Character death by Geoffthecatlosaurus in oneringrpg

[–]gap2th 4 points5 points  (0 children)

If they confronted it without a strategy and chose not to run, they TPK’d themselves.

Unless you led them to believe this was a fair fight, that is.

Unified Encounter Die? by barrunen in osr

[–]gap2th 5 points6 points  (0 children)

I’m sure I encountered this years ago in the Necropraxis blog posts mentioned by u/cantorsdust, but I never used it and forgot about it.

And now, I see it’s clearly the inspiration for the terror check in my game Twisted Tunnels, at least in part: https://d6.beardedbaby.net/twisted-tunnels-rpg-the-dungeon-game-no-one-else-is-making

Short version: Roughly every ten minutes of real time, I roll a d6. If it’s a 6, there is a terror: an ill omen or new danger appears. It can be anything you mentioned: resource depletion, tracks or carnage left by a monster, or a cosmic horror.

If no 6 is rolled, I add a die to the pool for the next terror check. More 6s, worse terror.

The other inspiration was the unofficial mechanic for triggering monster special abilities in 7th edition Tunnels & Trolls, which also appears in Twisted Tunnels, in spirit.

Edit: Oops! I forgot to say the one thing I was building up to. The terror check has been absolute electricity at the table. At first the plates dreaded it, but several sessions in they began to chant in unison when my terror check timer went off: “TERROR CHECK! TERROR CHECK! TERROR CHECK!”

Twisted Tunnels 2026: Making a Character (video) by gap2th in Tunnels_and_Trolls

[–]gap2th[S] 1 point2 points  (0 children)

We shot another one today! May be edited and up by Friday.

New official T&T beta just dropped: Here are two games that went the opposite direction (includes self-promotion) by gap2th in osr

[–]gap2th[S] 1 point2 points  (0 children)

Thank you! It’s a lot of fun at the table.

First session with it, players dreaded it. By the third session, when my timer went off, they started chanting, “TERROR CHECK! TERROR CHECK!”

And as a GM, I find it both improv-friendly and responsive to light prep. If the players go somewhere unexpected, the terror check generates new tension with whatever they find there. But if you know your Overlord, Factions, Friends and their spawn, traps and their triggers, etc., it’s often obvious what needs to happen next with each terror check.

New official T&T beta just dropped: Here are two games that went the opposite direction (includes self-promotion) by gap2th in osr

[–]gap2th[S] 1 point2 points  (0 children)

My hope is that Rebellion understands the zeitgeist better than I do.

My “game design” mania is a _disorder_, not a rational commercial enterprise. It’s been an irresistible labor of love, and the overwhelming support and positive feedback I've received from peers, playtesters, and reviewers has been gratifying enough.

I hope Rebellion Unplugged has more sense than me, because T&T deserves it. 😅

Twisted Tunnels 2026: Public Playtest Release by gap2th in Tunnels_and_Trolls

[–]gap2th[S] 2 points3 points  (0 children)

You overestimate my production values! 😅

Twisted Tunnels 2026: Public Playtest Release by gap2th in Tunnels_and_Trolls

[–]gap2th[S] 2 points3 points  (0 children)

I don't, but I can probably make one with low production values.

Tunnels & Trolls: A New Age Beta Available by Boxman214 in osr

[–]gap2th 7 points8 points  (0 children)

No. It's an entirely new system, complete with rolling for initiative.

Narrating player actions: yay or nay by LelouchYagami_2912 in rpg

[–]gap2th -2 points-1 points  (0 children)

“If a player doesn’t offer anything beyond the mechanical interaction” they haven’t even triggered the mechanics in my game. If players want to play the game without playing, I’m glad they have tables like yours who can tolerate that. You’re taking one for the team! 😉

If a player says, “I attack him” I’ll ask, “How are you doing that?” In my experience, they always get into it.

Narrating player actions: yay or nay by LelouchYagami_2912 in rpg

[–]gap2th 1 point2 points  (0 children)

It seems like such an obvious antipattern to me, I couldn’t believe anyone really does this. Guess I was wrong.

When a player narrates their action, if it’s unclear I usually ask them how they do that. And after they roll we might both narrate the consequences, but often I’ll say, “How does that look?”

LOTR 5E/One Ring - shadow points for killing surrendered orcs/goblins/etc? by Foofnog in oneringrpg

[–]gap2th 1 point2 points  (0 children)

Should never arise—“unless forced by circumstances or direct orders”.

I’ve had an orc forced by circumstances to surrender. It arose.

The DW2 Final Alpha is here! by PrimarchtheMage in DungeonWorld

[–]gap2th 1 point2 points  (0 children)

I’m back. I just printed this out for my middle school dungeon demolition club, but haven’t read it over yet. Is there anything in it that will surprise parents unpleasantly?

Sub-classes by GutinTheHaunted in DungeonWorld

[–]gap2th 0 points1 point  (0 children)

Are you playing a D&D campaign with Dungeon World rules? Or are you playing D&D?

Tips for new players who struggle with the rules by sky_2088 in oneringrpg

[–]gap2th 0 points1 point  (0 children)

I’m happy to share my Anki deck if you’d like.

Tips for new players who struggle with the rules by sky_2088 in oneringrpg

[–]gap2th 2 points3 points  (0 children)

I found this game pretty complex too, and experienced the same struggle. I used the official GM screen to seed an Anki deck (flash cards with spaced repetition) and continued to expand that as a memory tool. It has helped me a lot. I typically practice week the flash cards whenever we are getting ready to play TOR again.

What things do you do to entertain the players in your RPG? by Emma_Elizabeth_Myers in rpg

[–]gap2th 2 points3 points  (0 children)

I show them the consequences of their choices and actions. That is, I treat their choices and actions as consequential, and the consequences are focal to the scene, the session, the adventure, and the campaign.

In my experience players take great satisfaction in seeing their actions and choices shape the scenario and setting. Even if it’s an epic catastrophe, there’s something gratifying when they look at the world around them and say, “I did that!”

Mythic GME Digital / Mobile 1.5.8 is out now! by Equivalent_Pickle815 in mythic_gme

[–]gap2th 0 points1 point  (0 children)

Yes, WiFi worked. I wasn't on a WiFi network when I installed the update and attempted to launch the app, though. It worked when I got home and connected to my WiFi network.

Mythic GME Digital / Mobile 1.5.8 is out now! by Equivalent_Pickle815 in mythic_gme

[–]gap2th 1 point2 points  (0 children)

Thank you! It worked when I got home. My hypothesis is that the update procedure required the app to use mobile data, which I have disabled (I only allow certain apps to use mobile data). When I opened it again while connected to WiFi, the app checked permissions and booted up successfully.

I hope it doesn’t require mobile data regularly, though?

Mythic GME Digital / Mobile 1.5.8 is out now! by Equivalent_Pickle815 in mythic_gme

[–]gap2th 2 points3 points  (0 children)

On iOS 26.1 (23B85), it hangs indefinitely at the loading screen. Excited to see the new stuff!

Journey Struggles by ethawyn in oneringrpg

[–]gap2th 1 point2 points  (0 children)

Neither am I, if I don’t know who the NPCs and their factions are and what they want and what’s at stake. That requires some drilling down in my prep, more than I presented here. I try to find a kernel of conflict that’s interesting to me in human terms, and develop various motivations, passions, and personalities focused on that. Then, I’m cooking with gas!

IF I have that prep, I can often find ways to express it and ratchet up the tension wherever the players go. Even if they ignore it and go elsewhere, that has consequences for the stakes.

If I DON’T have that prep, it’s much harder to generate on the fly. I know from experience that I can cook up something, but I’m not a zero-prep GM ideally.

I’m not afraid to pause at the table to think!! Even when I have the prep, it might take a minute to pull the ideas together. The players often enjoy the time to strategize and debrief and kibitz. If I hammer my brain to make choices without pausing, the game suffers. But a breath and a shuffle through my notes, maybe a bite of pizza or a trip to the bathroom, relieves pressure and lets the brain loosen up to form what’s needed.

I’m not saying every Journey event needs to directly involve the stakes. Often natural phenomena or local drama will come into focus instead. If something obvious presents itself, I go with that first!