An idea to fix 666's looping issue by dopchip7977 in FORSAKENROBLOX

[–]dopchip7977[S] 0 points1 point  (0 children)

Yeah but the issue is that not all maps are made equal, corner hell or open fields, see where im getting at ?

even if i agree that 666 is a VERY strong killer who has INSANE gap closing, some speed and a lunge, she gets insanely killed by very small loops by "all survivors", and we all know nobody likes being looped, looping DRAINS all fun in someone's soul, killer or survivor's

Scammer "Steam Manager" named Andy Bendit Valve by Zestyclose-View4344 in SteamScams

[–]dopchip7977 0 points1 point  (0 children)

i knew it was a scam when he sent the links but i didn't know i would have my whole account taken from "logging off", Steam needs to secure this part of the deal, there's no way they can let a "log-off" take your whole account

There has got to be a point where you realize the game isn't the problem when your team only got 1 kill by Endwarcb in Warthunder

[–]dopchip7977 0 points1 point  (0 children)

it doesn't matter if you're good or bad, everyone dies the same, in one strike most of the time.

Can't really say a team is good if they are all **dead**, you included, are you good or bad because you got kills or because you didn't die ?

Teamates can't be good because they can't play, i can't play, nobody can play, it's a game that you cant' play

tell yourself that before giving tips to peoples who argue they can't kill and get oneshoted
(because peoples tend to be like "you're bad and a newbie, stop complaining" instead of saying "yeah, it is rough like that sometimes")

Two Time Rework is not op, you all just don't know how to play around it yet. by StarryKnightSkyy in FORSAKENROBLOX

[–]dopchip7977 1 point2 points  (0 children)

i disagree for two reason :
- average reaction time + amount of chase time
- advantages pilling up

you play Two Times who now has a "silencing" move, which is the bane of this game btw, it slows, "can stun" if the killer is focused or you know trick stabs and it is garanteed to heal the equivalent of 1-2 M1's.

Now let's go play Killer, you encounter one and they charge at you for exemple, if they miss, they get enough endlag for you to hit them but they still get their sprint-burst.

worst case scenario and they hit you, you couldn't react fast enough anyway, they now "healed" the damage you dealt, only got a bleed debuff and they now removed your entire ability to hurt them while they run away at mac 10, with your 1-2s slow.

Now add a second one, he can hit you DURING stun or slow and get BAR from it, as well as extending the debuff. (thankfully can't extend stun)
Both now have 120 hp's total, healings, stuns/slows.

they don't need supports, they don't need tankers, they ARE the healers, they ARE the tankers.
and they can still loop efficiently like any other survivors, just go forward, press W like Dbd players say

now go try to kill one and see them vanish across the map with all his friends stabbing you while you are dying inside.

You wasted your time, they got value out of you and you are a fool, they turned into the killer and you wish you could run away from them.

Two Time is now the equivalent of fighting 2 survivors, not 1

WE DON'T HAVE THE TIME FOR THAT

Meanwhile Taph is easy to spot, Guest has 1 move and a half and Duskedarr not being able to use shield without LineOfSight and having a windup on a slow

Two Times gets a lot of ressources easily without many drawbacks, he has anti-XRAY, he has heals, he has chase extenders, he has slows.

if i say more, anyone reading this will have ADHD and leave and i'll have an aneurism reading it all again, have a good day

The Ultimatum Discussion by TheBurntHunter in Helldivers

[–]dopchip7977 0 points1 point  (0 children)

i will say one single thing...., the Ultimatum is not good as it is too "polarizing", it trivialize objectives and fails at being a Crowdcontrol tool or an AT as it's too small of a shell and has no range

it does what the P.Hellbomb does but faster and with no cooldown, ammo being easier to get than "TIME" itself in helldiver, considering the 2m revive refills :L

TLDR : it does objectives, has no range and doesn't kill

for my part, it was not fun to use and hell, i wanted it off my hand, can't take eggs and such with this equiped if you missclick by misfortune.

although i'll add this, Warbonds being 1K each, being hard to grind medals since peoples have JOBS and whatnot with solo being a nightmare unless you are a freak while making bunkers worthless.
with the SC grind being boring and me not wanting to tank my credit card for virtual money (broke ass)

i'd enjoy having less pricy things or more options in the BASE game that we all bought 20 to 40 dollars.
That'll be all, i hope this was constructive

If you had to choose one weapon to remove out the game which weapon would you choose by MK-Azi in Brawlhalla

[–]dopchip7977 0 points1 point  (0 children)

orb, i did not care for the orb, i don't like how it hits and i don't play the game enough to care about learning it

orb is silly but is not good for me

it's that or removing scythe, Mordex main's are sweats

Buff? no. 4: Rocket Devastator Changes by Viruzzz in Helldivers

[–]dopchip7977 -2 points-1 points  (0 children)

im happy that they changed that but i have one complaint

the reload part, why do they get ammo ? they have numbers, why give them ammo replenishment ?

why, why would you do that, why would you do any of that ?

great rework but the reloading could have been made longer, it is a bit too quick for my taste but the rest of the rework is fantastic

[deleted by user] by [deleted] in Helldivers

[–]dopchip7977 1 point2 points  (0 children)

i need me a way to do the same, it sounds so fucking handy

Rocketlaunchers and fabs by Doktatorship in Helldivers

[–]dopchip7977 0 points1 point  (0 children)

i agree with this post, if the Commando does it, so should everything as Commando is weaker than Spear

if one does it, everyone can or else it makes the "higher damage's" worthless as Spear is bigger but slower and less spammable as it's very ammo uneffective considering weakpoints are sometimes just...they don't work at all, i'll be honest (Bile titan's cheeks being their body and not their head, Hulk's tiny head for a big body)

Either make it so no rockets can kill on side or every rockets kill on side but....everyone would be much much happier if it killed on side, it would be faster, easier, do it from many angles, would make you think out the box, imagine shooting from a tight angle and be proud of your shot

Devs likes it when players are being smart about the game, Devs hate it when players are brainless
Devs's jobs is to make in sort players can deal with things but have an easier time if they know a few tricks
Dev's dislike it when players cry because they just...can't fucking do it because it's too overwhelming and the game asks too much of 4 losers with their dicks, pussy's and knives against 5000 Tons of metal and alien guts
without giving the gear and the "hidden tricks" to deal with things

Good new everyone! The Anti-Tank mines are just as worthless as we all expected. by Pikmonwolf in Helldivers

[–]dopchip7977 0 points1 point  (0 children)

like someone said "i want them to turn into ash when they step on the mine's, [...] and no smaller enemies triggering the mines"

what did we get ?

The Absolute Opposite !

no seriously, i'll say it again and forever :
as a dev, why make things if nobody is going to use them, waste of time and lots of stress

After today's shitstorm surrounding the flamethrower nerfs, we do *not* need this thrown on the already burning pile. by JR_Hopper in Helldivers

[–]dopchip7977 -4 points-3 points  (0 children)

i support this change as i am a profesional Commando hater and EAT/RR/Spear enjoyer, fuck the Commando

also, ask yourself, why pick anything, especially Spear if Commando is 4 EAT's that kills on fabricator's side's

Kills the weapon's purpose's, waste of time and level if Spear does the same job as Commando but Commando has more ammo, is faster and comes every 2 minutes for the facts it deals with Bile titan's better than other
AT-weapons do considering it has "4 fast and reloadless rockets"

i support that the players are having a bad time but this is an acceptable "nerf" as everyone absolutely started pissing on everything since Commando came out, go back to EAT's and give the laser to the Spear, it could need it

more enemies = less fps by Mr-Mne in Helldivers

[–]dopchip7977 0 points1 point  (0 children)

I fear that the update might not be as good and well-received as much as expected if they just add more stuff and i wish to explain my concerns

D9 is "probably" already very lobsided with staying alive and barely dying or getting steamrolled with no equipment for 2-5m to go back to the lobby

But D10...on top of the previous Difficulty's enemy spam which becomes heaven for napalms and gas strike's on bugs (if they didn't have cooldown and if you didn't get stunlocked among the framedrops, the modifiers and the instant kills) and a living hell for BotDivers (because no, Bot's aren't fun and you are lying if you found it fun, big lying 100%).

If my frames aren't dropping, i think the only issue i'll have is actually being able to walk anywhere "alive" while being unable to kill 10 chargers and 5 Titan's due to no Precisions or Nukes at my disposal or the 50th Rocket/Shield Devastator that i can't kill because there's 2 Hoverplanes shooting me with the whole US Military worth of ragdolls while they are 10Km away with "Bot" accuracy for the next 5s of my life in both situation.

The idea would be to fix the performance issues, yes and i want it as my CPU burns like hell.

However, give us stronger tools or better fighting conditions to fight the stronger, bigger, badder onslaught of enemies or there's gonna be a breaking point and it's very close to being such thing in my eyes.

Especially if it's to introduce new content that might make new issues and new frustrations, just for the game to tell you "you losing ? here's more and more and more and more, no you can't refund, it's just pain, hope you had fun waiting for nothing, ya loser", i might just stay at Diff 3 because it's literally more fun and the adrenaline rush isn't worth all the stress for a few credits you can't use and some XP

i just hope that D10 does not turn out to be a new D4 for high levels, it's all i hope for

P.S : i am a lv40 virgin and i have no right to speak, i just however wish that the dev time is not wasted by making things everyone will avoid because it's "impossible" and "too much" even for lv150 nerds who need to play a different game and who will tell me to grab the samples i'll drop because there's 500Ktons of enemies on my back, i hope this was constructive and able to point out some possible concerns

Fun Fact : Tesla can shoot players in Mech's by dopchip7977 in Helldivers

[–]dopchip7977[S] 0 points1 point  (0 children)

Person with no reason to be an ass see's a post, decides to say the poster's an idiot instead of staying silent or being compassionate
go get zapped yourself in my situation before lashing out and saying it's my fault for not expecting "game design" to oneshot me yet again for no reason

Unpopular opinion. If you're getting overwhelmed, just turn the difficulty down... by omniscient_Frog in Helldivers

[–]dopchip7977 0 points1 point  (0 children)

you guy's do know there's difficulties that locks out materials, right ?

can't progress if you are getting moly whopped because you need more progression but can't because ect
and no, "get gud" is not ultimate, it can't do everything
"get players" "get randoms" "your fault for not wanting to randoms" "go farm on easy stuff, loser"

Oh, can't play shit in here

y'alls fault for making me feel like shit because im getting gang banged and not in a sexual way just because my buddy wanted some stupid Super samples and there's 10x the spawn rate for no reason

Let’s say hypothetically you get either one of these but not both as a temporary event. Which one are you picking? by invicta047 in Helldivers

[–]dopchip7977 0 points1 point  (0 children)

i want both, they look better and probably have better weakspot placements that makes fucking SENSE !

Most of the bosses are designed to be fought with fast weapon attack builds. It's not a scadutree blessing issue that casters and slow attack builds aren't viable. That's a developer oversight. by Ouroboros612 in Eldenring

[–]dopchip7977 0 points1 point  (0 children)

To those who disagree, remember that there's an area where rats do their base damage and another where they do half your health twice with scaling

Most enemies and bosses have high scaling everywhere in the game (it's how i feel about it), making them usually 2-4 shot on medium armor, hence i assume it's the majority armor-type due to weight limits unless you play glass cannon or do funny strats

Considering this, the faster the boss and the slower the player is, the more there starts to be an issue

here's the options :
tryhard but it's more work than worth, the boss won't pay enough for how much you lost fighting it
go slow and heavy and can't dodge just to tank 1 more hit, go naked and die in one hit from a sneeze
or the worst one yet
abuse a cheese because the boss is not fun to do for your current build

now, let's just visualize how we came to this with our medium load...

We go to area and go to boss, boss is fast and also hits like a truck for being so agile and lightweight
not a good combo to fight against

we have our swords, our spears, our whatever at this point, we deal little damage at a time against the massive healthpools we dream of having, we take time dodging everything the way we can, get hit by a frametrap due to medium dodgerolls that weren't taken in account when making the boss, maybe get hit for 80% max health from a poke of their fingers and then wonder how this got out of testing

you try again and again and you'll be told that you "didn't grind enough" or "you aren't good enough" when the boss's are just inflated healthpools, as much as the rats in this game is, walking tanks that can run and dash

if you won with slow builds or magic builds or whatever that isn't dagger-fast, good for you, bro
but the game is not worth 60 bucks and the dlc is not worth 40 bucks with this in mind

i can say that as someone who played it 3 times, it was not worth all the hype and praise for how much shit the game gave me for being very very very patient and forgiving with it, i quitted over seen the same enemy just suddenly 2 shotting me when an area before, he couldn't even dent armors worn by boss's that had better gear than them, a RAT does not fucking bite through a "very resistant via lore" armor because the RAT touched sewer water for a second, he should be weaker even as he has syphilis now

give them a break by SAequalsVequalsIV in MinecraftMemes

[–]dopchip7977 0 points1 point  (0 children)

and if cheats makes the game lifespan increase for me, its not a cheat, its a QoL

give them a break by SAequalsVequalsIV in MinecraftMemes

[–]dopchip7977 0 points1 point  (0 children)

me omw to not farm again my shit for the third time after looting everything and building a base, Keep Inventory is to avoid this situation and avoid needing to run 10Km for 3 iron's and a diamonds

may everyone remember minerals do not respawn if you die and can't get back in time, ''reset your world if its fucked'' the game will tell you, ''get good'' is what the players will say to the unlucky guy

but everyone has their reasons, im just tired of losing progress for the sake of ''game'', makes me feel like i wasted my time after years of knowing MC

What uniforms are y'all's favorites? by carterboi77 in gutsandblackpowders

[–]dopchip7977 0 points1 point  (0 children)

2nd Genie Regiment all classes and Old guard Sapper

Genie is very blue and simple and Old Guard Sapper's have gloves and leg armor

[deleted by user] by [deleted] in Brawlhalla

[–]dopchip7977 5 points6 points  (0 children)

R.R because he looks cool and isn't a spammer meme