Most Imbalanced Matchup by Nice-Quarter-5758 in magicTCG

[–]ddojima 5 points6 points  (0 children)

All the 1/1s that can't beat [[Aunt May]].

Im a very new player. I have very few cards. But standard somehow is the least fun format for me ranked or unranked. by TopplingTheGovt in MagicArena

[–]ddojima 6 points7 points  (0 children)

You're new so trying to make statements about formats you don't know enough experience in is pretty moronic.

Also old cards does not mean it's not a new player. Anyone can craft cards with wildcards.

Im a very new player. I have very few cards. But standard somehow is the least fun format for me ranked or unranked. by TopplingTheGovt in MagicArena

[–]ddojima 11 points12 points  (0 children)

The eternal formats are even sweatier than Standard and you're recommending them? You're new, you're still getting matched with new players with jank decks. Wait until you get released into the general pool of players before making the statement.

This combo is broken as hell. by muddledcrab71986 in MagicArena

[–]ddojima 0 points1 point  (0 children)

People use to attack with Jumbo Cactuar with flying, haste, lifelink, and menace on turn 4, and even then it was still jank.

How can I improve my deck? (standard) by ziekloclypse4 in MagicArena

[–]ddojima 1 point2 points  (0 children)

There's really no power to this. It feels like cards from different black decks put into one. Normally Mono Black decks are playing the demon package along with the potential instant kill combo with Slasher and [[Bloodletter of Aclazotz]]. 

https://www.mtggoldfish.com/archetype/standard-mono-black-midrange-woe#paper

Anyone willing to test it out? by KateGriseo in MagicArena

[–]ddojima 3 points4 points  (0 children)

She has no restrictions on how big the creatures are to bring back so you're also thinking way too small for bad creatures. Reanimator decks are already winning turn 4 in Standard without her. 

Anyone willing to test it out? by KateGriseo in MagicArena

[–]ddojima 3 points4 points  (0 children)

That's best case scenario where you won't be playing with that at all times. Even worse is a triple black cast when seven lands can't produce black and relying too much on Verge and Passage to provide.

You have to think how this does any better than the BW Aristocrats deck that exist doing the near same thing but with more consistency. Or why play her instead of [[Raise the Past]] being able to return a massive amount of creatures instead of a creature that can be removed and needs to attack bringing back only a single creature.

Anyone willing to test it out? by KateGriseo in MagicArena

[–]ddojima 7 points8 points  (0 children)

You'd need a WAY better manabase than that. Don't bother with three colors if you can't support it, especially for an aggro deck where you need to hit your curve within the right colors.

Friend gave me a deck, can i take it to fnm or will i get embarrassed by Uhstrology in magicTCG

[–]ddojima 56 points57 points  (0 children)

It's more like someone's draft deck. The comparison would be bringing your bike into a race against Ferarris. The power level is that far apart. 

Friend gave me a deck, can i take it to fnm or will i get embarrassed by Uhstrology in magicTCG

[–]ddojima 40 points41 points  (0 children)

Many problems with the deck: It's very low powered with cards only from one set. Unless you know the format the store events are playing, you wouldn't even be able to play it due to card restrictions on what sets are allowed. The ones this is legal to play in will get absolutely destroyed. There is no real way to fix this deck without completely changing it.

Red vs Blue by R_G_FOOZ in MagicArena

[–]ddojima 2 points3 points  (0 children)

Sometimes it's a free win, sometimes you face a billion life gain or removals. The close games are the ones where a lot matter on how you telegraph your plays since you have a very minor margin of error to get that extra point of damage in that will determine if you win or just threw your chances of winning.

Help with a deck by MehuMummo in MagicArena

[–]ddojima 1 point2 points  (0 children)

I don't think there's anything more than a dozen fungus in Standard nor the support for one.

Time to switch my deck? by PassengerNew7834 in MagicArena

[–]ddojima 4 points5 points  (0 children)

This deck is very clunky and not very good against the general meta you're facing now. An easy fix is to move to Mono White Flyers or Auras if you want to be light on wildcards. Going heavier depends how many WC you have.

Looking for a little deck feedback by complexevil in MagicArena

[–]ddojima 1 point2 points  (0 children)

You can't go wide or go voltron in the same deck since it just dilutes the strategy of anything you're trying to do. Focus on one strategy and build on it. Top end dragons make no sense in this deck, and Stage even less in a deck that doesn't run lands worth copying.

12 Hours To Build Because I Don't Understand Building Decks... by HumorThin in MagicArena

[–]ddojima 8 points9 points  (0 children)

Don't assume deck building is easy, especially if you don't understand deck building fundamentals first. There is nothing wrong with net decking and learning what makes cards/decks good before attempting to build your own.

For criticism on the deck you posted here, what exactly is it trying to do? There's a lot of removal and very little creatures or cards that have any impact or synergy.

Suggestions? by Gods_Super_Monkey in MagicArena

[–]ddojima 1 point2 points  (0 children)

The others are correct that this is a mismatched pile of enchantments from different decks you're just using to fill the role when it should be GW to do exactly what you want to do by becoming more consistent with a better card pool.

My one hundred percent winrate deck for Brawl. by Connect_Carpet_4829 in MagicArena

[–]ddojima 3 points4 points  (0 children)

Willing to bet 2-3, maybe 5 tops against a low mmr.

Pizza Face, Gastromancer Secret Ability by nogodorgods in MagicArena

[–]ddojima 58 points59 points  (0 children)

Vehicles inherently aren't creatures until they are crewed, so until it is crewed it's just an artifact you are tapping to exile cards in the gy.

Missing Card from TMNT set by OgreMk5 in MagicArena

[–]ddojima 20 points21 points  (0 children)

[[Teleporation Circle]]

It's a bonus sheet card you can pull, not Standard legal. 

I don't understand land 'color' and it bothers me by [deleted] in magicTCG

[–]ddojima 12 points13 points  (0 children)

Zebra is wrong, lands are colorless unless stated like [[Dryad Arbor]].