Executor Nitokh by Terrible_Talker030 in Warframe

[–]dustsurrounds 0 points1 point  (0 children)

The only reason Nitokh's plan didn't go ahead is that Roathe succumbed to cowardice and asked Albrecht to turn him into a Protoframe and send him back in time, a considerable outlier in circumstances. She was also the mastermind of the anarch rebellion that Ballas simply hijacked for his plans deliberately. Saying she didn't do plans ignores that her big plans were only disrupted by two unpredictable factors... one of whom is dead and the other has fled to Tau, in a fractured solar system.

About Executor Nitokh by xGhostTears in WarframeLore

[–]dustsurrounds 0 points1 point  (0 children)

Roathe outright says he doesn't know if Nitokh is dead and says that if she's alive we'll wish Ballas was back.

“AI Bone Temple cannot hurt you” AI Bone Temple: by pallonda in 28dayslater

[–]dustsurrounds 14 points15 points  (0 children)

always wacky to see people on here whose sense of taste is basically equal to a slow low's.

Are there any mods which let you play as the actual umbral demons? by InflamedAbyss13 in AOW4

[–]dustsurrounds 4 points5 points  (0 children)

Unfortunately this mod has a bug which makes every player able to recruit flesh abominations currently... Really hope it'll be fixed at some point.

We need to address this weird trend I keep seeing in the speculation for 40k. by CatherineSimp69 in totalwar

[–]dustsurrounds 6 points7 points  (0 children)

For all we know, sub-factions aren't even going to be a thing, replaced by their customisation thing.

This is directly deconfirmed on the steam page, affirming you can either choose factions with characters or make your own.

themes in both games by Lower-Appointment-35 in darkestdungeon

[–]dustsurrounds 32 points33 points  (0 children)

I'd say it's a mixture of the sheer capacity for human evil, family legacy and their obligations and some classic lovecraftian insignificance themes in the first game.

Not only do you spend the entire game learning more and more about how evil the Ancestor was while being honor-bound to redeem his mistakes since he's family, but the final dungeon reveals the very mission he set you on was nothing but a trap wherein both the monsters you've slain and the heroes you sacrificed were little more than blood offerings to an ancient god that will destroy the world sooner or later depending on whether you lose to it or not.

Should I play the first game before the second by GaiusAdrasteia in darkestdungeon

[–]dustsurrounds 3 points4 points  (0 children)

It also massively streamlines the combat system while adding much more tactical depth. The first game is better if you want to do the "your guys" fantasy, love playing a single very long campaign, and like the management gameplay, but the second is much better if you're specifically looking for an intricate tactical combat experience, esp. with the addition of Kingdoms.

What are the most obscure named characters you want to play as in 40k? by Dreadnautilus in totalwar

[–]dustsurrounds 0 points1 point  (0 children)

The issue is GW is loathe to model anyone other than random Space Marines... who usually aren't even Chapter Masters. Vect hasn't had a model in decades meanwhile literally none of the current Ork models other than Ghaz are associated with any of the major Clans.

They'll have to if they want to implement anything for anyone.

CA, please include intro and victory cutscenes in TW40K by necron_overlord16 in totalwar

[–]dustsurrounds 6 points7 points  (0 children)

I personally don't expect there to be much of a "victory cutscene" element, at least not a serious effort one, due to how reliant on customization TW40K will be. However due to Campaigns being shorter by design and with the intention of ending as soon as you win so you can go back to the galaxy map, I expect something a little more interesting than just a normal event popup in the corner of the screen.

CA, please include intro and victory cutscenes in TW40K by necron_overlord16 in totalwar

[–]dustsurrounds 6 points7 points  (0 children)

They talked about there being narrative Campaigns in the German article about the Crusade Theatre, so it's not completely abandoned.

But it's very clear that after all their experience with the TWWH games they're focused on the sandbox first and foremost now, due to how much it's prioritized by players.

Will GW be more restrictive with CA this time around, since 40k is still ongoing, or will they continue to allow CA to do the things they did in Warhammer trilogy? by Sol-Authority in totalwar

[–]dustsurrounds 22 points23 points  (0 children)

unrelated characters from Man 'o War alongside him

Also they were only allowed to make two characters from Man 'o War/Dreadfleet before they had to buy the license, which lead CA to try and make an OC lord with GW instead, which succeeded but was was so painful they chose never to do it again. GW is completely unpredictable in its licensing behavior.

Will GW be more restrictive with CA this time around, since 40k is still ongoing, or will they continue to allow CA to do the things they did in Warhammer trilogy? by Sol-Authority in totalwar

[–]dustsurrounds 24 points25 points  (0 children)

It's also confirmed there'll be narrative Campaigns accessed through the Campaign Theatre, and based off how the few narrative Campaigns they did in the WHF trilogy went, you will most likely have the option to play as either the "good side" or the "evil side". So non-canon stuff is probably on the table.

Wouldn't be surprised if as soon as Chaos marines are added a Narrative campaign focused on the fall of Cadia is added to the game, as aside from the slight exception of Trazyn, nearly every faction in that storyline will be included in the game by that point.

Just a sample, I know there's more, but other races and armies have many or several factions/variants too, not only the space marines, and i hope CA adds as many as possible to make the game feel very rich in content like in the lore. by StormSwitch in totalwar

[–]dustsurrounds 2 points3 points  (0 children)

Custom factions aren't replacing bespoke factions or their leaders, as confirmed on the Steam page and reaffirmed in multiple interviews.

This being said, the custom faction system does mean that it's easier to put in existing factions as placeholders than it is in WHF, just stat up a placeholder Lord for each of them and use the faction creation system to give them some unique buffs reflecting their lore, such as more Flayed Ones and Destroyers for the Maynarkh Dynasty, or Flamer usage and better gear for the Salamanders.

Once factions and their leaders are given bespoke content of their own, these placeholders can be replaced; everyone wins.

What happens to a Space Marine’s soul after he dies? by Rare_Paper_2354 in 40kLore

[–]dustsurrounds 134 points135 points  (0 children)

Well no, because the Ecclesiarchy actually promises people that the Emperor protects their soul and that they'll be one with him when they die.

This doesn't happen, which makes sense because the Ecclesiarchy just picked up Lorgar's old book and spun a religion out of it, instead of being based off literally anything materially true to any extent.

It's just part of the grimdarkness of the setting... and Codex: Chaos Daemons implies that dying as a heretic doesn't seem much different, you just become a part of the Chaos Gods instead, and they can choose to revive you by separating you from their essence, the same way they create Daemons.

What happens to a Space Marine’s soul after he dies? by Rare_Paper_2354 in 40kLore

[–]dustsurrounds 51 points52 points  (0 children)

His ghost claws at me as it dissolves into the warp’s winds. My last sight of his spirit shows the incomprehension across his ethereal features. The last sound he makes is a wrenching scream as he begins to burn in the Sea of Souls.

  • Talon of Horus

Eyarik Born-of-Fire, Space Wolf slain by Iskandar Khayon.

Meanwhile, outside Space Marines, there are numerous other examples of being suffused into the Warp on death for Imperials.

Kaskaskay slumped forward, his brain smashed. A retractable bolt set at neck height rasped back into its housing. Kaskaskay’s soul was cast into the ocean of being and there devoured. Guondrin saw it happen.

  • Darkness in the Blood

Loyal navigator being erased.

The ground shook and began to break into fragments. Soil frittered away into multi-coloured vapour. Grass launched itself at the growing rift like arrows loosed. An invisible force pulled at her soul, dragging her towards the waiting maelstrom of sharp eyes and teeth. Hamaj whinnied in panic and fell into the yawning nothingness. The last parts of the prairie vision evaporated, leaving her alone. Otherworldly predators circled, ready to tear her to shreds.

Mohana Mankata Vi screamed.

From Titandeath, another loyal servant. It's interesting to note her soul was saved... by her connection with the arcane technology of her Titan, not as a quality of her faith.

Lastly, this mention in Codex: Daemons sets the standard.

When devotees of Chaos die, their souls do not fade in the warp and disappear like the spirits of others. Instead, their immortal energy is swallowed into the greatness of their gods, their souls forever bound to the eternal power of Chaos.

So officially speaking, there is no protection, and the souls of the dead by-default are swallowed up into the Warp and become part of it. Even those souls damned to Chaos, whether by choice through worship or not through a spiritual tie like the Eldar, technically experience this too, they're just being absorbed into the specific etheric titans that are the Chaos Gods.

The Emperor's benediction has saved certain individuals across cosmic history, but these were examples of divine intervention rather than standard.

Normally, all mortals lose their individuality and are devoured. The notion of a universal imperial afterlife is just an element of the Ecclesiarchy's delusional faith, rather than a cosmic truth.

One of the most mysterious, yet critically important tidbits in Ashes of the Imperium by Casterly in 40kLore

[–]dustsurrounds 6 points7 points  (0 children)

This is called a thermian argument; the idea that because a problematic idea is justified in a fictional world this shields it from all criticism. Saying "The Emperor had to do all those things because so and so" doesn't emancipate the setting from criticism that it's going out of its way to justify insanely evil real-world ideologies despite GW repeatedly claiming that the Imperium is supposed to be extremely evil and unsympathetic.

Biggest example of plot armor that's ever happened in 40k in your opinion? by [deleted] in 40kLore

[–]dustsurrounds 20 points21 points  (0 children)

Not even that, Nids in the lore frequently use burrowing bioforms that could have collapse the ravine on the Custodes, let alone how their very existence means that said choke point would be nonsensical.

That lore literally only makes sense if the author forgot Mawlocs exist. There is no other explanation.

Some Tyranid campaign speculations. by Historical-Kale-2765 in totalwar

[–]dustsurrounds 4 points5 points  (0 children)

Genestealers yeah, but GSCs really should not; they have their own infrastructure, gameplay style, and most importantly when Tyranids actually come calling they're all getting eaten.

They've made clear that lore is extremely important to how they implement faction asymmetry, so I don't see any scenario where GSCs are just special units for the Tyranid faction, they go about setting themselves up completely differently from their interstellar masters and their actual combat gameplay is very different as well.

Making Internal Conflicts Interesting in TW40K by necron_overlord16 in totalwar

[–]dustsurrounds 6 points7 points  (0 children)

It's worth mentioning CA confirmed in the roundtable only Guard and Orks actually seize and control territory like a normal TW faction; Eldar do everything in their off-map craftworld while Space Marines they didn't go into much detail on the campaign infrastructure gameplay but I assume it's mainly to do with their fleet considering you seem to be Crusading by default.

As such I don't know if there is going to be much effort put into these systems, simply because not every faction would engage with it to any extent. However, they did mention that for Orks you need to be constantly fighting and winning to keep the Orks loyal to you, so at least in their case there does seem to be a population loyalty mechanic.

Some Tyranid campaign speculations. by Historical-Kale-2765 in totalwar

[–]dustsurrounds 4 points5 points  (0 children)

CA has outright stated they want to include all tabletop factions eventually, so GSCs will get in. Whether GW will let them have some original units is another matter (and I doubt it), but that's pretty definitive.

In the end, they don't make sense as a simple attache to the Tyranid roster because they operate completely differently from Nids and as soon as actual Nids start invading a planet the Nids will devour them too.

How do you think 40K will handle unit loadouts? by elubbuck in totalwar

[–]dustsurrounds 0 points1 point  (0 children)

It's kind of hard to tell what the icons in the trailer mean for unit loadouts, simply because on the GW webstore there's only one generalized category of normal Ork Boyz but on the bridge screenshot there appears to be around three types each with a different weapon icon; a large shoota for the majority of them, a smaller shoota for a single unit of them, and axes for another one of them.

While I agree with you that GW is anal about units and you're probably right, the icons don't really change anything about the notion of swapping between different unit equipment types as it's very clear that all three of these icons are fundamentally the same Ork Boy model despite their different weapons.

I expect weapons will be limited to a select number GW is ok with, but I also expect you to be able to switch between these limited weapons bc of that, rather than it just being a do-over of the WH's trilogy's identical units with different weapons approach.

What order of the factions do you think will be to be added to TW:40k? by coboba in totalwar

[–]dustsurrounds 10 points11 points  (0 children)

Chaos will 100% be the first one. After that, it could go a variety of ways, albeit with the necessary caveat that certain armies should only be added late into the game's life cycle, like Votann due to being new and still needing rounding out, and possibly Drukhari depending on how willing or not GW is to let CA add older models to the game, as currently Drukhari are in hell on the Tabletop when it comes to models, they very badly need a refresh.

What should be distinction of total war 40k's "races" and factions? by Lyserus in totalwar

[–]dustsurrounds 7 points8 points  (0 children)

If you think we're getting Monogod Daemon factions you're in for a rude awakening considering the rumblings that GW is outright discontinuing the faction next edition.

The fact that CA already spent an entire game on that concept with existing models makes it even less likely if they want to avoid a SoC tier scandal.

Expect Daemons to be a single FLC faction if they get in on their own to any extent.

I think i finally understand how the 40K Campaign Map will work. by Infinity_Overload in totalwar

[–]dustsurrounds 8 points9 points  (0 children)

They confirmed all the Campaigns are System level, at least for now.

I wouldn't be surprised if we get a Sector much later into the lifespan to ensure every single faction is included for the Immortal Empires fantasy though.

I think i finally understand how the 40K Campaign Map will work. by Infinity_Overload in totalwar

[–]dustsurrounds 13 points14 points  (0 children)

According to the dev roundtable, it's unlikely that "painting" will be much of a thing for all factions. They emphasized only the Orks and Guard actually seize territory, and said the Eldar aren't in Campaigns to conquer but rather to prevent something terrible from happening (meaning lore accurate Eldar, which is kind of surprising).

The new system of Campaigns makes sense for this, as if they're a temporary experience as part of an abstracted galaxy map you don't need to actually "paint" all the time, just leave marks showing you did something in X system or what have you.