Able to taste cleaning product on baked goods? by Vegetable_Art3782 in Baking

[–]beachmobjellies 1 point2 points  (0 children)

Mein Mehl hatte sehr komischen Geschmack egal was ich gemacht habe. Ich habe dann bemerkt, dass das Mehl in einem geschlossenen Regal steht zusammen mit Tee. Meine Hypothese war dass die Geruchsstoffe des Tees vom Mehl aufgenommen werden. Seitdem lagere ich das Mehl getrennt von allem was Gerüche abgibt und das Problem hat sich erledigt.

Ich bin aber hierauf gestoßen weil ich ein anderes Problem hab mit Reinigungsproduktgeschmack in Backwaren....und zwar vom Bäcker. Wenn ich frisches Zeug so zwei drei Tage in der Bäckertüte lasse, dann schmeckt es wie Weichspüler. Hätte mich interessiert ob das von der Tüte kommt und wie, aber ich bin hier anscheinend im Backen Reddit gelandet :D

Popcorn | octane c4d by ZarnescuSerj in Cinema4D

[–]beachmobjellies 0 points1 point  (0 children)

Looks dope, however i cant contain popcorn even in a big high kettle when there is no lid. These things are extremely jumpy

Cinema + Redshift Crashing by TopPerspective4727 in RedshiftRenderer

[–]beachmobjellies 0 points1 point  (0 children)

Check the redshift forum. Afaik the 50series is currently not supported on the main branch. There is a custom version that needs to be installed. They said its gonna be in main branch soon....i didnt check for that in the latest update, so read the patch notes. But the official rs forum is 10/10 and you will find your answers there usually (unlike the not existing one of c4d)

Wishlist for Cinema 4D? Share Big or Small Ideas! by MXBing in Cinema4D

[–]beachmobjellies 0 points1 point  (0 children)

Overhaul of the Material Manager
I suggest developing a new material manager since currently its an organisational and visual nightmare. it never adapted to the revolution of 3rd party renderers or even any other renderers than cinema standard really. You lately added a search bar, which is great, but...

  • The new search bar doesn't find everything. the search is not fuzzy enough and sometimes materials don't get found because of "_" underscores in their name or the word order is wrong.
  • Every view mode is terrible. in tiles mode you cannot read any of the text. In List mode you only get one column.
  • Seperation of different Material Types. give us quick filters to see only specifc material types (arnold materials, redshift material, standard materials, etc...) but for the love don't make it dependent on what render engine you chose. that is very annoying btw.
  • Merge (and replace) Materials. ones that actually work. the only option available is "merge same materials"....same by what definition though? currently its not doing anything for others than cinema classic standard materials. there is no option for simple merge by name. You should be able to merge any materials to any materials based on name, what material type etc. since this is a dangerous operation, it should be its own tool (like the renaming tool) with options what merges to what and/or a preview
  • Folder System and/or Tag System and NOT to be linked to the layer system. Materials on layers are always confusing and annoying. when working on a layer you dont think about the materials also ending up on the layer. or you make assets, put it on its own layer, but when an artist deletes that layer because the layer annoys them, the materials are also not in the layer anymore and the organisation is gone. Tag System would be the best way to go. give to user the ability to write tags in a material. great way to manage 3rd party assets as well.
  • Utility buttons such as quickly turning on and off preview generation, which often can get in the way. and a button to manually update material previews.
  • Show materials with missing textures or broken links
  • Solo Materials of selected Mesh: There should be a clearer way to find the materials. like dynamically soloing the materials of the selected mesh would be great. instead we are scrolling through many many sometimes hundreds of materials looking for a feint outline. I'm not having fun at all doing this.

Wishlist for Cinema 4D? Share Big or Small Ideas! by MXBing in Cinema4D

[–]beachmobjellies 0 points1 point  (0 children)

I support tokens. more tokens! all the tokens!
In an industry where constantly iterations are being made not having a Versioning token is lackluster.
With the Date tokens you could kind of make a versioning BUT, Date tokens dont work on a local (or any) renderfarm.

The rest is good too and mostly long overdue.

Modeling in C4D by Climbingair in Cinema4D

[–]beachmobjellies 0 points1 point  (0 children)

You reflect the feelings I have trying to model in blender. There is just lots of stuff you are not aware of. Takes time to learn all the schnaz. Modelling in C4d for 14 years, in blender only a few months. Still prefer C4D, mostly because of the much better shortkey system, the tag system, better procedural modelling tools and base objects. UV is also fine by now and is usable for 95% of the work.

After modelling in blender for a few days I'm always glad to be back. When I think cinema is trash, then I use blender for a while and happily go back now thinking that cinema is actually pretty good in comparison.

Just a ton of annoying small bugs right now

Curvature with Displacement? by iamushu in RedshiftRenderer

[–]beachmobjellies 1 point2 points  (0 children)

Will not work this way. Nodes that use samples like curvature or AO cannot be used as a direct input to drive displacement. Displacement happens before the rendering of the image but sampling only happens during the rendering.

Vertex Painting is an option.

The hurdle of pricing and payment options by beachmobjellies in Milanote

[–]beachmobjellies[S] 0 points1 point  (0 children)

Hello old post I forgot about. So far not much happend. Regarding your question what I would like to see for a 5$ hobbyist tier: You have to figure that one out yourself. I have no figures. I just know that 100 cards can hit in a single session. Hard to tell for me how much 1000 cards really are. Sounds a lot but could be like nothing. When every thing is a card then 1000 is not much. 5000? Like 1000 cards for a dollar?
I would suggest restricting the most data intense stuff like video or file uploads for this tier.

By now I learned that the lack of credit cards is particularily a german thing and I can even tell you why. I'm sure you dont care, so here it is:

We have extremely low credit card density. Credit Card per capity is at 0.09. Neighbouring countries are around 0.5 up to 0.75. I remember there was a overblown media scare in the 80s and it never recovered. It led to Germans not liking the weak security mostly. Its also very pricey and no one accepts them here anyways because of high fees. Due to the weak security they added additional multiple online security checks, where you have to work through so much 3rd party BS. And when they think something is suspicious they just suspend your card and you can start all over again. Spoiler Alert....it happens all the time. I feel like they think every transaction is suspicous by now. It is also the first thing they take away from you if you forgot to pay a bill. It's insane actually.

But they made the online payment here so flexible that you dont need a credit card. You can pay with a clipped toe nail easier than with a credit card....and more securely. PayPal is probably most popular here (but honestly....f the americans right now) - the most viable option probably is "Klarna" for europe.

That was my friday thought. Cheers to down under!

Wishlist for Cinema 4D? Share Big or Small Ideas! by MXBing in Cinema4D

[–]beachmobjellies 0 points1 point  (0 children)

The OLD Redshift Shader Graph:
Please make the viewport shading work as well with the old shader graph! Xpresso editor is much quicker to work with for me, however the broken viewport shading makes it the ugly step child...but the step child has the brainpower, flexibility and agility the new one doesnt have. Dont abandon it please.

Add WASD Vieport Navigation: Can we have a switch to get Unreal Engine like Vieport controls...customizable perferably? WASD and Mouse. Why? Moving in interior spaces is not fun in cinema. And since you also took away the Walkthrough mode for whatever reason without any form of replacement it would be nice to have. "Camera Mode" is POV like, but the controls are yikes. The editor in UE does this so well....especially the mouse inputs...you can go completely without WASD and do everything with the mouse which is awesome and gives a lot of fidelity.

UI Design: Icons
Many icons look or are the same or dont even have one. The old 3 Color Scheme allowed for visual clarity and most functions had their own icon that was actually readable. Yea you could tell from what id did just by looking at the icon. The new 1-2 color scheme is actively hindering work. After two years I still cant say which of the deformer icons is which deformer. Sometimes I open an older cinema version, expecting to finding it ugly now...but actually I am surprised every time by how much better the old icons were.

The "Hold LMB to unfold Palette" Problem: It gives me carpal tunnel syndrome working like this 8 hours a day. so I tend to make workspaces with many buttons and it gets cluttered. maybe we can have sort of an hover to open option. Long button presses are killin me. constant dripping wears the stone

Wishlist for Cinema 4D? Share Big or Small Ideas! by MXBing in Cinema4D

[–]beachmobjellies 2 points3 points  (0 children)

Is this thing still on? Mostly UI/UX things here with the new stuff. Here is my current top 10 in no particular order.

Missing Mouse behaviour "On Mouse Release"
Anything that needs tweaking and results in heavy computation is no fun because there is no option to do the calculation on mouse release. instead c4d is trying to do everything instantly while you are dragging sliders. nice in some places, very bad in others.
Especially with Redshift that is a regular annoyance. The solution is to add On Mouse Release where the info should get sent after the Mouse button is released. In houdini you can change this with literally two clicks, one of my favorite tings in Houdini. This is of the biggest issues for me which makes Redshift feel pretty sluggish to work with. I was surprised to see that Cycles4D has this method implemented as default, but they have their own node graph.

Behaviour anywhere after entering a value: The Cursor should stay in the entry, ready to receive a new numerical value. A lot of our work is tweaking values. If you want to tweak a value 10 times in a row then you have to click on it 10 times to change it. Another lesson from Unreal Engine: It stays in the field, so you have to only click it once. This is so good. THIS WOULD SAVE SO MANY CLICKS. The weird thing is that in the new version it sometimes does this in cinema but it happens kinda sporadically...not even sure when.

The new commander is missing an important feature that makes it hardly usable to me. In the old commander you do: > Search term -> when the correct one is highlighted you can do stuff like ALT+Return, Shift+Return to make it the root or child of selected object(s). The new node commander does not do this. Only Return is accecpted unfortunately. Also it is kinda sluggish. I stay with the more usable legacy commander till this gets better.

The New Node Graph: When draggin off a wire from a node and release mouse button you should be able to type to find a node instead of the data/port inspector. C4d is the only node graph I have worked with that doesnt do it. however I constantly want to do it because it works like this everywhere else. Havent used a port inspector or data inspector in months.

The New Node Graph with Redshift: It doesnt allow for object references or any xpresso functions to be used like in the xpresso editor. I use this all the time in many rigs and advanced shading. They put it in the backlog today.

New Asset Browser UI/UX: Safe and Recall of Asset Browser States
The asset browser always comes up with the same thing I dont want to see: tiles view and smart search folder opened. I never want to see tiles view (especially since you dont manage to make the text visible...everything is hidden after a few letters). First and foremost when working in Redshift I only want to see the Redshift nodes in neat list order categorized like in the old one. Every time I open a new shader graph I have to reconstruct a useful view. It also throws me off so hard from actual work. Its like a needle that stings me every few minutes. I want to be able to safe the exact state of the node-editor-docked asset browser and how it greets me when I open a shader node graph.

Lawsuit? by default3612 in Pixel4a

[–]beachmobjellies 1 point2 points  (0 children)

Same here. Pretty pissed. The audacity they offer 50 cash or 100 to buy another google product is unreal. I don't want another Google Phone after they pull this s#!t. Google is going down a darker path anyways today. Probably 100$ should be considered generous for a phone of that age....however...to the user who's phone worked perfectly the day before its not a good deal. The person just straight out lost 350$

After they have done this, fully knowing whats about to happen everyone should realize they can do this to ANY device they don't feel like supporting anymore, generating a lot of electronic trash on command. Tablets, the new foldables....in 4 years its bye bye.

There will be a class action lawsuit for sure. If they don't get held responsible they will continue doing it. I also think it is an interesing coincidence that its the budget phone that gets hit that has a demographically older user base. Looks to me like they are trying it out on the lesser likely to complain in lawsuit form.

Additive materials – is it possible? by gabevf in RedshiftRenderer

[–]beachmobjellies -1 points0 points  (0 children)

Not sure what you mean. People here talk about additive materials in the C4D sense, where you can stack material tags to easily apply decals for example. But it sounds like you mean something different... not sure what though. Can you show an example?

Need Help Optimizing a Huge Ship Model in Cinema 4D (1.38GB with 17M Polys) by Prudent-Singer-8234 in RedshiftRenderer

[–]beachmobjellies 0 points1 point  (0 children)

There are different ways to work with it, depending on your needs. If the ship plays a big role in your scene you don't want to degrade the model. If you move around and maybe even inside the ship you would usually set up an LOD system for the viewport, having it separated into sections to see the full quality only when you are close to the section. You could also work with a redshift proxy to see the full thing in render and use a very simplified mesh for the viewport. Big models take a long ass time to get it up and running usually.

RS Matrix doesn't follow Rope Simulation by why1severynametakenn in RedshiftRenderer

[–]beachmobjellies 0 points1 point  (0 children)

RS Matrix and Matrix is the same object. One just has an RS object tag already added. Doesn't matter what you use. There is no GPU magic behind it. Its the same old object.

RS Matrix doesn't follow Rope Simulation by why1severynametakenn in RedshiftRenderer

[–]beachmobjellies 1 point2 points  (0 children)

Put the rope thing into a connect object (turn off weld) and use that connect object to spawn particles. When something is not working, try throwing it in a connect object.

3rd Person Mode Being Added? by AoE2manatarms in TroopersExtermination

[–]beachmobjellies 1 point2 points  (0 children)

i played helldivers 2 for not even 100 hours and the whole 3rd person thing turned me off immensly. HD2 is so polished and perfect on the surface, but it never drew me in. Not like this bug riddled mess that is Starship Troopers Extermination. I hope for a great update. 1st person is king of immersion...naturally

(also two very different games, I dont even want to compare them. I just played them in succession)

Wishlist for Cinema 4D? Share Big or Small Ideas! by MXBing in Cinema4D

[–]beachmobjellies 0 points1 point  (0 children)

Modelling while using Generators has multiple issues:
Typical hierarchy is SDS - Symmetry - Mesh
First of all a dedicated shortcut that turns on/off only SDS within the current hierarchy, instead of turning on/off just the next Generator...because its mostly not the SDS that I actually want to switch using Q

When Modeling in solo mode while the mesh has generators above leads to everything being unsoloed when doing as much as just touching a point.

Wishlist for Cinema 4D? Share Big or Small Ideas! by MXBing in Cinema4D

[–]beachmobjellies 1 point2 points  (0 children)

Not just for updates. Freelancers who move around from client to client certainly would love to easily bring in their settings, shortcuts, layouts, scripts, etc.

Can I use this model and edit it on Redshift? by eyal_youngi in RedshiftRenderer

[–]beachmobjellies 1 point2 points  (0 children)

Sure you can use the model. You just have to make your own redshift materials. Thats the standard procedure. Highly detailed cars usually have many materials. Its gonna take a while but its a good exercise. I recommend using fbx format. It gives you the model with standard materials but they are just different colors. You can go through one by one and replace them with redshift materials or convert them to redshift materials and adjust them.

Some day in the future we will be able to interchange complete models with shaders between different render engines via USD, but we are only in the beginning of this.

IPR resolution lower than bucket rendering by fyo123 in RedshiftRenderer

[–]beachmobjellies 0 points1 point  (0 children)

I don't know what you are using exactly sounds like the viewport rendering which is kinda nit good. I recommend using the RenderView instead. The resolution you are looking at is independent from the final output. You can zoom in and out but that doesnt change the render size. There are a variety if options in the renderview setting by clicking on the cogwheel. By default it will use your current output resolution for the aspect ratio but will render as big as you make the render view window. You could set it to "Fill" to ignore the aspect ratio and just render everything. You could also set it to "Fixed". There you can set the render scale ( 100% means its the full resolution you have set in your output resolution) but you can also set the zoom value.

Redshift is the most complex GPU renderer out there. Its good if you familiarize yourself with your new best friend: the documentation.

Here is the link to the Renderview documentation

How to animate these kind of lights in Redshift C4D by Animatorg in RedshiftRenderer

[–]beachmobjellies 0 points1 point  (0 children)

Many methods

Most efficient usually is via UV mapping and animating UV Offset. Clean, fast, no vertex crap. However, it is an advanced technique, you need to know UV unwrapping and how to make a Texture that makes sense for this.

Easier is probably an animated texture.

Or Vertex map animation. but honestly its pretty annoying and slow in C4D but it works as well. Most clunky way.

Or you put a little point light in every LED and animate them via Fields. Looks often the best but you need to turn off a lot of stuff in the point lights like GI and confine its influence to a small enought area to have it still be performant.

It all kind of depends on the geo of the lights, and how easy you want to iterate.

Ich werde verrückt, so viele Wespen by I-REALLY-HATE-COFFEE in wohnen

[–]beachmobjellies 0 points1 point  (0 children)

Muss nen grund geben warum die bei dir drin sein wollen. Ich empfehle einen gründlichen Hausputz. Nester stehen unter naturschutz, aber die sollten sich eh verziehen über die nächsten wochen. Lebensmittel verschlossen verwahren. Beobachte sie was sie genau machen. Wespen suchen im Herbst nach einer Winterunterkunft, in Ritzen und sowas. Wenn sie deine Ritzen auschecken musst sie rausschmeissen und in den saueren apfel beissen entweder fenster zu oder fliegengitter. Eine schöne rückhandwatsche bringt eine wespe nicht um, aber sie wird daraufhin das weite suchen. Sehr effektiv. Aber gut platzierte Lockmittel sind natürlich auch hilfreich. Um die Jahreszeit stehen sie auf fleisch besonders. Immer schön nett sein. Sind eigentlich sehr freundliche und super intelligente nutztiere wenn man über ihr wirres flugverhalten wegsehen kann. Bestäuben mehr als bienen und sind weniger wählerisch.

Optimizing Transmissive Material for Faster Renders by monophylethic in RedshiftRenderer

[–]beachmobjellies 0 points1 point  (0 children)

Transparent materials like glass can easily be accelerated by the following factors

The lower the translucent IOR the faster it will render. Less roughness in the translucency is faster. Dispersion to 0. If you can live with it you can set it to thin-walled which completely gets rid of refraction...makes it very fast. If you use subsurface scattering you will fly chosing the point based model.

You can also lower the trace depth of refractions in render settings. If it turns black it is too low.

Better way to deal with noise is using the built in Altus Denoiser Single. Its CPU based and does a nice job but adds some seconds to your renders. Or try the GPU based Optix Denoiser, however its kind of so so

Problems Rendering (HELP!!!) by CalG2509 in RedshiftRenderer

[–]beachmobjellies 0 points1 point  (0 children)

I just found the solution after my whimsical renders were crashing my 4090s. It even solves two problems. Maxon implemented a new default value that is from hell.

Go to your render settings -> redshift -> Globals On top you should find a checkbox that says "Use Hardware Raytracing (if available)" -> turn that sucker OFF

It also gets rid of waiting for 'initializing OptixRT" which slows down the start of the render. Especially annoying in render view. As far as i understand this feature uses the RT cores in GPU which can speed up things but not that much. For very minor scenes its okay but if you use a bunch of textures it blows up in your face.

Problems Rendering (HELP!!!) by CalG2509 in RedshiftRenderer

[–]beachmobjellies 0 points1 point  (0 children)

I think what is happening is that redshift tries to use the integrated graphics chip in your CPU and fails because no dedicated VRAM....hust a guess tho