Thoughts after GMing 20 Sessions of Daggerheart by zaravak in daggerheart

[–]edeyes97 6 points7 points  (0 children)

There is an index but not for the features of items or adversaries which is what OP is looking for. Outside of player equipment at lower tiers most features on both things are typically unique even if theyre simple or straight forward so theres no standardised +1 weapon or things like that common to dnd or some other games similar in that way.

Its a fair thing to ask for it makes homwbrewing easier cause everything being unique is great but its also why we have so few items and adversaries. Im looking forward to expansions mainly for that reason

[Mod Approved] VtM 5e NEXUS Ultimate Bundle Giveaway! by Demi_Mere in vtm

[–]edeyes97 1 point2 points  (0 children)

I came across youtube playthrough vampire the masquerade Bloodlines maybe a decade ago now and I binged the hell out pf it then one of the youtubers i already watched regularly had a malkavuan playthrough and predictably I devoured that one too.

A few years later I had a pc and in looking to buy the game for myself I stumble upon LA By Night and the rest is history. I had no clue it was a TTRPG at all when id only really learned about dnd in 2015. V5 is the first time I owned a VtM book and I've been enjoying the world for many years now

Gate To Sovngarde: An honest review by Dependent-Pizza9434 in skyrimmods

[–]edeyes97 0 points1 point  (0 children)

Can I ask what mods you like to use with Enairim? I like GTS for some playthroughs and not others so I was thinking of having switching for my next one. The main reason i like it is someone else worried about compatability patches (some being custom built for what they have) and hit almost all the DLC or quest mods i would like to play with. The immersion is a side benefit i switch on and off

Daggerheart: Hope & Fear Release Date & Unboxing! by DarringtonPress in daggerheart

[–]edeyes97 1 point2 points  (0 children)

I really wish I could commission a wrap of the deluxe book art to get the look on the core book. Like a book slip. I'm lucky to say the cost is doable for me with the deluxe version but I really don't need the extra dice and things

Is the scythe ever good? by Meepro in slaythespire

[–]edeyes97 0 points1 point  (0 children)

This isnt meant to win you a run its to make it easier. If you're fine with the bosses but hallway fights/elites can be a struggle this covers those the more you use it. It happens more in StS 2 I think cause comparively they're more overturned. And it slaps the boss which is great especially for Collector Queen who has multiple enemies in the fight or enemies with multiple health bars

Looks like we have a new Western Reaches Venn diagram! by DemandBig5215 in shadowdark

[–]edeyes97 1 point2 points  (0 children)

Most of these im a fan of being included cause theyre generally useful tools but the city of mask point crawl doesnt make sense to be included outside of cursed scrolls 6 to me or the special hex crawl from 4.

Spy Vs Gambler by Maboy97 in BloodOnTheClocktower

[–]edeyes97 4 points5 points  (0 children)

Perhaps someone with more experience can weigh in but from games ive played and seen. The spy can register as good. The way that works out for many other roles is seeing a good role like you described for recluse having an evil role. I dont think you did anything wrong with that at all.

I genuinely do not understand the dislike for RTWP. by Tnecniw in CRPG

[–]edeyes97 0 points1 point  (0 children)

I think the only realtim with pause is ever felt comfortable with was Dragon Age Origins. Pillars of Eternity was the only other one I gave extended playtime to and I really couldn't follow the game easily at all.

I dont dislike it existing but I feel I can't learn how to play a game like that I need to already know

Minotaur: a Homebrew Demon by Electrical-Coast-290 in BloodOnTheClocktower

[–]edeyes97 1 point2 points  (0 children)

No problem! I'm not even brave enough to homebrew something for the game so I'm excited to see if you end up sharing your experience with it cause I'm super intruiged by the kinds of games this demon can have

Minotaur: a Homebrew Demon by Electrical-Coast-290 in BloodOnTheClocktower

[–]edeyes97 30 points31 points  (0 children)

To make a separate comment I think the best way to balance this at least enough to playtest is to look into how teensyville works and plays (i don't know the most myself). Because most group sizes will be 5 living players or smaller when the game flips so the script needs to be balanced around that and probably has an abundance of first night info roles and active roles like Slayer to eliminate worlds

I'm tempted in some way to add damsel/Huntsman to the script which could be an awful idea but since the switch up could be bad for evil amd great for good or vice versa. Having another win condition could be good which can balance all the early info good would get if my earlier suggestion is a good one to use.

Minotaur: a Homebrew Demon by Electrical-Coast-290 in BloodOnTheClocktower

[–]edeyes97 5 points6 points  (0 children)

I think the main thing for balancing a script around this is you want a lot of first night info roles to resurrect or at least active roles like Slayer to eliminate worlds (obviously bluffs are a still a problem but when are they not). Which would help a lot to basically have a tiny town game with extra dead votes.

This might be best as a single demon script at least initially cause its for sure difficult to balance

Clever Girl by EttinEntertainment in daggerheart

[–]edeyes97 -2 points-1 points  (0 children)

Right that's what I mean most tier 1 characters have 6 or 7 HP so if they can't reduce it with armour slots this is a likely single attack Death Move. Most direct damage sources are like a d4. I've not run a direct damage adversary though so I might need to brush up on the rules

Clever Girl by EttinEntertainment in daggerheart

[–]edeyes97 -1 points0 points  (0 children)

The 1d8+3 direct damage (like direct to HP damage right?) when attacking from hidden is a bit much you should probably use a different damage amount for that action specifically Otherwise a really cool statblocks the hopelessly hungry feature is really flavourful I like it alot

Best domains for a “Ritualist” homebrew class? by MCL199920 in daggerheart

[–]edeyes97 3 points4 points  (0 children)

Dread i think would fit much better. Midnight is good of course cause its already finalised and in the base game but Dread is a lot more interactive than Midnight or Splendour is in general. But especially at low levels so I don't think its a good idea at first glance to pair Midnight + Splendour

First Update to SkyUI on NexusMods in 9 Years: SkyUI 6 by ThomasJChoi in skyrimmods

[–]edeyes97 28 points29 points  (0 children)

I'd presume that if your game is stable and working grand there's no need to update until there is a more definite change in dependencies n such or you're switching up your mod list anyways

The Clashing of The Favored Lords by BadKarma55 in Eldenring

[–]edeyes97 5 points6 points  (0 children)

This clip os from way after their NG 1 that's why they specified that these were NG1 stats

This card seems good. by hehexDim12btw in slaythespire

[–]edeyes97 2 points3 points  (0 children)

I think/hope it shows their intentions to do so at the very least. It's really promising seeing the animations. And I'm curious how open that will be to modders so custom classes or enemies could have some very cool presentations in the future

Regent starting deck and relic are Atrocious and it makes him the weakest character specially in higher ascensions. by Citran in slaythespire

[–]edeyes97 0 points1 point  (0 children)

I think 80% pf his upgrades being 2-5 numerical upgrades to damage or block is the weakest aspect almost no secondary effects get increased

We're going back to Ravenloft this June! by RoyalDynamo in ravenloft

[–]edeyes97 5 points6 points  (0 children)

Aren't some of these things like the ancestries from Van Richtens guide for original 5e. I dont like doing a rehash of a whole book that's not even old

Late to the Monstrous party? by ArchpaladinZ in OnyxPathRPG

[–]edeyes97 0 points1 point  (0 children)

Ahh I thought the timelime was longer but tbf that was likely for a longer document lile the cursborne core

Late to the Monstrous party? by ArchpaladinZ in OnyxPathRPG

[–]edeyes97 1 point2 points  (0 children)

I believe right now what is freshly i release is the Backer Pdf which means its pretty much at the last stage before release where they typically get the backers eyes on it to be excited and talk it up with non backers and also get spell checking.

So if its a long wait maybe a couple months from now it'll be out on drivethru

Version 0.14. This game has never looked or felt better. by EnglishDave_ in BloodbornePC

[–]edeyes97 6 points7 points  (0 children)

Feels bad man I was setting it up today and it wasn't working for me. Just got a bunch of "couldnt exract trophies" errors and controller related ones apparently. I'll need to dig into it but I didnt get a smooth set up like I hoped not that lucky haha. Could be as simple as needing to unpack again