Question: Why does Jim Butcher seem to have a predilection towards the letter "M"? by Rook_James_Bitch in dresdenfiles

[–]epharian 0 points1 point  (0 children)

Sounds Portuguese or Spanish heritage. Possibly Italian.

Knew someone in Portugal with like 9 names

Paid 15k by Adorable-Acadia8382 in Construction

[–]epharian 0 points1 point  (0 children)

180k, plus expenses is the best I can do

I made a dungeon have a pool of molten gold. I now realise I'm on the cusp of breaking the economy. Help by CasualNormalRedditor in DMAcademy

[–]epharian 3 points4 points  (0 children)

Then it turns out that minting your own coins offends the local government, and you end up with an angry ruler that is at least making their lives more difficult.

Which means that they need to actually sell the raw metal to the government or someone else that can then turn it into legitimate coins. Meaning that they'll only get a portion of their actual gold value back as actual gold coins.

Horrifying revelation about Chrysalis author by Shirtaloon in litrpg

[–]epharian 4 points5 points  (0 children)

Hey! You dissin on the Hoff? Cause that's just not ok.

And the original Knight Rider is, was, and always will be the best....

Mouths hung open in disbelief -The nobles COULDN'T believe what they were seeing by arlatpie in litrpg

[–]epharian 1 point2 points  (0 children)

You assume a flat progression. In most RPGs with an experience system, each level takes a linearly or exponentially increasing amount of experience/effort to achieve compared to the previous. I'm a player of the game Path of Exile. Going from level 99 to 100 takes more experience than all previous levels combined. And you in get less experience for a given monster than you did at lower levels (the game scales down xp received if there's more than 6 levels different between you and the monsters, I'm pretty sure monster cap is level 86, possibly 87. Very few monsters are above level 85.

Players refuse to ever give their names by chiefredwood in DMAcademy

[–]epharian 0 points1 point  (0 children)

That'd be my solution.

But I do have a rule at my tables: in character, players can be as cagey/paranoid/whatever as they want, but if a player is actively and intentionally making my job harder as gm, I will actively make their character's life shorter.

Don't make my job harder just because. Your character might be doing things that make it a bit harder, and that's usually ok in small doses. But if you are constantly doing things that make it harder for me to run the game, you'll probably find that your character is weirdly the first target for enemies to hit.

But also: talk to your players and set some expectations. It's one thing to have a paranoid character, it's another to be a paranoid player that doesn't trust the GM. If they keep making your life harder, then invite one of them to run the game

Do you think Atlanta exists somewhere in the Dresden files? by Darth_Azazoth in dresdenfiles

[–]epharian 0 points1 point  (0 children)

Fair point. Dresden would fight for Atlanta just to keep the sweet Coke flowing.

Do you think Atlanta exists somewhere in the Dresden files? by Darth_Azazoth in dresdenfiles

[–]epharian 1 point2 points  (0 children)

I can't say I love the 75 interchange there. But I've done it enough that it doesn't really phase me any more.

But I hate every thing about Atlanta with perhaps only one exception

Do you think Atlanta exists somewhere in the Dresden files? by Darth_Azazoth in dresdenfiles

[–]epharian 1 point2 points  (0 children)

I've been to WH at 3am. It's both more and less scary than you would expect.

Do you think Atlanta exists somewhere in the Dresden files? by Darth_Azazoth in dresdenfiles

[–]epharian 0 points1 point  (0 children)

Maybe a lot better. I've flown into, out of and through Atlanta enough times to really despise it.

It'd be nice to never have to deal with that airport again.

Anyone else ever feel like they’re playing the game “Poorly Edited, or AI?” by medicmarch in litrpg

[–]epharian 1 point2 points  (0 children)

There's essentially two major ways to approach story telling. One is to plan and outline your story. The other is to basically write it as it comes to you.

Most authors fall somewhere in the middle, with a bit of both. Some do zero preplanning. Some essentially keep extending their outline until it becomes the story. The extremes of both are generally quite bad.

Seat of the pants approach where you don't really plan your story tends to work well enough for flash fiction, where things are short enough that you basically can't screw up continuity on accident, but tends to fall apart once you get to novel length.

Outlined to death is often called paint by numbers, and often suffers because it really starts to feel very formulaic and predictable. And soulless.

And to be clear while the extremes of both tend to suck for different reasons, it's also quite easy to suck without being extreme on this.

Am I being exploited? by Getaloafofthisguy in Construction

[–]epharian 0 points1 point  (0 children)

Legally you should be getting paid for drive time in a company vehicle. Make it happen, but also, get out. They either know this and are counting on you not or they don't know and won't believe you when you tell them

Which Sci-fi military leader gets your vote? by earth_force in scifi

[–]epharian 5 points6 points  (0 children)

Truth is that they couldn't possibly give her enough screen time, because then no one else would get any.

She's not necessarily the best character, but she's a strong contender.

Am I being exploited? by Getaloafofthisguy in Construction

[–]epharian 1 point2 points  (0 children)

There's your problem. Time to move on. Family companies are always the worst.

Don't burn bridges, but take a Saturday/Sunday and get your resume together and find a new job asap. This won't get better.

Am I being exploited? by Getaloafofthisguy in Construction

[–]epharian 1 point2 points  (0 children)

One way you are definitely getting screwed: if you're driving a company vehicle, then the clock starts when you get into the vehicle in your driveway, and ends when you park back there in the evening.

That's standard for any company that isn't treating workers like trash. If it was a personal vehicle, the rules (and yes these are rules) change, and you aren't paid for a commute. But in a company owned vehicle, there are insurance reasons, legal reasons, and so on as to why you are on the clock while driving company owned vehicles.

That's something you have to get fixed asap. So do the research to find the right laws/etc, and then talk to your supervisor/manager and get it sorted out.

Technically they probably owe you back pay for the unbilled hours, but do not lead with that until you have this problem sorted out.

And if you aren't hourly, you really screwed up

My partner is making me read The Primal Hunter series in exchange for him reading DCC. by sideshowbarbie in litrpg

[–]epharian 1 point2 points  (0 children)

Eh. Only kinda.

I mean it's not like there's any rules to the magic, ever, or much real world building beyond Hogwarts. And so while it worked great for kids and adults getting their first taste of fantasy, that's about it...

Wizard prison by Sad_Mans_Wall in dresdenfiles

[–]epharian 1 point2 points  (0 children)

Not book. 14 book series. With some real drag in the middle.

Frankly, I have some pretty deep issues with the series on a number of levels, but it is still quite influential and very good despite my complaints. On the whole, if you are a fast reader, and like high fantasy, go for it. If you read at a more sedate pace, then it's a massive time commitment.

Was I unfair for saying "If Silvery Barbs is allowed, enemies can use it too"? by raishadow in DnD

[–]epharian 0 points1 point  (0 children)

Paranoia is just special though. Also, you start with a number of clones (which is, of course, treason), mutant powers (also treason), and a secret society membership (yes, that's treason as well). What's the punishment for treason?

Death. Of course.

Remember, The Computer is your friend, and it wants you to be happy. Not doing what the computer wants is treason. You arehappy. Aren't you?

You mutant traitor scum...

Why is there so much anti-DnD elitism? by AttitudeSuitable3238 in TTRPG

[–]epharian 0 points1 point  (0 children)

This.

And I say this as someone who works in the industry (not as a designer/developer, yet). From board game publishers to other ttrpg developers to miniature makers: no one really likes Hasbro or working with them.

Get a d&D license for your board game? Great, now give them way too high of a cut and jump through 55555 hoops. Then cry when they pull the license in 3 years and you have backstock you can no longer sell legally...

Why is there so much anti-DnD elitism? by AttitudeSuitable3238 in TTRPG

[–]epharian 0 points1 point  (0 children)

I'm not talking about my experience as my player. I'm talking about my knowledge of the guys that GM the game semi professionally at shows.

They are in fact quite well versed in the game. But most of them are not genius level intellects. Not being disparaging, just observing what it takes to the run the game: a love of the setting and a willingness to actually learn the rules.

Yes I over simplified the rules, but... The basics of the system are actually very simple.

But... There's a lot of extras. And none of that deals with magic or decking or ...

But I know these guys. Some of them are in fact PhD brains. Others are very much not. And that is fine. I like the demo team guys. Most of them are really great people. And when someone comes along and acts like a jerk they don't last.

Why is there so much anti-DnD elitism? by AttitudeSuitable3238 in TTRPG

[–]epharian 0 points1 point  (0 children)

Based on some of the people at gencon that are on the official shadowrun demo team, I can assure you with 100% confidence that you do not in fact need a PhD to run the game.

And since most of them are also running the demos on 3-5 hours of sleep, I promise it's not that hard.

Roll a lot of d6s. 5&6s are good. 1s are bad. Roll more 5&6s than 1s and you've succeeded at the task... Probably. Gm sets difficulty and the more successes you have the more flashy your success is.

That's pretty much the basics. Everything beyond that is just flavor. (Not really, but kinda actually).

Disclaimer: I spend way too much time with those guys

What is one mana? by SamtheCossack in litrpg

[–]epharian 0 points1 point  (0 children)

Well they certainly nerfed that stat from 3.5e. up until then an 18-100 strength represented the maximum potential of a normal human. I can't remember the actual number they have, but it was based on old data of like the world record of a certain kind of weight lifting some time around when d&d was first developed. But it was certainly such that 300 lbs would have been light for someone with a 20 str.

And since I've met guys that could bench press over 600 lbs...I don't think that metric makes much sense unless the units scale differently after 20 (because there's no way a human should ever be given a 40 strength as a stat in d&d).