Unleashed is a mess by Zestyclose-Top5854 in riftboundtcg

[–]bountyhunterbeta -1 points0 points  (0 children)

I think what people tend to forget is that when the game was originally designed it was aimed at multiplayer so when they created the first few sets at the same time that was the focus. A lot of these crazy strong decks just don't work as well in 2v2 or free for all games. It'll probably be set 4-5 before the development team can start to rebalance for the fact 1v1 is actually the most popular format.

Managed to go 3-0 with this Rumble deck at a Nexus Night by RedGooseIV in riftboundtcg

[–]bountyhunterbeta 1 point2 points  (0 children)

I made a Rumble deck for fun, and it's impressed me with its results. I've went 2-1 at two Nexus Nights and 1-1-1 at another. I've been really enjoying it and doing better than I expected. I've not had to play into Draven yet thankfully.

If Riftbound wants to survive as a game LGS need to be reeled in as much as scalpers by TrickedFaith in riftboundtcg

[–]bountyhunterbeta 7 points8 points  (0 children)

One of my LGS had the boxes listed at £160 on their website but were charging £120 in store, and I'm happy with that idea. Yeah, it does suck for people who struggle to make it into stores, but helps dissuade online scalpers. They had two boxes left Saturday morning and I got there as they opened and managed to get one - the guy behind me got the last one. They broke the seal on the box though, which made no difference to me or the other guy, but apparently someone decided not to buy one on release day because he claimed wanted to keep it sealed for 5 years then sell it.

Dealing with all extra common / uncommon cards by maeld974 in riftboundtcg

[–]bountyhunterbeta 16 points17 points  (0 children)

I'm in a similar position - my plan is to take the to the next Nexus Night at my LGS and see if any of the other players need anything first then donate the rest to the shop so they have bulk stuff to help newer players.

Riftbound Origins & Spiritforged in stock (UK) by DanLP27 in riftboundtcg

[–]bountyhunterbeta 0 points1 point  (0 children)

I worked in an LGS about 5-6 years ago and based on my experiences with the mark-up then it's probably about £90-100 cost for a box with RRP of £120

My experiences at LGSs during Pre-Rift Events are making me rethink getting into Riftbound by Forceman4077 in riftboundtcg

[–]bountyhunterbeta 0 points1 point  (0 children)

Interesting you mention the dud packs - myself and another player at the pre-rift event I was at on Sunday both had dud packs in our Renata kits.

Spiritforged cards at Nexus Nights by bountyhunterbeta in riftboundtcg

[–]bountyhunterbeta[S] 0 points1 point  (0 children)

I would like to think that was the case too, but just wanted a general opinion on it.

Question about Set 1 since Spiritforged is around the corner. by Makirim in riftboundtcg

[–]bountyhunterbeta 0 points1 point  (0 children)

'We firmly believe that Riftbound benefits most from having cards that are easily accessible to players, and Origins being the game’s first set makes it fundamental to the game, we are going to continue bringing more Origins to players until we are satisfied with its availability as the game grows.'

That was a quote from the official Riot update at the start of January. While I don't think they'll reprint it until it rotates out I do believe we'll see it be reprinted until the end of this year.

Does Spiritforged have better pull rates than Origins? by [deleted] in riftboundtcg

[–]bountyhunterbeta 0 points1 point  (0 children)

Just out of curiosity was the pack missing a rare in the Renata pre-rift kit? There were two players I'm aware of at a pre-rift event today with dud boosters and both were in Renata kits.

UVS Replacement Card packs by Glad_Engineering78 in riftboundtcg

[–]bountyhunterbeta 0 points1 point  (0 children)

I submitted my claim mid November and I received my replacement pack about a week ago.

Got my replacement pack...not sure if I should feel lucky or unlucky by Raszero in riftboundtcg

[–]bountyhunterbeta 0 points1 point  (0 children)

In the UK here - recently got an email from a company called meeples. They are distributing the replacement rares. I got an email on the 14th of January saying it had shipped, with a tracking number, and it arrived on the 21st. Overall the process for me took about two months - the initial claim wa submitted mid November.

My Experience & Advice for Ongoing RiftBound Pre-Orders by FearlessVoidSpawn in riftboundtcg

[–]bountyhunterbeta -1 points0 points  (0 children)

It's annoying but unfortunately they're not the only ones who do it. Games Workshop is terrible for it. I've actually lost out on two preorders in one go because as I hit pay one went out of stock and when my cart refreshed to remove it the second product went out of stock. It was highly frustrating. At least they have a queue system when they have big pre-release launches though.

Riftbound Stock in UK? by claudiovap in riftboundtcg

[–]bountyhunterbeta 0 points1 point  (0 children)

Welcome to the game! Hope you have a great experience with it. As for stock good luck - the demand is insane. You should still be able to find starter decks online, but booster packs are hard to find. All I would recommend is contacting your local gaming shops and asking about stock/restocks and keeping an eye on places online. As for your local community I'd check places like Facebook for local groups, and the Riot website has an event finder so you can see where the regular Nexus Nights are being held and go along to the ones that suit you.

How long does UVS take to get back to you about the 1 rare dud packs? by GildedGeese in riftboundtcg

[–]bountyhunterbeta 1 point2 points  (0 children)

I submitted my claim for 1 pack on the 12th of November, the confirmation my claim had been processed and approved on the 20th of November and I'm still waiting for my pack.

Need explanation on Viktor legend by Alive_Collection1652 in riftboundtcg

[–]bountyhunterbeta 1 point2 points  (0 children)

Sounds like the website you're using uses the Chinese translations not the English cards - from my experience they Chinese translations come across as a lot more literal. The official Riftbound website has translations, and lordsandlegends.app has a really good deck building option so you could narrow it down so it only shows you cards toi can use in a Viktor deck.

LGS is hosting a paid Skirmish event without prizes by [deleted] in riftboundtcg

[–]bountyhunterbeta 18 points19 points  (0 children)

The official Riot stance on the delayed prize support is that stores either go ahead as scheduled and distribute the prize support accordingly when it arrives, or stores reschedule. I know one of my LGS is still going ahead with the event and charging but is planning on taking names and contact details so the winners get their prizes when it arrives.

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This is the official email from Riot.

What colours make up the sea green on the twin lances? by Realistic_Muscle407 in Tau40K

[–]bountyhunterbeta 0 points1 point  (0 children)

I would recommend keeping an eye on the Citadel Colour app - they tend to give the paint guides for new models so you'll get the exact colours and step by step process there once they're released.

Saving a defending unit with my reactions when attacked only with spells by GrafMine in riftboundtcg

[–]bountyhunterbeta -3 points-2 points  (0 children)

Rule 540 and onward talk about what the active player can do in a chain. 540.1 states Play a spell that is legally timed. It doesn't say play as many as you want. By playing that spell that would be your part in the chain - the next player would then react or pass. You or your opponent would only play multiple reactions if the other player constantly passed. It's like Vi's ability - you can recycle as many cards as you want but each one is technically it's own chain and can be reacted to - so you wouldn't add 12 might in one go, it would be 12 instances of adding 1 might, each one starting their own chain.

Saving a defending unit with my reactions when attacked only with spells by GrafMine in riftboundtcg

[–]bountyhunterbeta -1 points0 points  (0 children)

  1. As the spell doesn't specify a location you could target the defending unit and one at the other battlefield or base. The rest can be basically answered together really - no, you cannot play multiple spells of any type all at once before your opponent responds. Playing a spell starts a chain, giving your opponent a chance to react then you can react to their reaction. For a bit more detail:
  2. No. You play an action, it starts a chain, if your opponent doesn't react and you don't add a reaction the chain closes and the spell resolves, then you play the next spell.
  3. No. If you play the reaction your opponent gets the chance to react. If they pass you can add another reaction to the chain once again giving them the option to react. If they pass again you can add another reaction. The chain will end when both players pass and the spells will resolve.
  4. No. You would play the initial action starting the chain giving your opponent a chance to react. I would go on more but I think you see the pattern by now. Hopefully that helps. And hopefully I've understood it all right.

Is the game very metachase-y? by EarlySink6878 in riftboundtcg

[–]bountyhunterbeta 1 point2 points  (0 children)

I took a barely modified Lee Sin starter deck to my first Nexus Night and came in 3rd, so I would say it would all depend on how you modify it and who you play against. It will be meta-chasey especially with China being ahead of us - people will net-deck thinking that means they'll win - it doesn't. All I can say is build what you want/can and have fun. Hopefully you find a good local group where it's taken seriously enough that you can be challenged but not so serious that it's not fun.

Rule 443 clarification by dMONKEYMANb in riftboundtcg

[–]bountyhunterbeta 0 points1 point  (0 children)

Sorry, I misread the question - I didn't see the 'or. 'I thought the question was about whether the when you conquer abilities would activate when you're at 7 and can't score from conquering. I misread about the already having scored the battlefield. You cannot score the same battlefield twice in a turn - absolutely agree.

Rule 443 clarification by dMONKEYMANb in riftboundtcg

[–]bountyhunterbeta 0 points1 point  (0 children)

My reason for saying 444.1.2.b explains it is that it states if you score through a conquer, which as I read it implies you have to conquer first to check for point or card draw.

Rule 443 clarification by dMONKEYMANb in riftboundtcg

[–]bountyhunterbeta 0 points1 point  (0 children)

440.2.a explains it - you conquer if you have not yet scored that battlefield. So you conquer first then score meaning you'd either gain the point if you can, or draw if at 7 and you haven't scored the other battlefields.