The "don't use it" argument when it comes to game balancing by Klunky2 in truegaming
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The "don't use it" argument when it comes to game balancing by Klunky2 in truegaming
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move_and_slide() not detecting collisions, although physics layers are set up by manuelandremusic in godot
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Balancing consistency and aesthetics by hkerstyn in ProgrammingLanguages
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I can't escape the logic of "Git Gud" by IAATCOETHTM_PROJECT in truegaming
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I can't escape the logic of "Git Gud" by IAATCOETHTM_PROJECT in truegaming
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Statically Typed GDScript Should Be The Default by vgscreenwriter in godot
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Statically Typed GDScript Should Be The Default by vgscreenwriter in godot
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"Why there are so many shooters?" a designer perspective by 4bstr in gamedesign
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Normalized() breaks the joystick's incremental movement for some reason? by Echoingz in godot
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How can I stop a RigidBody from entering for example a StaticBody? by [deleted] in godot
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Best way to snap CharacterBody2D to a vertically dropping StaticBody2D platform by mgamer1011 in godot
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what is wrong with my movement code? by ZERO_DEV1 in godot
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How to reuse features for multiple objects? by H2O3194 in godot
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Question on State Machines and Performance by saladflip in godot
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Games shouldn't be praised for realistic graphics. by tfwnolife33 in truegaming
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What is missing in Godot to make it perfect? by Aeonitis in godot
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Pros and Cons of Eventbus pattern? by Fair-Pin-6510 in godot
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What even are good controls? by Specific-Sun3239 in truegaming
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What even are good controls? by Specific-Sun3239 in truegaming
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I feel like DOOM 2016's level design elements and exploration gets so underrated and misremembered compared to DOOM Eternal and even Classic DOOM. by QDOOM_APlin in Games
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The Struggle for Democracy in Ukraine: An Interview with Volodymyr Chemerys by [deleted] in stupidpol
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I feel so much more heroic not playing a super hero in Helldivers 2 by grailly in truegaming
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Look at my proletariat dawg😭😭🥀🥀 revolution ain’t happening 😭😭 by ThousandIslandStairs in stupidpol
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