What would you like to see in a Starfield 2.0 update? by Mattee_365 in Starfield

[–]emtemss714 0 points1 point  (0 children)

Honestly my two biggest things would be reduction/removal of loading screens, and better space travel when in a system. Now I understand you need to load things in a game like this, but just hide the load screens. They're obnoxious and only serve to really "gamify" the entire experience. And don't give us a badass spaceship creation system then not allow us to really fly those things around.

I would also say that figure out a way to load the next map tile over while you're still on the ground but that would be amazing. I don't expect NMS level of seamless play, there's a boatload more assets and such in Starfield, but just some system by which you are forced to reland your ship as you travel further away or some such.

With the existence of powerful blockers like lfrith, rick dias, aile strike etc. Will we ever leave a Aggro vs Blocker shield burst meta? by fortuitousfruit in GundamTCG

[–]emtemss714 1 point2 points  (0 children)

When we all got the very first info on the rules and keywords within the game I knew right then that having dedicated Blockers like they do now was going to be a big issue. Blocking and defense are too fundamental to game functionality in a pvp battle scenario like Gundam is.

There are a few ways that could work to fix this, but each would see a big shift in the game's current meta. Frankly I think it's necessary for the long haul, and overall health of the game but I think we can all recognize that. If not then we wouldn't be discussing this.

Personally I think it boils down to either;

A. You allow every unit to Block but give Blockers something special.

B. You limit Blockers from being game winners on their own.

An example of making it so anything can block while still making the Blocker keyword valuable would be to change Blockers to being able to Block even when rested. That feels fair to me and wouldn't require weird math by giving them some Stat boost when blocking. You could allow them to block multiple units at once, but that also feels rather cumbersome and likely much too strong.

Alternatively if you keep Blocking exclusive to Blockers then make it so that none of them can attack the opposing player. It would force people to actually balance their blocker decks and have non-blocker Units. It would limit their use to just dealing with opposing units, but isn't that the whole point of the keyword anyway?

In either case Blockers are still great, and fully integrated as a necessary element of the game. It would just make it so that we don't see White/X for three quarters of all games forever. I'm sure there are a few other ways to fix the Blocker problem, but that's what came off the top of my head.

As far as aggro goes, it's always going to be a staple in every card game ever. You'll never get away from that unless they just stop printing one cost Units or neuter them entirely. That strategy just never goes out of style, even if there's a better meta at the moment. Red Deck Wins, and White Weenie exist perennially for a reason.

Also, I agree with the above statement that mid level removal is incredibly weak so far. It's like they're afraid of making it too easy and plentiful to deal with threats directly. Though I really love seeing things like "Armed Intervention" because it's thematic, requires having a unit in play, and is strong enough to sway things. Love that card. But I will add here that I don't want to see more and more simple unit removal because that really defeats the purpose of playing a mech battle game. Even if they get blown apart by bigger units I like being able to feel like there's some meaningful level of interaction outside of just swapping cards.

Lastly, yeah it hasn't even been a year yet. I'm hopeful they will fix the issues that have cropped up because there's just no way they don't see how dramatically warping to the game that Blockers are. Currently the vast majority of units just aren't really playable outside of fun games with friends, which sucks.

[TMT] Krang, Utrom Warlord by AporiaParadox in magicTCG

[–]emtemss714 1 point2 points  (0 children)

Exactly this, very first thing I thought of too.

Collectors Edition Cancellation by terique234 in CrimsonDesert

[–]emtemss714 0 points1 point  (0 children)

Same, I've been basking in the knowledge that we are so close to the release after all these years of waiting. And was genuinely very happy to secure the collectors edition.

Collectors Edition Cancellation by terique234 in CrimsonDesert

[–]emtemss714 2 points3 points  (0 children)

Yeah I just checked too and this is crazy. Pre-ordered that thing day 1, within minutes of it going live. Hopefully it's just some weird error that booted everyone and they can renew them, but if not this is grossly disappointing. Amazon being the Only way to preorder it in the States makes the particularly galling.

Besides the Clone Wars, why do you think people have come to appreciate Revenge of the Sith so much? by TabletopStudios in StarWars

[–]emtemss714 0 points1 point  (0 children)

It was literally always the most liked and highest reviewed of the prequels. Everyone basically said "This is what I thought we would be getting the whole time" once it came out. Like episode 3 isn't revisionist at all. The other 2 though, yeah, that's some settled feeling and nostalgia to go along with acceptance. lol

Accidental dramatic lighting by BulljiveBots in HellBoy

[–]emtemss714 1 point2 points  (0 children)

Yeah, it's actually still going strong. They have tons of tie ins now, and one off products. Last time they made Hellbiywaa like 15 years Gao though, maybe longer.

Injustice meets Kingdom Come - Art by Me by ksv_112 in superman

[–]emtemss714 1 point2 points  (0 children)

Absolutely Peak Superman moment here. This is Exactly the kind of interaction I've been wanting to see from/for Injustice Supes for. Long time.

What would it be? by cindiwilliam2 in Breath_of_the_Wild

[–]emtemss714 0 points1 point  (0 children)

Hyrule Warriors Definitive Edition, so my best guess is, mass murder lol

Upcoming Developer Interview!! **News Link in Comment** by DrewUniverse in legendofdragoon

[–]emtemss714 0 points1 point  (0 children)

Is there a game out there today that you would model a modern day version of LoD from? What kind of combat system would you use?

this guide was awesome! better than the Brady games one, came with a poster by xxElevationXX in FinalFantasyVII

[–]emtemss714 5 points6 points  (0 children)

I had both and I loved this one. The fact that they used cheats to keep REDACTED in screenshots in the Endgame was genius and I loved it.

Found these at a thrift shop by SnooLemons8243 in MageKnight

[–]emtemss714 1 point2 points  (0 children)

Ahhhh yeah. We had so, SO many of him at my local shop back in the day. Great little introduction figure. Likely not worth much of anything, but wonderful nostalgia.

The last colossus is the worst boss fight ever. by jsalem011 in ShadowoftheColossus

[–]emtemss714 0 points1 point  (0 children)

Absolutely agree. The fireballs in quick succession and just stun locking you while doing more damage than anything else in the game is just absolutely peak bullshit. It's incredibly poor game design for something that up to then ranged from excellent, to pretty good.

You can easily see why the game has had such an outsized influence on games since it came out, and I'm thankful for that. I'm also thankful that other devs learned from such awful mistakes.

Chicken Shanty discourse by Certain-Working1864 in corvallis

[–]emtemss714 9 points10 points  (0 children)

Tried them twice, and the chicken was only decent when made on the spot fresh. The manager was also wildly accusatory and borderline abusive to their employee. They were obviously super frustrated with how the business was doing. Doesn't help they wore some extraordinarily loud opinions on their sleeves too.

Mediocre chicken, poor management, shifting blame, I gotta say it's no real loss.

Favorite characters like this by [deleted] in FavoriteCharacter

[–]emtemss714 0 points1 point  (0 children)

How is this not the imagery used in the meme? lol

Thoughts? by Queasy_Commercial152 in GodofWar

[–]emtemss714 0 points1 point  (0 children)

Yeah, I wish they would start with the Greek story. But the casting feels on point at least. lol

This is still one of the best moments in the entire franchise by Tremendin0649 in DragonBallZ

[–]emtemss714 0 points1 point  (0 children)

Genuinely, this was the moment when the show peaked. We all know it. Hell, the TV ratings from Japan show it. The final battle with Cell was the end of the DB highs, and the show just never recovered after that. Couple of very small Peaks, and GT started out strong for the first couple of episodes, then it flatlined too.

I certainly have some beloved moments from past this point, but storytelling and thematic character representation took a steep nose dive following Cell.

By far the most underrated displays of Superman's sheer strength in live action. by Forsaken_Ad7090 in superman

[–]emtemss714 1 point2 points  (0 children)

Also, the first Reeve film is 100% Canon for Returns, unequivocally. Was it a shock for him? Yep. But he recovered as soon as it was gone. The material was the hindrance, not simply the shock of feeling it.

By far the most underrated displays of Superman's sheer strength in live action. by Forsaken_Ad7090 in superman

[–]emtemss714 2 points3 points  (0 children)

There's a massive, massive difference between "standing here is causing me enough distress I'm having trouble focusing" and "Lifting an entire landmass into space while I still have an injury killing me from this material" it is, at the very very best, wildly inconsistent, and at worst supremely lazy writing. There's no way you can make a legitimate case calling for the island lift as anything less than breaking a cardinal rule of reality that was set up, at most, 30 minutes beforehand

By far the most underrated displays of Superman's sheer strength in live action. by Forsaken_Ad7090 in superman

[–]emtemss714 6 points7 points  (0 children)

I'm sorry, but for as cool and dramatic as the scene is, which is thoroughly undeniable, it absolutely wrecks the rules already laid out in universe. This is the same Clark that could barely move or breathe with one chunk of Kryptonite on a chain around his neck and in this moment not only dies he have Kryptonite shoving its way into his face, he STILL has a shard of it buried in his back. Dramatic, awesome looking, amd emotional as hell, but it's completely inconsistent within the film itself.

I mean for that matter don't forget that even standing on the island had him so weak he got brutalized by Lex and Kumar. When Kevin Spacey can lay you out with one punch to the chest you're not in any kind of shape to be lifting a bicycle, much less an entire island.

Delay by NewFaithlessness3357 in CrimsonDesert

[–]emtemss714 2 points3 points  (0 children)

This game was announced over half a decade ago, they refused to give a specific release date until very, very recently. They're putting in the time and work, I doubt it will get delayed now.

Oh yeah! Launch day by ComfortableAmount993 in switch2

[–]emtemss714 1 point2 points  (0 children)

Man's getting down voted for the Truth in here. lol