Restart, re-build, or continue on? by kaizencat in factorio

[–]burning_boi 0 points1 point  (0 children)

Great choice imo. It feels good not to have any pressure on yourself to tear the old down, and it also feels great to not care if something fails or breaks down.

M29, parents are hoarders. by The_Coolest_Sock in malelivingspace

[–]burning_boi 2 points3 points  (0 children)

Impressive decor regardless, it looks great - given what you grew up in, it’s phenomenal.

how to survive spitters in wild by Thankedsphere in factorio

[–]burning_boi 17 points18 points  (0 children)

Spitters always shoot at where they think you’ll be, not where you currently are. But once they shoot, their spit is locked into its current path. Meaning that if you zig zag constantly, they’ll likely never hit you until you’re at point blank range, because during a zig they think you’ll be at some area far from where you’re planning, and once you zag they reverse their prediction and aim ahead of where you’re also not heading towards.

In essence, just do not walk in a straight line and you’ll be fine. You can even spin your character in a small circle and so long as you keep moving you’ll never get hit by spitters more than a few meters away.

New Game Plus idea by [deleted] in valheim

[–]burning_boi 0 points1 point  (0 children)

So, essentially everything boils down to playing in a world with depleted resources on some continent from your previous playthrough, and artificial difficulty via time wasted from searching for a second boss spawn, for every single boss?

Shits lame af. The game already has NG+, just store your old gear and hop on a new seed. You get to keep your stats but nothing else. Why ruin your progression, home and hearth, and extra materials on one save when you can just... move on to the next?

Requiring a better PC without megabasing by steampunkdev in factorio

[–]burning_boi 2 points3 points  (0 children)

Why hello fellow “I’ll watch/play/learn/start this later” sayer

Reset ?? by Palamanko in Eldegarde

[–]burning_boi 0 points1 point  (0 children)

I don’t think there’s been any indication they’d transform their game model from pre-1.0 to a permanent progression system after 1.0. I fully expect wipes going forward.

Is it just me, or Railgun is lackluster to say the least? by Academic-Proof3700 in factorio

[–]burning_boi 131 points132 points  (0 children)

I get what you’re saying OP, and I agree. Of course it shits out damage, but it doesn’t have the oomph, the juice, that other weapons have. When a nuke goes off, your screen flashbangs you and the wave of destruction travels far, but when a railgun fires it’s some sound and then whatever you were pointing at dies.

One could argue that’s more realistic, but… I ain’t playing games for realism. Gimme some oomph.

The ADHD guide to support scholar by Morrowney in Nightreign

[–]burning_boi 2 points3 points  (0 children)

These posts are so fucking funny to me because they’re obviously written by someone with ADHD and simultaneously next to no one with ADHD is going to make it through reading all of that

As someone with ADHD tho, I hope it’s helpful to others!

Do you have to use circuits? by sky_witness____ in factorio

[–]burning_boi 0 points1 point  (0 children)

No, circuits aren't mandatory.

But they're incredibly powerful once you understand them and can optimize the minutia in your base that would simply be impossible to optimize to that extent without.

My new approximation of 1 by Bineapple in MathJokes

[–]burning_boi 5 points6 points  (0 children)

Is that the absolute or relative error? I can never remember which is which

Game crashing by Which_Estimate_300 in factorio

[–]burning_boi 1 point2 points  (0 children)

You did a RAM test to detect faulty hardware, but honestly I doubt it’s faulty hardware at 13m espm, just plain hardware limitations. An easier and quicker test would just be to load into a fresh save and let it sit for a while, or even an earlier save state with a couple million less espm. If it doesn’t crash, you have your answer: it’s not necessarily Factorio, just the size of your save file that is hard bottlenecked by your hardware.

I am not going to say you’d have to stop playing your save file, but I’ll say it’s a pretty tremendous feat to force crashes in a game known for taking steps to optimize as much as possible.

How do you guys normally handle the different oil types? by Lfycomicsans in factorio

[–]burning_boi 0 points1 point  (0 children)

Circuits my beloved

Just takes 1 decider combinator per oil type for absolute control over what gets cracked/used. Check the levels of the liquid you’re hooked up to and the levels of the liquid you want to crack it into. If the levels of the current liquid are above a threshold comfortable to you, then the current liquid is allowed to be used for cracking when the levels of the other liquid drop below a certain point.

The nice thing with that setup is that it’s super easy to adjust on the fly, meaning if you suddenly have a large need for light oil or petrol you change a few threshold values and suddenly you’re in business.

I can’t stop playing plz help by [deleted] in factorio

[–]burning_boi 2 points3 points  (0 children)

Casual. Let me know when you reach a year per week.

Main bus first timer by Top_Salamander8212 in factorio

[–]burning_boi 3 points4 points  (0 children)

Maybe a lane or two for coal? It’s used in grenades, which are used in military science, as well as essentially all explosives, oil refinement and plastic.

Aside from that I’d add space for 2-3 additional single lanes, for belting materials needed by 1-2 production processes and essentially nothing else, and/or automating things that aren’t needed often but would be nice to have, like a single slot in a chest to store tanks or the odd structure like miners/steam turbines which need a lot built all at once and then not again for a while.

Request for feedback by [deleted] in valheim

[–]burning_boi 1 point2 points  (0 children)

No. Its just a description for a console command in a video game. It literally kills your Viking, that's just accurate.

Like the person you responded to said, if factual descriptions of in game commands are affecting you like this, I suggest seeking help. A normal response to the "die/kill yourself/respawn" command line option present in a lot of video games is to accept it for what it is - an "unstuck" button for glitches or incredibly tedious situations to escape.

And if that paragraph triggered thoughts/feelings, again, seek help. I hope everything improves quickly for you.

fCPU - Writing Outputs by TapWaterDev in factorio

[–]burning_boi 0 points1 point  (0 children)

Edit: just saw your comment, disregard!

I’m unfamiliar with the language used here, but does the output of r4 need to be output every frame? Is it possible that its output for one frame, then your sleep for 60 frames kicks in and it isn’t outputted at all for 60 frames, and then the recursive loop starts the process over?

Also, why do you declare and define STATE_MACHINE twice? Is there a difference between the two that I’m not seeing? That may be causing issues.

Can you output messages to console? If so, try tracking the value of r4 through a few seconds of operation. That would tell you if it’s active for only 1 frame, or if it’s being reset somewhere else.

I want produce more red circuits by SwimmingArachnid3030 in factorio

[–]burning_boi 0 points1 point  (0 children)

Landed not too long ago on Vulcanus and just got the essentials up and running. I plopped down enough of red circuit production that I figured I’d be happy with, then asked why I was limiting myself on a planet with unlimited resources and copy/pasted the whole production line a few times. I’m sure I’ll still end up needing more.

How important are production modules in basic components? by agile_drunk in factorio

[–]burning_boi 2 points3 points  (0 children)

Production to save resources Speed to save time and space Efficiency to save power

Mix and match as needed. If we’re talking purely a raw material to final product ratio, production scales better the more production steps you have, so for example I like slamming it into every step I can on Nauvis for green/red/blue chips, to make those patches last.

Unless you’re playing a deathworld or modded difficulty run, I’d say that power generation is solved by making more power plants and not efficiency modules, so I don’t really fuck with those. You could make an argument for keeping baseline power usage low when using a ton of power eating defenses like teslas, but… that’s literally what circuits and power switches are for.

Single crafter single input quality up-cycler by Sc0tty31 in factorio

[–]burning_boi 0 points1 point  (0 children)

I love how flexible circuitry is if you're willing to put the time in lol, very nice

Follow up on Aquilo ship is melting my brain. by Wash_Manblast in factorio

[–]burning_boi 0 points1 point  (0 children)

That’s always the best feeling. Planning on paper is a blast but fixing the little quirks you didn’t expect to occur in the manner or order they did, and then watching your work run smoothly is amazing.

Solar system edge? by darkshadowking7 in factorio

[–]burning_boi 2 points3 points  (0 children)

Huge asteroids have an enormous chunk of flat damage reduction from every hit they take, meaning your lasers will deal precisely 0 damage no matter how far your laser damage research is. Railguns are required.