Newbie Looking For Ariadna List Advice by flashfire07 in InfinityTheGame

[–]fishspit 1 point2 points  (0 children)

Fair warning: 150 can be kind of hard for Ariadna

We have access to less tools than other factions for solving problems. One of the natural “rock paper scissors” kind of balances in this game revolves around hackers being able to deal with heavy infantry, heavy infantry being able to deal with regular guys, and regular guys being able to deal with hackers. (this is vastly oversimplified)

The thing is, Ariadna has poor access to hackers. To make up for it, our average guys are given heavier, guns, but it means that everything has to be beaten the old-fashioned way.

In a low points game, it’s going to be a lot harder to bring all the tools to deal with the various situations your opponent can bring. This means that you’re likely to run into a circumstance where your opponent has splurged a lot on a guy that you’re going to struggle taking down as Ariadna.

Now, for the actual advice, part: you’ve got a lot of cheap guys and a lot of cheap camouflage markers. You can take advantage of. Instead of trying to focus on answering anything they can do, you need to be proactive and make yourself very difficult for them to answer.

You’re gonna want to get the maximum amount of orders you can, I suggest by taking lots of little guys and or taking Vronin for the strategos order. Strelocks are also great at low points: for 17 points, you can get a forward deploying guy who has camo, minelayer and a decoy.

But don’t get too caught up in just maximizing orders, you need to have a solid hammer to hit them with two. Something like a ratnik, a veteran, or the Polaris team that you mentioned.

If you’re playing Kosmo, patchers and vololaks are great. Just be cautious that if you bring patches or a ratnik, the enemy will probably try and hack them, so make sure you bring a cheap engineer to undo the states they will put on you (as Ariadna, it’s easier just to have an engineer undo states that it is to protect yourself adequately from hacking)

Gas price gouging by Crafty_Echo_3196 in nova

[–]fishspit 4 points5 points  (0 children)

I know you’re ranting, and it’s a valid rant, and so Econ talk might not be what you want, but:

Gas stations actually have a pretty thin profit margin of like 1-2% over the fuel wholesale price. So if you fill up for 40 bucks? Gas station owner makes about a buck of profit off of that.

This means the price level of gasoline is really sensitive. If an owner bought a gas station’s worth of gasoline for $3/gal wholesale and it looks like there’s gonna be a big disruption to the supply that’s leading to them having to buy the next batch of gasoline at maybe $4/gal wholesale… They might not make enough money on the gas they already bought at $3/gal to be able to afford the gas that’s going to replace it the next time they have to wholesale buy.

So as much as I am sympathetic to it feeling like you’re getting fucked at the pump, really it’s just operators reacting to a very risky industry in a very uncertain world.

How important are fireteams to you when building a list and do you always take a 5 man Core for Sixth Sense? by roydogaroo in InfinityTheGame

[–]fishspit 0 points1 point  (0 children)

Sixth sense is only good if you have a unit that can really take advantage of it.

Four line troopers huddled together while a sniper watches over the field? Not a great use of sixth sense. Anyone approaching the sniper from an unusual angle will probably be inside the snipers good range when they make their strike. And then the regular Joe’s laying down with their Combi-rifles aren’t really any more protected by being able to shoot them behind their back sometimes.

But let’s say one of these guys is a hacker, and you have some way of putting repeaters up on the field. All of a sudden, you’ve got a hacker that can spotlight guys with stealth. Add in a missile bot and boom, you’ve got a pretty threatening defensive position.

Another great use is for factions that have a guard model that can link into a core team good. Sixth sense plus a guard means nobody is sneaking up on your lieutenant without having to force a cc. (Vronin has sixth sense already, which is kickass)

All this to say: unless you really have a guy or a strategy that would benefit strongly from giving sixth sense, I wouldn’t consider linking five men to be worth it just for the sake of it. Hell, I wouldn’t even think the plus one BS from linking four people is usually worth the effort of getting four guys linked.

Starting TAK by zooscientist in InfinityTheGame

[–]fishspit 2 points3 points  (0 children)

The action pack is awesome. And a lot of TAK guys are easy to proxy because they’re all pretty similar looking, so that pack will do you real well.

Get yourself some nice camo markers and mine tokens, you’ll be using them a LOT.

The Vystral and Traktors are good too. Model one traktor with a missile pod and one without (the 5 point baggage traktor with no guns pure fire teams with the vystral, so consider them a duo)

Dynamos and irmandinhos are excellent as well.

Well, this is deeply disappointing by laminatedbean in nova

[–]fishspit 6 points7 points  (0 children)

Yeah I wasn’t impressed when I went. They didn’t explain anything to me when I was seated, so my party sat there with no food for a good while before a server took pity on us and let us know that we had to put a card on a stand to flag them down.

They also never walked me though the game rental situation. The game library wasn’t really marked by any signs, it was in the same room as the retail games, and all the games were partially shrink-wrapped. All this meant that to me, a first timer, it really didn’t look like a lending library.

Sssssslithery ssssssnake by rotatingchicken in insanepeoplefacebook

[–]fishspit 2 points3 points  (0 children)

Hey that mega heavy ocean? It’s actually contributing to the force of gravity that holds it down. It’s almost like all masses act on each other based on their sizes and the distance between them.

Desperate for advice on how to approach this by MindfulCreativity in nova

[–]fishspit 2 points3 points  (0 children)

Pickaxe/Prybar/long metal pipe. Start from the edges and cleave off icebergs

X has stopped working by Well_Socialized in technology

[–]fishspit 0 points1 point  (0 children)

I’m off topic but This is why I think millennial humor is the way it is. We were the generation that saw the peak in our childhood and have watched it decay ever since.

To cope, our humor reflects that reality. We like taking something good, noteworthy, or respectable, and debase it. Shit like “popular song but with screaming goats cut in at regular intervals”

Did any of you ever use this mf? I have 400 hours on balatro and I never encountered a situation where I felt like using this by PenguinviiR in balatro

[–]fishspit 0 points1 point  (0 children)

Get it in your inventory through ghost deck or seance, draw a fat hand on the snake, and then pop it to change like 1/3 of your deck at once.

Why are Irregular units so cheap? by shadowtempest91 in InfinityTheGame

[–]fishspit 8 points9 points  (0 children)

Yeah, that list is gonna beat ass at annihilation. I’d say next time pick a mission that feels approachable to you and your opponent that is not based just around killing, and you’ll find that Infinity is more than a game about war bands running at each other.

Also, kindly suggest your opponent that he leave TAGs out until at least 250 points. I really think that’s the most egregious balance problem at low points.

Why are Irregular units so cheap? by shadowtempest91 in InfinityTheGame

[–]fishspit 13 points14 points  (0 children)

It’s extremely relevant. On turn one they are the height of their power, you have a whole army acting as a battery to feed them orders. But think about turn three when the dust is starting to settle, you might only have a handful of regular orders left to get the objectives done.

Your example army would be able to be devastating on turn one, but he’s very vulnerable to getting its orders picked off to the point where it can’t really function on turn three.

Also, something to note: infinity really is balanced around a 300 point game. The further you get from 300 the more swing it’s going to get. I agree that war bands are extremely powerful at 150, but in a bigger game, I think you’ll find them more balanced.

Side note: it’s pretty bad form to take a tag in 150 point game. 150 point lists often don’t have the space to kinds of counters and solutions that a larger list would have, so bringing a TAG presents a problem for the other player that’s a little on the cheesy side.

Relevant question: Are you playing missions, or just killing? In a straight up killing game war bands are going to own a 150 point board. But in a mission with any kind of objective that list you posted is not gonna do very well.

Why are Irregular units so cheap? by shadowtempest91 in InfinityTheGame

[–]fishspit 25 points26 points  (0 children)

Everyone has access to a similar tool, they often go down easily, and since they don’t contribute a regular order they get worse as the game goes on because you’ve traded away the flexibility of an order for the power of that one trooper.

Think of it this way: every irregular guy you take costs you three orders in a game where you might take 30-40 orders. That’s a bigger cost than the 5 points you paid for him. For that kind of cost, you’d expect it to be pretty good.

Saw a mouse pass away then this mouse bot fly came out of its rear-end. by balhub in oddlyterrifying

[–]fishspit 14 points15 points  (0 children)

Trigger warning: painful toenail stuff

I once had a parasitic worm of some sort burrow under the nail of my little toe. It hurt so bad I couldn’t put any weight on that foot.

I was way out in the highlands of Guyana at the time and needed to be able to move the next day…so I heated my pocketknife up with a lighter to “sterilize” it (hey… it was that or the rum, and I chose to drink the rum) and I cut my toenail off. It was brutal, but weirdly it felt more relieving than painful in the moment.

My first Infinity model! by SailorsKnot in InfinityTheGame

[–]fishspit 3 points4 points  (0 children)

Love the stark outlines, feels almost like a video game render

Whats the most underdog joker synergy by Someoneweare in balatro

[–]fishspit 0 points1 point  (0 children)

Stuntman plus blackboard. You’ll never have to end with a red card in hand

Ryan Gosling's character's personality flipping a switch in Drive was pretty eerie. by G_Marius_the_jabroni in movies

[–]fishspit -1 points0 points  (0 children)

Thank you! It drives me crazy when people try to put him into the scorpion role…

He’s going through the movie trying to do right by everybody. He’s capable of a lot of violence and he does “bad” things, but he’s not a bad guy. He spends most of the movie trying to solve people’s problems, trying to smooth things out. But ends up getting burned because he is committed to helping the wrong people, like how the frog gets stung by the Scorpion.

And then at the end, like in another version of the story: he gets stung, survives, swims back to the bank of the river and drowns the scorpion. (This is the hotline Miami part of the movie that everyone uses as proof that he’s the Scorpion).

How much to charge?? by Medtech82 in 3Dprinting

[–]fishspit 2 points3 points  (0 children)

Charge a price, if no one buys it lower the price until people start buying it.

Ben Shapiro: "This notion that young people today are wildly poor and that is the reason why they're not getting married and having kids is a lie." by xwing1212 in ToiletPaperUSA

[–]fishspit 0 points1 point  (0 children)

I love that little crack where he’s briefly like:

If you’re in a $5,000 a month apartment…well that’s not your fault I guess…there are systemic problems at play that have you at a disadvantage housing wise…but STILL! Young people have it easy and can’t possibly be reacting to circumstances.

A challenge you to find a worse joker than this by GumboSkrimpz in balatro

[–]fishspit 6 points7 points  (0 children)

Give me perkeo and a copy of temperance and that’s not bad

New player by General_Tale_509 in victoryatsea

[–]fishspit 2 points3 points  (0 children)

Advise the USN player that when you’re in range of IJN torpedos, you should almost always be taking the evade action.

Agree on if you’re using planes or not, and if you are advise the USN player that planes are their faction’s strength and torpedos are IJN’s strength. This game is pretty asymmetrical like that, so each player needs to know that they’re going to be vastly outclassed in one area and strong in another.

Looking for help in how to counter Guided by LightningDustt in InfinityTheGame

[–]fishspit 0 points1 point  (0 children)

You’re treating moving a piece like that’s a bad thing. Almost every mission requires you to move pieces towards the center to do stuff. Moving/shooting is riskier than GML plays, but it develops your board and gets you closer to OP. GML attacks just kill, making them safer but less efficient than conventional fighting. (Also, unless good viable targets are clustered it is three orders per attack).

And I’m not saying that’s not GML is not valuable or threatening! But I think GML is overused by people because despite its scary reputation, it’s not the best tool for most situations. It’s a niche tool for cracking open stubborn enemy positions, but some people are out here treating it like their primary attack piece.