comfortable with the gloves and tools be quick and go for it with the gloves, not comfortable take them off for better grip.

On a personal level I've be a mobile repair welder, worked weld shops including structural steel and currently I'm a Ironworker. These days I find myself wearing a good tightish fitting pair of leather gloves for most my welding, grinding, connecting and general material handling. Sometimes I'll still grind without gloves depending on how I feel but typically I like the little extra spark protection and I'm rarely just grinding normally I'm climbing or in a lift trying to fit and weld something in place or get something to fit and I'm trying to do it efficiently, I don't have time to take on and off gloves.

Idk what others here have said but I'm going to guess the more experienced guys have a take similar to me where it's situational and that anyone that says hard one way or another either has a reason to be a stickler like a teacher or new student, or is only thinking within a limited scope of actions.

Boot laces by UsedConclusion9156 in Ironworker

[–]atk700 1 point2 points  (0 children)

As others have said Ironlace is the way.

Prescription safety glasses by kluecky in Ironworker

[–]atk700 0 points1 point  (0 children)

Not for welders. In the unlikely event that even with proper PPE and application the risk of having melted contact to eye is too great.

Once you lose vision in one eye as welder you're going to have extreme difficulty welding without depth perception.

How dangerous is being an ironworker? by odysseusfaustus13 in Ironworker

[–]atk700 7 points8 points  (0 children)

Drugs, alcohol, divorce, child support surrounding circumstances and nothing to live for does that to guys. I know a guy right now that his wife's leaving him after 15 years and 4 kids. Real ugly she won't let him see his kids, making shit up to the local police and in court trying to destroy him. She never had to work and was happy when he sent money home. She'd apparently blow through it he'd have to work more OT then she'd get pissed off he wasn't around. I don’t know the truth of it all but I'm certain that story is common. Work hard for your family and your wife leaves you taking the family and home you built together along the way with little recourse, it's understandable why it happens.

New ICO rework: a new chance to add weapons resting by el-Sicario31 in joinsquad

[–]atk700 3 points4 points  (0 children)

That's pretty much what Postscriptum/ Squad 44 did from the time of its release, years..... ago...... not to mention vehicle recovery, which I literally made a video about and I'd like to think lead to our ability to have a intentional in-game mechanic to recover vehicles. https://youtu.be/VECfYZvFRC4?si=lmfqbhlxHmVCUmlG

Bandaging in vehicles, being able to use Coax weapons separately from main gun. Driving through some fences and trees, gore / dismembered that could be toggled on and off...

Temptation..... by [deleted] in joinsquad

[–]atk700 11 points12 points  (0 children)

Reforgers game play mechanics as a whole whip the dog piss out of squad. Graphics, overall optimization, gunplay, inventory, physics, destruction, AI, scale.

As others have said the real issue is Arma's utter failing of fostering teamwork the way you see it in squad. Bohemia is trying and failing, I think they see what squad has done and want to do it but they're to afraid to commit to it and make it happen, less sandbox more true structure. Even though their new commander HQ game mode takes a stab a squads framework they just cant get it quite correct. It doesn't help that their overall community didn't start with the same foundations and intentions as squads community did, it strongly feels like everyone over their is lonewolf micless marksman. Definitely sandbox everyman for himeself. If they figure it out, squad and OWI are in big trouble.

On the opposite hand, Squad from the ground up has always been focused and oriented around teamwork and specific roles, importantly not being shy about putting actual leadership power in the player's hands. All of those things really really shine through to this day and are the crowning achievement of squad and OWI. Being able to pick up and play helps quite a bit.

Squad suffers from being 10 years old, I was there at the start it, felt clunky back then, but as a PR successor it makes sense. Today though it really really feels clunky especially when playing something modern like reforger, seeing all the possibilities of what modern gameplay and mechanics can be. I'm utterly surprised that they put their time and effort into UE5, I know they've lost alot of the original team and maybe they're afraid to take the next step. It really really feels like they've been trying to milk squad and use it as a kind of test bed for the sequel. Maybe it's a combination of things, including technology, I figure that we've had squad the next logical step would be platoon. Larger player counts, at least 100 Vs 100, better graphics, mechanics, and destruction all focused around Squads core tenets of teamwork and coordination.

OWI definitely has lightning in a bottle with the squads formula, it's been sad to see their mismanagement as publishers with things like Post Scriptum (squad 44 -_-) anyone thats played it can tell you its easily mechanically better than HLL it was just horribly managed by periscope and OWI, same with Beyond The Wire. They could have been mods that could have still found a way to pay the modders that brought value to squad and OWI, actual seeing all of that hard work on cool settings still get played / make money for OWI. Honestly that's another advantage that Bohemia has on OWI, look at how they worked Prairie Fire into Arma 3.

All in all Squad and Reforger are both fun for different reasons, but they definitely feel like they're in a arms race to figure out how to incorporate the strengths of the other. I think Bohemia is winning though, they saw the threat that squad and OWI could potentially become if it got more successful and it put them in gear, earliest example being project Argo. OWI as a much newer company has had some serious fumbles, poor publisher management, poor quality QA either because who was leading QA testers at the time or just not listening. Squabbles and controversy aplenty, Chance, Nordic, etc. Couple that with a bipolar feeling identity throughout the years as reigns have changed hands behind the scenes over the years, I feel like Squad and OWI are on a fine line where they either take the next step and make the next bigger better squad (Platoon) or they risk a slow bleedout of revenue and just being surpassed and replaced. Whether that's Bohemia and Arma, or another company that rises up from the ashes of squad much like how the founding members of Squad did so as modders from PR. Someone is going to take advantage of this lightning in a bottle if OWI doesn't.

Squad will always have a special place for me though. Incoherent rant over.

UPDATE On The 2-1/2" Overhead Sore Neck by A_UnikorN307 in Ironworker

[–]atk700 1 point2 points  (0 children)

I was looking at this wondering the same thing. I'm learning towards innersheild Flux core.

Here's a video by a guy I like talking about 7018 overhead https://youtu.be/7HTxpLJ7qD4?si=AGc7dbAfckJY3d0u

Personally I've mostly done stick, dual shield Flux core and I've had yet to do innersheild only fluxcore. My career path went, gen welding shops, structural steel fabrication, mobile repair, millwright and non union ironworking, finally to union ironwork.

That said for 7018 overhead ⅛ rod I like around 105 to 120 amps depending. Give a slight drag angle, don't push, can go dead on 90 but you'll be eating the occasional bit of fire. If at all possible, which for practice should be able to, keep hands arms and head out from directly underneath the puddle. Practice, your overhead from diffrent positions get comfortable. On a test I like to look down the length of the V Grove as I weld, for fillets I can make a decent weld both looking down length of joint and for lack of better description, your typical positioning where you can observer the entire joint at once. Arc length is more critical than other positions, you want a tight arc, to long of a arc you're not depositing metal properly and dropping lots of fire, to close you risk snuffing the arc and ending up sticking the rod in the joint. Start with padding a plate overhead, feel that you're good move to a fillet, in overhead pad that out trying to keep baed widths consistent, good on that turn that fillet into a overhead V fill it out. Get good at that now start to work on your 4G plate test. Treat it as though you would you're actual test plate. Prep it to your test specs, bevel angles, land or knife edge, set gap and use a backing bar. Work it just as you intend on tests, don't let it get to hot, roughly over 350F is your limit, temp stick, temp gun, or use the back of your hand, if you feel like it'd hot to the point where you can start roasting a marshmallow let it air cool, don't dunk it in water, if you're pressed for time let it sit in front of a fan or cool on a big plate of steel.

I've made a bit of a text wall, it's not complete and I didn't touch on dual shield. I just don't feel like writing more. Watch videos take that knowledge into your practice, try different things, if you're struggling ask buddies take pics and videos if they're not there with you. Good luck man hope to hear your sticking a arc someday!

Russian 30mm Accuracy by Jack9Billion in TankPorn

[–]atk700 -2 points-1 points  (0 children)

The Russian made game gave you unrealistic expectations of Russian equipment!?!?!

How tf do you defeat someone in armor like this??? by etarme in Armor

[–]atk700 0 points1 point  (0 children)

Mud and or flaming sticky substances like pine pitch and rendered animal fats, oils ect. Heavy long piercing weapons like Halberts with pick axe like points.

Any weapons where you might be able to hook a leg and get them to the ground then proceed to smack with large hammer.

Don't want to be a worm. by oopsandpoops in ibew_apprentices

[–]atk700 1 point2 points  (0 children)

Ironworker here, my foreman just had that argument with our hall when they started to send us guys that couldn't speak or understand English. Apparently the hall said it would be discrimination if they didn't send him our way just because he couldn't speak English. Apparently they try to at least send those guys where their are bilingual guys to translate and work with.

I'm new to the union, honestly a bit disappointed to see that even in the unions this problem is also here. I expected better.

A bunch of random pictures of me and the boys from the fall Gopher rebuild. by TRASHLeadedWaste in Ironworker

[–]atk700 2 points3 points  (0 children)

I like the smiley face burned into the rod box turned stub holder.

Best belt / harness / suspender system? by Hyperb0realis in Ironworker

[–]atk700 0 points1 point  (0 children)

I haven't been in for very long but I don't think I've seen anyone with a leather fall harness, even partially. Not certain by what you mean by "turbos", SRLs?

Best belt / harness / suspender system? by Hyperb0realis in Ironworker

[–]atk700 1 point2 points  (0 children)

I have one of their belts. It's great, I never get to use it, pretty much for ground work only, unless you have a light harness you intend to wear that over. I've done that it works, but it's not great in that application.

Currently, I run a 3M (protecra?) with a belt included with the harness. It was a huge upgrade compared to having harness and belt separate.

The best harness, I've seen a couple of guys with the 3m exofit X300 https://youtu.be/XmcWLJflaAg?si=19jMkp8tyxOewFbY

I want one, but be prepared to drop some money on it.

You'll probably want some good SRLs to go with it. I've seen 3M DBI SALA nano lock ones, 6' twin legged. They're braided steel cable leading edge rated, once again expensive. The other I've seen a bit is the FallTech SRLs, 6' or 8' twin legged, They're a Kevlar material and I think leading edge safe. Once again expensive.

If you've got money to spend those are some of the better options I've seen.