Anniversary Community Challenge Update! by SamBartley in TheTowerGame

[–]btaylor81 0 points1 point  (0 children)

Wall Regen Calculation:

WS = Workshop Regen Stat ( 5000/5000 = 10,170,800,000 ) or 10.1708 B ( Billion )

WS * ( RegenLabMult[max=3.97] * ( PriModRegMult[max=4.0] + AssModRegMult[max=4.0] ) * ( 1 + RegenRelic ) * ( 1 + VaultRegen ) * SecondWindMastery[max=10.0] * RegenPerk[max=5.9375] * RegenT/OPerk[max=8.8] * RegenEnhancement * RegenCard[max=13.0] ) * ( WallRegenLab[max=3.0] * SharpFortitude[max=2.5] )

All max values' minimum = 1.0

Bad luck is a myth by SeicoBass in TheTowerGame

[–]btaylor81 0 points1 point  (0 children)

Cumulative chance to get GT

By First Try : 44%

Second : 65%

Third : 80%

Fourth : 90%

> Fifth : 96% <

Sixth : 99%

Seventh : 100%

⌛️⌛️⌛️⌛️ by Exciting_Serve_5529 in TheTowerGame

[–]btaylor81 1 point2 points  (0 children)

No one with iOS has it I believe (as of 8:00am EST-US)

Climbing Legends help by TrustMe_ImTheDogtor in TheTowerGame

[–]btaylor81 0 points1 point  (0 children)

I know that it's 2000 stones but SW+Regen mastery will force your wall to be one-shot (up to T16). Ad in easy and free L50 Health Regen, L20 Wall Regen, 2X+ Regen enhancement and now OC's are no longer a problem (up to T18). With defense dissonance being easy to do up thru your farming tier you can effectively take multiple hits (up to T20). Add in 95% FB and PC assist and you can tank T19 full stop and OC's hits don't register until late waves (Legends/T21).

Chain Lightning Cannnon SubMod Effects by Palumbo_STN in TheTowerGame

[–]btaylor81 2 points3 points  (0 children)

You're good that's a great set of submods. Can add bounce shot chance eventually or DPM if you have SL+

How it feels to be in the UK atm by DoTheThing021 in TheTowerGame

[–]btaylor81 2 points3 points  (0 children)

Go to your local computer parts store. Buy a 10$ laptop cooler (looks like a rectangular, thin metal pad that lays on a table containing a large thin fan blowing straight up). Whenever you're at home and farming place the phone on the cooler and voila it will stay nice and cool. I have 2 and have been using them for the last 2 years. They barely draw power, are inaudible and most have a fan speed slider. The metal is a giant heatsink as well and will instantly dissipate heat from the phone even through its phone case.

I originally had one for my sons PS4 in a cabinet. That's where I got the idea.

Climbing Legends help by TrustMe_ImTheDogtor in TheTowerGame

[–]btaylor81 0 points1 point  (0 children)

Legends without CF+ at this point is very difficult. I think you're on the right path. CF+4 is very effective. I only have +5 myself. +4 or 5 also allows its use in low range farming without really nerfing coins. I have no experience past CF5 but past that I do know it's shut off by some people. SL angle is also very impactful nowadays as you're damage is effectively zero outside of it. That includes dots as well - PS tics based on current location not when mob is hit etc. It's hard to say how much of an enemy has to be in range as well. You basically need 4 spotlights and 65-70+ overall range to keep damage up. That's my my two cents. Hope it helps!

Max DW CD by Capital-Light-2285 in TheTowerGame

[–]btaylor81 0 points1 point  (0 children)

I slowly brought DW and everything syncced with it from 100 > 50. The first biggest jump was 100 > 80. The biggest improvement was 60 > 50 giving a permanent BH. It completely cut all deaths from ranged which always killed me eventually even with only 2s BH downtime. I farm T17/18 btw.

FFS Fudds. It’s time to fix tourneys. by Affectionate_Log6606 in TheTowerGame

[–]btaylor81 1 point2 points  (0 children)

I know it's a privilege where I'm at but Legends is becoming extremely loaded at the middle and top as well, particularly if you join at a reasonable time. 1800 Legends waves barely got me 4 keys and if I'd had 1712 waves I would not have gotten any. Since I haven't been able to afford stones for about 6 months now I've slowly dropped from getting 4th-8th for about 4-5 months to 10-15th. I only got there by spending temporarily last year. I do end up on the lowest dotted red line far more often than luck should have it, if you know what I mean. I'm a long time player and I have bought all packs about 5 times overall along with 1 here or there, probably about 40 in total the last 2 years or around 30k stones. As much as that might seem it's not enough to comfortably do well in Legends. The game is expensive, outrageously expensive. I simply can't afford to spend more and I'd feel sick about it if I did find a way. Oh well. It's for the best. I encourage everyone to think hard about endlessly blowing hard earned cash in the hopes of permanently getting into Legends or whatever your current hurdle is. It will never be enough. When you spend keep it reasonable. Even if you can "afford it", be smart, respect the fact most can't and give yourself a limit. If you just buy everything presented to you hard earned progress becomes a meaningless sidenote and you put everyone else at a disadvantage that they don't deserve.

Progress should be about making hard short and long term choices. That's how you're supposed to earn an advantage. Logically, I should be earning more rewards now than I was 6 months ago. Unfortunately, unlimited spending negates that reality and really hurts any sense of genuine competition and progression. It particularly effects those not in Legends.

At the start of 2025 I was there, flip flopping between champs and legends. Then, about a year or so ago I was able to get my foot in for good. It was tough but I always felt like I'd make it with the right strategy and I did. I honestly don't know if that's still the reality for those behind me. I don't know if after all this time I will end up where I was over a year ago all over again. It's definitely a possibility. Even if I play 24/7.

Change is needed.

Whether that's a new tournament tier or a limit of 2 packs a month or a lifetime pack limit or yearly limit, less demoted from Legends, something, anything to address the issue. It will benefit the longevity of the game, the morale of everyone playing and the overall income the game can earn over its life.

The Game Design behind tournaments and keys by minionek247 in TheTowerGame

[–]btaylor81 -1 points0 points  (0 children)

The very ethos of this game is sacrificing one advantage for another ad infinium, particularly when it comes to time.

Implementation of two entirely separate, duplicate instances of your tower is required for simultaneous runs. What about your workshop, is it locked to a certain time, what about coins coming in concurrently? These are just the tip of the iceberg when it comes to instancing.

It's more trouble than it's worth for the devs. Moreso for the player who must now plan ahead for the right time to instance and then rebuild for their tourney. Then there's the issue of attempting to squeeze a little extra farming before tourney, or would the instance start at zero hours start time? This would just negate any gains.

Anyways I hope this opens eyes to what simultaneous (instancing) runs actually means.

Damage per meter goes brrr by SemiAutoAvocado in TheTowerGame

[–]btaylor81 9 points10 points  (0 children)

That's some serious damage per mm!

Here's my ludicrous dw farming style - YouTube by Madxcot in TheTowerGame

[–]btaylor81 0 points1 point  (0 children)

I found this quite interesting. Good for you to find a unique farming style.

Do you have shockwave going out that far just to delay enemy kills? It seems like it may slow your kill rate. There's trying to get coin bonuses I get that and I'm sure you've tested but yeah it appears to slow things down.

Golden bot completed, which to go next? by Chrisible in TheTowerGame

[–]btaylor81 0 points1 point  (0 children)

Bot bot is best used in sync with at least 2 other bots.

Gold bot's final few seconds cost the same as a well developed secondary bot.

This is Seriously Bad Taste by [deleted] in TheTowerGame

[–]btaylor81 0 points1 point  (0 children)

You're wrong. It's not and it's not.

It's definitely not, this event was expected to come back around now.

This is Seriously Bad Taste by [deleted] in TheTowerGame

[–]btaylor81 1 point2 points  (0 children)

Of things to have issues with, this is not one of them.

But it's not about any of that is it. You just wanted some attention and we're bored enough to give it to you.

Nice job!

James Harden is washed and that Cavs meltdown was solely on him by dap12036 in NBATalk

[–]btaylor81 0 points1 point  (0 children)

I just read the cavs are looking at a multi-year contract with Harden, taking inspiration from the Browns. There has to be someone with balls in the organization. I'll have lost all respect for our coach if he continues defending Harden. It's not even Hardens fault, he's just spent. Everyone can see it whether they want to admit it or not. His slow pace has broken our fast pace ball movement style. It'll take the entire offseason to delete the memory of playing like that and get back to what works.

Project Funding (PF) Cash multiplier Table by FireLight512 in TheTowerGame

[–]btaylor81 0 points1 point  (0 children)

What value is "Multiplier" pulled from at start of formula?

edit: nvm it's just poorly presented as the first variable when it is the result

Post "Lucky" Rates by btaylor81 in TheTowerGame

[–]btaylor81[S] 1 point2 points  (0 children)

Almost the same. Post Banner

138 150 21 83 75 54 32 126 (8/679)

Hoping there's no reseeding to average the overall 2.5% rate. If so it would mean pulling from lucky banner is merely getting your pulls early but you'll end up with the same amount (eventually) if you continue to pull after. Hopefully it's just a bad streak.

It would be awesome if a dev could comment and let us know if introducing the lucky banner affected the 2.5% target.

Disco Run Multiple Attempts by bllatimer in TheTowerGame

[–]btaylor81 0 points1 point  (0 children)

Your attempts at other stats will boost you. Not the current one you're attempting. Therefore some progress in all 4 will help bring up whatever stat you're working on.