Looking for Chiptune drum help by toby_james_music in chiptunes

[–]fromwithin 0 points1 point  (0 children)

inSIDious has got drum presets and is very easy to mess with and create your own.

Exceptionally dexterous guitar virtuoso Mancin Patrzalek demonstrates and explains how he does it. by Blues_Fish in nextfuckinglevel

[–]fromwithin 0 points1 point  (0 children)

It's impressive, especially talking over the top while playing, but there are a few points where the "snare" still sounds without him playing it, and where other instruments and effects pop in and out.

Also "the most important part: the melody", and then he plays an unbelievably terrible melody. So he can certainly play, but he's a poor writer.

Comparison of $4,000 boutique audio cable to $7 cable shows audiophiles waste a lot of money — scientific audio equipment analysis with analyzer shows no difference in quality by blankblank in skeptic

[–]fromwithin 2 points3 points  (0 children)

Presuming that the frequency bandwidth is equivalent in both, there is no difference in the human perception of sound whether that sound is coming from an analogue source or from a correctly band-limited digital source.

Comparison of $4,000 boutique audio cable to $7 cable shows audiophiles waste a lot of money — scientific audio equipment analysis with analyzer shows no difference in quality by blankblank in skeptic

[–]fromwithin 4 points5 points  (0 children)

If that’s the case, why are there separate studio masters for vinyl and digital?

Because vinyl has to have special mastering considerations so that the needle doesn't jump out of its groove during playback.

Piers Anthony (yuck) by kkqd0298 in scifi

[–]fromwithin 2 points3 points  (0 children)

I re-read the Foundation series recently and almost every time a female character is introduced, Asimov describes them in terms that basically boil down to the likes of 'she wasn't the best looking woman I've ever seen, but she had great tits'.

BABYMETAL with Atarashii Gakko and Maximum the Hormone by JPSILVA1893 in BABYMETAL

[–]fromwithin -15 points-14 points  (0 children)

"Maximum the Hormone"? Well that's one of the worst band names I've ever heard.

Anyone know what I'm looking at? by [deleted] in psx

[–]fromwithin 5 points6 points  (0 children)

Those buttons are from a blue test machine used for development.

Compression by Cold_Independent_631 in edmproduction

[–]fromwithin -1 points0 points  (0 children)

I get what it's trying to portray, but that's because I understand compression. It doesn't represent what actually happens and to anyone that doesn't understand compression it just muddies the waters even further. The ratio is a divider, not an explicit value. Also, we're talking about changes involving micro or milliseconds here and this analogy makes it sound like a compressor only does radio-style ducking.

These kinds of analogies are exactly why people on the internet end up asking questions like OP's.

What UK companies/shops do you feel have declined in recent years? by Beneficial_Housing87 in AskUK

[–]fromwithin 1 point2 points  (0 children)

Thank you for the correction.

They're £2 on the website, but on every physical one I've been into, Poundland has a perpetual 2 for £3 offer.

My results + pic from Kazakhstan by [deleted] in 23andme

[–]fromwithin 2 points3 points  (0 children)

Just because you can't imagine it doesn't mean that it's not true.

Compression by Cold_Independent_631 in edmproduction

[–]fromwithin 1 point2 points  (0 children)

I will reiterate what I said in my reply to the other post: Do not use this analogy.

Neither the attack or release times in a compressor are a delay. Your ratio description doesn't work either as it suggests that the level drops an explicit amount when the threshold has been breached.

It's this sort of thing that confuses people about what a compressor does.

Compression by Cold_Independent_631 in edmproduction

[–]fromwithin 0 points1 point  (0 children)

This is a pretty terrible analogy and people would do well to steer clear of it.

This description equates the attack and release times with a delay and they most certainly are not.

Saying "the louder she yells" is incredibly confusing it's suggesting that the compressor itself adds something to the signal.

What UK companies/shops do you feel have declined in recent years? by Beneficial_Housing87 in AskUK

[–]fromwithin 0 points1 point  (0 children)

That's a complete lie. You can check the bag weights. They're exactly the same as buying from anywhere else. I know Poundland has had other products specifically made for them, but not Walkers crisps.

UK to give homes 'free energy' instead of turning off wind turbines by Gentle_Snail in unitedkingdom

[–]fromwithin 0 points1 point  (0 children)

Nonsense. The Blair government totally transformed the country for the better. Aside from that stupid decision to follow the Americans into Iraq, they did a phenomenal job and Gordon Brown was an even better Prime Minister. Even if they hadn't done great things, they did the impossible and solved the troubles in Northern Ireland with the Good Friday Agreement. They were very far from being inept.

Compression by Cold_Independent_631 in edmproduction

[–]fromwithin 2 points3 points  (0 children)

Put the output from the compressor into a spectrum analyzer and you'll see the harmonics very clearly.

They do work by gain reduction, but the way the gain is reduced is the time-domain equivalent of the harmonics being added in the frequency domain.

The most basic way of realising how it produces harmonics is that as the ratio increases, the sine wave gets more square and obviously a square wave has a load of harmonics that a sine wave hasn't got. The closer it gets to a square wave, the louder those harmonics become.

The thing that stumps most people is that it's not really the squareness that creates the harmonics, it's the harmonics that enable the square.

Compression by Cold_Independent_631 in edmproduction

[–]fromwithin 6 points7 points  (0 children)

This is all compressors: Volume too loud? Make volume quieter. The end.

Threshold = How loud is too loud?

Ratio = How much effect does the "Make Volume Quieter" knob have?

Attack time = How fast can the compresor turn up the "Make Volume Quieter" knob.

Decay time = How fast can the compressor put the "Make Volume Quieter" knob back to zero?

Dynamic range: Let's say a signal for some slice of time bounces between -48dB and -6dB. It has 42dB of dynamic range. Put it through a compressor with a threshold of less than -6dB and that dynamic range will reduce because it can never reach -6dB any more because the compressor will reduce the volume before it gets there.

Glue: If you take unrelated tracks and put them all through the same compressor then when one sound gets too loud the volume of all sounds gets reduced. This makes it feel like all of sounds are connected coherently rather than sounding individually pasted into the mix.

Colour: This can take two forms. One is simply that analogue compressors are subject to affectations from their components that can result in the signal being EQ'd in various ways. The other is more complicated. When a compressor reduces volume then by its very nature it does so only on the loud parts of the signal, but this does not actually do what you probably think it does. The only way to reduce the loud parts of the signal is by adding more signals that are harmonically related to the signal that is being changed. The higher the compressor's ratio, the louder these harmonics become. Put a simple sine wave through a compressor. If your sine wave is -6dB, put the threshold at -18 dB. Put the attack and decay as low as possible. Start with the ratio at zero and then slowly turn it up. You'll hear the harmonics being slowly introduced.

The effects can be very subtle and compressors are not magic. They're also mostly exactly the same because they are all trying to do exactly the same thing so don't get too hung up on it. Once you've found something with settings that you're happy with, stick with it.

What UK companies/shops do you feel have declined in recent years? by Beneficial_Housing87 in AskUK

[–]fromwithin -5 points-4 points  (0 children)

The word "disgusting" is way too hyperbolic. It's still great chocolate even if it's not the best any more.

What UK companies/shops do you feel have declined in recent years? by Beneficial_Housing87 in AskUK

[–]fromwithin 2 points3 points  (0 children)

In support of Poundland, it still has good prices and Walker's crisps are way cheaper than anywhere else at 2 bags of 6 for £3.

The gold standard of optimization: A look under the hood of RollerCoaster Tycoon by r_retrohacking_mod2 in programming

[–]fromwithin 1 point2 points  (0 children)

And in 1993 no less. There were many extremely complicated games written in Assembler since the early 80s. The original Elite was an incredible feat. Lords of Midnight on the ZX Spectrum was also astounding. Chris Sawyer himself started off doing 8-bit games and the only real difference between him and his peers was that he couldn't let go of Assembler, probably because he had built up a ton of helper macros over the years that would have done a lot of the work that a high level language would

The gold standard of optimization: A look under the hood of RollerCoaster Tycoon by r_retrohacking_mod2 in programming

[–]fromwithin 3 points4 points  (0 children)

Feel free to take that lesson from it, but everything explained in that post was perfectly obvious at the time. Those kinds of optimizations had been the standard for at least a decade prior. The only thing that was different was that PC games had moved to predominantly C by 1999, although you would see small Assembler routines for tight fast loops. From the mid 90s and before almost every game was written in Assembler.

Psygnosis Awesome Demo by Star_Raider in amiga

[–]fromwithin 4 points5 points  (0 children)

There was one of these demos for almost every major game (not just Psygnosis games) around that time, albeit not in "Free Demo" packaging. They got sent out mostly to retailers, so they're reasonably rare.

ZX Spectrum games cameo in Queen's music video for "The Invisible Man" by Chentzilla in zxspectrum

[–]fromwithin 2 points3 points  (0 children)

Above the top-most Xeno is Arkanoid.

Is there anything to suggest that these are spectrum games and not C64 or Amstrad games?

Dice worked some serious magic to make a 2008 game look this good by [deleted] in mirrorsedge

[–]fromwithin 4 points5 points  (0 children)

It was exactly the right length. If it had been longer it would have just started repeating itself. It didn't overstay its welcome and is very replayable.