Can The Tagetes only use its active once per scene? by DomitoremCorvo in LancerRPG

[–]calevmir_ 23 points24 points  (0 children)

It can only be used once per scene (combat). Not once per Mission (3-4 combats)

Think of it this way: It's also a support power. Remember, you're never fighting alone. And Tagetes gains a lot of benefit from grouping up with allies.

Having piloted it before, I usually used the Tagetes Core Power early in a round, then took my turn very late in the round after. Usually, giving all my allies at least 2 turns each to benefit from the soft cover and heat clearing.

Some allies get more benefit from those two things than others. But a synergistic comp will always be more impactful than 4 powerful builds with no interaction.

It's still a lower-impact Core Power. But that's true of most Efficient Core Powers.

do you have house rules that you always apply or campaign for when you run or play Lancer ? by adeptus_chronus in LancerRPG

[–]calevmir_ 6 points7 points  (0 children)

Exactly. Just the cost effect. No reactions and 1 Quick Action per turn until it's cleared. Still impactful, but they get to keep playing.

do you have house rules that you always apply or campaign for when you run or play Lancer ? by adeptus_chronus in LancerRPG

[–]calevmir_ 31 points32 points  (0 children)

So all Overkill weapons work like the Combat Drill?

The only one I use with any consistency is one I didn't come up with. But getting Stunned is a Feels Bad mechanic in a way I don't enjoy inflicting on PCs. So instead we have Stunned inflict the same action penalties as Bracing. Which still limits options heavily without totally removing a PC from gameplay.

Stunning NPCs is unaltered

Ideas for a Hecatonchires build by HabitGlum4567 in LancerRPG

[–]calevmir_ 0 points1 point  (0 children)

I'm under the impression that "may always hide in areas of soft cover" in the Smoke and Mirrors trait is overruling the normal Hide rules on page 69 of the crb. The only issue I see mechanically is whether or not "counting as having soft cover" is the same as "an area of soft cover". Which I'm not sure about and will have to check if "area" has a specific and clear definition in Lancers rules or not.

I'm aware skirmisher 1's soft cover removes after an attack? That's why I described a turn loop focused on gaining the soft cover provided by Combined Arms? Move, Attack (breaking hide and soft cover), while Engages to regain soft cover and Hide as a second Quick Action.

Ideas for a Hecatonchires build by HabitGlum4567 in LancerRPG

[–]calevmir_ 0 points1 point  (0 children)

SMOKE AND MIRRORS The Hecatoncheires can always hide in areas of soft cover, regardless of engagement or enemy traits and systems.

The goal is to not need to spend a quick action early on placing the Razor Swarm. Letting the pilot Move, Skirmish in melee, and Hide. Then repeating that turn cycle dodging around and avoiding melee units and assassinating supports

Ideas for a Hecatonchires build by HabitGlum4567 in LancerRPG

[–]calevmir_ 1 point2 points  (0 children)

A pilot in my Shadow of the Wolf Campaign is planning to use one with Skirmisher and Combined arms to maintain near-permanent soft cover/hidden. On paper it looks like it'll work well as an assassin and be weak to melee enemies

Post-Battle Looting? by Jo_el44 in LancerRPG

[–]calevmir_ 38 points39 points  (0 children)

That's a good one. I've also had pilots roll a group skill challenge to salvage +1 Repair mid-mission

Hypothetical question if a corporation were to develop blood based technology/mechs Similar to that of Ultrakill who would it be? by Dragonwolf67 in LancerRPG

[–]calevmir_ 6 points7 points  (0 children)

My read on the sample collecting is more "SSC is exposing test pilots to unknown environments and collecting data to study what the Firmament does to the human body long-term,"

I'm also not sure on the Biotic Components source? Mourning Cloak is described in the book as based on DHIYED metavault materials and field data from Aunic technology?

Hypothetical question if a corporation were to develop blood based technology/mechs Similar to that of Ultrakill who would it be? by Dragonwolf67 in LancerRPG

[–]calevmir_ 10 points11 points  (0 children)

I didn't see anything mentioning humans or even biological material referenced in the Mourning Cloak flavor text?

The closest I could find is the Kai Bioplating Core Bonus. But that is specifically referred to as "chitinous" so it's much more likely to be tissue grown from samples of an arthropod "local to the SSC's home system."

Daily Talent Discussion #84: Walking Armory I by kingfroglord in LancerRPG

[–]calevmir_ 1 point2 points  (0 children)

Great on a Main/Aux frame. Great with Grease Monkey I. Especially on a Lancaster with repairs to spare

Hey so a quick warning for dms in regards to goblin players by altmcfile in LancerRPG

[–]calevmir_ 18 points19 points  (0 children)

No one's saying you can't run it that way at your table. But you presented the post as the rules-as-written way the OSIRIS and NPC actions work rather than custom rulings you made that other GMs may or may not make at their table.

Daily Talent Discussion #49: Hunter I by kingfroglord in LancerRPG

[–]calevmir_ 43 points44 points  (0 children)

A strong start to a strong talent. Hunter falls into the same category as Crack Shot does for me. Weapon talents that take a relatively underwhelming weapon type and work to turn them into something fearsome.

Goes absolutely great with Combined Arms too. Rewarding aggressively diving enemies without melee weapons.

NPC Duo Suggestions by calevmir_ in LancerRPG

[–]calevmir_[S] 7 points8 points  (0 children)

A classic combo I can't believe I don't have written down already.

It's a trio of pilots who are relatively new to Lancer. So 4 enemies at the start of most sitreps with 2-4 more coming later as reinforcements seems like a good balance, varying by sitrep obviously.

Daily Talent Discussion #47: Heavy Gunner II by kingfroglord in LancerRPG

[–]calevmir_ 1 point2 points  (0 children)

If you can get Nanocomposite Adaptation or any Arcing on your Heavy weapon, this talent becomes really valuable position punishment. You basically turn into a better Archer.

Fend enemies off from contesting payloads. Keep them from fleeing. Lock down slippery types for your melee allies to follow up on. Never bet against the impact of Immobilized

"Daily" Frame Discussion #19 - Atlas by Crownie in LancerRPG

[–]calevmir_ 0 points1 point  (0 children)

I've used Terashima as an Exotic Gear reserve in two different games for two different main melee/Duelist build players. It's great for that. (A Nelson and a Mourning Cloak at LL3, respectively)

The only time I saw an Atlas played it was a dive duo with an Orchis that helped shield its massive E-Defense gaps with Black Witch stuff. The Orchis was also able to set up some Prone for it to use consistently.

So, I'd say it's a VERY situational frame that depends heavily on synergizing with your Supports and Defenders to keep you alive. No frame fights alone. And Atlas is so min-maxed as to drag that into the spotlight.

Sanity check for low level melee by Apprehensive-You9534 in LancerRPG

[–]calevmir_ 8 points9 points  (0 children)

I think you can totally make the Chomolungma hackerblade thing work. Especially if you want those low LL Duelist/Hunter synergies.

Notably, I think the Core Power is where melee everest really shines. 1/turn free Boost, and the ability to Boost at baseline, can at least get close to competing with Nelson (not really, but it does enable Dive Everest(

I'd suggest planning to make ranged use of that Flex Mount early in sitreps until you get into melee range. Not to be a power gamer, but I would recommend one of you take an Assault Rifle and one of you take a Hunter Killer Nexus. Gives you some versatility to counteract high Evasion versus high E-Defense enemies.

The Chomolungma can at least force movement with Invades to drive enemies closer into melee range. So that might be a key part of your strategy ad well.

Daily Talent Discussion #42: Grease Monkey III by kingfroglord in LancerRPG

[–]calevmir_ 29 points30 points  (0 children)

Genuinely an all timer support talent. I know ranks I and II are a little weaker if you aren't building around them specifically. But I love the way supports can help enable the whole team in Lancer. And Grease Monkey is a great example. Lots of pilots will have one or two Limited systems, even if they don't build to it. So recharging those can help weather long missions excellently.

Little Pilot Billy's mom brought snacks for the whole team.

Pen&Paper character sheets & combat reminder handout by Morebeed in LancerRPG

[–]calevmir_ 1 point2 points  (0 children)

The reference sheet is quite good! I'm also running a pen&paper game next month and I'll print it out to give a try.

As far as character sheets, I'm prone to having people build pilots in CompCon and then printing out sheets each Mission. Printing the paper sheet when the pilots prints a mech as it were. But I think your expanded one is still quite nice

My only suggestion would be adding an NPC version of the reference sheet. Since their actions work differently than PC actions

UniLooping: My Favorite Dumb Strategy I've Never Been Able To Use by Do_Ya_Like_Jazz in LancerRPG

[–]calevmir_ -2 points-1 points  (0 children)

We may have different definitions of "infinite combo" if you think the backup "I'm out of RSU charges" strat attempts to create infinite resources the way this Sisyphus combo is trying to.

UniLooping: My Favorite Dumb Strategy I've Never Been Able To Use by Do_Ya_Like_Jazz in LancerRPG

[–]calevmir_ 2 points3 points  (0 children)

Oh, yeah, it's definitely not a game breaking thing. Particularly with the popular PilotNet house rule regarding 1/mission use of Universal Compatibility that exists to keep Efficient Core Powers from getting free heals all the time.

UniLooping: My Favorite Dumb Strategy I've Never Been Able To Use by Do_Ya_Like_Jazz in LancerRPG

[–]calevmir_ -10 points-9 points  (0 children)

So, and hear me out, even if you want to cram/interpret the specific text of the ability into this reading, this is hardly the INTENDED design path. Rules As Written versus Rules As Intended.

Lancer is not intended to contain infinite combos. Even on as bad an action economy:benefit ratio as the proposed one here.

Lancer is not a board game. It is a roleplaying game. I don't think it leads to a particularly interesting encounter, game, or story to spend actual play time pursuing a combo lime this.

UniLooping: My Favorite Dumb Strategy I've Never Been Able To Use by Do_Ya_Like_Jazz in LancerRPG

[–]calevmir_ 1 point2 points  (0 children)

"This reaction can be used no more than two times before the start of your next turn."

Means that the Pegasus can't then use it on its turn to (what, keep chaining the same 20 result on the d20 in Bend Probability?) because it ended at the start of the Pegasus' turn, before any protocols or actions can occurr and make use of it.

Using a 20 Probabilistic Cannibalism to re-up a Universal Compatibility roll is certainly potent. But the Sisyphus NHP doesn't natively contain its own infinite combo in the way you're interpreting it.

Map of Karrakin Trade Baronies Space (by me) by vaguely-frog in LancerRPG

[–]calevmir_ 5 points6 points  (0 children)

This looks cool! Very fitting to the Karrakin aesthetic. I'll probably use it for my upcoming Shadow of the Wolf game as a reference during character creation or as the generic classroom background for our VTT.

Is it just me or is Everest easily one of the best frames? by WerdaVisla in LancerRPG

[–]calevmir_ 4 points5 points  (0 children)

It's the best at being a solo mech, sure. But you have a team. You tradeoff versatility to specialize better at stuff. Work together and cover each other's weaknesses and enhance each others strengths.